Uploaded July 2026 | Updated September 2026, 2 weeks ago
In this video I discuss the bad, and the good use cases of AI, not only in video games, but many applications. However, we want to mostly focus on the good, so I demonstrate how I am using it to help a man named Masamitsu Niitani, founder of the video game studio Complie, to connect with his English speaking fans. Niitani San does not speak much English, so has never been able to properly "connect" with fans outside of Japan. Well, with the help of AI, we are making it happen!
00:00 - AI a good thing?
00:56 - The Evils of AI
02:40 - AI Psychosis
03:10 - Consequences of AI in Video Games
05:34 - AI Job Losses
06:31 - AI Slop on Social Media
08:19 - The Good Side of AI
10:07 - Using AI as a Tool and Not a Crutch
10:47 - My Story with Masamitsu Niitani and Our AI Communication Journey
12:00 - How I Used AI to Conduct our Interview
14:46 - The First Step in the AI Process I am Using
15:48 - Voice Cloning Tech Using Elevenlabs
18:23 - Niitani San's thoughts on the Technology
18:49 - But I Decided to Take the Technology Further... Controversial?
19:44 - Lip Sync Technology Using the VEED Model
20:45 - Niitani San Speaking English
21:17 - Ethics of Using AI for This Task
22:18 - Some Ideas About Good and Ethical Ways to Use AI in Video Games
Elevenlabs:
elevenlabs.io
VEED:
veed.io
In this video I discuss the bad, and the good use cases of AI, not only in video games, but many applications. However, we want to mostly focus on the good, so I demonstrate how I am using it to help a man named Masamitsu Niitani, founder of the video game studio Complie, to connect with his English speaking fans. Niitani San does not speak much English, so has never been able to properly "connect" with fans outside of Japan. Well, with the help of AI, we are making it happen!
00:00 - AI a good thing?
00:56 - The Evils of AI
02:40 - AI Psychosis
03:10 - Consequences of AI in Video Games
05:34 - AI Job Losses
06:31 - AI Slop on Social Media
08:19 - The Good Side of AI
10:07 - Using AI as a Tool and Not a Crutch
10:47 - My Story with Masamitsu Niitani and Our AI Communication Journey
12:00 - How I Used AI to Conduct our Interview
14:46 - The First Step in the AI Process I am Using
15:48 - Voice Cloning Tech Using Elevenlabs
18:23 - Niitani San's thoughts on the Technology
18:49 - But I Decided to Take the Technology Further... Controversial?
19:44 - Lip Sync Technology Using the VEED Model
20:45 - Niitani San Speaking English
21:17 - Ethics of Using AI for This Task
22:18 - Some Ideas About Good and Ethical Ways to Use AI in Video Games
Elevenlabs:
elevenlabs.io
VEED:
veed.io


![An Introduction to The Guardian Legend [NES] & 1CC Run in SHMUP Mode
SHMUP Master Presents: An Introduction to The Guardian Legend, followed by my 1CC run of the game in SHMUP mode with commentary.
This is the first of several videos I will be releasing on this game in 2018. I have been wanting to cover The Guardian Legend since the inception of this channel. It took me a while to finally commit to it because, well, its a massively influential game for me and for gaming in general. So I wanted to make sure I gave it the absolute best treatment possible.
The first several minutes of the video are a tribute of sorts. This sequence was originally created for a collaboration last year on my friend Brasel the Gamers channel. I decided to re-write the script, re-tweak the video, have Jared Waldo come back and narrate it, and re-render in 4k. So it looks and sounds a lot better than it did previously. I also figured it would make a good trial run for my upcoming, much bigger video on The Guardian Legend. And for people who arent familiar with the game, a good primer of what to expect.
At the 2:20 mark, the 1cc run officially begins. I do my usual commentary, but I wanted to present this run in a special way, while still maintaining the emphasis on the game footage and not detracting too much from it. I experimented with a lot of ideas in my previous Legendary Wings video, to mixed results and reception. So this time I wanted to still give a top notch presentation, but with the footage front and center at all times.
As for the actual presentation, I animated every boss in the game, in 4k (and it took forever, many sprites I had to rip myself). And presented them to the side of the screen as they pop up in the game. So you get a nice clear view of the bosses while I am fighting them. The Guardian Legend has a TON of sprite flicker when you are fighting the bosses, so I figured that presenting them on the side, in crystal clear 4k would let people see them like theyve never been seen before.
One last note, The Guardian Legend is unique in that it is a hybrid game that can be played two different ways. You can play through the entire game proper, which is a combination of an over world map which you traverse and explore, with RPG elements and SHMUP dungeons, or you can play the game in pure SHMUP mode. In order to unlock SHMUP mode you must first complete the game proper where you will receive the password TGL. Input this password at the beginning of the game and you can play all 23 SHMUP levels in sequential order and the game becomes a pure shooter. Pretty neat stuff!
I hope everyone enjoys the video and as always, feedback and suggestions for future videos are always welcomed!
*All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps.
*An Extreme Cap U3 lossless capture card was used to capture this run in 1080p. It was then upscaled to 4k for the clearest possible picture quality on original hardware. An Introduction to The Guardian Legend [NES] & 1CC Run in SHMUP Mode](https://i.ytimg.com/vi/ZwB8ejubBPU/mqdefault.jpg)







