Uploaded September 2014 | Updated September 2026, 2 weeks ago
Source Code: dropbox.com/s/jn2h4d2fygm7k7o/BenGraphicsTut12.zip?dl=0
OpenGL Image Libraries: opengl.org/wiki/Image_Libraries
LodePNG: lodev.org/lodepng
In this tutorial we write our loadPNG code using picoPNG.cpp and we generate a GLTexture! In the next video we will use this code to display an image!
Textures: opengameart.org/content/jimmy-jump-pack
Twitter: twitter.com/ChillstepCoder
Seed Of Andromeda Channel: youtube.com/user/DubstepCoder
Seed Of Andromeda Website: seedofandromeda.com
Source Code: dropbox.com/s/jn2h4d2fygm7k7o/BenGraphicsTut12.zip?dl=0
OpenGL Image Libraries: opengl.org/wiki/Image_Libraries
LodePNG: lodev.org/lodepng
In this tutorial we write our loadPNG code using picoPNG.cpp and we generate a GLTexture! In the next video we will use this code to display an image!
Textures: opengameart.org/content/jimmy-jump-pack
Twitter: twitter.com/ChillstepCoder
Seed Of Andromeda Channel: youtube.com/user/DubstepCoder
Seed Of Andromeda Website: seedofandromeda.com









![C++/Game Tutorial 27: new, delete, and delete[]
In this episode we learn how to allocate variables on the heap using the new operator, and how to delete them from the heap with delete or delete[]! We also learn a little more about the difference between a by reference parameter and a pointer, and we learn that we should use nullptr instead of NULL :)
Twitter: https://twitter.com/ChillstepCoder
Seed Of Andromeda Channel: https://www.youtube.com/user/DubstepCoder
Seed Of Andromeda Website: http://www.seedofandromeda.com/ C++/Game Tutorial 27: new, delete, and delete[]](https://i.ytimg.com/vi/LMpkhZc17Z0/mqdefault.jpg)
