C++/Game Tutorial 27: new, delete, and delete[] @makinggameswithben
C++/Game Tutorial 27: new, delete, and delete[]  @makinggameswithben
Uploaded June 2014 | Updated September 2026, 2 weeks ago
In this episode we learn how to allocate variables on the heap using the new operator, and how to delete them from the heap with delete or delete[]! We also learn a little more about the difference between a by reference parameter and a pointer, and we learn that we should use nullptr instead of NULL :)

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C++/Game Tutorial 27: new, delete, and delete[]Advanced C++/Graphics Tutorial 36: Cache-FriendlinessAdvanced C++/Graphics Tutorial 14: Maps, Binary Search, Caching!Advanced C++/Graphics Tutorial 47: Platformer Player ControlAdvanced C++/Graphics Tutorial 53: GUI class and static_castAdvanced C++/Graphics Tutorial 43: Multiple Renderers, Lazy InitAdvanced C++/Graphics Tutorial 37: ParticleEngine2D!C++/Game Tutorial 38: Game States, enums, enum Classes!Cmake and Vcpkg C++ Project SetupC++/Game Tutorial 17: Vectors!Advanced C++/Graphics Tutorial 49: Capsule CollisionC++/Game Tutorial 7: Comments, Bools, And Loop Recap!
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C++/Game Tutorial 27: new, delete, and delete[]

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