Uploaded October 2025 | Updated September 2026, 2 weeks ago
In this Unreal Engine 5 tutorial, we take a look at how to **add custom editor buttons** to the UE5 toolbar — perfect for spawning commonly used widgets or performing automated editor actions with a single click. ⚙️
In this video, we’ll focus on the basics:
✅ Adding a new button to the toolbar
✅ Spawning a simple widget or editor element
✅ How to hook your button into Unreal’s editor modules
This lays the foundation for **Part 2**, where we’ll fully explore **submenus, custom commands, and complex editor actions** to create your own personalized Unreal Engine workflow.
Whether you’re streamlining your tools for game development, level design, or plugin creation — this guide is a great place to start!
🤗 Editor Icons:
👉 github.com/EpicKiwi/unreal-engine-editor-icons
🤗 Connect With Me:
👉 Find all my links here: d3kryptionstudios.com
🔷 More Unreal Engine Tutorials:
👉 youtu.be/9620bBlTEUA
👉 youtu.be/uFigrHBluLg
🔷 Join our Game Dev Community!
👉 Discord: discord.com/invite/AybHAuZDRr
👉 Twitter: https://x.com/D3kryption
👉 Instagram: instagram.com/d3kryption
👉 Patreon: patreon.com/d3kryption
🙌 If this tutorial helps you:
👍 Like the video
💬 Comment what kind of custom tools you’d like to add next
🔔 Subscribe for more Unreal Engine 5 tutorials & development tips
🤗 My Setup:
👉 OS: Manjaro Linux
👉 CPU: AMD Ryzen 9 9950X × 32
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 128GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
Timestamps:
00:00 - Intro
00:28 - Requirements
01:04 - Editor Utility Object
01:48 - Tools Menu
02:26 - Object blueprint
02:51 - Tool menu Entry
04:01 - Data items
06:12 - Testing
06:28 - Icon fix
07:00 - Result
07:40 - Patrons
8:00 - Outro
#UnrealEngine5 #UE5Editor #UnrealEngineTutorial #UE5Tools #GameDev #UnrealEditorExtension #UnrealEnginePlugins #IndieDev #UE5Customization
In this Unreal Engine 5 tutorial, we take a look at how to **add custom editor buttons** to the UE5 toolbar — perfect for spawning commonly used widgets or performing automated editor actions with a single click. ⚙️
In this video, we’ll focus on the basics:
✅ Adding a new button to the toolbar
✅ Spawning a simple widget or editor element
✅ How to hook your button into Unreal’s editor modules
This lays the foundation for **Part 2**, where we’ll fully explore **submenus, custom commands, and complex editor actions** to create your own personalized Unreal Engine workflow.
Whether you’re streamlining your tools for game development, level design, or plugin creation — this guide is a great place to start!
🤗 Editor Icons:
👉 github.com/EpicKiwi/unreal-engine-editor-icons
🤗 Connect With Me:
👉 Find all my links here: d3kryptionstudios.com
🔷 More Unreal Engine Tutorials:
👉 youtu.be/9620bBlTEUA
👉 youtu.be/uFigrHBluLg
🔷 Join our Game Dev Community!
👉 Discord: discord.com/invite/AybHAuZDRr
👉 Twitter: https://x.com/D3kryption
👉 Instagram: instagram.com/d3kryption
👉 Patreon: patreon.com/d3kryption
🙌 If this tutorial helps you:
👍 Like the video
💬 Comment what kind of custom tools you’d like to add next
🔔 Subscribe for more Unreal Engine 5 tutorials & development tips
🤗 My Setup:
👉 OS: Manjaro Linux
👉 CPU: AMD Ryzen 9 9950X × 32
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 128GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
Timestamps:
00:00 - Intro
00:28 - Requirements
01:04 - Editor Utility Object
01:48 - Tools Menu
02:26 - Object blueprint
02:51 - Tool menu Entry
04:01 - Data items
06:12 - Testing
06:28 - Icon fix
07:00 - Result
07:40 - Patrons
8:00 - Outro
#UnrealEngine5 #UE5Editor #UnrealEngineTutorial #UE5Tools #GameDev #UnrealEditorExtension #UnrealEnginePlugins #IndieDev #UE5Customization










