Uploaded March 2023 | Updated September 2026, 3 weeks ago
In this sponsored session, Unity’s Raymond Graham talks about the various DirectX 12 improvements Unity has made for all Windows platforms over the past year and the future improvements that are still to come. He also shares insight into ray tracing on Xbox using Unity, including HRP features and things to consider when thinking about performance of your ray tracing effects. In an effort to accelerate rendering performance on Xbox and Windows platforms, the team at Unity has continued to improved its DirectX 12 back end, allowing developers to harness the most advanced features provided by the engine, including cutting edge ray tracing effects.
Interested in Audio Descriptions? developer.microsoft.com/en-us/games/events/gdc/2023/achieving-real-time-ray-tracing-on-xbox-with-unity-and-directx-12
In this sponsored session, Unity’s Raymond Graham talks about the various DirectX 12 improvements Unity has made for all Windows platforms over the past year and the future improvements that are still to come. He also shares insight into ray tracing on Xbox using Unity, including HRP features and things to consider when thinking about performance of your ray tracing effects. In an effort to accelerate rendering performance on Xbox and Windows platforms, the team at Unity has continued to improved its DirectX 12 back end, allowing developers to harness the most advanced features provided by the engine, including cutting edge ray tracing effects.
Interested in Audio Descriptions? developer.microsoft.com/en-us/games/events/gdc/2023/achieving-real-time-ray-tracing-on-xbox-with-unity-and-directx-12



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