Uploaded March 2023 | Updated September 2026, 2 weeks ago
After selling over 10 million copies of its melee-based multiplayer game NARAKA: BLADEPOINT on Windows PC, the team at NetEase Games decided that the time was right to bring the game to console users worldwide and serve a wider range of global players. When they started to port NARAKA over to console, however, the development team realized that they had some challenges to overcome on both the technical and the business side. In this case study, you’ll learn more about how NetEase worked with Azure to get NARAKA on to Game Pass and into the hands of over a million console players in its first month.
Interested in Audio Descriptions? developer.microsoft.com/en-us/games/events/gdc/2023/netease-naraka-bladepoint-case-study
After selling over 10 million copies of its melee-based multiplayer game NARAKA: BLADEPOINT on Windows PC, the team at NetEase Games decided that the time was right to bring the game to console users worldwide and serve a wider range of global players. When they started to port NARAKA over to console, however, the development team realized that they had some challenges to overcome on both the technical and the business side. In this case study, you’ll learn more about how NetEase worked with Azure to get NARAKA on to Game Pass and into the hands of over a million console players in its first month.
Interested in Audio Descriptions? developer.microsoft.com/en-us/games/events/gdc/2023/netease-naraka-bladepoint-case-study
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