creepy koala | Abe's Exoddus 100% - No Running @creepykoala7255 | Uploaded January 2024 | Updated October 2024, 8 minutes ago.
The goal of this challenge is to rescue all 300 mudokons and beat the game, all without EVER pressing the "Run" button. Not having access to the "Run" button means among other things that running away from certain enemies will become a problem and (more importantly) that run-jumps become impossible to perform.
As it turns out completing this challenge is possible, but it will require a ridiculous amount of glitches. Any and all glitches are allowed for this challenge except rescuing the same mudokon multiple times (for obvious reasons).
0:00 Main Menu
0:21 Mines
24:45 Necrum
30:25 Mudanchee
39:12 Mudomo
49:08 FeeCo Start
52:33 Slig Barracks
1:17:53 Bonewerkz
1:34:44 FeeCo End
1:39:23 Hub I
1:52:38 Hub II
2:08:44 Hub III
2:19:40 The Boiler
This video is segmented, because I wanted to show a clean route without any deaths or other mistakes. Therefore rather than recording in a single sitting I decided to edit multiple recordings together and combine them as seamlessly as possible.
This was done on the Steam version of the game, using a keyboard.
The goal of this challenge is to rescue all 300 mudokons and beat the game, all without EVER pressing the "Run" button. Not having access to the "Run" button means among other things that running away from certain enemies will become a problem and (more importantly) that run-jumps become impossible to perform.
As it turns out completing this challenge is possible, but it will require a ridiculous amount of glitches. Any and all glitches are allowed for this challenge except rescuing the same mudokon multiple times (for obvious reasons).
0:00 Main Menu
0:21 Mines
24:45 Necrum
30:25 Mudanchee
39:12 Mudomo
49:08 FeeCo Start
52:33 Slig Barracks
1:17:53 Bonewerkz
1:34:44 FeeCo End
1:39:23 Hub I
1:52:38 Hub II
2:08:44 Hub III
2:19:40 The Boiler
This video is segmented, because I wanted to show a clean route without any deaths or other mistakes. Therefore rather than recording in a single sitting I decided to edit multiple recordings together and combine them as seamlessly as possible.
This was done on the Steam version of the game, using a keyboard.