Uploaded June 2020 | Updated September 2026, 1 week ago
A very compact and simple to build Trading Hall. 1.14.4, 1.15.,1.16
I asked my Discord community what they wanted or needed from a trading hall, an the answers were:
- A place to trade with villagers, where they are safe from mobs, that does not fill a lot: Here the villagers stand right next to each other.
- A place its easy to get them in. Villager wrangling is always a pain: Here the villagers just walk in by them selves.
- A place you can easily change the workstation to get a better deal : Here the villagers can’t pathfind so they just stand there.
- A Place you can easily zombiefy them to get better prizes: Here you can zombiefie one villager, but also a whole chain in no time (because you can let them infect each other)
- A God Machine - you need to be able to kill off a villager you don’t want any more. Often this is a module before the the villager hall itself, but in this design they can’t see each other, so you can kill them on the spot. And fill it with a new one.
- A place that’s expandable: This hall is in principle infinite.
- Connected Breeder you can turn of: I show you how to link The Trading Hall to my 100% controllable Villager breeder. You can see the tutorial for that here: youtu.be/ZbV60KLVyNg
A very compact and simple to build Trading Hall. 1.14.4, 1.15.,1.16
I asked my Discord community what they wanted or needed from a trading hall, an the answers were:
- A place to trade with villagers, where they are safe from mobs, that does not fill a lot: Here the villagers stand right next to each other.
- A place its easy to get them in. Villager wrangling is always a pain: Here the villagers just walk in by them selves.
- A place you can easily change the workstation to get a better deal : Here the villagers can’t pathfind so they just stand there.
- A Place you can easily zombiefy them to get better prizes: Here you can zombiefie one villager, but also a whole chain in no time (because you can let them infect each other)
- A God Machine - you need to be able to kill off a villager you don’t want any more. Often this is a module before the the villager hall itself, but in this design they can’t see each other, so you can kill them on the spot. And fill it with a new one.
- A place that’s expandable: This hall is in principle infinite.
- Connected Breeder you can turn of: I show you how to link The Trading Hall to my 100% controllable Villager breeder. You can see the tutorial for that here: youtu.be/ZbV60KLVyNg










