All Things 3D | A sample of using Unreal Engine's 4.18 Mixed (video) Reality Framework @allthings3d | Uploaded 6 years ago | Updated 19 hours ago
Here using my upcoming "Chatting with Vincent" prototype level, I wanted to interact with Vincent by compositing myself in the VR scene. Unreal Mixed Reality Frameworks shows great promise, except for the crush levels (pushed up here to appear more normal). I hope to get a response from Unreal, but it appears the settings for this output is set with the C++ plug-in binary since the actual composite plane appears normal in the headset as well as in the editor, only appearing dark when actually running the Framework.
Here using my upcoming "Chatting with Vincent" prototype level, I wanted to interact with Vincent by compositing myself in the VR scene. Unreal Mixed Reality Frameworks shows great promise, except for the crush levels (pushed up here to appear more normal). I hope to get a response from Unreal, but it appears the settings for this output is set with the C++ plug-in binary since the actual composite plane appears normal in the headset as well as in the editor, only appearing dark when actually running the Framework.