Uploaded February 2016 | Updated September 2026, 2 weeks ago
Hannah continues her series on how the places important to game designers affect their game design. This talk takes Hannah to Cumbria, walking with Ed Key (Proteus, Forest of Sleep) above the cloud line across some fells.
Hannah Nicklin is a writer, actor and poet. But nevermind all that, she's also the VideoBrains resident speaker for the second half of 2015. You can find her on twitter @hannahnicklin.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
Hannah continues her series on how the places important to game designers affect their game design. This talk takes Hannah to Cumbria, walking with Ed Key (Proteus, Forest of Sleep) above the cloud line across some fells.
Hannah Nicklin is a writer, actor and poet. But nevermind all that, she's also the VideoBrains resident speaker for the second half of 2015. You can find her on twitter @hannahnicklin.
------
VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk









