Uploaded November 2025 | Updated September 2026, 1 week ago
A Guide to P4 for Visual Studio Plugin (P4VS) | Microsoft Visual Studio Version Control
Join Jackie Garcia, Principal Solution Engineer at Perforce Software, for an in-depth guide on using P4 for Visual Studio (P4VS) 2025.2. If you’ve used P4VS in the past, this new update delivers significant performance improvements: large projects load up to 15x faster, unloading is instantaneous, and freeze issues are resolved.
In this video learn how to install P4VS, explores its latest features, and get practical tips for seamless version control integration within Microsoft Visual Studio. From setting up the plugin to managing projects and using advanced features like shelving and diff views, this video goes over everything you need to get started quickly.
00:03 Introduction to P4 Plugin for Visual Studio
00:42 System Requirements and Installation
01:41 New Features in P4VS 2025.2
02:35 Step-by-Step Installation Guide
03:35 Connecting to Your P4 Server
06:50 Making and Submitting Changes
09:06 Managing Change Lists and Shelving
10:40 Switching Between Projects
11:42 Conclusion
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Ready to get started?
If you haven’t already, download P4 free here: bit.ly/3xbnsRI
And download P4 for Visual Studio here: marketplace.visualstudio.com/items?itemName=PerforceSoftware.P4VS-P4PluginforVisualStudiox64
---------------------------------------------------------------------------------------------------------------------------
Prefer to follow along in the docs?
• Here’s a guide for how to get started with P4 for Visual Studio: https://ter.li/drqi2y
• And check out our P4 Admin Guide here for more resources:
https://ter.li/4eeeih
A Guide to P4 for Visual Studio Plugin (P4VS) | Microsoft Visual Studio Version Control
Join Jackie Garcia, Principal Solution Engineer at Perforce Software, for an in-depth guide on using P4 for Visual Studio (P4VS) 2025.2. If you’ve used P4VS in the past, this new update delivers significant performance improvements: large projects load up to 15x faster, unloading is instantaneous, and freeze issues are resolved.
In this video learn how to install P4VS, explores its latest features, and get practical tips for seamless version control integration within Microsoft Visual Studio. From setting up the plugin to managing projects and using advanced features like shelving and diff views, this video goes over everything you need to get started quickly.
00:03 Introduction to P4 Plugin for Visual Studio
00:42 System Requirements and Installation
01:41 New Features in P4VS 2025.2
02:35 Step-by-Step Installation Guide
03:35 Connecting to Your P4 Server
06:50 Making and Submitting Changes
09:06 Managing Change Lists and Shelving
10:40 Switching Between Projects
11:42 Conclusion
---------------------------------------------------------------------------------------------------------------------------
Ready to get started?
If you haven’t already, download P4 free here: bit.ly/3xbnsRI
And download P4 for Visual Studio here: marketplace.visualstudio.com/items?itemName=PerforceSoftware.P4VS-P4PluginforVisualStudiox64
---------------------------------------------------------------------------------------------------------------------------
Prefer to follow along in the docs?
• Here’s a guide for how to get started with P4 for Visual Studio: https://ter.li/drqi2y
• And check out our P4 Admin Guide here for more resources:
https://ter.li/4eeeih










![From Chaos to Control: Building a Real-Time Animation Pipeline with Wyatt Ayars from Ozone
Building a production pipeline is challenging. Building one while producing a film is even harder.
In this episode, Jase Lindgren talks with Wyatt Ayars about Ozone Story Techs journey creating the interactive short film Like while simultaneously developing the tools behind it. Starting with a small team, shared file storage, and manual processes, the project eventually grew into a production pipeline built around Unreal Engine, ShotGrid, automation, and Perforce P4. Along the way, Wyatt shares practical lessons about scaling teams, simplifying artist workflows, and using AI as a force multiplier for technical development.
In this episode:
How Ozone used a film project to validate its rigging technology
The challenges of scaling production with Unreal Engine
Why version control became essential as the team grew
How AI accelerated pipeline development and automation
Lessons learned reducing technical overhead for artists
Career advice for technical artists, developers, and animators
Timestamps:
[00:00:00] Cold Open
[00:02:18] Project Origins
[00:03:29] Early Team Setup
[00:04:12] Ozone Rigging Explained
[00:05:00] Maya to Unreal Workflow
[00:06:07] Growing Pains Without Tools
[00:07:12] Version Control Conflicts
[00:10:34] ShotGrid and Perforce Shift
[00:13:39] LLMs for Pipeline Glue
[00:15:26] Automating Maya to Unreal
[00:20:08] Shot Publish Button
[00:22:41] Build Farm Round Trip
[00:23:57] Early Renders in Unreal
[00:24:47] Sequencing in Unreal
[00:25:58] Animator Submission Flow
[00:26:49] Common Pipeline Pitfalls
[00:28:08] Versioning vs Perforce
[00:34:13] Reducing Artist Clicks
[00:35:27] Embracing True Version Control
[00:37:01] References and Asset Drift
[00:39:27] Bespoke Pipelines and AI
[00:43:57] Future Bottlenecks in Rigging
[00:45:21] Lessons and Career Advice
[00:48:15] Wrap Up and Thanks From Chaos to Control: Building a Real-Time Animation Pipeline with Wyatt Ayars from Ozone](https://i.ytimg.com/vi/yBcMpjAQMyQ/mqdefault.jpg)