Uploaded March 2026 | Updated September 2026, 2 weeks ago
We got rats aboard the ship, all forelimbs on deck!
DL Folder: mega.nz/folder/k9UTnAhI#-rFBohvdsp271KU1x1gwMw
Fun fact: There was supposed to be a Game Boy port of the arcade Battletoads game called Super Battletoads! It was 100% finished before it unfortunately got shelved due to poor sales of the arcade version. Apparently some former Rare staff have a backup of the game, but it hasn't been posted online as of writing this description. I would really love to play it someday! In the meantime, though, I decided to make my own Game Boy remix of the first stage from this game. I'm sure David Wise's own version is way better, though!
-Trojan
Originally composed by David Wise
Battletoads (C) 1991-2026 Rare Ltd./Microsoft
Date/Time Started: 2/17/26, 8:01PM (MST)
Date/Time Finished: 2/17/26, 8:55PM (MST)
Tools used: Furnace 0.6.8, VGM2GBS, GBS2GB
We got rats aboard the ship, all forelimbs on deck!
DL Folder: mega.nz/folder/k9UTnAhI#-rFBohvdsp271KU1x1gwMw
Fun fact: There was supposed to be a Game Boy port of the arcade Battletoads game called Super Battletoads! It was 100% finished before it unfortunately got shelved due to poor sales of the arcade version. Apparently some former Rare staff have a backup of the game, but it hasn't been posted online as of writing this description. I would really love to play it someday! In the meantime, though, I decided to make my own Game Boy remix of the first stage from this game. I'm sure David Wise's own version is way better, though!
-Trojan
Originally composed by David Wise
Battletoads (C) 1991-2026 Rare Ltd./Microsoft
Date/Time Started: 2/17/26, 8:01PM (MST)
Date/Time Finished: 2/17/26, 8:55PM (MST)
Tools used: Furnace 0.6.8, VGM2GBS, GBS2GB
![Battlefield - Is That Blood Thine or Thy Enemys (Etrian Odyssey III: The Drowned City) [NES/VRC6]
Even on the NES, F.O.E.!
DL Folder: https://mega.nz/folder/QpMFVbTC#r3_Uxp_njvEGtM7izuxkSA
Originally composed by Yuzo Koshiro
Etrian Odyssey (C) 2007-2025 Atlus/SEGA
Date/Time Started: 1/27/25, 7:53PM (MST)
Date/Time Completed: 1/27/25, 10:02PM (MST)
Tools used: Dn-Famitracker 0.2.1.0
#EtrianOdyssey #NES #Chiptune Battlefield - Is That Blood Thine or Thy Enemys (Etrian Odyssey III: The Drowned City) [NES/VRC6]](https://i.ytimg.com/vi/AP3BqaaA-Bc/mqdefault.jpg)
![One Summers Day (Spirited Away) [16-bit, SNES remix]
I finally get a bouquet, and it’s a goodbye present. That’s depressing.
DL Folder: https://mega.nz/folder/8tsimJwK#L6VHkdH5UesuTVGyxIOELA
Its hard to believe, but today marks the 25th anniversary of Spirited Away. This is one of those films I never get tired of watching, and its probably my favorite overall (alongside Who Framed Roger Rabbit). Of course, I had to do something for the 25th anniversary this year, so this was the result. It was really interesting trying to recreate a more piano-focused song in SNES, though admittedly Im really glad fur2amk was available by this point so I could make this arrangement on a tracker instead of having to write it down in MML. I hope it turned out well!
-Trojan
Originally composed by Joe Hisaishi
Spirited Away (C) 2001-2026 Studio Ghibli
Date/Time Started: 6/6/26, 12:37PM (MST)
Date/Time Finished: 6/6/26, 5:22PM (MST)
Tools used: Furnace 0.6.8.1, fur2amk 0.6.2, AddMusicK 1.0.11, KuronekoSPC, FXPak Pro
BRR samples
Chrono Trigger (Milon Luxy) - https://www.smwcentral.net/?p=section&a=details&id=23158
Final Fantasy VI (icrawfish) - https://www.smwcentral.net/?p=section&a=details&id=36993
Thumbnail source:
https://animationscreencaps.com/spirited-away-2001-2/
#SpiritedAway #SNES #Chiptune One Summers Day (Spirited Away) [16-bit, SNES remix]](https://i.ytimg.com/vi/Ajz0umMptms/mqdefault.jpg)
![Hidden Land (Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky) [16-bit, PC-98]
A land lost to time.
DL Folder: https://mega.nz/folder/9hUQCKIZ#1enzH3phRegjdO6BHM9fNg
Originally composed by Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ryoma Nakamura and Kenichi Saito
Mystery Dungeon (C) 1993-2025 Spike Chunsoft
Pokémon (C) 1996-2025 Nintendo/Game Freak/The Pokémon Company
Date/Time Started: 7/2/25, 2:44PM (MST)
Date/Time Finished: 8/24/25, 8:40PM (MST)
Tools used: PMD, Neko Project II fmgen
#PokémonMysteryDungeon #PC98 #Chiptune Hidden Land (Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky) [16-bit, PC-98]](https://i.ytimg.com/vi/AnkKWH0wxMw/mqdefault.jpg)
![The Venerable Ancient Battlefield ~ Suwa Foughten Field (Touhou 10 ~ Mountain of Faith) [PC-98]
A shrine does not exist for its maiden. A shrine is a home for a god.
DL Folder: https://mega.nz/folder/Iw8FzYKa#MlQ7K-wm8lFhFVK_PPGY0w
Originally composed by ZUN
Touhou (C) 1995, 1997-2025 Team Shanghai Alice
Date/Time Started: 2/1/25, 3:03PM (MST)
Date/Time Finished: 2/1/25, 7:39PM (MST)
Tools used: PMD, Neko Project II fmgen
#Touhou #PC98 #Chiptune The Venerable Ancient Battlefield ~ Suwa Foughten Field (Touhou 10 ~ Mountain of Faith) [PC-98]](https://i.ytimg.com/vi/AxxGLgXexCU/mqdefault.jpg)
![Into the Legend (Dragon Quest III) [8-bit, NES/VRC6]
Into the Legend (Dragon Quest III) [8-bit, NES/VRC6] Into the Legend (Dragon Quest III) [8-bit, NES/VRC6]](https://i.ytimg.com/vi/BGaBSpJP9gc/mqdefault.jpg)
![Gusty Garden Galaxy (Super Mario Galaxy) [8-bit, NES/MMC5/PPMCK]
Bunnies in the Wind
DL Folder: https://mega.nz/folder/c09kCbxA#6EAmwpKxwhZ9t9WKH92Y0A
The Super Mario Galaxy Movies come out by now, and as such I wanted to do something for the occasion. I dont think Ive ever done an 8-bit remix of Gusty Garden Galaxy yet, so I tried to fix that! As an added challenge, I tried to arrange this using PPMCK again, just to see how that would work. I think it turned out well, but let me know what you think!
-Trojan
Originally composed by Mahito Yokota
Super Mario (C) 1985-2026 Nintendo
Date/Time Started: 3/8/26, 2:19PM (MST)
Date/Time Finished: 3/8/26, 5:59PM (MST)
Tools used: PPMCK, NSFPlay, nsf-presenter
#SuperMarioGalaxy #NES #Chiptune Gusty Garden Galaxy (Super Mario Galaxy) [8-bit, NES/MMC5/PPMCK]](https://i.ytimg.com/vi/BhjKtx16p9Q/mqdefault.jpg)
![Vs. Marx (Kirby Super Star) [8-bit, Game Boy]
...Not gonna lie, I just wanted an excuse to mess with time signatures again.
DL Folder: https://mega.nz/folder/Z8c1ibKL#6Br5weUAYrV0zQ6dHszCnA
Originally composed by Jun Ishikawa
Kirby (C) 1992-2025 HAL Laboratory
Date/Time Started: 12/10/25, 6:35PM (MST)
Date/Time Finished: 12/10/25, 8:44PM (MST)
Tools used: Furnace 0.6.8.1, VGM2GBS, GBS2GB
Thumbnail Assets:
Kirby: https://www.spriters-resource.com/game_boy_gbc/kirbydl/asset/2796/
Marx: https://www.spriters-resource.com/snes/kirbysuperstar/asset/2938/
BG1: https://www.spriters-resource.com/snes/kirbysuperstar/asset/19478/
BG2: https://www.spriters-resource.com/snes/kirbysuperstar/asset/193866/
Galactic Nova: https://www.spriters-resource.com/snes/kirbysuperstar/asset/2894/
#KirbySuperStar #GameBoy #Chiptune Vs. Marx (Kirby Super Star) [8-bit, Game Boy]](https://i.ytimg.com/vi/BkadRMoVawU/mqdefault.jpg)
![Slateport City (Pokémon Ruby & Sapphire) [8-bit, Game Boy]
The port where people and Pokémon cross paths with nature.
DL Folder: https://mega.nz/folder/ZlMAmBLZ#HPgNFsqAMOLmEXhJ_pZu0Q
Originally composed by Go Ichinose
Pokémon (C) 1996-2025 Game Freak/The Pokémon Company/Nintendo
Date/Time Started: 5/14/25, 6:37PM (MST)
Date/Time Completed: 5/14/25, 8:22PM (MST)
Tools used: Furnace 0.6.7, VGM2GBS, GBS2GB
#Pokemon #GameBoy #Chiptune Slateport City (Pokémon Ruby & Sapphire) [8-bit, Game Boy]](https://i.ytimg.com/vi/C-kjhrgwqVk/mqdefault.jpg)
![Into The Super Fight (Super Star Soldier) [KiraStudio Arrange]
Trying something new today!
DL Folder: https://mega.nz/folder/NsVFST6b#hxbWkpWlsNHHIOAr5CD4bg
If youve been following the NES chiptune scene you mightve heard of a program called FamiStudio. FamiStudio aims to provide a way to compose for the NES sound hardware using a DAW similar to FL Studio. I dont personally ever use it because Im so used to Famitracker that its hard to switch over, but I like that the option is there. I bring this up because the same devs recently released a full fledged DAW that has support for *many* different sound chips, including the NES, Game Boy, Genesis, etc.
What I personally care about though is the MIDI/soundfont support. Ive wanted to try doing non-chiptune music for a while now, but didnt want to bite the bullet with FL Studios premium editions. As a test, I tried doing a remix of Into The Super Battle from Super Star Soldier, as that song got stuck in my head again. Side note: I actually first heard that song from the NES homebrew Blade Buster, and got caught off guard when I played Super Star Soldier at a convention. I think this arrangement turned out really great, and Ill definitely be messing around with KiraStudio in the future! Hope you enjoy, and let me know what you think of this!
-Trojan
You can download KiraStudio here: https://kirastudio.org/
Originally composed by Nozomi Nakahashi and Keita Hoshi
Star Soldier (C) 1986-2026 Hudson Soft/Konami
Date/Time Started: 4/11/26, 2:52PM (MST)
Date/Time Finished: 4/11/26, 6:00PM (MST)
Tools used: KiraStudio 1.0.0
#KiraStudio #SuperStarSoldier Into The Super Fight (Super Star Soldier) [KiraStudio Arrange]](https://i.ytimg.com/vi/C0lLFskqQkM/mqdefault.jpg)
![The Loner, Falco Lombardi (Star Fox Command) [16-bit, SNES]
The Loner, Falco Lombardi (Star Fox Command) [16-bit, SNES] The Loner, Falco Lombardi (Star Fox Command) [16-bit, SNES]](https://i.ytimg.com/vi/COMjeDwcxwA/mqdefault.jpg)
![Mabe Village (The Legend of Zelda: Links Awakening) [16-bit, SNES]
A village where seagulls sing.
DL Folder: https://mega.nz/folder/M4N1DSKT#ridPc-nJq9RdQ6HvOt_Ilw
I was wanting to mess around with fur2amk again, and decided on this song! Of course, Mabe Village isnt that long of a song in the Game Boy original, so I loosely based this remix off the remake on the Nintendo Switch. I hope it turned out alright!
-Trojan
Originally composed by Kozue Ishikawa and Ryo Nagamatsu
The Legend of Zelda (C) 1986-2026 Nintendo
Date/Time Started: 3/20/26, 12:44PM (MST)
Date/Time Finished: 3/20/26, 1:54PM (MST)
Tools used: Furnace 0.6.8, fur2amk 0.5.1, AddMusicK 1.0.11, KuronekoSPC, FXPak Pro
BRR samples ripped by MarioFanGamer: https://www.smwcentral.net/?p=section&a=details&id=32851
#TheLegendOfZeldaLinksAwakening #SNES #Chiptune Mabe Village (The Legend of Zelda: Links Awakening) [16-bit, SNES]](https://i.ytimg.com/vi/CatZqeLZpUc/mqdefault.jpg)