7 Things That Were Cut From Fallout 4 @MittenSquad
7 Things That Were Cut From Fallout 4  @MittenSquad
Uploaded August 2017 | Updated September 2026, 2 weeks ago
Any game developer would have things that they would want to put in there game, but simply can’t due to time constraints. Some of those things even exist in the game, but just couldn’t be finished. Fallout 4 is no exception. These are 7 Things That Were Cut From Fallout 4.

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7 Things That Were Cut From Fallout 4 (in text form)

7. In Fallout 4’s first DLC, Automatron, the player can create a robot from parts picked up from robots they kill throughout the Commonwealth. It added a multitude of new items to be looted from dead bodies and containers. One of the most interesting consumables from the DLC was actually cut. It was a human brain that could be eaten. It doesn’t have a model in your inventory if you spawn it, but it does appear in the game files. The consumable brain would grant the player +2 to Intelligence, but -1 to Endurance.

6. There are more than a dozen perks that were cut from the game, but here are 5 of the most interesting ones. These all would have been obtained through in-game events, rather than using the perk chart.

Secret Agent would make Stealth Boys last an extra 10 seconds, and would be obtained through the RailRoad.

Initiate would make you take 10% less damage from Super Mutants, Ghouls, and Synths, and would be gotten through the Brotherhood of Steel.

Lastly there is Wired Reflexes, which would be obtained through the Covenant, and would give you an additional 15 Action Points. It has the same name as a Fallout 3 perk that has the same effect.

5. You can find holotapes throughout Fallout 4’s Nuka World DLC, but one that was cut would have provided a look at what Nuka World was like before the Great War. It was called “Dusty’s Message”.

4. In the Covenant, you can find a robot named Deezer, who offers you free samples of lemonade. He was actually supposed to be able to sell you lemonade instead of just offering free samples. He also would have sold a Vault-Tec Speech bottlehead.

3. There was a quest cut from Fallout 4 called Off The Grid, that would have taken place just before The Nuclear Option quest. Portions of the scripts for the quest can be found in the game files, and indicate that the quest would have been something like this.

Off The Grid would trigger if you were no longer allied with The Institute. The quest would have been given out by the Brotherhood of Steel, Railroad, or Minutemen, and involved synths gaining control of the Diamond City Radio Tower. A unique synth named Y7-38 is referenced with a male voice type, but the specifics of what role this character would have played are unknown. Whichever faction you sided with to guard Diamond City would then remain in the city guarding it; this is actually the one aspect that did remain in the game, though adjusted to occur after the player either destroyed the Institute or completed Airship Down.

2. Fallout 4’s Far Harbor DLC introduced a number of new weapons to the game, but there are 7 weapons that were cut from the add-on. The reasons they were cut are unknown, but they do have models leftover, so we know what they would have been and that they all would have been throwable weapons. The cut weapons are: A Nuka-Cola bottle, a harpoon or spear, a harpoon or spear with what looks like a magnet attachment, a spear or harpoon with dynamite attached, a hatchet, a basic throwing knife, and a circular saw.

1. Perhaps the most significant thing cut from the game is a quest that would let you kill Elder Maxson and become the new Elder of the Brotherhood of Steel. Specifics of the quest aren’t really known, all that’s known is that it would have triggered after the Blind Betrayal quest was completed. However, there are some cut audio files for Paladin Danse that indicate that this quest would have taken place.
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7 Things That Were Cut From Fallout 4

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