Uploaded July 2018 | Updated September 2026, 2 weeks ago
Like many video game protagonists, Fallout 4’s Sole Survivor manages to shape the world around them. The fate of the entire Commonwealth is left in their hands. But what would have happened if the Sole Survivor died in Vault 111?
If you enjoyed this Fallout video, check out some of my other Fallout videos:
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
6 More Sad Fallout Creatures: youtube.com/watch?v=3emYWJv3lOI
7 Scariest Fallout Creatures: youtube.com/watch?v=Gxdkkn4R_sQ
Every Fallout Vault: youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
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What if The Sole Survivor Died in Vault 111? (in text form)
Several events still play out the same way if the Sole Survivor becomes an expired popsicle in Vault 111. Some residents of Sanctuary Hills still make it to Vault 111. Kellogg still gets inside the vault, kills your spouse, and kidnaps Shaun. Whether Kellogg just decides to kill the Sole Survivor too or he just never makes it out of the cryopod is irrelevant. Either way, the Sole Survivor dies.
The Institute synths are created, perfected even, and rumors and speculation run amok all over the Wasteland. With no Sole Survivor to help them, the Minute Men suffer heavy casualties in Lexington at the hands of the raiders. Even if they’re not completely wiped out, they won’t have a place to call home. Maybe the few who made it out of Concord head to Sanctuary. They don’t have the numbers to really make it a place worth living in. It’s only a matter of time before the Minute Men become nothing more than wasteland myth.
The Railroad continue to rescue synths as best they can. Without the help of the Sole Survivor, it seems unlikely that they would be able to get Carrington’s prototype from the Switchboard, as it was viewed as a risky mission even with the Survivor’s help. The biggest thing they have going for them is their secrecy. They operate in private, but not at the same scale as the other two remaining factions. Secrecy isn’t enough, though. When the Survivor finds them, they had just lost the Switchboard, their high-tec headquarters. They’re living in the basement of an abandoned church. They’ve lost safe houses. Every day is another defeat. Eventually those add up, and the Railroad fades away.
The Brotherhood of Steel arrive in the Commonwealth to deal with the Institute, synths, and mutants without the Sole Survivor. Ignoring the Institute for a moment, the Brotherhood wouldn’t really change that much. The Sole Survivor was just a Paladin for a while. They can still get things done. They can take out the Super Mutant Behemoth on the island near the Prydwen. They can secure the nukes. They can send initiates out to get a steady supply of food from local settlements. Where things change is with their war against the Institute. No Sole Survivor means they can’t get insider information about them, they have a much harder time getting Liberty Prime operational again, if they can at all.
Now, there’s the Institute. They were the dominant force in the Commonwealth before the Sole Survivor, and they will continue to be without him, or her. Kellogg never has to die at the Survivor’s hands. The Institute, despite Father not being fond of Kellogg, uses him to get things done. There’s nothing that the Institute really needed the Sole Survivor for, he merely took Kellogg’s place.
Who claims the Commonwealth really comes down to one thing, who gets the beryllium agitator first, the Brotherhood of Steel or the Institute. It is essential for getting Liberty Prime operational again, but it’s just a helpful advantage to the Institute. Between the Coursers and Kellogg, there’s no way the Institute doesn’t get it first.
Without the Sole Survivor, The Minute Men fade away. The Railroad, now going up against a more powerful Institute, face ever increasing resistance when trying to rescue synths. The Brotherhood fail in their campaign to “purify” the Commonwealth. The Institute takes control of the Commonwealth.
That’s looking at the big picture, but there are smaller stories being told. Like the companions. No Sole Survivor changes things for all of them.
Codsworth: Codsworth lives his life assuming his owners were killed, which they were. He’ll do what he did before the Sole Survivor found him post-war, which is just surviving. He traveled to Concord once, maybe he’ll explore what remains of the Commonwealth until he’s killed or he begins to break down.
Piper: When we first meet Piper she had been locked out of Diamond City. With no Sole Survivor to vouch for her, she’ll likely find another way back into the city.
Like many video game protagonists, Fallout 4’s Sole Survivor manages to shape the world around them. The fate of the entire Commonwealth is left in their hands. But what would have happened if the Sole Survivor died in Vault 111?
If you enjoyed this Fallout video, check out some of my other Fallout videos:
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
6 More Sad Fallout Creatures: youtube.com/watch?v=3emYWJv3lOI
7 Scariest Fallout Creatures: youtube.com/watch?v=Gxdkkn4R_sQ
Every Fallout Vault: youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
Support me on Patreon: patreon.com/mittensquad
SUBSCRIBE! bit.ly/MittenSquad
Twitter: bit.ly/MittenSquadTwitter
What if The Sole Survivor Died in Vault 111? (in text form)
Several events still play out the same way if the Sole Survivor becomes an expired popsicle in Vault 111. Some residents of Sanctuary Hills still make it to Vault 111. Kellogg still gets inside the vault, kills your spouse, and kidnaps Shaun. Whether Kellogg just decides to kill the Sole Survivor too or he just never makes it out of the cryopod is irrelevant. Either way, the Sole Survivor dies.
The Institute synths are created, perfected even, and rumors and speculation run amok all over the Wasteland. With no Sole Survivor to help them, the Minute Men suffer heavy casualties in Lexington at the hands of the raiders. Even if they’re not completely wiped out, they won’t have a place to call home. Maybe the few who made it out of Concord head to Sanctuary. They don’t have the numbers to really make it a place worth living in. It’s only a matter of time before the Minute Men become nothing more than wasteland myth.
The Railroad continue to rescue synths as best they can. Without the help of the Sole Survivor, it seems unlikely that they would be able to get Carrington’s prototype from the Switchboard, as it was viewed as a risky mission even with the Survivor’s help. The biggest thing they have going for them is their secrecy. They operate in private, but not at the same scale as the other two remaining factions. Secrecy isn’t enough, though. When the Survivor finds them, they had just lost the Switchboard, their high-tec headquarters. They’re living in the basement of an abandoned church. They’ve lost safe houses. Every day is another defeat. Eventually those add up, and the Railroad fades away.
The Brotherhood of Steel arrive in the Commonwealth to deal with the Institute, synths, and mutants without the Sole Survivor. Ignoring the Institute for a moment, the Brotherhood wouldn’t really change that much. The Sole Survivor was just a Paladin for a while. They can still get things done. They can take out the Super Mutant Behemoth on the island near the Prydwen. They can secure the nukes. They can send initiates out to get a steady supply of food from local settlements. Where things change is with their war against the Institute. No Sole Survivor means they can’t get insider information about them, they have a much harder time getting Liberty Prime operational again, if they can at all.
Now, there’s the Institute. They were the dominant force in the Commonwealth before the Sole Survivor, and they will continue to be without him, or her. Kellogg never has to die at the Survivor’s hands. The Institute, despite Father not being fond of Kellogg, uses him to get things done. There’s nothing that the Institute really needed the Sole Survivor for, he merely took Kellogg’s place.
Who claims the Commonwealth really comes down to one thing, who gets the beryllium agitator first, the Brotherhood of Steel or the Institute. It is essential for getting Liberty Prime operational again, but it’s just a helpful advantage to the Institute. Between the Coursers and Kellogg, there’s no way the Institute doesn’t get it first.
Without the Sole Survivor, The Minute Men fade away. The Railroad, now going up against a more powerful Institute, face ever increasing resistance when trying to rescue synths. The Brotherhood fail in their campaign to “purify” the Commonwealth. The Institute takes control of the Commonwealth.
That’s looking at the big picture, but there are smaller stories being told. Like the companions. No Sole Survivor changes things for all of them.
Codsworth: Codsworth lives his life assuming his owners were killed, which they were. He’ll do what he did before the Sole Survivor found him post-war, which is just surviving. He traveled to Concord once, maybe he’ll explore what remains of the Commonwealth until he’s killed or he begins to break down.
Piper: When we first meet Piper she had been locked out of Diamond City. With no Sole Survivor to vouch for her, she’ll likely find another way back into the city.





![Can You Beat Fallout 3 With Your Eyes?
Ordinary gamers play games with their hands. Some people play games with their feet, some use their voice, but I wanted to do something different. Something much more traumatizing than anything I’ve done before. Can You Beat Fallout 3 With Your Eyes?
Thumbnail art made by: https://twitter.com/DrubbyBaws
Mitten Squad Discord: http://www.Mitten.Land/
Check out some of my other videos if you liked this one:
Can You Beat Fallout: New Vegas With A Big Iron On Your Hip?: https://youtu.be/K_x9akvgc40
Can you Beat Fallout: New Vegas By Killing Everyone?: https://youtu.be/7mCJBotRYeg
Can you Beat Fallout: New Vegas Without A Pip-Boy?: https://youtu.be/BlMwqo4rAHg
Can You Beat Fallout: New Vegas As A Necromancer?: https://youtu.be/kfQ6GNKqLOs
Can You Beat Fallout 4 Without A Pip-Boy?: https://youtu.be/k0GamZYQwvA
Can You Beat Fallout 3 Without Moving The Camera?: https://youtu.be/kUpwvr4YlD4
Can You Beat Skyrim With Only A Fork?: https://youtu.be/pBVBrUXGpWk
Can You Beat Skyrim With Only Telekinesis? https://youtu.be/9OVWJWLzL14
Can You Beat Fallout 3 With Your Eyes? (in text form)
To play Fallout 3 with nothing but my eyes, I spent $230 on an infrared eye tracker, the Tobii Eye Tracker 5 and mounted it to my iMac with my own proprietary adhesive strip. The trash it came with didn’t stick and I got lucky that I couldn’t find my superglue. I used it to secure a thumbtack in my wall and haven’t seen it since. The Tobii company has software that lets the eye tracker work in a handful of games but none of them are Fallout and it’s not full fledged control. it’s looking around by turning your head, not complete PC control with only your eyesight. Windows 10 has some eye control accessibility options too but those don’t work in-game. For that I downloaded Project Iris. This program turns your entire monitor into a touchscreen for your vision. It’s wild. Iris lets you map any key on the keyboard to a box on-screen. The eye trackers 4 sensors track your pupils at all times using infrared light and when they’ve sense you looking at the box, the key is pressed virtually. That allowed me to map most of the useful keys to the boxes. The controls I had on-screen and their layout changed over time as I learned which keys were more useful than the others. The starter set should be fairly self explanatory: WASD for movement, Tab for the Pip-Boy, space to jump, the arrow keys to move through dialog, escape to pause. Run is Q, that’s the auto run button. Look Up is a lie, don’t believe what it says. You won’t be seeing that vision circle on-screen during the gameplay, it wasn’t centered properly and I found it distracting. And with that, you’re ready to witness the most mentally exhausting challenge I’ve ever done.
To prove that I was, in fact, playing with my eyes and not a controller or a keyboard and mouse, I turned on the webcam. But it’s been a while since you’ve seen me. The last time was in December and that was before my drinking got way out of control. I’m a changed individual and I wanted to prove that by doing the worst thing I could think of. I bought a sexy french maid outfit and I gotta say I make a woman’s medium look [better than than those whores on Amazon do] pretty good. Now, in my final form, the real game can begin and I can begin to explain what a f*cking nightmare this challenge was. Those blink grenades are not what you think, they’re not used in this video, that mod should’ve been disabled. What I didn’t realize before starting was how difficult it is to maintain complete and total control over your eyes for hours on end. They’re constantly subconsciously darting around taking in the surroundings. You don’t really think when you look from one side of the screen to the other, you just do it and it happens. But here, I can’t look over to the left side of the screen, or the right side or the top or the bottom without running the risk of accidentally pressing a button.
Luckily, the toddler room is a free for all where nothing matters. I had all the time in the world to acclimate myself to the controls and realize I had no way to look down, bringing us to the first major bump in the road. Speed bumps come in pairs, trust me I will get f*cked again. Moving the mouse is not as simple as remapping a key on the keyboard. This is a mouse we’re talking about, a living breathing organism, there are complex mechanisms at play. The solution? Can you say “trackpad for your eyeball”? That’s exactly what I got, though at this juncture I was woefully unaware of what I’d just done. I spent minutes sitting there trying to fill out my Special stats with that little b****d, unable to tell what was really happening. It had to be bigger. Mickey hit the medieval stretch machine, my playing field was substantially larger, I could now look freely around the world, solving all of my 1 year old problems. Can You Beat Fallout 3 With Your Eyes?](https://i.ytimg.com/vi/4OiBBB8SxmM/mqdefault.jpg)




