#6: Cameras & Rendering: The Basics. #b3d #blender3d @BornCG
#6: Cameras & Rendering: The Basics. #b3d #blender3d  @BornCG
Uploaded May 2026 | Updated September 2026, 2 weeks ago
In this tutorial we'll cover the basics of viewing through the camera, positioning the camera, and adjusting camera and render settings. We'll cover how to change the default camera if you have more than one in your scene, the difference between the EEVEE vs Cycles render engines, how to to allow Blender to render objects that are far away and very close to the camera (clipping), how to enable your video card (GPU) to dramatically speed up render times in Cycles, and much more!

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*note: in this lesson I use Blender 5.1.0
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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#6: Cameras & Rendering: The Basics. #b3d #blender3d

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