@RGMechEx
  @RGMechEx
Retro Game Mechanics Explained | 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04 @RGMechEx | Uploaded 3 years ago | Updated 1 hour ago
How do the character sprites in Super Mario Bros. 2 have 5 colors? It's all explained right here.
LINKS
Twitter (updates): twitter.com/RetroGameMechEx
Patreon (support): patreon.com/rgmechex
SubscribeStar (support): subscribestar.com/rgmechex
Discord (discussion): http://discord.rgmechex.com
INLINE LINKS
Thank you to Xkeeper for their SMB2 disassembly, which you can find here: github.com/Xkeeper0/smb2/tree/bbcb1f547b284241ab63a63f6f846eb3cdbeee77
SUPPORTERS
Thank you to all of my supporters on Patreon and SubscribeStar!
Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, Nik, Nudelreaktor, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, bob johnson, Seth N. Hetu, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Dominic Cerquetti, & Adam S!
5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02Super Mario World - Random Number GenerationFinally Obtaining the Triforce in Ocarina of Time: Triforce Percent ExplainedSega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05Racing the Beam Explained - Atari 2600 CPU vs. CRT TelevisionData Redundancy Errors ExplainedObjects - Super Nintendo Entertainment System Features Pt. 02Ataris Quadrascan ExplainedBackgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03The Nintendo Entertainment Systems Loading SeamNES Background Parallax Explained - Audiovisual Effects Pt. 03

5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04 @RGMechEx

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER