4shockblast | 4bwad Pacifist D2ALL in 0:37 @4shockblast | Uploaded May 2024 | Updated October 2024, 1 hour ago.
WAD name: 4bwad
Map author: besus, billa, ravendesk
Map 03 is the rough one here, as in ILs. That one killed the most attempts, either slow vile jump or I miss the vile jump, or I fall off before going back, or the worst was the vile targeting me at any point afterwards, where I have no real way to go out of line of sight. The ending too is painful, and I often fell off the exit. This time I had a quick jump, but overall was a bit slow, 15s should be the time there.
Any runs that didn't fail here often failed on 01, because the start is hard to perform, and the IL way of doing the jump is very hard, so I go the other way, but even then the shotgunners often block me. Chaingun is used for map 6. 2, 4, 7 are free, 5 I had one time where the vile didn't target me for like 10s, so that was fun. Here I had to slow down a bit before because got targeted on the floor, but then I got a quick enough jump, so it's good enough time. 6 should be a 3s time, but I was a bit slow; SSG shot there is too risky since more often than not you won't trigger the right doors, so chaingun it is. Sub-0:40 was my rough goal, but I guess a true yolo route would incorporate map 1 jump and map 5 double AVJ, so no need to optimize much further, this already took quite a few attempts. :p
Captured using DSDA-Doom v0.27.5
WAD name: 4bwad
Map author: besus, billa, ravendesk
Map 03 is the rough one here, as in ILs. That one killed the most attempts, either slow vile jump or I miss the vile jump, or I fall off before going back, or the worst was the vile targeting me at any point afterwards, where I have no real way to go out of line of sight. The ending too is painful, and I often fell off the exit. This time I had a quick jump, but overall was a bit slow, 15s should be the time there.
Any runs that didn't fail here often failed on 01, because the start is hard to perform, and the IL way of doing the jump is very hard, so I go the other way, but even then the shotgunners often block me. Chaingun is used for map 6. 2, 4, 7 are free, 5 I had one time where the vile didn't target me for like 10s, so that was fun. Here I had to slow down a bit before because got targeted on the floor, but then I got a quick enough jump, so it's good enough time. 6 should be a 3s time, but I was a bit slow; SSG shot there is too risky since more often than not you won't trigger the right doors, so chaingun it is. Sub-0:40 was my rough goal, but I guess a true yolo route would incorporate map 1 jump and map 5 double AVJ, so no need to optimize much further, this already took quite a few attempts. :p
Captured using DSDA-Doom v0.27.5