3ds Max Donut Tutorial 5 // Fluids @andvfx
3ds Max Donut Tutorial 5 // Fluids  @andvfx
Uploaded October 2021 | Updated September 2026, 4 days ago
Download this scene on my patreon: patreon.com/EloiAndaluz
My webpage: andvfx.com

This is the final chapter for this series of videos covering the creation of a donut.
We will add an extra element on the background to make the image more complete and with some motion, using the excellent Fluids in 3ds Max. With this we can simulate milk, chocolate, jam or any type of fluid you will usually see on a commercial. Its very easy to use, and thanks to Motion Fields helper its very easy to art direct.
On top we will add with tyflow an extra layer of sprinkles that will follow the motion of our fluid to add even more contrast and an extra element to make your video pop more.

Thanks to Autodesk to sponsor this series, and obviously thanks to all my patreons! remember I have this scene available for patreons with any subscription.

00:00 Introduction to Fluids
07:02 Motion Fields
11:20 Tweak values
16:53 High resolution and meshing
19:22 Rendering with Arnold meshes
22:00 Adding sprinkles with tyflow
25:57 Final conclusions
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3ds Max Donut Tutorial 5 // Fluids

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