Uploaded November 2014 | Updated September 2026, 52 minutes ago
Hello gamers and a very, very happy Friday to you!
Clicking away in the #36 position...
Diablo II
Diablo is probably the greatest franchise that, in all honesty, really has no business being as good as it is. If there is anything that makes me believe in my heart of hearts that Blizzard is the best developer on the planet, it’s the fact that they made Diablo as enthralling, addictive and fun as they did. Let’s be real about this; every Diablo game adheres to the following sequence: click click click click death click loot click click click click death click loot. Yup. That’s it. Kill, loot, repeat. And somehow, it’s fucking awesome. I’m oversimplifying things a bit, I’ll grant you, but I don’t think I’m exaggerating when I say the core gameplay of Diablo is as basic as things get. But, as much as it flies in the face of all logic, it makes the game better somehow. It’s not something I can explain; it just works. Now, specifically regarding Diablo II, Blizzard gave us more ways and more places to slaughter Hell’s endless hordes than we’d had in the original. The first Diablo game was purely a dungeoncrawler. You had the “town” of Tristram, (which consisted of Deckard Cain and, like, three other people), and the dungeon in which you fought Diablo and his minions, and that was it. In Diablo II, the world opened up. We got deserts, jungles, dungeons, Hell itself… yeah. Good times. The story broadened as well; like any good villain, Diablo refuses to stay dead, despite you murdering him with all the death in the first game. Not only is he back, he brings his buddies Mephisto and Baal along for the ride, and oh, by the way, they’re really pissed at you. Enjoy!
Hello gamers and a very, very happy Friday to you!
Clicking away in the #36 position...
Diablo II
Diablo is probably the greatest franchise that, in all honesty, really has no business being as good as it is. If there is anything that makes me believe in my heart of hearts that Blizzard is the best developer on the planet, it’s the fact that they made Diablo as enthralling, addictive and fun as they did. Let’s be real about this; every Diablo game adheres to the following sequence: click click click click death click loot click click click click death click loot. Yup. That’s it. Kill, loot, repeat. And somehow, it’s fucking awesome. I’m oversimplifying things a bit, I’ll grant you, but I don’t think I’m exaggerating when I say the core gameplay of Diablo is as basic as things get. But, as much as it flies in the face of all logic, it makes the game better somehow. It’s not something I can explain; it just works. Now, specifically regarding Diablo II, Blizzard gave us more ways and more places to slaughter Hell’s endless hordes than we’d had in the original. The first Diablo game was purely a dungeoncrawler. You had the “town” of Tristram, (which consisted of Deckard Cain and, like, three other people), and the dungeon in which you fought Diablo and his minions, and that was it. In Diablo II, the world opened up. We got deserts, jungles, dungeons, Hell itself… yeah. Good times. The story broadened as well; like any good villain, Diablo refuses to stay dead, despite you murdering him with all the death in the first game. Not only is he back, he brings his buddies Mephisto and Baal along for the ride, and oh, by the way, they’re really pissed at you. Enjoy!










