8-Bit Show And Tell | 33 Year-Old C64 Game Saved From Vinyl @8_Bit | Uploaded November 2019 | Updated October 2024, 16 hours ago.
We take a look at another '80s vinyl record with a Commodore 64 program encoded it, this time 1986's Heartware. In addition to rescuing the Piggy game, we take a look at some extra details that were overlooked in the previous 1984 Electric Eye album video (link youtu.be/6_CZpFqvDQo )
Become a patron: patreon.com/8BitShowAndTell
One-time donation: paypal.me/8BitShowAndTell
Links:
Piggy's Fatal Trip: 8BitShowAndTell.com/prg/piggy.prg
WAV-PRG and Audiotap: wav-prg.sourceforge.net
1NVADER:darrenfoulds.itch.io/1nvader
Prodigal: prodigalnow.com
Index:
0:00 Intro
0:53 Why bother with cassette?? And TCB 1984
2:37 About Heartware
4:47 Marantz 2220 & Dual 1218 - recording the C64 program from vinyl
7:04 Looking at the audio in Audacity
7:30 Pencil vs. Pen controversy
8:45 Problems - TAP to the rescue - how cassette data is encoded
10:47 Loading PIGGY - the game is revealed!
11:54 Playing PIGGY'S FATAL TRIP
13:39 Looking through the game's LISTing (aka source code)
15:49 Discovering a minor bug
16:47 Thanks
We take a look at another '80s vinyl record with a Commodore 64 program encoded it, this time 1986's Heartware. In addition to rescuing the Piggy game, we take a look at some extra details that were overlooked in the previous 1984 Electric Eye album video (link youtu.be/6_CZpFqvDQo )
Become a patron: patreon.com/8BitShowAndTell
One-time donation: paypal.me/8BitShowAndTell
Links:
Piggy's Fatal Trip: 8BitShowAndTell.com/prg/piggy.prg
WAV-PRG and Audiotap: wav-prg.sourceforge.net
1NVADER:darrenfoulds.itch.io/1nvader
Prodigal: prodigalnow.com
Index:
0:00 Intro
0:53 Why bother with cassette?? And TCB 1984
2:37 About Heartware
4:47 Marantz 2220 & Dual 1218 - recording the C64 program from vinyl
7:04 Looking at the audio in Audacity
7:30 Pencil vs. Pen controversy
8:45 Problems - TAP to the rescue - how cassette data is encoded
10:47 Loading PIGGY - the game is revealed!
11:54 Playing PIGGY'S FATAL TRIP
13:39 Looking through the game's LISTing (aka source code)
15:49 Discovering a minor bug
16:47 Thanks