@8_Bit
  @8_Bit
8-Bit Show And Tell | LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 @8_Bit | Uploaded March 2021 | Updated October 2024, 12 hours ago.
What's the difference between LOAD"*",8,1 and LOAD"*",8 ? We take a look at several games which require these and other incantations to start, and explore the concept of the load address of Commodore PRG files.

Links:
Michael Doornbos' blog: imapenguin.com/tag/retro
PETSCII Robots by The 8-Bit Guy: the8bitguy.com/product/petscii-robots

To support 8-Bit Show And Tell:
Become a patron: patreon.com/8BitShowAndTell
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2nd channel: youtube.com/channel/UCAgWzEh5c8391eJnELDy9OA

Music is "Unsaved" from the album "Place Without A Computer" by Bedford Level Experiment: bedfordlevelexperiment.bandcamp.com/album/place-without-a-computer

Index:
0:00 Intro
2:38 Master of Magic - BASIC Loader
4:41 Autoduel - Autostart!
5:46 Finding Start Address with Super Snapshot monitor
6:26 Examining Autoduel's autostart in MLM
7:45 Platoon's two-faced loader
10:54 Disk directories: only LOAD"$",8
12:38 Gravinauts: saving machine language to file
16:33 Ultima III: only LOAD"$",8
18:21 Attack of the PETSCII Robots
21:14 Ultima II: "*" doesn't work!
23:31 Finding load address with Model 1541 Test/Demo Diskette
25:20 Finding load address with Fast Hack'Em
30:03 Command wedge: / and %
30:34 Thanks/Credits
LOAD*,8 vs. LOAD*,8,1 on the Commodore 6410 PRINT RACER: My New PET GameC64 Turbo Assembler 34-Year-Old Bug Found & FixedDecoding the Hidden Message of Information Societys 300bps N,8,1 on a C-64Super Snapshot Substitutes: EasyFlash 3 and SNAPPY2020One Bad Byte Broke This Game: Commodore 64s Livingstone, I Presume?Super Mario Bros. on the Commodore 64/128D with SuperCPUCommodore 64: Opening The Borders (Type-In From Zzap!64 Magazine)Fixing a Bug in Rodnay Zaks Programming the 65024-Bit Video Games: Tron, Scramble, Lupin, and Caveman by TomyBest Ever VIC-20 Cart? Penultimate+2Commodore Breadbin Case Variations: C64, VIC-20, C16

LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 @8_Bit

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