[3.26] Breach is Pretty Good! 90+ Tinks Per Hour (304+ Div/Hr Std) @Path_of_Chigurh
[3.26] Breach is Pretty Good! 90+ Tinks Per Hour (304+ Div/Hr Std)  @Path_of_Chigurh
Uploaded July 2025 | Updated September 2026, 2 weeks ago
In this video, I showcase raw footage of my Runegraft of the Angler build doing more Breach maps. I have marginally changes my atlas tree to continue to go away from scarabs and I run a stricter Regex. Also, I spent $150 for you guys to see how many mobs I am killing per map with the Defiler Map Device MTX. I have gotten 1 mirror and 3 locks in roughly 500 maps... so I guess I'm unlucky.

Regex: "!acl|lm|ever" "urr.*(1[4-9].|[2-9]..)%" "iz.*([4-9].|\d..)%|m q.*(1[4-9].|[2-9]..)%|urr.*([2-9]..|19.)%"

Div/Hr based on 1.4 Raw Div per Map in Standard and 1.2 Raw Div Per Map in League. Based on 7/18/25 pricing. (180% Quant Gear vs 50% more currency with Merc)

Standard Pricing: (330 Div to 1 Mirror Drop Ratio based on twitch.tv/proplays)
Cost:
Maps - 20 div
Deli Orb - 4 Div
Rolling - 4 Div
Scarabs - 8 Div

Revenue:
Currency - 51 div
Cards - 10 Div
Scarabs - 5 Div
Maps - 15 Div

Profit:
45 Div Per 20 Maps.... But

If, 28 Raw Div Per 20 Map & 330 Div Per Mirror = 2800 Div (4 lock/1 mirror)/235 Maps = 11.9 Div Per Map (238 div per 20)

Actual Profit:
45 Div Baseline + 238 Div (Lock/Mirror) = 283 Div per 20 Map

Lastly, I run this strat with a 119% Quant character, which isn't very high. You can run this strat with a MF wander or equivalent with ~180% quant for 7.4% more loot.

In-League:
pobb.in/aVGZ-YfzSuVe

Legacy:
pobb.in/9KHptJFHVF8o

Character Guide:
youtu.be/4hikQbcbqoA

Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters

Comments are disabled because this channel is meant to showcase my personal findings.
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[3.26] Breach is Pretty Good! 90+ Tinks Per Hour (304+ Div/Hr Std)

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