Uploaded December 2023 | Updated September 2026, 50 minutes ago
0:00 Intro
0:43 Mapping
6:12 Double Empowered Phoenix Boss
8:24 Gear & Tree
PoB for this character:
pobb.in/McAeHGS_GWr_
Join the Noteworthy Interactions Discord:
discord.com/invite/ArNA9U4R4P
0:00 Intro
0:43 Mapping
6:12 Double Empowered Phoenix Boss
8:24 Gear & Tree
PoB for this character:
pobb.in/McAeHGS_GWr_
Join the Noteworthy Interactions Discord:
discord.com/invite/ArNA9U4R4P








![[PoE 3.6] Spell Cascade + Unleash + Detonate Dead = Vaal Detonate Dead on every cast
So Ive been experimenting with a fun interaction between the new unleash support, spell cascade, and corpse explosion skills like Detonate Dead and Volatile Dead. Heres a quick proof of concept video.
Basically, it works like this:
Spell Cascade causes a single cast of an area-targeted spell to cast 3 times. Normally the 2 extra casts occur in front of and behind the original cast, with minimal overlap; however, with corpse explosion skills, the extra casts occur at the location of the targeted corpse, wherever that is. This means theres a much higher chance for spell cascade to cause overlapping AoEs with corpse explosion spells. Theres also a chance to hit corpses far away, even off-screen, if no closer corpses are available to target.
Unleash support allows you to store up to 3 charges of a spell and recasts the spell for each stored charge. So, at maximum charges, a single cast will trigger 4 spells (the original + 3 recasts).
When used together, each recast of the spell will also cascade. This essentially casts your spell 12 times with a single button press. Normally this isnt that useful, since Unleash and Spell Cascade both have less damage multipliers on them and the cascades have minimal overlap (except with recasts). However, since corpse explosions can overlap highly based on the location of the corpses used, this becomes very powerful.
Furthermore, Unleash support adds a slight delay between recasts. This delay gives enough time for the corpses of enemies who died to the first cast to be used up by the following recasts. The result is that the explosions will cause an Inpulsa-like chain reaction of explosions, even if there are fewer than 12 corpses on the ground to begin with.
Lastly, Detonate Dead has a helm enchantment that grants 45% chance for an additional explosion to occur. This seems to proc on every cascade and recast, meaning you will detonate around ~17-18 corpses on average. [PoE 3.6] Spell Cascade + Unleash + Detonate Dead = Vaal Detonate Dead on every cast](https://i.ytimg.com/vi/sApWc29oy7w/mqdefault.jpg)

