Uploaded December 2021 | Updated September 2026, 3 hours ago
Tutorial 3/5
Collision layers and collision masks can be confusing at first. In this tutorial, both of them will be used to make the bullets collide with specific layers. We will also implement a dynamic health system.
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This tutorial series focuses on different parts of game development.
You will learn:
- How to use a singleton.
- Creating custom inputs and user-defined signals.
- How to create a Player who can move, turn and attack.
- How to create enemies that can move, turn and attack a target.
- Common attack and health system.
- Create a simple user interface
- GUI Skinning (Themes)
- Connecting the interface with game code.
- Create a simple main menu.
Music by xaxAttax
#godot #gamedev
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy
Tutorial 3/5
Collision layers and collision masks can be confusing at first. In this tutorial, both of them will be used to make the bullets collide with specific layers. We will also implement a dynamic health system.
---------------------------------
This tutorial series focuses on different parts of game development.
You will learn:
- How to use a singleton.
- Creating custom inputs and user-defined signals.
- How to create a Player who can move, turn and attack.
- How to create enemies that can move, turn and attack a target.
- Common attack and health system.
- Create a simple user interface
- GUI Skinning (Themes)
- Connecting the interface with game code.
- Create a simple main menu.
Music by xaxAttax
#godot #gamedev
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy










