2D Game Engine in C++: [8.2] Plane Movement @s0lly
2D Game Engine in C++: [8.2] Plane Movement  @s0lly
Uploaded January 2019 | Updated September 2026, 2 hours ago
This video demonstrates 2D Normal Maps with a torch moving around the scene - including during movement along the various "planes".

I think that the effect caused by the additions of planes is turning out to be really cool, so this video tries to capture that a bit. I see a lot of effects that I'll be able to try out using this approach, but time will tell!

There is a small issue with the torch placement - where the plane of the new torches being placed remains at the "base" plane level (this is where I expect the games themselves will be played out). I'll look to fix this along with an important feature - bounding boxes - on the next update.

I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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2D Game Engine in C++: [8.2] Plane Movement

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