Uploaded September 2016 | Updated September 2026, 3 weeks ago
Let's Play Dark Souls II: Scholar of the First Sin (PC)
#23: Fume Knight, Sir Alonne, Blue Smelter
It's time to clean up Brume Tower and take on all the bosses. First up is Fume Knight, who I consider the "real" boss of this DLC, and he puts up quite a fight. The first phase he will use a straight sword in his right hand and a massive ultra-greatsword in his left; but when he gets mad, he ditches the toothpick and powers up his UGS with darkness and fire. Fume is a great fight, and defeating him alone is a testament to your skill in this game.
Sir Alonne is accessible from the throne bonfire just passed the predator invaders, but only after defeating Fume Knight, as only then you'll be able to enter the memory. This memory is a pain in the ass, with all the Alonne knights scattered throughout, so I just haul ass through to the boss fog (which is still pretty annoying to do). Sir Alonne is meditating in his throne room, and readily accepts your challenge. This is my favorite boss in the entire game, and I do believe this fight perfectly embodies what Dark Souls is all about: patience, timing, concentration, and learning from your mistakes.
The last boss is totally optional, and he resides at the end of the horrible gauntlet known as Iron passage. He's a re-color of someone we know and hate: Smelter Demon. But this time he's blue! Strangely enough, and luckily for me, he doesn't seem particularly resistant to magic damage; but he does have a slightly different moveset to regular Smelter, and thus can throw you off if you aren't careful.
SERIES PLAYLIST:
youtube.com/playlist?list=PLUycoBGiV0r8y55B6Cg0IpiAOKfRBOII2
-------------
ABOUT THIS SERIES:
This is a casual playthrough where I recreate my favorite old DEX/INT build. The pacing is a bit faster than my usual style; this is not a comprehensive walkthrough, and I will be skipping some items/enemies/sections. I will kill all bosses. I have not played DkS2 since before the release of the third game earlier this year, and in recent months I've been very engrossed in DkS1; this is my revisitation of DkS2, to once and for all gain a proper perspective on all three games in the series.
Let's Play Dark Souls II: Scholar of the First Sin (PC)
#23: Fume Knight, Sir Alonne, Blue Smelter
It's time to clean up Brume Tower and take on all the bosses. First up is Fume Knight, who I consider the "real" boss of this DLC, and he puts up quite a fight. The first phase he will use a straight sword in his right hand and a massive ultra-greatsword in his left; but when he gets mad, he ditches the toothpick and powers up his UGS with darkness and fire. Fume is a great fight, and defeating him alone is a testament to your skill in this game.
Sir Alonne is accessible from the throne bonfire just passed the predator invaders, but only after defeating Fume Knight, as only then you'll be able to enter the memory. This memory is a pain in the ass, with all the Alonne knights scattered throughout, so I just haul ass through to the boss fog (which is still pretty annoying to do). Sir Alonne is meditating in his throne room, and readily accepts your challenge. This is my favorite boss in the entire game, and I do believe this fight perfectly embodies what Dark Souls is all about: patience, timing, concentration, and learning from your mistakes.
The last boss is totally optional, and he resides at the end of the horrible gauntlet known as Iron passage. He's a re-color of someone we know and hate: Smelter Demon. But this time he's blue! Strangely enough, and luckily for me, he doesn't seem particularly resistant to magic damage; but he does have a slightly different moveset to regular Smelter, and thus can throw you off if you aren't careful.
SERIES PLAYLIST:
youtube.com/playlist?list=PLUycoBGiV0r8y55B6Cg0IpiAOKfRBOII2
-------------
ABOUT THIS SERIES:
This is a casual playthrough where I recreate my favorite old DEX/INT build. The pacing is a bit faster than my usual style; this is not a comprehensive walkthrough, and I will be skipping some items/enemies/sections. I will kill all bosses. I have not played DkS2 since before the release of the third game earlier this year, and in recent months I've been very engrossed in DkS1; this is my revisitation of DkS2, to once and for all gain a proper perspective on all three games in the series.
![#04: Fire Club Cronies — [Pokémon TCG]
Lets Play Pokémon: Trading Card Game (Gameboy Color)
#04: Fire Club Cronies
Continuing the beat-down at Fire Club.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-y1wshXaPLAnhR6BBxe-XW
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Pokémon: Trading Card Game (JP:1998 NA:2000) is a digitized version of the crazy popular collection/battle phenomenon of the late 90s. This adaptation creates a familiar game-world where the trainer must battle their way to collecting 8 medals and rising to defeat the Grand Masters... collect em all, battle the best, and become the Grand Champion. The game also takes advantage of the Gameboy link-cables to allow friends to duel one another as well as trade cards, generate new cards, and swap deck configurations. #04: Fire Club Cronies — [Pokémon TCG]](https://i.ytimg.com/vi/YgO6kCRPeeQ/mqdefault.jpg)
![#27: Totem of Tiber Septim — [Daggerfall]
Lets Play The Elder Scrolls II: Daggerfall
#27: Totem of Tiber Septim
A quick meeting with Lady Brisienna has revealed to Reny that the Totem of Tiber Septim lies in the Daggerfall Castle treasury, and she has been tasked to infiltrate the dungeon and retrieve it.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-u7I5Jz4Qh0Wbhu45OOfDg
CHARACTER BUILD:
http://imgur.com/a/JYH62
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
The Elder Scrolls II: Daggerfall
Prepare to experience your new obsession it claims on the box. Yes, but also confusion and frustration. Daggerfall is a first-person dungeon-crawler, second installment of the Elder Scrolls series, and it pioneered some of the elements that would become standard in later titles. It was a highly-ambitious project, and it did some interesting things that were never seen again within the series.
Played using the DaggerfallSetup.exe found on the Unofficial Elder Scrolls Pages:
http://en.uesp.net/wiki/Daggerfall:Files #27: Totem of Tiber Septim — [Daggerfall]](https://i.ytimg.com/vi/YwSO5URiYjQ/mqdefault.jpg)
![#01: Hunting the Dark Brotherhood — [Morrowind: Tribunal]
Lets Play The Elder Scrolls III: Morrowind (Tribunal)
#01: Hunting the Dark Brotherhood
An attempt was made on my life as I tried to rest... my investigations lead me to the capital city of Morrowind... Mournhold. The Dark Brotherhood has extended their reach to Vvardenfell, to get to me, on behalf of someone named H. Who wants me dead?
VIDEO BREAKDOWN:
Start - Attacked in Indarys Manor
08:50 - Arrival in Mournhold
15:55 - Hunting the Dark Brotherhood
28:52 - Return to the City
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r85-r4AFYWbR3WjTX98kUoe
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
QUESTS ACQUIRED:
- Dark Brotherhood Attacks
- Hunt the Dark Brotherhood
- The Matchmaker
QUESTS COMPLETED:
- Dark Brotherhood Attacks
- Hunt the Dark Brotherhood
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #01: Hunting the Dark Brotherhood — [Morrowind: Tribunal]](https://i.ytimg.com/vi/ZHV16k7aCZM/mqdefault.jpg)
![#08: Solstheim is Strange — [Morrowind: Bloodmoon]
Lets Play The Elder Scrolls III: Morrowind (Bloodmoon)
#08: Solstheim is Strange
Wake sets off to locate the airship and the magic amulet that the fellow Louis Beauchamp wanted. On the way, he sees some strange things...
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r_7gJx34kue6fRNjyd5-egq
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #08: Solstheim is Strange — [Morrowind: Bloodmoon]](https://i.ytimg.com/vi/ZVA2xVf-C2w/mqdefault.jpg)
![#05: Generating Success — [Penumbra: Overture]
Lets Play Penumbra: Overture (PC) — Blind
#05: Generating Success
The second area of the mine seems to be much more developed, structure-wise; theres a lot more technology around, seemingly, including a rather large generator thats currently offline. Theres a large powered gate blocking the way forth into the rest of the mine, which is likely opened once the generator comes online.
I come across a radio in the far room, no use for it at the moment, but the receiver has a repeating morse code coming into it. The pattern seems to be: ..... ... ... ..
To get the generator online, I need to find a battery, turn a series of valve in a specific sequence, and fix a blown fuse; once all that is taken care of... we have power!
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r9OD45xbY4uL-XdG2tyblcA
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Penumbra: Overture (2007), by Frictional Games, is the first chapter of a survival horror series that preceded the more well-known game Amnesia: The Dark Descent. It features much of the same elements - a dynamic physics engine, gameplay that emphasizes puzzle-solving, and instilling psychological horror based on an inability to fight back against the games monsters.
The story begins when our character, Philip, receives a mysterious letter from the father he never knew shortly after his mothers funeral. A series of clues leads Philip to an isolated part of Northern Greenland, where he begins searching for answers.
If fate frowns, we all perish. #05: Generating Success — [Penumbra: Overture]](https://i.ytimg.com/vi/ZVKQ3FzUWcc/mqdefault.jpg)
![#11: The Mad God — [Morrowind: Tribunal]
Lets Play The Elder Scrolls III: Morrowind (Tribunal)
#11: The Mad God
The Mad God is revealed, and the prophesied fall of the Tribunal is nigh.
VIDEO BREAKDOWN:
Start - Entering the Clockwork City
08:21 - Dome of Kasia
11:10 - Dome of Serlyn, Udok, Imperfect
18:30 - Dome of Sotha Sil
24:45 - Aftermath
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r85-r4AFYWbR3WjTX98kUoe
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
QUESTS ACQUIRED:
QUESTS COMPLETED:
- The Mad God
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #11: The Mad God — [Morrowind: Tribunal]](https://i.ytimg.com/vi/_H5Jw5HrGOQ/mqdefault.jpg)
![#32: Wake VS Grandmaster Rod — [Pokémon TCG]
Lets Play Pokémon: Trading Card Game (Gameboy Color)
#32: Wake VS Grandmaster Rod
The last of the four Grandmasters is Rod, a dragon pokémon user; his deck is focal to the legendary Dragonite, with Gyarados and Charizard as backups.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-y1wshXaPLAnhR6BBxe-XW
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Pokémon: Trading Card Game (JP:1998 NA:2000) is a digitized version of the crazy popular collection/battle phenomenon of the late 90s. This adaptation creates a familiar game-world where the trainer must battle their way to collecting 8 medals and rising to defeat the Grand Masters... collect em all, battle the best, and become the Grand Champion. The game also takes advantage of the Gameboy link-cables to allow friends to duel one another as well as trade cards, generate new cards, and swap deck configurations. #32: Wake VS Grandmaster Rod — [Pokémon TCG]](https://i.ytimg.com/vi/_QdbA8HgisE/mqdefault.jpg)

![#3: Black Hole — [Princess Remedy]
Lets Play Princess Remedy: In a World of Hurt (PC)
You are a Saturnian Princess, sent by the Queen Amelia to heal the ailing denizens of Hurtland. Journey across the regions of Hurtland, meeting bizarre folk and helping them with their problems by defeating a set of enemies via shooting bandaids, pills, needles, and flasks. It plays a bit like a shooter, has a simple, retro style, is playable in under an hour, has good humour, and is free on Steam.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-lDjuIPehTYP04krA16_Qg
SOCIAL:
https://twitter.com/helswake #3: Black Hole — [Princess Remedy]](https://i.ytimg.com/vi/_lXvSWR3eQA/mqdefault.jpg)
![#21: Wake VS Amy the Water Club Master — [Pokémon TCG]
Lets Play Pokémon: Trading Card Game (Gameboy Color)
#21: Wake VS Amy the Water Club Master
Sweet revenge.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-y1wshXaPLAnhR6BBxe-XW
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Pokémon: Trading Card Game (JP:1998 NA:2000) is a digitized version of the crazy popular collection/battle phenomenon of the late 90s. This adaptation creates a familiar game-world where the trainer must battle their way to collecting 8 medals and rising to defeat the Grand Masters... collect em all, battle the best, and become the Grand Champion. The game also takes advantage of the Gameboy link-cables to allow friends to duel one another as well as trade cards, generate new cards, and swap deck configurations. #21: Wake VS Amy the Water Club Master — [Pokémon TCG]](https://i.ytimg.com/vi/a_7pzdPNCd0/mqdefault.jpg)
![#09: Old Iron Mines — [Penumbra: Overture]
Lets Play Penumbra: Overture (PC) — Blind
#09: Old Iron Mines
Im entering the iron mines, which were used sometime ago during the 60s and 70s it seems; but there was apparently more going on here than just mining. Theres plenty of evidence regarding some scientific research of a specific type of rock worm, but theres also some more hints of something stranger going on, but I still dont know what it is. Red is anticipating our meeting, but we have yet to see the owner of this mysterious voice on the radio.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r9OD45xbY4uL-XdG2tyblcA
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Penumbra: Overture (2007), by Frictional Games, is the first chapter of a survival horror series that preceded the more well-known game Amnesia: The Dark Descent. It features much of the same elements - a dynamic physics engine, gameplay that emphasizes puzzle-solving, and instilling psychological horror based on an inability to fight back against the games monsters.
The story begins when our character, Philip, receives a mysterious letter from the father he never knew shortly after his mothers funeral. A series of clues leads Philip to an isolated part of Northern Greenland, where he begins searching for answers.
If fate frowns, we all perish. #09: Old Iron Mines — [Penumbra: Overture]](https://i.ytimg.com/vi/bLXD6jghuyU/mqdefault.jpg)