SkicoNow
Broadcasted live on Twitch -- Watch live at twitch.tv/skiconow
updated 2 years ago
At long last, I finally achieved a time in 80 Star that I'm truly happy with. For a while I knew I was very evidently capable of a 1:06 time, but didn't ever imagine myself being capable of getting one this low. My original goal was to get a mid-to-high 1:06 time, but since this run could've very easily been a 1:05, I feel like I'll have to grind for 1:05 at some point. Special shoutouts to Samus899 (RIP), whose inspiring attitude and character and love for this game served as my main motivation for continuing to grind for 1:06. -- Watch live at twitch.tv/skiconow
TAS timing (power on to final input): 52:20.217 (187867 frames)
RTA timing (file select to final God hit): 49:46.585 (178676 frames)
In-game timing: 35:55
Rerecords: 107175
Emulator: DeSmuME 0.9.9
After a little over six months since I finished the final level, I finally uploaded this. I created this movie file on July 1, 2019 and finished it on December 12, 2022, but my first attempts at TASing this game go back to December 2016 (youtube.com/watch?v=du4dR2_dWSA). I definitely could have finished this run much sooner, but the main reasons for taking this long to finish are that I was still in high school when I began this project, and I experienced many lapses in motivation for TASing in general and frequently shifted my focus from this game to other games. However, I'm quite happy with the end result and I ended up learning quite a bit about this game along the way.
I am currently in the process of writing the submission text for this run for TASVideos, which will offer detailed explanations for all the tricks and glitches used throughout the run, as well as minor optimizations that may not be apparent to viewers. Once it is finished, I will include a link to it both in the description and the comments. Thank you so much for being so patient with my slow output rate for this TAS, and I hope you enjoy the run!
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Previous recorded PB was 44:08: youtu.be/1LmKjnrMZlU
I still don't really understand how I did this so soon. I want a 41 but it's gonna be hard because there are not that many significant timelosses -- Watch live at twitch.tv/skiconow
This is the first-ever sub 9:50 time in SM64DS Any%! I'm probably done with Any% for now because the only remaining significant timesaves come from doing really risky strats. -- Watch live at twitch.tv/skiconow
Achieved on 01/04/2023 at around 8:04 PM PST on version USA 1.1.
Previous WR was 9:58 by Rupa on 11/08/2020: youtube.com/watch?v=hUikXLxypgs
Finally, after being in the SM64DS community for a little over six years, I managed to get WR in a main category. I didn't think I would ever get a WR in this game until I started grinding this category about a month or so ago and realized there was some time to save in the mid-game and end-game from Rupa's record. I think the only other time I had the potential to get WR in this game was in early 2018 when the 8 Star WR was 17:49 by J_duude and I had 18:15. FeelsStrongMan
To see all the post-run stuff from the VOD: youtube.com/watch?v=K2ZiUIB9u5I
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I'll add more to the description later
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Josh65536's in-depth video explaining heaven's portals: youtube.com/watch?v=4IVgXx-ZDHc
I got inspired to do this after reading a discussion about which characters are able to collect which stars and seeing that this star hasn't been done as Yoshi yet (shoutouts to Really_Tall). Collecting this star as Yoshi is normally impossible since Yoshi is unable to break blocks by ground pounding. However, he can break blocks by spitting either a bob-omb or a wooden box at them. I then got the idea to use the property where, if you are facing towards a wall and standing right up against it and spit an object, then that object will pass straight through the wall. After spitting the box through the wall and into the red coins room but not being able to keep it loaded, I remembered Adeal's scuttlebug jamboree video (youtube.com/watch?v=RvzAh1-haN0) and how he was able to keep certain rooms loaded while being out of bounds in order to move the scuttlebugs around the course.
Rerecords: 2122
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 1791
Ended up getting 7th place out of 12 entries, which is a bit worse than where I thought I would end up placing. I thought about using Y run but wasn't sure if it would be faster or not. I made this in about four hours and it was honestly really fun to be able to TAS this game again
Task:
In Wet Dry World, starting from one of the provided savestates :
Start by closing the bob-omb's textbox, collect 5 out of the 8 red coins on the map, end by collecting the star in the middle of the stage.
Timing starts once the textbox is fully closed, and ends on the frame the character touches the ground after collecting the star.
The skeeters have been removed, and one of the box containing a red coin has been broken.
Deadline: 29th May at 5 PM UTC
This is a solo task, and you may not co-operate with anyone else.
Results:
1. Really_Tall: 11.51
2. Migu: 11.81
3. Adeal: 12.25
4. Xander: 12.39
5. bobbybob: 13.02
6. PurpleSun: 14.26
7. SkicoNow: 15.19
8. VTMagno: 16.23
9. relievedliberty: 16.70
10. TheEpicCollier: 18.77
11. SquidZilla: 19.87
11. TheAmazingAladdin: 19.87
Task 2 reveal stream VOD by Migu: twitch.tv/videos/1312569822
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Only one level left to go! I could've finished this a lot sooner because I made it to the Matt Groening fight in late January, but stopped working on this level until three days ago
Start date: June 13, 2021 (lol)
End date: May 18, 2022
Rerecords: Unknown
Emulator: DeSmuME 0.9.9
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Previous PB: youtube.com/watch?v=b8t3fdkozz8
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
"Time to take out the trash!"
I really like how this level turned out because of a new method for wall clipping I found while TASing, which involves pressing A to morph into a ball as Homer while an enemy is pushing you into a wall that's on your right. Using this new method in the lava and ice sections saves a considerable amount of time from their previous strats.
Start date: May 4
End date: June 13
Rerecords: 10,872
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I apologize for taking so long to finish this! I started this level in late August 2020 but school has been rather difficult at times and I've been experiencing some occasional lapses in motivation when it comes to TASing and speedrunning, but I've recently been feeling much more motivated to work on this TAS and decided to finally finish this level.
Start date: late August 2020
End date: May 3, 2021
Rerecords: 9076
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Frames: 4068
Rerecords: 1648
Emulator: BizHawk 2.2.2
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
For those who are wondering: yes, this is real. This glitch, which is called quantum tunneling (or just “tunneling” for short) was discovered by Really_Tall a few weeks ago, and him and bobbybob, Josh65536, and Migu helped me understand how it works. Basically, there are many areas in SM64DS where the seams of floor triangles don’t exactly line up, which creates a tiny gap that you can clip through if you have just the right X, Y, and Z coordinates and have at most -204800 Y velocity.
Rerecords: 1642
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
UPDATE: Rupa has beaten this run by about ten seconds. You can find his new run here: youtu.be/80BiRNreAiA
I'm still slightly struggling to believe that I managed to do this. I did this run last night within only 30 minutes of streaming it live on Twitch. This run uses a sideflip, dive reset, and mid-air backflip to reach the upper section of the rolling rocks room earlier than intended, which required me to perform three frame-perfect inputs to execute correctly. This run beats Rupa's WR of this star (youtube.com/watch?v=yxutS023hOM) by about nine or ten seconds.
Shoutouts to...
Sharkey91 for discovering the dive reset in 2016.
Josh65536 for making an in-depth explanation of the dive reset, which gave me a better understanding of the exploit. You can find his explanation here: youtube.com/watch?v=LYE3pbvhlcE
WildGeffe64 and bobbybob for encouraging me to do this run.
Adeal for giving me the idea to stream my attempts for this run last night.
relievedliberty for clipping this run during my stream last night.
Time starts at 4.433 and ends at 29.267 at 30 fps to get a final time of 0h 0m 24s 833ms. Retimed using [yt-frame-timer](mattbraddock.com/yt-frame-timer)
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Shoutouts to bobbybob for finding this cool strat! (youtube.com/watch?v=KWbhHGf06EM) It was pretty hard to do everything in this run correctly. I grinded this star for almost two hours today but still didn't manage to get it completely optimally because I accidentally grabbed one of the chimney's ledges before falling inside of it. I might try to improve this run at some point by avoiding that ledge grab. Also, sorry for not uploading anything for over two months! I've been pretty stressed and I haven't had any time to work on videos because of school.
Time starts at 3.667 and ends at 29.967 at 30 fps to get a final time of 0h 0m 26s 300ms. Retimed using [yt-frame-timer](mattbraddock.com/yt-frame-timer)
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Sorry for taking so long to finish this level. Lately, I've been more focused on speedrunning SM64DS. This new TAS of this level uses some different and more optimized movement than that of my previous TAS of this level from 2017 (youtube.com/watch?v=v8KQVnfkl2U). Once I start the next level of the game, I'll have officially made more progress than I did with my previous TAS of this game since I stopped working on it after completing this level. :)
Rerecords: 2916
Start date: August 6th
End date: August 19th
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Since these three levels are all pretty short, I decided to include them all in one video. Each level was a bit annoying to TAS for their own separate reasons, but I'm glad that I was able to optimize them from my previous TAS of these levels (youtube.com/watch?v=dmSNkdx7A2c).
Level 1: Marine Park
Rerecords: 4044
Start date: July 28th (I think)
End date: July 30th
Level 2: LardLad
Rerecords: 1814
Start date: July 31st
End date: August 3rd
Level 3: Springfield Mall
Rerecords: 1367
Start date: August 3rd
End date: August 4th
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I'm very satisfied with how this turned out. This TAS beats my previous TAS of this level (youtu.be/dq5GCmqZ4Mw?t=202) by nearly two minutes thanks to the Free Buddha Glitch in the first two rooms, more optimized usage of Bart's grapple ability, taking less damage, and more optimized movement in general.
Rerecords: 11158
Start date: June 30th
End date: July 20th
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
P.S. The music in this level is awesome
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I'm honestly a bit surprised this hasn't been found sooner. While glitch hunting in HMC, I opened the gate to the Metal Head Wario Can Move star and noticed that the bottom of the left door forms a ceiling over one of the little slopes by the red ! switch. This made me think of the out-of-bounds glitch that p_yoshi found in The Secret Under the Moat back in November 2019 (youtube.com/watch?v=EVeT-0oXb9Q). I wondered if doing the same thing p_yoshi did in TSutM would allow me to clip through the floor in HMC, and sure enough, it did. Sadly, this doesn't seem to be useful for anything, but it's still pretty cool.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I'm really proud of how this level turned out. This is a massive improvement from my previous TAS of this level from three and a half years ago (youtube.com/watch?v=QRouVUD4eI0), mostly thanks to more optimized movement, better AI manipulation, and better camera manipulation. I started TASing this level in early April but stopped for a while mainly due to school stuff, but picked it back up again about two weeks ago. I'm very happy that I'm finally done with this level because the rest of the levels in the game use much more interesting movement and glitches, so stay tuned for those!
Rerecords: 11163
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 1083
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
I got the idea to TAS this Star as Mario after seeing Migu do it as Yoshi (youtu.be/yJccdXzqVF0). The strat is pretty much the same, except for the fact that I sideflipped out of bounds (OoB), and that Mario can cling to the door at the bottom of the slide in order to avoid taking fall damage before opening the door, which is a few frames faster than falling straight into the door. At 0:18, I tried to dive and roll out on the corner while staying OoB to see if it was faster than jumping down, but I couldn't manage to do it. It may be possible to improve this Star by running on the OoB seam inside the chimney instead of jumping down, but I couldn't manage to do that either.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I'm back! I was struggling with school for about a month or two, but now that school is out, I can now work on TASes for as long as I like! (well, until school starts again in August, of course) The movement in this TAS feels kinda unoptimized and I wouldn't be too surprised if it could somehow be improved.
Rerecords: 1301
Controller: Nintendo 64 controller
Emulator: DeSmuME 0.9.9
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
The final time for this run is 21.200, according to mattbraddock.com/yt-frame-timer
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
In 80 Star speedruns, a glitch is used in Big Boo's Haunt to clip through the black block in the basement to activate the Switch Star without Wario. When practicing this glitch, I wondered if it would be faster to clip through the wall and get to the Star by swimming straight to it, rather than running around the merry-go-round room. Swimming straight to the Star turns out to be slower, which is a bit disappointing because I personally think it looks really cool.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
No, BLJs aren't possible in SM64DS. I simply hacked my speed to a high value once I landed on the bridge to make it look like Mario was BLJing, and I hacked my position and angle when I was near the cage to make it look like Mario clipped through the cage. This is just something dumb I did for April Fools, so don't mistake it for a real glitch.
Rerecords: 367
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 3987
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 8361
Start date: March 16
End date: March 27
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Start date: March 7th, 2020
End date: March 15th, 2020
Rerecords: 6405
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 6787
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Warning, this part of the description is cringe: Happy 2020, everybody! What better way to start the new decade than with a new video after 3 months of not uploading? This run is about 39 seconds faster than my previous PB of 17:51 (youtube.com/watch?v=mNw5KE53UrA), and I'm pretty happy about it. However, there are still some mistakes I can improve on. For example, I choked pretty badly in HMC and had some slightly sloppy movement in Bully the Bullies. I feel as though Fire Sea went pretty well, the only mistake I made was missing the wall jump at about 10:12. I'm really happy I managed to get both Rabbit Clips on the first try. I also have trouble catching the upstairs rabbit, so I'm really happy I did that on the first try as well. I could've done the Endless Stairs Skip a bit faster after clipping upstairs. I had some good movement in the Sky, and I'm really glad I only missed two Bowser throws. Next goal: Sub 17 or bop relievedliberty
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
To summarize what I said in the video, you just run forwards for a bit, hold a backwards direction for 2 frames (e.g. Down), release for 2 frames, hold backwards again for 2 frames, and repeat for as long as you want. It's a very easy trick to learn and execute.
The first-ever instance of Frame Sliding was shown by Sharkey91 in mid-2016. You can find that video here: youtube.com/watch?v=EqLPOwfAkes
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Shoutouts to p_yoshi for TASing everything up until 5:43! I actually had no idea he was working on this Star until he messaged me about it a few days ago. You can find his channel here: youtube.com/channel/UC2_Hr7Qkdikzbh5fvjDKBaA
The game mechanic that is used the most throughout the video (besides backflipping) is the character's ability to dive when jumping from a backwards buttslide. If you ground pound on a slope that causes you to slide and you're facing uphill, your character will be in a backwards buttslide. From there, if you jump and then dive, the dive will launch your character forwards. Combining this with the fact that the baby penguin dives whenever your character dives, p_yoshi was able to get the baby penguin to dive in whatever direction it was previously facing, which ultimately moves the baby penguin to wherever we want. Some instances of this technique being used are at 0:58 and 1:23.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
SM64DS No D-Pad/Touch Screen playlist: youtube.com/playlist?list=PLgF3TSnnuPGRnairi1ae-m3xaCiPpRS7z
SM64DS No D-Pad/Touch Screen spreadsheet: docs.google.com/spreadsheets/d/17U3SMvhW560SzjmyMQvufGaEujuIoEdNhie0Ne_V8RA/edit?usp=sharing
This was played on Version US 1.1 of SM64DS on my Nintendo 3DS. The final time for this run was 17:51 because I started the run from a 0 Star file instead of a new file. This skips the 2 minute intro cutscene at the start of the game, but in order to have runs that start from 0 star files line up with other runs on the leaderboard, an additional 1:56 is added on to whatever time you got.
I still can't believe I managed to PB by a decent amount of time from my previous PB (youtube.com/watch?v=9xqL5wS9_RQ), considering that I long jumped and bonked in HMC, missed a Bowser throw in the Fire Sea, failed the upstairs Rabbit Clip five times, bonked and fell down really far in the Sky, and missed a Bowser throw in the final Bowser fight. If I can manage to get a run without these mistakes then maybe I can get Sub 17.
There's no game audio because my brother was asleep while doing this run and also my house is really tiny.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
If you want a quick summary of what I'm saying in the video, basically you release your forwards input at some point during your long jump for a bit and then re-hold that input so you don't lose any more speed. This no-input method causes your character's speed to decrease by only 2048 speed units every two frames instead of 6144 speed units with a long jump where you're always holding forwards.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Frames: 795 (I think? I'm not completely sure how to time my TASes down to the exact frame)
Rerecords: 386
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Length: 1278 frames (I think? I don't know how to time my TASes down to the exact frame)
Rerecords: 910
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Rerecords: 3922
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
This is the edited version of me collecting Stand Tall on the Four Pillars for the Yoshi Only No Caps (YONC) challenge. This video features speed-ups, slow-downs, and text that explains what is happening throughout the video. For the unedited version, click here: youtu.be/Vb3h3llJrXE
Shoutouts to p_yoshi and VTMagno for giving me useful information on how to make this strat work, and shoutouts to Adeal for testing it! You can find their channels here:
p_yoshi: youtube.com/channel/UC2_Hr7Qkdikzbh5fvjDKBaA
VTMagno: youtube.com/channel/UCo_pPV7E6-305-PW1J3xL2g
Adeal: youtube.com/channel/UCY8iADy0riTSelCeXsHNwOg
For more information on Frame Sliding, click here: youtube.com/watch?v=EqLPOwfAkes
This was done on Version US 1.0 of the game.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
I initially achieved this record on May 25, 2019 on my Nintendo 3DS on Version US 1.1. The only proof I have of this record is this photo: cdn.discordapp.com/attachments/219206689122025472/582044291124166657/20190525_201714.jpg
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
SM64DS No D-Pad/Touch Screen playlist: youtube.com/playlist?list=PLgF3TSnnuPGRnairi1ae-m3xaCiPpRS7z
SM64DS No D-Pad/Touch Screen spreadsheet: docs.google.com/spreadsheets/d/17U3SMvhW560SzjmyMQvufGaEujuIoEdNhie0Ne_V8RA/edit?usp=sharing
Super Mario 256 is an upcoming ROM hack of SM64DS by Josh65536. You can get the demo here: youtube.com/watch?v=w08Tjili9RQ
Rerecords: 410
Emulator: DeSmuME 0.9.12 git#58952482 x64-JIT SSE2
Controller: Nintendo 64 Controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow