Uploaded July 2024 | Updated September 2026, 7 hours ago
Casual clear of this vertical shmup developed by Capcom and released in 1984.
Old but still fun shmup , it doesn't require much tactics but require some raw skill
in dodging bullets and reading enemies behaviour (at least for simple clear),
listening the ten second loop music theme is a bit annoying for an entire hour
but the gameplay is fun so its not a problem.
Scoring in this game consist in never die and sacrifice all the twenty life the game provide
to the final boss, just kill it and than immediatly suicide with the last barrage of shots,
playing well with a high percentage of kill ratio give higher bonus score.
This is just a casual low score run, no final boss milk and a lot of silly death but some good dodges.
Also this is the game were i did my first arcade 1CC ever (back in the 80's).
i played on Wolfmame 0.264 with a 20hz autofire, even though I haven't used it much
because this game require much more precision.
00:00:00 Title
00:00:10 Midway (32 - 29)
00:08:11 Marshall (28 - 25)
00:17:11 Attu (24 - 21)
00:25:19 Rabaul (20 - 17)
00:33:48 Leyte (16 - 13)
00:41:56 Saipan (12 - 09)
00:50:43 Iwojima (08 - 05)
00:58:53 Okinawa (04 - 01)
01:08:07 We Give Up !
Casual clear of this vertical shmup developed by Capcom and released in 1984.
Old but still fun shmup , it doesn't require much tactics but require some raw skill
in dodging bullets and reading enemies behaviour (at least for simple clear),
listening the ten second loop music theme is a bit annoying for an entire hour
but the gameplay is fun so its not a problem.
Scoring in this game consist in never die and sacrifice all the twenty life the game provide
to the final boss, just kill it and than immediatly suicide with the last barrage of shots,
playing well with a high percentage of kill ratio give higher bonus score.
This is just a casual low score run, no final boss milk and a lot of silly death but some good dodges.
Also this is the game were i did my first arcade 1CC ever (back in the 80's).
i played on Wolfmame 0.264 with a 20hz autofire, even though I haven't used it much
because this game require much more precision.
00:00:00 Title
00:00:10 Midway (32 - 29)
00:08:11 Marshall (28 - 25)
00:17:11 Attu (24 - 21)
00:25:19 Rabaul (20 - 17)
00:33:48 Leyte (16 - 13)
00:41:56 Saipan (12 - 09)
00:50:43 Iwojima (08 - 05)
00:58:53 Okinawa (04 - 01)
01:08:07 We Give Up !




![Toki (remake) 1CC [Hardest-NoMiss]
No miss clear of this remake of the original Toki (JuJu densetsu) from 1989,
initially announced in 2009 but, due to a troubled development, released
in 2018 on Switch and later on other platform.
Faithful to the original (with just little change in some hitbox)
is a pretty easy game compared to the average arcade but still very enjoiable,
mostly thank to the gorgeous graphic an rearranged soundtrack.
I played on hardest difficulty to make the game more challenging,
especially bosses are trivial in normal mode because of low health,
in hardest you can actually have a fair fight.
I made this run on Steam version,
often discounted is a must have for a couple of euro.
00:00:00 Intro
00:01:07 Stage 1
00:03:15 Boss 1 (Boloragog)
00:04:12 Stage 2
00:06:06 Boss 2 (Rambacha)
00:07:00 Stage 3
00:10:30 Boss 3 (Mogulvar)
00:11:35 Stage 4
00:14:06 Boss 4 (Zorzamoth)
00:15:09 Stage 5
00:19:12 Boss 5 (Bashtar)
00:20:37 Stage 6
00:23:31 Boss 6 (Vookimedlo)
00:24:59 Ending Toki (remake) 1CC [Hardest-NoMiss]](https://i.ytimg.com/vi/QECiW0S7d-k/mqdefault.jpg)

![Cambria Sword - Life of Wonder (カンブリア・ソード) 1CC [All Stages]
All clear of this very cool and looong doujin horizontal shmup
developed by Vagues Games, basically just one guy K. Okada,
and released on Windows in 2016.
The same dev released Flying Pancake Octopus in the Black Hole
of which i made a run 2 year ago: https://www.youtube.com/watch?v=ILXan8Zhh64
A new chapter, called Another Cry, is currently in development
and should be released under Exa-arcadia (arcade) this year.
This game take great inspiration from creature lived in the cambrian period,
in fact every enemy is designed after real fossil included of scientific name.
Gameplay is pretty standard for an horizontal shmup,
theres a main weapon, a secondary weapon and bomb (determined by s.w.)
that charge slowly over time and by collecting blue/red fragments,
there are more than 15 main and secondary weapon to choose from,
not counting their rare and more powerfull version,
but what really stand out are the many bosses, full of phases and bullet pattern
with very little repetition, very fun to play but alot to learn,
so to compensate game gives a lot of lives (by collecting 1up coin).
Also great metal OST that make me like this game even more.
I would have preferred a run with less deaths but every try is more than 3 hours
so im ok with this, at least i did a decent last boss.
00:00:00 Title
00:00:51 Intro
00:03:21 Stage 1 [ 66666 Feet Under ]
00:06:01 - Leanchoilia Superlata
00:10:36 - Hallucigenia Sparsa
00:12:49 Stage 2 [ Rise and Vengence ]
00:14:31 - Marrella Spendens (A)
00:20:17 - Odontogriphus Omalus
00:22:15 Stage 3 [ Battle of the Hate ]
00:23:22 - Yohoia Tenuis
00:25:45 - Canadaspis Perfecta
00:34:27 - Pambdelurion Whittingtoni
00:37:43 - Anomalocaris Nathorsti
00:42:03 Stage 4 [ The Domination Decay ]
00:43:01 - Schinderhannes Bartelsi
00:44:07 - Parapeytoia Yunnanensis
00:49:32 - Aavequaspis Inesoni
00:54:35 - Bredocaris Admirabilis (A)
00:57:41 - Echmatocrinus Brachiatus
01:00:08 - Aysheaia Pedunculata
01:01:31 - Wiwaxia Corrugata
01:08:39 Stage 5 [ Darkside of the Moon ]
01:09:15 - Marrella Spendens (B)
01:13:43 - Scenella Amii
01:15:17 - Sanctacaris Uncata
01:19:28 - Bredocaris Admirabilis (B)
01:22:04 - Burgessia Bella
01:23:29 - Laggania Cambria
01:27:13 Stage 6 [ Destruction Dimension ]
01:27:25 - Isoxysis Paradoxus
01:29:55 - Eldonia Ludwigi
01:30:30 - Stephenoscolex Argutus
01:31:36 - Orthrozanclus Reburrus
01:33:56 - Skara Annulata
01:35:25 - Kerygmachela Kierkegaardi
01:37:34 - Furca Mauritanica
01:39:48 - Martinsonia Elongata
01:42:32 - Habelia Optata
01:44:16 - Fasciculus Vesanus
01:47:11 Stage 6+ [ Oblivion Corridor ]
01:47:53 - Canadia Spinosa (A)
01:49:52 - Skania Fragilis
01:51:45 - Tribrachidium Heraldicum
01:54:42 - Canadia Spinosa (B)
01:56:30 - Halkieria Evangelista
02:01:37 Stage 7 [ The Sea of Meteors, Sky of the Sea ]
02:02:50 - Megadictyon Haikouensis
02:11:56 - Insolicorypha Psygma
02:15:36 - Hurdia Victria
02:20:35 - Bidentia Difficilis
02:22:57 Stage 8 [ Milkyway Battlefront ]
02:25:42 - Haplophrentis Carinatus
02:29:07 - Portalia Mira
02:31:48 - Declivolithus Alfredi (A)
02:34:26 - Eiffelia Globosa
02:37:33 - Declivolithus Alfredi (B)
02:39:05 - Goticaris Longispinosa
02:41:07 - Gogia Stephenensis
02:42:24 - Triarthrus Eatoni
02:44:48 Stage 9 [ Final Battle of the Hate ]
02:46:05 - Agnostus Obesus
02:57:42 - Ogygopsis Klotzi
03:03:05 - Anomalocaris Canadensis
03:06:08 Stage 10 [ For Faraway Sea Memories ]
03:09:17 - Enoploura Popei
03:11:28 - Onychodictyon Ferox
03:15:38 - Diania Cactiformis
03:19:35 - Helmetia Expansa
03:21:06 - Naraoia Compacta
03:22:54 - Dinomischus Isolatus
03:25:16 - Anomalocaris Canadensis
03:32:13 Ending + Credits Cambria Sword - Life of Wonder (カンブリア・ソード) 1CC [All Stages]](https://i.ytimg.com/vi/QIE3PROsn-o/mqdefault.jpg)



![Cadillacs & Dinosaurs (キャディラックス 恐竜新世紀) - 1CC [ Mustapha ]
Casual clear of this belt-scroller beatm up released by Capcom in 1993
and based on the animated series of the same name.
Not my favorite among Capcom beatm up,
i think it lacks some variety in combo and fighting choice for a 93 arcade but still a fun game.
i played with Mustapha for its speed and super good double kick
but i died too much, just a wrong input or a misplaced move can cost you a full life.
I did this run on Wolfmame 0.249 w/o autofire or macro.
00:00:00 Romcheck
00:00:14 Episode 1
00:02:56 Episode 2
00:06:49 Episode 3
00:09:10 Episode 4
00:14:14 Episode 5
00:22:10 Episode 6
00:30:20 Episode 7
00:40:39 Episode 8
00:52:16 Ending + Credits Cadillacs & Dinosaurs (キャディラックス 恐竜新世紀) - 1CC [ Mustapha ]](https://i.ytimg.com/vi/RS_Rda0eiiM/mqdefault.jpg)