Uploaded August 2026 | Updated September 2026, 8 hours ago
This might be the only video about this game on Youtube or the Internet, for that matter. I have first discovered this game through an OST rip, and later on wanted to check what it was, but there is zero information about this game online.
After a long time trying to find out why it wasn't working on emulators, I figured out the homebrew was probably made to be run on ZSNES. An inaccurate emulator that was very popular around the early 2000s, with some reports stating that homebrews made with ZSNES in mind would only work there and not work on actual SNES or more accurate emulators.
I have tried to find most of what was available from the game's ROM file, but there are a couple things I am unaware how to enable, such as the hidden number minigame that I was only able to play via bsnes, an emulator that has a hard time booting this homebrew, and have graphical glitches if you manage to actually play it.
Trying to run the game via bsnes is a challenge, just trying to boot it is a matter of trial and error, and when you can actually play it, the screen is incorrectly shifted in a way that half of the game is visible from the side of the screen. This seems to be inconsistent and the amount of pixels that is offset to the screen varies. The pause screen is also broken on bsnes, where the Earthbound-look background is replaced with garbage tiles.
One thing that happens on bsnes, however, is that the PRESS START button is different, and there's (sometimes) a different graphic located at the right-side of the screen. Lastly, it seems whatever weird-wizardry that happens on bsnes also triggers a secret mini-game of sorts, that I am not sure how to access through ZSNES. It is possible that the right-side title screen graphic, the different PRESS START button, and the number mini game are all related to a button combination that would trigger them, I'd assume.
The author does state there are hidden things inside the ROM, and I didn't really looked much myself. Although, you might be careful before doing so considering what I was able to find through ZSNES and corrupted gameplay on bsnes.
As it goes for old homebrews, it has some humor that would be considered questionable for today's standards. Viewer discretion is advised. Video has been marked as 18+ by myself due to suggestive nature of in-game text, cutscenes, and a couple other things.
This might be the only video about this game on Youtube or the Internet, for that matter. I have first discovered this game through an OST rip, and later on wanted to check what it was, but there is zero information about this game online.
After a long time trying to find out why it wasn't working on emulators, I figured out the homebrew was probably made to be run on ZSNES. An inaccurate emulator that was very popular around the early 2000s, with some reports stating that homebrews made with ZSNES in mind would only work there and not work on actual SNES or more accurate emulators.
I have tried to find most of what was available from the game's ROM file, but there are a couple things I am unaware how to enable, such as the hidden number minigame that I was only able to play via bsnes, an emulator that has a hard time booting this homebrew, and have graphical glitches if you manage to actually play it.
Trying to run the game via bsnes is a challenge, just trying to boot it is a matter of trial and error, and when you can actually play it, the screen is incorrectly shifted in a way that half of the game is visible from the side of the screen. This seems to be inconsistent and the amount of pixels that is offset to the screen varies. The pause screen is also broken on bsnes, where the Earthbound-look background is replaced with garbage tiles.
One thing that happens on bsnes, however, is that the PRESS START button is different, and there's (sometimes) a different graphic located at the right-side of the screen. Lastly, it seems whatever weird-wizardry that happens on bsnes also triggers a secret mini-game of sorts, that I am not sure how to access through ZSNES. It is possible that the right-side title screen graphic, the different PRESS START button, and the number mini game are all related to a button combination that would trigger them, I'd assume.
The author does state there are hidden things inside the ROM, and I didn't really looked much myself. Although, you might be careful before doing so considering what I was able to find through ZSNES and corrupted gameplay on bsnes.
As it goes for old homebrews, it has some humor that would be considered questionable for today's standards. Viewer discretion is advised. Video has been marked as 18+ by myself due to suggestive nature of in-game text, cutscenes, and a couple other things.


![[Unofficial Upload] [Vinesauce] Joel - 2019s Spelunky Hell Run (Part 3)
This video is not monetized.
Spelunky 2019 Hell Run Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_LbhK1B0j4YnkOiewGVP8Wk [Unofficial Upload] [Vinesauce] Joel - 2019s Spelunky Hell Run (Part 3)](https://i.ytimg.com/vi/aMVwb_9w6mM/mqdefault.jpg)
![[osu!standard] [FC- ~ 560x/564x] [S] [98.82%] ZUN - Year-Round Absorbed Curiosity (Hard)
| Misses: 0x | 50s: 0x | 100s: 6x | Finisher 100s: 4x | 300s: 332x | Finisher 300s: 46x | Combo: 560x | Max Combo: 564x |
Beatmap Link: https://osu.ppy.sh/b/84909 | FC- means: Not a full combo, but no misses either (the misses are from moving the mouse cursor away from sliders too soon)
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
Original title: Osu! (Standard) ZUN - Year-Round Absorbed Curiosity [Hard] - No Miss (but not Full Combo)
Original description:
Gameplay
Im not good with spinners.
Game: osu!
osu! official website: https://osu.ppy.sh/
Beatmap name: ZUN - Year-Round Absorbed Curiosity
Beatmap download link: https://osu.ppy.sh/b/84909
Video Recorder Software: OBS Studio
Video Recorder Official Website: https://obsproject.com/
Recorded on a Windows 7, 64-bits. [osu!standard] [FC- ~ 560x/564x] [S] [98.82%] ZUN - Year-Round Absorbed Curiosity (Hard)](https://i.ytimg.com/vi/avi7c5mskWI/mqdefault.jpg)


![Touhou PCB Trial+ (v0.01) | The Fantastic Tales from Tono (Extended, 12hrs)
Stage 2 Theme [ 遠野幻想物語 | 2面テーマです]
| Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_Joy0K8YLPs4OIuEy4nzIHT |
The tonality of this song is quite different at this point. You can notice how the instrumentation is similar to the songs from The Embodiment of Scarlet Devil.
The Trial+ version of PCB, released on Comiket 63, is one of the very few Touhou available/archived prototypes from the Windows era. Due to the franchise not being as popular as it is today, prototype versions of the old games are extremely hard to come by.
Due to this version being the very first one for PCB, some elements were still very The Embodiment of Scarlet Devil-like (EoSD-like) and were yet to be polished. Some songs really does sound something out of EoSD, while the portraits in-game werent full-body ones yet, they still were squared as how it was in EoSD.
Internally, in the game files, most of the sprites still use the same system as EoSD did (one sprite sheet with things included with it, and another sprite sheet with the same elements, but painted in white, to apply the transparency, known as an alpha mask). Subsequent games no longer uses this method, and ever since final verions PCB, all sprite sheets are transparent by default. Due to EoSD being an old game, it was most likely a limitation back then.
Though, not all sprites use this method, character portraits were already made transparent, even though portraits would be heavily revised for the final version of the game.
Aditionally, Trial+ still have all the game-related files compacted in five different .dat files (similar to EoSD that has six .dat files). In the final version, all of the game-related files is located in just one .dat file. The Trial+ also does not have thbgm.dat, instead, all songs are inside a folder called bgm, yet again, just like EoSD.
One interesting trivia about this version, is the different Cirno portrait. There was an attempt in modifying her portrait from EoSD to something else, where in the final version, the EoSD pose was restored, and made her portrait be longer in height, to be consistent with all other portraits in the game.
In Trial+, Cirnos portrait has a different pose, no longer blocking her chest. Due to this, we can see a white sash bow in the center of her dress. Notably, this is the only time in Touhou history that she is seen with this bow, in all subsequent games (including print works and other Touhou media), her bow has simply vanished. It is entirely possible that this bow was already in the EoSD portrait, but was not visible due to her arms blocking it.
Another interesting thing is how Reimu has white gloves on her portraits on Trial+. Her gloves were removed on the final release, but one glove can still be seen in the character selection screen (which was kept even on the final release of the game). Just like Cirno, she has no longer been depicted with these gloves ever since.
You can see Cirno and Reimus portraits (as well all the other portraits from this version) here: https://en.touhouwiki.net/wiki/File:PCB_Trial_Portraits.png Touhou PCB Trial+ (v0.01) | The Fantastic Tales from Tono (Extended, 12hrs)](https://i.ytimg.com/vi/bbglyDTwMSc/mqdefault.jpg)
![Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)
Your majesty, Ganon and his minions have seized the islands of Koridai. Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)](https://i.ytimg.com/vi/cLRugK0aj9g/mqdefault.jpg)
![[Unofficial Upload] [Vinesauce] Joel - Spelunky 2 (Part 13) (Death Roulette)
This video is not monetized.
Spelunky 2 Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_Luk7u-W-u56_vOb9qkbYjF [Unofficial Upload] [Vinesauce] Joel - Spelunky 2 (Part 13) (Death Roulette)](https://i.ytimg.com/vi/cY-y5MUTaEM/mqdefault.jpg)

