Uploaded June 2024 | Updated September 2026, 2 weeks ago
This is a short drum lesson on a fun sixteenth note triplet lick I play on the drum kit. The left hand leads and plays on he up beats and down beats, while the right hand stays on the floor tom and fills in with the bass drum. Practicing this lick can help you develop your chops and fluidity on the drums, and it will help you develop more interesting and impressive drum fills.
lección de batería. ड्रम सबक. 鼓课. ドラムレッスン.
#drums #drumtechnique #drummer
This is a short drum lesson on a fun sixteenth note triplet lick I play on the drum kit. The left hand leads and plays on he up beats and down beats, while the right hand stays on the floor tom and fills in with the bass drum. Practicing this lick can help you develop your chops and fluidity on the drums, and it will help you develop more interesting and impressive drum fills.
lección de batería. ड्रम सबक. 鼓课. ドラムレッスン.
#drums #drumtechnique #drummer

![𝗦𝗨𝗣𝗘𝗥 𝗠𝗘𝗧𝗥𝗢𝗜𝗗 ✇ Lower Brinstar [Instrumental Cover]
This is an istrumental video game cover of Lower Brinstar (also known as “Red Soil”, and Underground) from Super Metroid for the SNES featuring Samus Aran.
The instrumentation includes: acoustic and electruc guitars, electric piano, drum/percussion, electric bass, flute, melodica, and synthesizers. In addition to the live instruments, I sampled some sounds from the original game using .spc files and incorporated them into the arrangement using sound design techniques in Ableton Live 12. This was one of my favorite games from the 16bit era, and my hope was to offer a musical tribute that would be personal to me, while preserving the dark, eerie, mood of the original.
00:00 Prologue
00:12 Exploring
00:43 Solos for Samus
01:09 Prepare for Battle
01:32 Back to the Depths
01:57 Epilogue
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*Original composers:* Hirofumi Matsuoka and Masahiko Mashimo
*Produced by:* Inner Motion Music
*Arranged, performed, mixed, and mastered by:* Jerrold Kavanagh
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. Relaxing Metroid music. Metroid music video. Music for inspiration. Adventure instrumental music. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. 젤다. 𝗦𝗨𝗣𝗘𝗥 𝗠𝗘𝗧𝗥𝗢𝗜𝗗 ✇ Lower Brinstar [Instrumental Cover]](https://i.ytimg.com/vi/LR78ObW_WJ0/mqdefault.jpg)



![𝔽𝔸ℝ𝔼𝕎𝔼𝕃𝕃 ► Ninja Gaiden [Piano Cover]
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This is a piano cover of Farewell, from the ending of Ninja Gaiden for the NES. I recorded it with Keyscape by Spectrasonics in Ableton Live.
#ninjagaiden #nes #videogamecover #pianocover #8bitgoldy
Ninja Gaiden,[a] released in Japan as Ninja Ryūkenden[b] and as Shadow Warriors in Europe, is an action-platform video game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones.
Set in a retro-futuristic version of 1988, the story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named the Jaquio plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring side-scrolling platform gameplay similar to Castlevania, players control Ryu through six Acts that comprise 20 levels; they encounter enemies that must be dispatched with Ryus katana and other secondary weapons.
Ninja Gaiden has an elaborate story told through anime-like cinematic cutscenes. It received extensive coverage and won several awards from video gaming magazines, while criticism focused on its high difficulty, particularly in the later levels. Director Hideo Yoshizawa named Ninja Gaiden as his most commercially successful project. The game continued to receive acclaim from print and online publications, being cited as one of the greatest video games of all time. It was novelized as part of the Worlds of Power game adaptations written by Seth Godin and Peter Lerangis. The game was followed by Ninja Gaiden II: The Dark Sword of Chaos (1990) and Ninja Gaiden III: The Ancient Ship of Doom (1991). A manga-styled comic book, Ninja Gaiden 88, published by Dark Horse Comics, continued the narrative of the five original games.
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. Video game theme songs piano. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. 𝔽𝔸ℝ𝔼𝕎𝔼𝕃𝕃 ► Ninja Gaiden [Piano Cover]](https://i.ytimg.com/vi/MGTCf5OjYl0/mqdefault.jpg)

![SWIMMING ► Super Mario Bros. 3 [Lo-Fi Funk Cover]
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This is a Lo-Fi instrumental funk cover of the swimming theme from Super Mario Bros. 3
*Original Composer:* Koji Kondo
*Produced by:* Inner Motion Music
*Arranged and performed by*: Jerrold Kavanagh SWIMMING ► Super Mario Bros. 3 [Lo-Fi Funk Cover]](https://i.ytimg.com/vi/MiqD7ydJIuM/mqdefault.jpg)
![DUNGEON & WATERFALLS ► FFMQ [Lo-Fi Hip Hop Cover]
*Stream on Spotify:* ► https://open.spotify.com/album/3SxCX7fwp5yNbydnvUo7DQ
*Download free on Bancamp!:* ► https://innermotionmusic.bandcamp.com/album/lo-final-fantasy-mystic-quest-2
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I spent many hours waking up before dawn and playing Final Fantasy: Mystic Quest for hours before school back in the early 90s. The game itself is a bit of an after thought for most people, but it offered some really great music - so here is my Lo-Fi Hip Hop arrangement of Dungeon & Waterfalls.
Thanks to @ChenLiYong for the great suggestion!
*Original composers:* Ryuji Sasai and Yasuhiro Kawakami.
*Produced by*: Inner Motion Music
*Performed and Arranged by*: Jerrold Kavanagh
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#finalfantasy #finalfantasymysticquest #lofihiphop #videogamecovers #lofibeats #finalfantasycover
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. DUNGEON & WATERFALLS ► FFMQ [Lo-Fi Hip Hop Cover]](https://i.ytimg.com/vi/Mlvcfh8pRxY/mqdefault.jpg)
![Super Mario 64 ✇ Main Theme [Instrumental Cover]
This is an instrumental cover of the Super Mario 64 Main Theme (also known as “Bob-omb Battlefield”). It has a 1970s soul/organ jazz vibe to it, and is a nod to the song Sir Duke by one of my musical heroes, Stevie Wonder.
Watch more Super Mario Cover videos here ➡️ https://www.youtube.com/playlist?list=PLQkyXzRvm_jAgf6otxtX2aDsYMN6O5lO9
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Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peachs castle and hides the castles sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peachs castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
*Original composer:* Koji Kondo
*Produced by:* Inner Motion Music
*Arranged, performed and mixed by:* Jerrold Kavanagh
#videogamecover #super #nintendo64
Relaxing video game music for sleeping. Relaxing video game music for art, painting, and drawing. Relaxing mario music. super mario music video. Music for inspiration. canción de videojuegos. ゲーム音楽 ゲームミュージック. वीडियो गेम संगीत. Super Mario 64 ✇ Main Theme [Instrumental Cover]](https://i.ytimg.com/vi/Mpky3f4vNjY/mqdefault.jpg)
