Uploaded October 2016 | Updated September 2026, 3 weeks ago
1080°'s soundtrack of "techno and rappy beats" with "thrashy, foozed-out vocals" was composed by Kenta Nagata, who also composed soundtracks for Mario Kart 64 and other Nintendo games.
1080° Snowboarding is a snowboard racing video game developed and published by Nintendo for the Nintendo 64 and first released in Japan on 28 February 1998. It was re-released on the Wii's Virtual Console service in 2008. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.
1080° was announced on 21 November 1997 and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold over a million units, and a second installment, 1080° Avalanche, was released for the Nintendo GameCube on 28 November 2003.
The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations.
In 1080°'s two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 25 tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, and the B button; point values are allocated based on complexity and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game.
1080° sold 1,230,000 units in the United States, and over 23,000 in Japan. It did not, however, match the success of the developers' first game, Wave Race 64 which sold 1,950,000 units in the United States and 154,000 in Japan. In 2001, one of 1080°'s snowboarders, Kensuke Kimachi, appeared on a trophy in the game Super Smash Bros. Melee. 1080° Avalanche, a sequel to 1080°, was released for the Nintendo GameCube in 2003; Avalanche received a harsher critical reception, averaging 73/100 on Metacritic, due to "frame rate issues and limited gameplay". 1080° was re-released on Nintendo's Virtual Console service in Japan on 15 January 2008, Europe on 18 January 2008 and North America on 28 January 2008. The music for the Golden Forest track can be heard in Super Smash Bros. Brawl.
1080°'s soundtrack of "techno and rappy beats" with "thrashy, foozed-out vocals" was composed by Kenta Nagata, who also composed soundtracks for Mario Kart 64 and other Nintendo games.
1080° Snowboarding is a snowboard racing video game developed and published by Nintendo for the Nintendo 64 and first released in Japan on 28 February 1998. It was re-released on the Wii's Virtual Console service in 2008. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.
1080° was announced on 21 November 1997 and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold over a million units, and a second installment, 1080° Avalanche, was released for the Nintendo GameCube on 28 November 2003.
The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations.
In 1080°'s two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 25 tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, and the B button; point values are allocated based on complexity and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game.
1080° sold 1,230,000 units in the United States, and over 23,000 in Japan. It did not, however, match the success of the developers' first game, Wave Race 64 which sold 1,950,000 units in the United States and 154,000 in Japan. In 2001, one of 1080°'s snowboarders, Kensuke Kimachi, appeared on a trophy in the game Super Smash Bros. Melee. 1080° Avalanche, a sequel to 1080°, was released for the Nintendo GameCube in 2003; Avalanche received a harsher critical reception, averaging 73/100 on Metacritic, due to "frame rate issues and limited gameplay". 1080° was re-released on Nintendo's Virtual Console service in Japan on 15 January 2008, Europe on 18 January 2008 and North America on 28 January 2008. The music for the Golden Forest track can be heard in Super Smash Bros. Brawl.
![Dragons Crown Initial Gameplay [2 player] (2013, Vanillaware/Atlus)
Skipped over the intro/tutorial a little to show more gameplay.
Dragons Crown (ドラゴンズクラウン Doragonzu Kuraun?) is a 2D fantasy action role-playing video game developed by Vanillaware. Set in a medieval world of swords and sorcery, the game sees up to four players travelling through dangerous dungeons and labyrinths in search of fortune and adventure. Cooperative options include both local multiplayer and four player drop in sessions over Sonys PlayStation Network service with data-sharing of save games and cross play between the Vita and PlayStation 3.
Dragons Crown is an action role-playing game structured like traditional side-scrolling beat em up such as Capcoms Dungeons & Dragons: Shadow over Mystara or Segas Golden Axe where players move their characters across the screen into the background or foreground while defeating the assailants that confront them from all angles. Players may choose between one of six heroic character archetypes and travel through numerous environments alone or accompanied by computer controlled or other player characters defeating enemies using skills, combos, magic and collectable offensive weapons like bombs and crossbows recovered from chests or dropped by their foes.
Each character has their own unique strengths and weaknesses, fighting styles, skills and magic which can be upgraded through the Adventurers Guild. The characters skills and statistics increase upon leveling like a classic RPG and with each level the characters earn skill points to unlock or buff his or her skills and magic. The number of skill points attainable for each character is not enough to unlock and upgrade every skill on a characters character tree so the player must plan carefully to ensure they build and buff their characters skills and magic in a way that is tailored to their play style.
The game is set primarily in the Kingdom of Hydeland, in the same fantasy world of GrimGrimoire and Odin Sphere, taking place within a different timeframe and location of the world. The games world possesses vast labyrinths and catacombs that lay beneath the civilization, and fantastical monsters that stalk the darkest and most desolate forests.
The plot revolves around a legendary relic, the titular Dragons Crown, and the quest to retrieve it. A mysterious coven of magic-users with influence in even the highest levels of government seek the treasure and have used their sorcery to link long-forgotten ruins, dangerous labyrinths, and many other areas together in order to search for it.
Players must take up the role of one of six adventurers charged with retrieving the crown before those who would use it for their own sinister purpose, as well as search for treasure and riches of their own. Dragons Crown Initial Gameplay [2 player] (2013, Vanillaware/Atlus)](https://i.ytimg.com/vi/uVm3XaR7TUQ/mqdefault.jpg)

![Gunbird 2 Official Trailer (1998, Psikyo/Capcom)
Gunbird 2 (ガンバード2) is a 2D scrolling shooter developed by Psikyo and published by Capcom as a sequel to the original Gunbird. It was originally released in Japanese arcades in 1998, and was later ported to the Dreamcast in 2000 and released worldwide. An Android version was released in Korean in 2014. The arcade game was also included in Gunbird Special Edition for the PlayStation 2.
There are seven stages in each game loop (two loops total). The first three stages are randomly chosen from possible four. At the second loop, enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available in 1st loop, instead of the 1-1 counterpart. After completing the first loop with only one player, player can choose one of two choices for a wish with magic potion, with unique ending for each choice. If 1st loop is completed with two players, a combination-specific ending is played.
This was the first Psikyo shooter to feature medal-chaining: picking up 2000 point medals (when they flash) repeatedly results in a slight point increase and a coin chain, recorded separately from the score. This was later featured in Strikers 1945 III/Strikers 1999 and Strikers 1945 Plus.
The arcade game supports both English and Japanese languages, chosen via arcade board dip switch settings. The language setting is Japanese if dip switches are set to Japanese, English otherwise.
New fighters in the Sega Dreamcast, released in 2000, include Morrigan and Aine. Other new features include Internet ranking, gallery, and voices during intermission.
Seven warriors are challenged to head on a quest to find three powerful elements of Sun, Moon and Stars. Whoever brings the elements to the Potion God will be rewarded the legendary Almighty Potion and all its magical powers.
Through gameplay cutscenes (and endings) it appears that the zany, uproarious (and at times rather adult) humor has considerably increased since the original Gunbird. The game has numerous similarities to the Parodius series, including the final boss in the game, a cartoon elephant playing a trumpet.
Gunbird 2 received mostly positive reviews. The Dreamcast version received scores of 8.5/10 from both Gaming Target and Planet Dreamcast, while Game Revolution graded it a B-. It also scored an 80% from French Consoles + while the three reviewers from Dreamcast Magazine each gave it a 7/10. IGNs Anthony Chau gave it an 8.4/10, stating: I hope that most of you that decide to get Gunbird 2 are those that know the excitement of weaving between enemy fire, appreciate 2D artistry, and respect classic gameplay that never gets old. If thats you, youll definitely be satisfied.[10] GameSpots Steven Garrett, however, was much more critical of the game, rating it only a 5.8/10 and opining that if a good 16-bit shooter is what youre looking for, you could do a lot better elsewhere. Gunbird 2 Official Trailer (1998, Psikyo/Capcom)](https://i.ytimg.com/vi/ugu0_BsCg9Y/mqdefault.jpg)







