Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:47 You define success for yourself
2:24 Don’t make the game which you want to play
4:29 Make Sell Sheets
5:55 Be willing to change theme
7:09 Publishers depend on partners and distributors
9:10 If your game is rejected by everyone, don’t self publish
10:42 Some games are hard to sell
14:54 Never search the discard pile
16:27 Do not pay for placeholder art
19:15 Accessibility trumps just about everything else
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:47 You define success for yourself
2:24 Don’t make the game which you want to play
4:29 Make Sell Sheets
5:55 Be willing to change theme
7:09 Publishers depend on partners and distributors
9:10 If your game is rejected by everyone, don’t self publish
10:42 Some games are hard to sell
14:54 Never search the discard pile
16:27 Do not pay for placeholder art
19:15 Accessibility trumps just about everything else










