hello everyone! this is the third video in a series in which i will be going through every main series Final Fantasy game (and some others too probably) in order to give them a wee bit of in-depth analysis, and figure out what makes each individual FF game tick. i'll be focusing on various things like development history, gameplay analysis, and musical analysis, but i'll also be drawing from outside sources like linguistics and mythology to try and understand as much as possible why these games are the way they are, and why people love them so much.
this video is split up into discrete chapters, so there's timestamps below for your convenience:
Introduction: 0:00 Background and version differences: 0:49
Story and character analysis - Story setup and character details: 4:05 Introductory towns and biblical influence: 11:26 Desch and omitted features: 15:10 Shinto and the Living Woods: 16:47 Flooded by ambiguity: 19:24 Humanising Xande: 23:55 Vagueness, urgency, and superficiality: 28:14
Combat and the Job system - Basics of the combat system: 35:48 Introduction to the Job system: 38:48 The Job adjustment phase and magic issues: 41:16 Reactivity and arbitrariness in the Job system: 44:02 Why I still love the Job system: 48:02
i think that's it? if you're here looking for something else i said would be here, and it isn't, please leave a comment and let me know so i can sort it out for you.
all the footage in the game was captured by me, apart from the Japanese NES version of FFIII in the Moogle section, which was from here: youtube.com/watch?v=UOdm4qu1Nfc
i'd like to say a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
i’d also really like to thank HotCyder for his excellent work on the thumbnail! if you want to check him out, you can find him on both YouTube and Twitter: youtube.com/user/HotCyderable twitter.com/HotCyder
i think that's it! thanks everyone. hope you enjoy the video :)
hello everyone! this is the third video in a series in which i will be going through every main series Final Fantasy game (and some others too probably) in order to give them a wee bit of in-depth analysis, and figure out what makes each individual FF game tick. i'll be focusing on various things like development history, gameplay analysis, and musical analysis, but i'll also be drawing from outside sources like linguistics and mythology to try and understand as much as possible why these games are the way they are, and why people love them so much.
this video is split up into discrete chapters, so there's timestamps below for your convenience:
Introduction: 0:00 Background and version differences: 0:49
Story and character analysis - Story setup and character details: 4:05 Introductory towns and biblical influence: 11:26 Desch and omitted features: 15:10 Shinto and the Living Woods: 16:47 Flooded by ambiguity: 19:24 Humanising Xande: 23:55 Vagueness, urgency, and superficiality: 28:14
Combat and the Job system - Basics of the combat system: 35:48 Introduction to the Job system: 38:48 The Job adjustment phase and magic issues: 41:16 Reactivity and arbitrariness in the Job system: 44:02 Why I still love the Job system: 48:02
i think that's it? if you're here looking for something else i said would be here, and it isn't, please leave a comment and let me know so i can sort it out for you.
all the footage in the game was captured by me, apart from the Japanese NES version of FFIII in the Moogle section, which was from here: youtube.com/watch?v=UOdm4qu1Nfc
i'd like to say a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
i’d also really like to thank HotCyder for his excellent work on the thumbnail! if you want to check him out, you can find him on both YouTube and Twitter: youtube.com/user/HotCyderable twitter.com/HotCyder
i think that's it! thanks everyone. hope you enjoy the video :)
i'd like to say a huge thanks to my best pal Joe, who has done all the art for my channel from its inception, from the old logo to the new black mage logo, all the old intros and outros, and also the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
i’d also really like to thank HotCyder for his excellent work on the thumbnail! he's the goat. if you want to check him out, you can find him on both YouTube and Twitter: youtube.com/@UC_r8gFeezEBZVnazvbv75pQ twitter.com/HotCyder
i think that's it! thanks everyone. hope you enjoy the video :)
if you're here looking for something else i said would be here, and it isn't, please leave a comment and let me know so i can sort it out for you.
i'd like to say a huge thanks to my best pal Joe, who has done all the art for my channel from its inception, from the old logo to the new black mage logo, all the old intros and outros, and also the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
i’d also really like to thank HotCyder for his excellent work on the thumbnail! this one is my favourite yet. he's the goat. if you want to check him out, you can find him on both YouTube and Twitter: youtube.com/user/HotCyderable twitter.com/HotCyder
i think that's it! thanks everyone. hope you enjoy the video :)
- alastair xHaikyuu, Disability, and the Importance of RepresentationLudiscere2022-03-03 | to skip ahead to after the manga spoilers section, go here - 21:50!
hey everyone, welcome back to another video. this time round we’re changing it up a bit, and not talking about a game for once! this video is all about Haikyuu!! and how i fell in love with it over the last year. in particular, i talk about my own experiences with disability and the importance of representation. hope you enjoy!
i'd like to say a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
hey everyone, welcome back to another video. this time round we’re taking a proper deep dive into the masterpiece that is Hades - however, rather than looking at this like a review, or a stereotypical analysis, we’re going to be checking out the mythology that inspired the game, and seeing how closely what you’ll find in Hades matches up with pre-established Greek myth. there are timestamps below for your convenience.
worth noting that i made a mistake in the Chaos section - i switch between the they/them and he/him pronouns, when they were all meant to be they/them. sorry about this, it's a blunder i'm pretty annoyed i've made. my intention was to use they/them the whole time, but it was just a slip of the tongue. my bad.
all the footage in the game was captured by me! it took a while, unsurprisingly.
i'd like to say a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
i’d also really like to thank HotCyder for his excellent work on the thumbnail! if you want to check him out, you can find him on both YouTube and Twitter: youtube.com/user/HotCyderable twitter.com/HotCyder
i think that's it! thanks everyone. hope you enjoy the video :)
hello everyone! this is the second video in a series in which i will be going through every main series Final Fantasy game (and some others too probably) in order to give them a wee bit of in-depth analysis, and figure out what makes each individual FF game tick. i'll be focusing on various things like development history, gameplay analysis, and musical analysis, but i'll also be drawing from outside sources like linguistics and mythology to try and understand as much as possible why these games are the way they are, and why people love them so much.
if you got to the bit around 32 minutes in and decided it wasn't for you, i totally understand - here's the timestamp to get you past direct discussion about that part: 34:21
if you're interested, the songs used in this video are: Prelude (PSP) - 0:01 Main Theme (PSP) - 1:30 Ancient Castle (PSP) - 4:09 Battle Theme 1 (PSP) - 5:23 Battle Theme 2 (PSP) - 7:54 Main Theme (FFIV [SNES]) - 10:34 Cid's Theme (FFIX) - 13:19 Breaking Boundaries (FFXIV:BM) - 15:34 Procedamus in Pace (FFXIV:SB) - 17:24 Town (PSP) - 19:42 The Rebel Army (PSP) - 22:29 Chocobo Theme (NES) - 26:23 Aloha de Chocobo (FFIX) - 27:16 Dungeon (NES) - 28:56 Wandering (FFX) - 31:28 Theme of Suspicion (FFIV [DS]) - 35:56 Gau's Theme (FFVI) - 39:47 Prismelody: Pirates Ahoy (World of FF) - 41:32 Infiltrating Enemy Territory (Bravely Default) - 42:59 Find Your Way (FFVIII) - 44:33 Tower of the Magi (PSP) - 46:29 Castle Pandaemonium (PSP) - 46:54 The Red Wings (FFIV [SNES]) - 48:29 Battle Theme 2 (PSP) - 50:35 Finale (PSP) - 52:25 FF Main Theme (London Philharmonic Orchestra) - 55:39 ideally, i would rather only use music from the game in question, but it just wasn't possible in a video of this length. FFII's soundtrack is really good, but i definitely had to nick some other songs for the sake of having music that fit what i was talking about.
finally, a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
thank you all so much for reading this far and i sincerely hope you enjoyed the video!
here's the link to my recently released Final Fantasy I analysis video, please check it out! - youtu.be/lVX3j9BByqs
anyway, hello everyone! this video is about Gravity Rush, and how it uses its three 'p's (power, pacing, and progression) to great effect. it'd be a bit spoilery to give away how in the description, so you'll have to watch the video to find out the details!
speaking of spoilers, there's no warning in the video, but this video does technically contain light spoilers - i don't ever really discuss what's actually happening in the story, so it's unlikely that any of the spoilery footage would actually make sense or spoil anything, but it's still worth saying. i personally think you could watch this video and not feel spoiled for what happens in the game.
finally, a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
thank you all so much for reading this far and i sincerely hope you enjoyed the video!
(if you're here from the FFII video, hello! the timestamps you're looking for are 4:25 for version differences, and 17:22 for combat. thanks for checking this out!)
hello everyone! this is the first video in a series in which i will be going through every main series Final Fantasy game (and some others too probably) in order to give them a wee bit of in-depth analysis, and figure out what makes each individual FF game tick. i'll be focusing on various things like development history, gameplay analysis, and musical analysis, but i'll also be drawing from outside sources like linguistics and mythology to try and understand as much as possible why these games are the way they are, and why people love them so much.
even though this video is nearly an hour long, there's a lot i didn't talk about, or that i'd like to clarify: - the original NES game came packaged with a lot of supplementary help like maps, and enemy info. although this would have played a huge role in experiencing the game back in the 80s i decided not to include it within the analysis, mostly just to see how well the game managed to stand on its own two feet. if you're interested though,you can find what it all looked like here: nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABJE.pdf - i didn't discuss level grinding and the Peninsula of Power. i couldn't really fit these in and tie them to any other interesting overarching points without it feeling forced, so i made the decision to ultimately leave them out. the game is pretty grindy, though. - unfortunately, i didn't talk about some of the best songs in the game, like 'Castle Cornelia' and 'Matoya's Cave'. a lot of the music in this game is hard to analyse because it's quite simplistic and underdeveloped in comparison to later entries in the series, and i'm by no means an expert. this is partly due to old hardware limitations, but predominantly due to Uematsu's style shift as the music begins to match the narrative more and more as the games go on. i say it in the video, but it's FFIV where this really starts to take off. the music is still banging though.
if you're interested, the songs used in this video are: Terra's Theme (FFVI) - 0:01 Overworld (NES) - 1:45 Shop (NES) - 3:52 Prelude (PSP) - 5:49 Church (PSP) - 7:14 Menu (NES) - 8:06 Town (PSP) - 9:31 Castle Cornelia (PSP) - 11:18 Chaos Temple (PSP) - 13:12 Main Theme (NES) - 14:43 Battle Scene (Black Mages) - 17:23 Battle Scene (PSP) - 21:37 Dungeon (PSP) - 24:03 Matoya's Cave (PSP) - 25:25 Mt Gulg (PSP) - 27:35 Airship (PSP) - 29:39 Ship (PSP) - 31:03 Matoya's Cave (Black Mages) - 32:15 Gurgu Volcano (NES) - 36:12 Dungeon (PSP) - 37:01 Victory Fanfare (NES) - 38:27 Sunken Shrine (PSP) - 39:40 Town (NES) - 43:04 Flying Fortress (PSP) - 44:34 Chaos Temple (PSP) - 46:50 Ending Theme (PSP) - 51:25 Main Theme (London Philharmonic Orchestra) - 52:42 sorry about some songs being used twice! there aren't many songs in FFI, and they're all super short.
also, i spelled 'slightly' wrong just after 5 minutes into the video. mortifying. get someone else to proof-read your work.
finally, a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out: twitter.com/SteakJoe instagram.com/steakjoeart
thank you all so much for reading this far and i sincerely hope you enjoyed the video!
- alastair xINSIDE: Fear and Ambiguity ~ Game AnalysisLudiscere2019-04-14 | hey there everyone, and welcome back to another video.
finally, i'm back with another video. it's been a wee while, but here we are with INSIDE, which is a wonderful game absolutely full of great moments. in this instance we're gonna be looking at how INSIDE uses its abundant empty space and vague narrative to help incite fear in the player.
i really hope you enjoy it. more to come soon :)
thanks again for watching. if you like what i do, please like the video, leave a comment, and subscribe if you want to see more. i appreciate all the support. ----------------------------------------------------------------------------------------------------------- all the footage in the video was captured by me.
i have a wonderful friend called Joe, and he's the guy who made my channel art, intro, and outro. he's a very talented artist who deserves all your attention - find him on twitter: twitter.com/SteakJoe
you can also find me on twitter, if you're into that kind of thing - i'm trying to post more, so follow me and help me out if you want: twitter.com/ludiscereRemaking the JRPG: Octopath Traveler (Part 3 of 3)Ludiscere2018-12-21 | hey there everyone, and welcome back to another video.
this is the third and final video in a mini-series of sorts which i've called 'Remaking the JRPG', in which i have a look at three different games that have come out in the last few years which have taken the old JRPG formula as their main inspiration. the idea is to have a look at both how these games hold up in a modern gaming space, as well as how good they are in their own right, and ideally come to some sort of general conclusion about how well these games manage to do what it is they set out to.
this part is about Octopath Traveler, and the two before this were about I am Setsuna and Lost Sphear.
i really hope you enjoy the video, i worked hard on these three, and hopefully that shows.
thanks again for watching. if you like what i do, please like the video, leave a comment, and subscribe if you want to see more. i appreciate all the support. ----------------------------------------------------------------------------------------------------------- all the footage in the video was captured by me.
i have a wonderful friend called Joe, and he's the guy who made my channel art, intro, and outro. he's a very talented artist who deserves all your attention - find him on twitter: twitter.com/SteakJoe
you can also find me on twitter, if you're into that kind of thing - i'm trying to post more, so follow me and help me out if you want: twitter.com/ludiscereRemaking the JRPG: Lost Sphear (Part 2 of 3)Ludiscere2018-12-14 | hey there everyone, and welcome back to another video.
this is the second video in a mini-series of sorts which i've called 'Remaking the JRPG', in which i have a look at three different games that have come out in the last few years which have taken the old JRPG formula as their main inspiration. the idea is to have a look at both how these games hold up in a modern gaming space, as well as how good they are in their own right, and ideally come to some sort of general conclusion about how well these games manage to do what it is they set out to.
this part is about Lost Sphear, the one before this was on I am Setsuna, and the one after this will be on Octopath Traveler. a bit of something for everyone.
i really hope you enjoy the video, i worked hard on these three, and hopefully that shows.
thanks again for watching. if you like what i do, please like the video, leave a comment, and subscribe if you want to see more. i appreciate all the support. ----------------------------------------------------------------------------------------------------------- all the footage in the video was captured by me.
i have a wonderful friend called Joe, and he's the guy who made my channel art, intro, and outro. he's a very talented artist who deserves all your attention - find him on twitter: twitter.com/SteakJoe
you can also find me on twitter, if you're into that kind of thing - i'm trying to post more, so follow me and help me out if you want: twitter.com/ludiscereRemaking the JRPG: I am Setsuna. (Part 1 of 3)Ludiscere2018-12-07 | hey there everyone, and welcome back to another video. been a wee while since the last one - sorry about that.
this is the first video in a mini-series of sorts which i've called 'Remaking the JRPG', in which i have a look at three different games that have come out in the last few years which have taken the old JRPG formula as their main inspiration. the idea is to have a look at both how these games hold up in a modern gaming space, as well as how good they are in their own right, and ideally come to some sort of general conclusion about how well these games manage to do what it is they set out to.
this part is about I am Setsuna, and the two after this will be on Lost Sphear and Octopath Traveler.
i really hope you enjoy the video, i worked hard on these three, and hopefully that shows.
thanks again for watching. if you like what i do, please like the video, leave a comment, and subscribe if you want to see more. i appreciate all the support. ----------------------------------------------------------------------------------------------------------- all the footage in the video was captured by me.
i have a wonderful friend called Joe, and he's the guy who made my channel art, intro, and outro. he's a very talented artist who deserves all your attention - find him on twitter: twitter.com/SteakJoe
you can also find me on twitter, if you're into that kind of thing - i'm trying to post more, so follow me and help me out if you want: twitter.com/ludiscereGolf Story: Accessibility and ApproachabilityLudiscere2018-06-06 | Gulf Sturry. A game about spor.
It was a really suspect decision on my part to make a whole video on a sport that i can't really pronounce properly.
Anyway, welcome back, and today we're talking about the wonderful Golf Story, and how it intelligently subverts the pre-existing stereotypes about golf's inaccessibility, making the sport easy to approach.
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereWhy I Liked Minit In One MinuteLudiscere2018-04-27 | Hey there, and welcome back to another video.
This time round we're talking about Minit, a fun wee indie game that I had a good time with. The game works on a minute-long cycle, before restarting, and to prove just how much you can do in one minute, I set out to explain what it was about the game that I enjoyed in that very same amount of time. I did end up speaking a bit quickly, so try keep up!
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereWhat Makes Bastions Narrative Stand Out? ~ Game AnalysisLudiscere2018-03-25 | Hey there, and welcome back to another video.
This time around, we're looking at one of my all-time favourite indie titles, Bastion. No spoilers though, so don't worry about that if you've not played it. Nothing about the plot is revealed, and all the gameplay is taken from the first hour or so of the game.
In the video I try and explain what exactly it is that makes Bastion tick. I give some ideas as to why the game, and in particular its narrative, is so memorable. It goes without saying, but everything in this video is just what I think, just my opinion, so don't take it as gospel!
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereXenoblade Chronicles 2 and Sexualisation: A Case StudyLudiscere2018-03-08 | i now have a Patreon account! if you enjoyed this video, please consider giving it a look: patreon.com/ludiscere
Hey there, and welcome back to another video.
This one’s a big one. We’re looking at sexualisation in Xenoblade 2 and analysing the extent to which it’s in the game, why that may be, and all that good stuff.
Here are various sources/things for you to look up, that I either used in my own research, or that you just might find interesting -
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
I’d also like to thank Kathryn for her invaluable advice and literary know-how. She’s an absolute gem. If you’re into books, you’d be missing a trick if you don’t give her a watch: youtube.com/user/Kathryn003
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereWE ARE DOOMED ~ Should You Play It?Ludiscere2017-09-07 | Hi there, and welcome to 'Should You Play It?', a gaming series where the basic premise is simple - all it is is me giving you a run-down on a game that has recently come out, giving you my own personal opinion at the end, but most importantly letting you come to your own conclusion from the information provided in the video.
This time we're having a look at WE ARE DOOMED, a game by a Canadian dev team called Vertex Pop. This game is free as of September 2017 on PS+, and if you like it then go try out their recently released game Graceful Explosion Machine. It's important that we support indie developers.
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereRiME: Superficial Enjoyment ~ Game AnalysisLudiscere2017-08-25 | Hi there, and welcome back to another video.
Today we're talking about RiME, in relation to superficiality in games, and in what ways I found it to be a very polarising experience.
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereGraceful Explosion Machine ~ Should You Play It?Ludiscere2017-08-16 | Hi there, and welcome to 'Should You Play It?', a gaming series where the basic premise is simple - all it is is me giving you a run-down on a game that has recently come out, giving you my own personal opinion at the end, but most importantly letting you come to your own conclusion from the information provided in the video.
This time around we're giving Graceful Explosion Machine the spotlight.
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereYonder: The Cloud Catcher Chronicles ~ Should You Play It?Ludiscere2017-07-26 | Hi there, and welcome to the first video in what I hope to make a series - this time around, it'll be called 'Should You Play It?', and the basic premise is simple. All it is is me giving you a run-down on a game that has recently come out, giving you my own personal opinion at the end, but most importantly letting you come to your own conclusion from the information provided in the video.
The game under scrutiny today is an indie charmer called Yonder: The Cloud Catcher Chronicles. I won't say too much, cause it's all better said by watching the video.
All the footage in the video was captured by me.
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. He's the best. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereCrash Bandicoot (N. Sane Trilogy) ~ A Non-Nostalgic PerspectiveLudiscere2017-07-17 | Hi there, and welcome to the first entry in a new series, and being the kind of person who loves names that just roll off the tongue, I've decided to call it 'A Non-Nostalgic Perspective'. I'm pretty sure non-nostalgic isn't even a word, but you get my drift. The basic premise is that I'll play a older game, or one that's recently been remastered, and see if it holds up, or if it's actually good. The only difference is that I'll only be playing games in this series which I've never played, which is where the non-nostalgic perspective comes in.
So, the first entry into this series is the iconic Crash Bandicoot. Let's see if it's any good!
I'm lucky enough to have a very talented friend called Joe who made my channel logo, my intro, and my outro for me. You can check him out here: twitter.com/steakjoe
If you fancy it, liking, commenting and subscribing would help both me and the channel out, and get more people listening to the absolute nonsense I've been spouting in these videos. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereHow Life Is Strange Makes Choices Actually Matter ~ Game AnalysisLudiscere2017-06-30 | Careful, this video is spoiler central - you've been warned.
Anyway, this game hits you pretty hard.
It's great though, can't sing its praises enough. Had a great time with it, and it's set the bar high for the next game like this I'm gonna play.
This game is also currently free on Playstation Plus at the moment, but not for much longer, so grab it quick!
If you enjoyed the video, please consider liking or commenting. If you're feeling rebellious though, why not subscribe too? Go on. I dare you. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereWhat Makes DOOM (2016) So Much Fun? ~ Game AnalysisLudiscere2017-06-13 | Hi there.
Doom is a smashing game, and in this video I give you a few reasons as to why i think that's the case.
If you enjoyed the video, please consider leaving a like or comment, or maybe even both? I know you're generous deep down. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscereHow Brothers Creates Emotion Through Controls ~ Game AnalysisLudiscere2017-06-05 | Warning: this video contains lots of spoilers!
I love this game and I wanted to do a video explaining just what it is that makes it such a good experience.
If you enjoyed the video, feel free to like it, leave a comment, show it to your mum, or send me a bouquet of flowers. Whatever you feel comfortable with. No pressure. ------------------------------------------------------------------ Follow me on Twitter, if you want! I don't post much, but is it really a video description if I don't plug social media? - twitter.com/ludiscere