TakeshisCastleGames'Knock Knock' began as the second half of 'Skipping Stones'. After crossing the lake, the contestants are faced with a wall that has four doors in it. One of the doors is real, but the others aren't.
The contestant has to run full-speed at a door. If it's made of paper they will burst through it and will have won the game; but if they choose a wrong door, which is solid, they will bounce straight off and lose.
A second wall was then added behind the first. If a contestant makes it through the first wall, they then have to choose another door in the second wall. If they're lucky again, and they choose a paper door, they'll go through the wall and win; but if they choose wrong they won't get through, and they'll have lost.
The walls were then removed from 'Skipping Stones' and made into game of their own. The number of walls the contestants have to get through were doubled to four. Now they have to choose four paper doors, one in each wall, to make it all the way through and win.
This time not all the wrong doors are solid. Some are made from paper, but have a net fixed behind. If a contestant runs through one of these they'll be caught in the net and also lose the game.
If the contestants make it through the second wall they'll usually be confronted with the Boxing Monster (the Honey Monster in earlier episodes). They will need to make their way past him to continue on. If the contestants choose wrong this time they'll also end up getting a pummelling from the Monster.
Takeshis Castle - Knock KnockTakeshisCastleGames2010-10-16 | 'Knock Knock' began as the second half of 'Skipping Stones'. After crossing the lake, the contestants are faced with a wall that has four doors in it. One of the doors is real, but the others aren't.
The contestant has to run full-speed at a door. If it's made of paper they will burst through it and will have won the game; but if they choose a wrong door, which is solid, they will bounce straight off and lose.
A second wall was then added behind the first. If a contestant makes it through the first wall, they then have to choose another door in the second wall. If they're lucky again, and they choose a paper door, they'll go through the wall and win; but if they choose wrong they won't get through, and they'll have lost.
The walls were then removed from 'Skipping Stones' and made into game of their own. The number of walls the contestants have to get through were doubled to four. Now they have to choose four paper doors, one in each wall, to make it all the way through and win.
This time not all the wrong doors are solid. Some are made from paper, but have a net fixed behind. If a contestant runs through one of these they'll be caught in the net and also lose the game.
If the contestants make it through the second wall they'll usually be confronted with the Boxing Monster (the Honey Monster in earlier episodes). They will need to make their way past him to continue on. If the contestants choose wrong this time they'll also end up getting a pummelling from the Monster.Takeshis Castle - ToboggoffTakeshisCastleGames2010-10-17 | The contestant sits on a rubber doughnut sledge at the top of a snowy hill, and is then pushed down it. They need to keep balanced on top until they reach the goal at the bottom of the hill.
In one version of the game, the hill is short but the goal is a long way away. After sliding down the hill, the contestant has to stay on the doughnut as it speeds over several bumps to reach the finish.
If a contestant falls off at anytime before reaching the goal they lose; but if they manage to hold on until passing the finish line they win the game, and move onto the next round.Takeshis Castle - Take it SnowTakeshisCastleGames2010-10-17 | Between the starting platform and the finishing platform, lots of snowmen are positioned. The contestant needs to get to the finishing platform by stepping across the heads of the snowmen. Some of the heads are fixed still, but others are loose so will roll off when trodden on.
If the contestant manages to get to the finishing platform, without falling to the ground, they win the game.Takeshis Castle - Stuff DivingTakeshisCastleGames2010-10-17 | Several contestants play this game at once. A question is asked and the contestants have to dive underwater to find a card or mat with the right answer on.
In the first version, groups of eight contestants play the game in a hot tub. The answers are all written on cards at the bottom of the tub. The first contestant to find the card with the correct answer to the question on wins, and moves onto the next game.
In the second version, ten contestants at a time play in a swimming pool. At the bottom of the pool are lots of mats with numbers on. A maths equation is read out, and the contestants all have to dive in the pool to and try and find the mat with the correct answer on. The contestant that grabs the right mat and brings it up to the surface wins, and moves onto the next game. To make diving harder, the contestants all have to wear floats around their waists.
There is more than one question for each group, so the contestants get several chances at winning the game. However, the contestants that don't get to an answer first, after all the questions have been asked, lose the game.Takeshis Castle - Streets AheadTakeshisCastleGames2010-10-17 | Two contestants at a time race each other through this obstacle course.
Dressed in fat sumo costumes, the contestants have to first jump over five mini-hurdles, and then walk along a balancing beam. Once over the beam, they need to take the costume off and climb over a wall, using a ladder to get down on the other side.
Next there are two giant plastic satchels on the ground. The contestants each need to pick one up, put it on their back, and walk over to a tray on the floor.
On the tray are three marshmallows. Only using their mouths, the contestants have to pick up all three marshmallows before they can move on. When they've got them in their mouth it's a run to the finish line.
The first contestant to reach the finish wins, and moves on to the next round. The losing contestant is out of the game.Takeshis Castle - Stock Pot RacingTakeshisCastleGames2010-10-17 | On the whistle, all the contestants have to try and climb over a small slippery slope. Once they've made it up, they need to slide down the other side.
Next there is a long net on the ground. The contestants have to get down low and crawl under it. Standing on top of the net are guards, trying to stop the contestants moving through.
On the other side of the net are a lot of big vegetables. When the contestants get here, they have to grab one and then run into a cooking giant pot.
All the contestants that make it into the pot, with a vegetable of their own, before the final whistle blows move onto the next round. Everyone else is out of the game.Takeshis Castle - Snow LaneTakeshisCastleGames2010-10-17 | Two contestants at a time race each other through this obstacle course.
On the starting whistle, the contestants have to get down low and pull themselves through tracks in the snow. After this they have to jump down into a big hole, and then climb out again the other side. Once out there's a second hole to jump into, and climb out of again.
Next is a hill made of snow. The contestants have to put on fat, 'Blueberry Hill'-like, fox costumes and run up the hill, trying not to topple over and roll back down again.
At the top of the hill the contestants take off the costumes and sit on a rubber doughnut sledge. They have to slide down the other side of the hill, and keep going until they reach the finish line.
The first contestant to reach the finish wins, and moves on to the next round. The losing contestant is out of the game.Takeshis Castle - Slippery WallTakeshisCastleGames2010-10-17 | All the contestants have to try and climb up this steep slippery slope to make it into the castle grounds. There are ropes place at the top of the wall to help, but the contestants have to get most of the way up the slope to reach them.
Once up, they have to slide down the slope on the other side, usually ending up in water traps or pools of mud. Any contestant that hasn't managed to get over the wall before the whistle blows is out of the game.
The final time this game was played, lots of balls were hanging from wires in the air above the slope on the back of the wall. This time, once the contestants have climbed up, they have to grab a ball on their way down the other side. The contestants need to have a ball of their own to move on, anyone who doesn't get one loses and is out of the game.Takeshis Castle - SkittlesTakeshisCastleGames2010-10-17 | Ten contestants play this game at once. Before starting, they all pick a card each at random, numbered from one to ten. This tells the contestants which pin position they will take. The higher the number you pick, the further to the back of the group you are, with number one being right at the front.
All the contestants are dressed as a giant bowling pins and have their legs tied together, to make standing upright harder. Once they're in position on the alley, a giant bowling ball is rolled down a ramp towards the contestants.
Any contestant that gets knocked over has lost the game, but anyone who manages to stay standing wins.Takeshis Castle - Skipping StonesTakeshisCastleGames2010-10-17 | The contestant has to cross a lake by using stepping-stones. All the stones look identical, but only some of them are solid. The other stones aren't supported, so will sink when trodden on.
If the contestant manages to get across the lake, without falling in the water, they win the game.
In some early games, a Knock Knock wall is added to the bank on the other side of the lake. If a contestant manages to get across the water, they are faced with a wall that has four doors in it. Two of the doors is real, but the other two aren't.
The contestant has to run full-speed at a door. If it's made of paper they will burst through it, if not they bounce straight off and lose. The contestant has to make it though the wall to win the whole game.
Later, a second wall was added behind the first. The contestant now has to get through a correct door in both walls to win the game.Takeshis Castle - Show of HandsTakeshisCastleGames2010-10-17 | In the first version of 'Show of Hands', ten contestants play the game at the same time. All the contestants are dressed as hands.
Spread out around the ground are lots of giant cards, each with a different Hiragana character on. The teacher reads out a question, and the contestants have to run and find the correct answer.
Once they've found the card with the right answer on, they have to fall face-first on top of it. The first person to fall on the correct mat wins, and moves onto the next game. There are several questions for each group, so the contestants have more than one chance to win.
After a few episodes, the characters on the cards were replaced with numbers. Now mathematical questions are read out, and the contestants need to find the correct answer.
In the second version of the game, only five contestants play at the same time. The other five people are now Emerald Guards, dressed as blue hands.
As before, a mathematical question is asked, and all the players have to try and be the first to fall onto the correct answer. However, if a guard gets to the answer first they win, and this is one less contestant who can move into the next game.
In a one-off version, instead of questions being asked, short clips of music are played. The contestants have to identify the song and jump on the card that shows its correct title.
In a special version, the game was played in the mud flats of the Ariake Sea. This time, instead of full costumes, the contestants just have a giant foam hand over one of their hands. Ten contestants play at once, and all have to crawl through the mud to reach the right answer. To first person to put their giant hand on the correct mat wins.Takeshis Castle - Show Down (Dodgems)TakeshisCastleGames2010-10-17 | The contestants that have chosen a safe hole in 'Final Fall' follow the underground tunnel and come out the pipe in front of the castle. They then go and board a motorised cart each (or, if there are a lot of contestants through, some must share a cart). Each cart has a paper ring on the front, and every contestant is armed with water pistol.
On the opposite side of the "car park" to the contestants are the guards. They share five carts of their own, which also have a ring on the front. There are usually two or three guards in one cart, and every guard has a water pistol.
There is one other cart on the guards' side -- Takeshi's cart. Takeshi's cart is much bigger than everyone else's, but also has a ring on the front. The water pistol in this cart is also much bigger and much more powerful than the others.
On Tani's command the game begins, and the contestants and guards drive into battle. The contestants' aim is to break the ring on the front of Takeshi's cart with their water pistols, but they need to avoid having their ring broken in the process.
The guards try to stop the contestants succeeding by aiming at their rings. If a contestant's ring is broken they are out of the game, and have to stop.
The contestants can fight back though. If they break a ring on guards' cart, that cart has to stop.
If a contestant manages to break the ring on the front of Takeshi's cart, the contestant, and Tani, wins the game. But if all the contestants have their rings broken it's the end of the game, and Tani and his army have lost.
In the later episodes, the water pistols and rings are replaced with laser guns and sensors. Instead of having a bigger gun, Takeshi's cart now has two regular laser guns. Exactly the same rules as before apply. If a sensor on the front of a cart gets hit, the cart goes up in smoke, and they're out of the game.
Again, the contestants have to aim for the sensor on the front of Takeshi's cart. If they manage to hit it the contestant, and Tani, wins the game. But if the guards hit all the contestant's sensors first, Tani and his army have lost.
In the laser version, Tani also takes part in his own special cart. If he manages to hit Takeshi's sensor, without having his own sensor hit first, the game is won.
In family and couples' specials, both contestants in a pair ride in the same cart. One of them drives, while the other shoots.
Takeshi sometimes tries out different tactics. For example, only sending in one cart at a time, sending out a guard dressed as a cart (complete with sensor and laser gun) to run around shooting, and even sitting in an aeroplane high in the air. When Takeshi is in his plane, he can shoot the contestants' sensors down on the ground with his laser gun, but he doesn't have a sensor himself so cannot be stopped. As always, the contestants have to aim for the sensor on his usual big cart, which is still being driven around below, to win.Takeshis Castle - Show Down (Castle)TakeshisCastleGames2010-10-17 | The contestants that have chosen a safe hole in 'Final Fall' follow the underground tunnel and come out a hole in the ground in front of the castle. Each contestant is armed with a water pistol and has a paper ring stuck on their helmet.
When Tani gives the command, all the contestants have to rush over to the castle, cross the drawbridge, and try to storm it. Their aim is to reach Takeshi at the top of the castle.
However, to stop them getting to the top, the guards are positioned all around the castle. They also have water pistols and rings on their helmets. On their way up, the contestants need to protect their rings to stop the guards shooting them with their water pistols. If a contestant's ring gets broken they are out of the game and have to leave the castle.
The contestants can fight back though. If they break a guard's ring he cannot fight anymore.
If any contestant manages to reach the top of the castle, with their ring in tact, they have to try and break Takeshi's own ring to win. Originally Takeshi's ring was also on his helmet, but was much smaller than anyone else's, therefore harder to hit. He then moved into a wheeled turret, and his ring stuck on top of its roof. It is now much bigger than before, but the turret constantly slides from side-to-side making it harder to hit.
If a contestant breaks Takeshi's ring, the castle has been stormed and the contestant, and Tani, has won. But if all the contestants have their rings broken it's the end of the game, and Tani and his army have lost.Takeshis Castle - Shoot N LootTakeshisCastleGames2010-10-17 | 'Shoot 'N' Loot' was played at the end of the final episode, instead of the 'Show Down'. It was a chance for the last remaining contestants to win prizes, including: a satellite dish, a Game Boy, a suitcase, a CD Walkman, a bike, a camcorder, a trip to Hawaii, and a pair of sandals.
To try and win, the contestant has to shoot small balls from a machine at the prizes moving along on conveyer belts. The booby prizes are stuck to boards and move along at the back, making them the easiest to hit. The other prizes are written on smaller boxes; the middle prizes in blue, and the better prizes in red.
There is also a million Yen on offer. This is written in gold, is on a small box, and moves along at the back faster than any of the other prizes making it a lot harder to hit.
The contestant wins all of the prizes that they manage to knock off.Takeshis Castle - SandscriptTakeshisCastleGames2010-10-17 | 'Sandscrpit' is the second half of the starting game for the final episode.
The contestants are split into eight groups, according to the colour of ball they picked up in 'Drop in the Ocean': red, yellow, green, blue, purple, pink, white and black. Tani stands on a platform and calls out a Japanese character. He then picks a ball at random from a box. The colour of ball he picks determines which group gets that character.
This is done seven times for seven characters: "se", "me", "ru", "ta", "ke", "shi", and "jou". The team that doesn't get picked out of the box automatically moves onto the next round.
When the whistle blows, each team has to run over to their giant piece of paper and arrange themselves into the shape of their character. They need to do this correctly so that the phrase "Semeru Takeshi Jou" ("Attack Takeshi's Castle") can be read from above.
When the time is up, the teams are judged on their formation. The team determined the worst loses, and is out of the game.Takeshis Castle - Sand FleeTakeshisCastleGames2010-10-17 | All the contestants at once race through this obstacle course on the beach.
When the game begins, the contestants have to run over to where lots of buns in bags are hanging from wires in the air. As in 'Bite the Bun', they need to grab a bun with their mouths -- although this time there is nothing stopping them using their hands.
Once they have a bun, the contestants need to crawl under a long net on the ground. On the other side of the net is a big area of sand where hundreds of silver balls are hidden.
When they reach this area, the contestants have to dig in the sand and find a ball for themselves. After they've found one they must run to the finish line with it. When they're at the finish the contestants open up the ball. Inside is a piece of paper.
If the paper has a red circle on it the contestants have finished and won the game. However, if they don't get a circle they need to run back to the digging area and try to find another ball. If they do find another, they can run back to the finish line and open this one, again repeating the process if needed.
All the contestants that have a red circle by the time the final whistle is blown move onto the next round. Everyone who doesn't have one is out of the game.Takeshis Castle - RopeTakeshisCastleGames2010-10-17 | 'Rope' is the first version of 'Bridge Ball'. The contestant has to get across a long rope that stretches horizontally across a ravine.
While they're crossing, guards shoot balls at the contestants, from a cannon, to try and knock them off.
If the contestant makes it to the other end of the rope they win the game; but if they fall off they lose.Takeshis Castle - Run WayTakeshisCastleGames2010-10-17 | The contestant sits in a round sledge at the top of a runway. To begin the game, Popcorn push the sledge down the track.
As the contestant is sliding along, several boards are turned around at the side of the runway. Each board has a number or mathematical sign on, so together all the boards make up a long sum. The contestants have to quickly work out the equation as they reach the end of the track.
When they stop at the end, the contestant has to tell Youshichi the answer to the sum. If they've got the answer right they win the game. However, if they get the answer wrong, or take too long working it out, the end of the runway will collapse and the contestant will be dropped into a pit of powder or mud below, and lose the game.Takeshis Castle - RouletteTakeshisCastleGames2010-10-17 | When the game begins, all the contestants have to run out from behind a set of doors and over to a bath of powder. Buried in the powder are lots of disks. Written on each disk is either number from 0 to 36, "Odd", "Even", "Black" or "Red". Once they have a disk, the contestants have to go and sit on the corresponding space on a giant roulette table.
When everyone is in place, Jo spins a roulette wheel. Whichever number is chosen, the contestants sitting on that number are scraped away and are out of the game. The contestants sitting on red or black and odd or even are also out, depending on what the number is. All the other contestants move onto the next round.Takeshis Castle - Roll The DiceTakeshisCastleGames2010-10-17 | 'Roll the Dice' is a couples' special game. Before the game, the couple is asked to decide whether they want to roll for an odd or even number. After they've chosen, both contestants get into giant dice. Their helmets stick out the tops forming the number ones.
To begin, the first contestant, inside the dice, is rolled down a tall slope into the playing area. After they have stopped rolling at the bottom, their partner is rolled down from another slope to the right.
The numbers that have been rolled on the two dice are added together, to find out if the total is an odd or even number. If it's odd and the couple chose odd, or if it's even and the couple chose even, they win the game; but if the total is the opposite type of number to the one the couple chose, they lose.Takeshis Castle - Ro-Jim-BoTakeshisCastleGames2010-10-17 | In 'Ro-Jim-Bo', the contestants play Janken-pon (Rock-Paper-Scissors) against an Emerald Guard.
The contestant stands on a platform, with the guard on another next to them. Music begins to play, and the contestant and guard have to dance. When the music ends, both of them have to show their chosen sign (a fist for rock, a flat hand for paper or a sideways 'V' sign for scissors).
As in a normal game, rock beats scissors, scissors beat paper, and paper beats rock. If the contestant beats the guard they win; but if the guard beats them, the contestant loses and is lowered down into a pit of steam.Takeshis Castle - Rice Bowl Down HillTakeshisCastleGames2010-10-17 | The contestant sits in a giant bowl at the top of a wet slope. Two guards at the top of the hill (usually Popcorn) push the bowl down it, towards a pool at the bottom.
The contestant has to stay balanced inside the bowl as it slides down the hill and hits the water at the bottom. If they are still inside when the bowl ends up floating in the pool they win the game; but if the contestant falls out at any time they lose.
In couples' and family special episodes, the pairs have to sit in the bowl together. Both of the contestants have to stay inside the bowl at all times to win.Takeshis Castle - Rat RaceTakeshisCastleGames2010-10-17 | All the contestants at once race through this obstacle course, which is made up of three other Takeshi's Castle games.
The contestants begin at the starting line, and when the whistle is blown, have to try and get over a 'Slippery Wall'. Once over the first wall, there is a second one to scale.
After the walls the contestants enter the 'Honeycomb Maze'. As usual, they have to get from the entrance to the exit while avoiding Kibaji and Animal. To help them through, Jo is standing on top of the maze to shout out directions.
Finally, only if they have made it out of the right exit in the maze, the contestants must cross the 'Skipping Stones'. They have to choose the right stones to make it across the lake, avoiding the sinking ones.
Any contestant that makes it across the water, without falling in, reaches the finishing line and wins the game.Takehshis Castle - QuakeTakeshisCastleGames2010-10-17 | Five contestants at a time, dressed as old ladies, enter a room and have to sit on a pile of cushions each. When they're all sitting, the room begins to shake.
The contestants have to try and stay balanced on their cushions until the 'earthquake' ends. If they fall off at anytime they lose the game.
Any contestant who has stayed balanced on top of their cushion pile when the game ends has won.
In the couples' special version, the women have to kneel on top of the mens' backs. If they can stay balanced on their partner, until the room stops shaking, they win the game.
In the family version, the children have to balance on top of their parents for the duration of the earthquake.Takeshis Castle - Pushy ParentsTakeshisCastleGames2010-10-17 | 'Pushy Parents' is a family special game. The child lays on an aeroplane bodyboard at the end of a long platform. The parent has to push the board along the runway to try and get it to stop in the goal area at the end.
If the parent pushes too hard they'll slide their child straight off the end, into the water below, and lose the game. If they don't push hard enough they won't reach the goal, will come up short, and the child will get pushed off into the water by Okada the Evil Crow -- also losing the game.
If the parent judges the force just right, their child will end up positioned over the goal area, and they win the game.Takeshis Castle - Puck OverTakeshisCastleGames2010-10-17 | Five contestants play this game at once. They all begin by choosing from five cards at random. The cards are numbered 1 to 5, and the number they pick corresponds to the their position in the game.
The contestants sit on a giant puck, and have a snowman-shaped case put over the top of them. The snowmen are arranged in a triangle shape on a round icy platform. 3, 4 and 5 are the back row, with 1 and 2 making the row in front. In front of all of them is one snowman with no one inside.
From the top of a slope, which is also covered in ice, Animal pushes down another giant puck towards the snowmen. As it hits the group it will send them sliding around.
Any contestants, inside their snowmen, that are knocked off the edge of the platform lose the game. Any contestants fortunate enough to remain on the platform win the game.Takeshis Castle - ProdTakeshisCastleGames2010-10-17 | Before the game, the contestant has to blindly pick a coloured ball out of a box. The colour of ball they pick represents the guard they'll be fighting against.
In the middle of a pool are two small, round platforms, a short distance from each other. The contestant stands on one of these platforms while the chosen guard stands on the other. Each of them has a long lance with a big rounded end on.
On the whistle, the contestant and guard have to push and prod each other with their lances, trying to knock each other off the platforms. If the contestant manages to push the guard into the water they win the game; but if the guard pushes them off first, the contestant has lost.Takeshis Castle - Poles ApartTakeshisCastleGames2010-10-17 | The contestant starts on a high platform at the edge of a lake. In the middle of the lake is a floating mat.
Using a pole, the contestant has to volt across the lake and land on the mat. If they judge it right, and land on the mat without falling off, they win the game; but if they miss, and end up in the water, they lose.Takeshis Castle - On the RocksTakeshisCastleGames2010-10-16 | Starting at the beginning of an icy runway, the contestant has to run up and jump on a giant curling rock to slide along on it. They have to make it to, and stop in, the goal at the end of the runway to win the game.
Along the way, the path gets narrower, wider, and then narrower again, so the contestant has to slide as straight as they can to avoid falling off the edge. Also, as the rock moves along, Katsuo and Makoto sweep the ice in front of it, trying to put the contestant off.
If the contestant falls off the runway at any time they lose the game. If they don't push off hard enough, they won't reach the goal and will also lose; but if they push too hard they'll slide over the goal and fall off the end, again losing the game.Takeshis Castle - Oh Ma Ha BeachTakeshisCastleGames2010-10-16 | Two contestants at a time race each other through this obstacle course.
They begin on a floating starting mat in the sea. When the whistle blows, the contestants have to leap across a row of six smaller slippery floating platforms. They then have to jump into the sea and swim to the shore.
When they reach the shore, the contestants need to slip a ring around their waists. Attached to the ring is a big rake, which also has tyres tied to the end for the mens' races. They have to run up the beach while dragging the rakes behind them, until they reach a loop of plastic.
Now the contestants need to take off the rake and get in the middle of the plastic loop. Inside these they need to roll up the beach (like a tank track) over to a 'Slippery Wall'.
Finally the contestants have to climb this wall, which has water running down it, to reach the goal at the top. The first contestant to reach the goal wins and moves on to the next round. The losing contestant is out of the game.Takeshis Castle - Oh DeerTakeshisCastleGames2010-10-16 | Two contestants at a time race each other through this obstacle course.
They begin the race on deer-tricycles. First they have to pedal up and over a bridge, and then carry on until they reach a 'Slippery Wall'. Now they have to leave their tricycles behind and try and run up the slope.
When they've reached the top of the wall, the contestants have to slide down the other side and pick up a giant bat. Jo places a ball on this bat, which they have to keep balanced on top as they make their way over to a giant hat. If they drop the ball, the contestants have to stop, re-balance it and then carry on. Once at the hat, they have to tip the ball into it.
Next the contestants run over to a giant maple leaf that has shoulder straps attached to it. They need to put it on their back and then finally walk across a balance beam. If they fall off at any time, they have to step back on where they fell.
The first contestant to reach the finishing line at the end of the balance beam wins, and moves on to the next round. The losing contestant is out of the game.Takeshis Castle - NautiballTakeshisCastleGames2010-10-16 | 'Nautiball' is volleyball played on a big floating platform in the sea. The contestants play in groups of five.
The group begins by picking a card out of a box to find out which team they'll be playing against. The opposing teams, also of five members, include Emerald Guards, a women's volleyball team and women in swimming costumes.
The first team to reach three points wins; so the contestants need to beat their opponents in order to move on to the next round.Takeshis Castle - Mushroom TripTakeshisCastleGames2010-10-16 | The contestant starts on a high platform, at the edge of a lake, and has to grab onto the stem of a giant mushroom. Once they're gripped on, the mushroom starts flying over the lake, constantly spinning around as it goes.
The contestant needs to hold on until they reach a platform on the other side of the water. Here they need to let go, and drop onto this finishing platform. If they manage to land safely, and stay on, they win the game; but if they slip off and fall into the water at any time, they've lost.
The first finishing platform was really big, and raised off the ground. This was then changed to a much smaller mat that floats on the water, making it harder to land safely.
To help grip on, there is one small handhold hole in the stalk. Women also get a rope to wrap around the stalk for extra grip.Takeshis Castle - MudskippersTakeshisCastleGames2010-10-16 | All the contestants have to crawl, wade, and drag themselves through the thick mudflats of the Ariake Sea.
Halfway through the mud are red and blue banners hanging from wires in the air. The contestants need to reach up and grab one of these to be able to move onto the next round. Anyone who doesn't have a banner by the time the final whistle blows loses, and is out of the game.Takeshis Castle - Match MakerTakeshisCastleGames2010-10-16 | Laid out on the ground are lots of big polystyrene shapes, and lots of mats with matching shapes cut out of them. When the game begins, all the contestants have to run out from behind a set of doors and grab a shape.
Once they've got a shape, the contestants have to go over to the mats and try to find the one that their shape fits into. If they can find the matching mat, they slot their shape into the hole and sit on it to signify that they've finished.
Everyone who is sitting on their shape, correctly slotted into the right mat, when the final whistle blows goes through to the next round. Anyone who hasn't managed to get their shape into a mat loses and is out of the game.
Some shapes don't have a matching mat at all, so if a contestant is unfortunate enough to pick one of these they've got no chance of moving on.
In a special episode, Match Maker was played on the beach. All the mats were laid out on the sand, while the shapes were placed on a floating children's playground in the sea. On the starting whistle, all the contestants have to swim out to the playground and get a shape each. They then have to swim back to shore with their shape to try and find the matching mat.Takeshis Castle - Leap FrogTakeshisCastleGames2010-10-16 | The contestant stands on a board at the top of a tall ramp, holding onto a handrail for balance. The board is then pushed down the ramp into the pond below.
Floating on the pond is a giant lily pad. As they hit the water, the contestant has to jump off the board and land on the lily pad. If they make it onto the pad, and stay on, they've won the game; but if they fall in the water they have lost.Takeshis Castle - Knock Knock IITakeshisCastleGames2010-10-16 | This is the starting game version of 'Knock Knock'. Here there is a row of ten walls, each wall has eight doors in it. Behind the tenth wall is a long bath of powder.
All the contestants, at the same time, run full-speed at the doors. If they run into a paper door they'll burst through and continue onto the next wall; but if they choose a wrong door they'll bounce off again. By choosing a wrong door the contestant's aren't out - they can continue trying doors until they make it though, or just go through a door that has already been opened.
Behind some of the paper doors are nets. If the contestants run through these they'll get trapped and will have to go back out and use another.
Also behind some of the correct doors are pools of water. After breaking through, the contestants will end up falling in and getting slowed down. The Emerald Guards are waiting behind the ninth wall to slow the contestants down and push them back into the water pools.
After making it through all ten walls the contestants will reach the bath of powder. Buried in the powder are lots of balls. The contestants have to grab a ball for themselves. There aren't enough for everyone though, so the contestants need to make their way to the end as quickly as they can to make sure they get a ball.
When the final whistle blows, everyone who has their own ball moves onto the next game, but everyone without one goes out.
In the couples' version, only the men play the game. The women wait at the end with a pink half of a heart each. In the bath of powder are lots of blue half-hearts. The men have to grab a piece each and then fit it together with their partner's piece. Between them, the couples have to have made a full heart when the whistle blows to move on. If a couple doesn't have a full heart they are out of the game.
In the family special version, the walls are split in half. The children run through one side, with four doors, and the parents run through the other side, also with four doors. At the end, the kids have to find a saucer in the powder and the parents have to find a bowl. The pairs must have a bowl and saucer set each to move onto the next round, if not they're out.Takeshis Castle - KaraokeTakeshisCastleGames2010-10-16 | The contestant has to go into a karaoke bar and step up onto the stage. A song starts to play, and they have to sing along.
If the contestant entertains the customers, and more importantly the bar's boss, they win the game and are taken through to the back room by the Bunny/Geisha Girls. But, if the boss is unhappy and doesn't enjoy the performance he will get his bouncer to throw the contestant out, and they'll have lost the game.
Because the contestants don't know what song they'll get before it starts to play, they might not know the words. If this happens they can try to make up their own lyrics, or just dance along. However, in this case they'll have to be very good to amuse the boss.
In some later episodes, the boss is replaced by a steaming statue. If a contestant isn't good enough the statue will blow its top and the Black-Handed, Black-Hearted bouncers will storm onto the stage and blacken the contestant's face.Takeshis Castle - In The SackTakeshisCastleGames2010-10-16 | 'In the Sack' is a couples' special game. All the couples are split up into men and women. The men all start behind a sheet on one side, and the women all start behind a sheet on the opposite side.
When the starting whistle is blown, everyone has to run out and try to find their partner. Once a couple has been reunited they have to go and lie on a bed.
There are only 55 beds, which isn't enough for every couple. Only one couple can be on any one bed, so the contestants have to move quickly to ensure they grab one for themselves.
When all the beds are filled the whistle is blown. All the couples on a bed go through to the next round, while the others that are still standing lose and are out.Takeshis Castle - Honeycomb MazeTakeshisCastleGames2010-10-16 | This is a maze made up of lots of hexagonal shaped rooms that all look exactly the same. The rooms have six doors, one in each wall, which all open outwards and inwards. However, some of the doors in some rooms are dummies, which don't open, as they're against outside walls. The contestant enters the maze, at the top right, and has to try to find the exit, which is at the bottom left.
Waiting inside are two "Black-Handed, Black-Hearted" guards (usually Strong and Kibaji) who are trying to find the contestant. The contestant needs to avoid the guards, because if they get caught they'll have their face covered in black paint, get thrown out of the maze, and will have lost the game.
There are several exits all along the left and bottom sides of the maze, but only one is correct. If the contestant comes out of the wrong door they'll fall into a pool of water and will have also lost the game.
If a contestant manages to make it through the maze, avoiding being caught by the guards, and exits through the correct door they win the game.
The maze began with 12 rooms, 4x4. Later the size was increased to 20 rooms, 5x4, and a third guard was added (usually Animal) to increase the difficulty.
In family special episodes, the children stand on a platform above the maze. They have to shout out instructions to direct their parent through, avoiding the guards, to the exit.
This family variation was later used in regular episodes. This time Tani shouts out the directions to the contestants.Takeshis Castle - Home RunTakeshisCastleGames2010-10-16 | The contestant has to cross a tall balancing beam while trying to avoid giant baseballs being swung at them.
To make balancing and moving harder, the contestant is dressed in a giant foam baseball uniform. As they cross, Animal will try and knock them off by swinging three giant baseballs, tied on ropes, at them. Even the slightest knock on their giant costume can make the contestant spin and fall, so they need to move carefully.
If a contestant reaches the finishing platform, at the end of the beam, they win the game.Takeshis Castle - High RollersTakeshisCastleGames2010-10-16 | In 'High Rollers' the contestant has to make their way over cylinders that are suspended over water, each slightly higher or lower than the previous one.
The rollers aren't fixed still so will spin around when stepped on. The contestant needs to move quickly, and have good balance, so that they're not rolled off. If they fall into the water, they lose. By making it onto the platform at the end of the rollers the contestant wins the game.
To begin with, there were only three rollers that needed to be crossed. This was increased to five, and then to seven.Takeshis Castle - Grid IronTakeshisCastleGames2010-10-16 | The contestant has to run down a small American football pitch, to reach the End Zone, while carrying a ball. Several guards, dressed in big foam uniforms, will try to stop them on the way. The contestants can't step over the pitch's edge or they'll be out automatically.
The game starts in a couple of different ways. In the first regular version Tani throws the ball to the contestant. They have to catch it and then start running. In the second version the ball is placed in the middle of the pitch. When the whistle blows, the contestant and a guard run to grab it. The contestant has to get there first or else they'll have to try and get the ball off the guards, which is dangerous as they could get caught.
To win, the contestant has to get into the End Zone with the ball. If they get there without the ball they haven't won.
If the guards catch the contestant it's the end of the game, and the player loses. The guards are slightly hampered by the costumes they're wearing, which makes it a bit easier for the contestant to avoid them.
The men face seven (originally eight) guards, while the women face five. However, on one occasion, before starting the contestants had to pick a card, numbered from one to eight, at random. The number they pick is the number of guards they have to avoid.
The second time the game was played, five contestants took part at once. They all have to run and pick up a ball each in the middle of the pitch, and then try and get past 10 guards. The contestants that manage to get to the End Zone, with a ball of their own, win the game.
In the family special version, the parent and child both run at the same time. They have to keep passing the ball between each other as they go, still while avoiding the guards.Takeshis Castle - Great WallTakeshisCastleGames2010-10-16 | All the contestants have to try and climb over a tall wall to make it into the castle grounds. Once up, they have to slide down a slope on the other side, sometimes ending up in water traps or pools of mud.
Any contestant that hasn't managed to get over the wall before the whistle blows has lost, and is out of the game.Takeshis Castle - Go NutsTakeshisCastleGames2010-10-16 | While wearing an acorn costume and with their feet tied together, the contestant has to make their way along a narrow curvy path.
If they make it safely onto the round platform at the end of the path they win; but if they topple off they lose.Takeshis Castle - GauntletTakeshisCastleGames2010-10-16 | The 'Gauntlet' is a real life video game. The contestants need to beat a pink mushroom, which is travelling on a track above the course, to the goal to win. If they fall off at any time it's game over.
When the game begins the mushroom timer will start moving. The contestant first has to run past three Ghoulies (guards there to put them off) to reach a conveyer belt. The belt is moving backwards so the contestant needs to move quickly to get along it. While they're crossing, a boulder will be rolled down from above to try and knock them off.
Next the contestant needs to jump over four swirling centipedes and then bounce off a trampoline, up into a pit of foam pieces. Now they must cross a narrow beam while avoiding being knocked off by a wrecking ball that is swung at them. Then, to cross a gap in the course, they have to step onto a spinning plank and leap off the opposite side to carry on.
Penultimately, the contestant has to cross a much longer beam, this time while avoiding three wrecking balls. Finally they need to use a rope to swing across a stretch of water to reach the goal.
If the pink mushroom reaches the goal before the contestant, Strong, Animal or Kibaji will come out of their cage and chuck the player in the water, and out of the game.
In a one-off modified version of the course, the conveyer belt was removed, the trampoline was replaced by two High Rollers, and the spinning plank was replaced with a row of 16 monkey bars.Takeshis Castle - FortressTakeshisCastleGames2010-10-16 | The contestants all enter a secret garden and have to search for golden balls.
The balls are hidden all over the garden, some easier to find than others. Some, for example, are hanging from trees, in a mouldy pond and under boxes, while others are a lot harder to find; buried in the ground, hidden inside trees or even down the costumes of the human 'guard'en ornaments.
Contestants that have their own golden ball by the end of the game move onto the next round. Anyone who doesn't have one is out.Takeshis Castle - Flag DownTakeshisCastleGames2010-10-16 | A team of contestants play against a team of guards, each of them has a pole with a flag on top.
When the game begins, half of each group has to try and grab the other team's flag, while the rest of them have to try to protect their own flag and hold their pole upright. The first team to pull down their opponents' flag wins.
If the team of contestants pull down the guard's flag first they win, and move onto the next round. But if the guards grab the contestants' flag first they lose, and are out of the game.Takeshis Castle - Final FallTakeshisCastleGames2010-10-16 | 'Final Fall' is used to further whittle down the remaining contestants before the Show Down.
One at a time the contestants run through a tunnel, avoiding the 'Boxing Monster' who is waiting at the exit, to reach five holes in the ground. They need to choose a hole and jump down it.
Three of the holes are safe and will take the contestant through to the 'Show Down', but hiding down the other two are Katsuo and Makoto. If a contestant chooses one of these two wrong holes, the guard down it will stop them getting any further and they'll be out game.Takeshis Castle - End BellTakeshisCastleGames2010-10-16 | The contestant starts on a raft at the top of a slope, which is then pushed down and into the water below. When they've hit the water, the contestant has to keep their balance on top as it glides over the lake to a slippery slope. At the top of this slope is a belfry.
Once at the slope, the contestant has to run up it to try and get into the belfry. If they can manage this they ring the bell inside to signify that they've won the game; but if the contestant falls into the water at any time they lose.