VGMoose
Project Missingno.: Missingno. Event (Ruby)
updated
An SDL2-based web browser intended for consoles and handhelds, that renders using litehtml and Chesto (same library as vgedit and HB Appstore).
It has minimal dependencies and should be easy to port to various environments, including homebrew or small form factor handhelds (SBC handhelds).
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If you're a long-time channel regular reading this, hi?! How are you!? Follow me on Bsky! https://bsky.app/profile/vgmoose.dev
I've been replaying B2W2 again, and I think it's a missed opportunity that more memory link cutscenes aren't like this!
I'd like to upload more Black 2 / White 2 content soon™, as I put probably too much work into figuring out how to do this.
Project link: github.com/vgmoose/pypokescript
More info: http://switchbru.com/dns
Does not block updates! If you are interested in blocking updates for potential future homebrew, see here: mobile.twitter.com/daeken/status/847944887504908288
If you want to block updates and have the browser access, see DNSwitch4All: gbatemp.net/threads/release-dnswitch4all-a-public-dns-server-to-hijack-the-webbrowser-block-updates.464312
For more information on the Pokemon gen 1 data structure, see here: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_I
Music by PokeRemixStudio: youtube.com/watch?v=prbqIJIOLQs
Explanation: youtu.be/9ov9HrWOlH0
How to do the cloning glitch:
http://bulbapedia.bulbagarden.net/wiki/Cloning_glitches#Generations_I_and_II
SciresM Twitter:
twitter.com/sciresm
I'm speaking in this video cause it conveys the message a lot easier than I could with text. Give me feedback!
I recorded this on a JPN new 3ds (nonxl), which is why some apps are in Japanese
(if anyone has an alternate title, I'm open to suggestions)
I also realize upon watching this that I may have become an old bitter, sarcastic Pokémon player. It's not like that! I enjoyed the demo and his seems like a good direction they are taking.
There were a couple of things that had to change to repack the GARC files for Sun/Moon and inject custom text. For now, for info on how to replace text in Sun/Moon, check out these resources:
My fork of GARC Unpacker:
- github.com/vgmoose/GARC-Unpack
This repo:
- github.com/vgmoose/sm-demo-text
This thread:
gbatemp.net/threads/pokemon-sun-and-moon-garc-files.445401/page-2#post-6757043
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I wish the title were less click-baity, but here it is! Neither of these are model edits, so Ninetails is actually pretty far off from the real fluffy creature seen in the trailer previews. None of the model edits I were trying ending up looking very good, and at the end of the day an ice Vulpix is pretty cute anyway.
This was also the first time I played around switching between the top and bottom screens. I also tried to get the framerate up from my Missingno. video, which proved harder with two screens.
I recorded this on real hardware, and I intend to upload a detailed guide on exactly how this was made soon! I have been focused on Wii U development recently, but I do still have plenty of ORAS stories left to tell. I also want to thank all the few long time viewers who left welcoming-back comments on my other ORAS videos! They made me feel all warm and fuzzy inside.
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https://i.imgur.com/gRXl3kG.png
source: github.com/vgmoose/hbas
How to setup: http://gbatemp.net/threads/release-homebrew-app-store.433275
Taking a break (already...) from the 3DS for now to release this!
Hopefully this makes downloading Wii U homebrew much easier :) Don't forget, this runs on all current Wii U's at this time.
3DS stuff again soon!
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So the making of this was... strained to say the least. I've encountered a major problem with 6th gen mods. That is, I don't know how to get it so that a speech bubble looks as if it's coming from the player (cause they never talk!). This is a huge issue as usually my videos resolve around back and forth between the player and some NPCs.
So while I'm working out that problem, I'll be continuing to focus on model and text mods. Editing the soaring Pokemon was also more complicated than anticipated, and had to be fixed in a hex editor directly.
So yes, I'm not too pleased with how this turned out, and I wish I could've packed some jokes in there. The funniest line (about the fossils) is actually lifted straight from the game. At least soaring on Kyogre looks ridiculous.
In case it's not clear, the idea here is supposed to be: Lisia is missing her Altarianite, and the player comes across Altarianite-K which is similar, except it causes Altaria to mega-evolve into... Kyogre? I guess? I don't know!
Another milestone being marked here is in my recording setup. I switched to using ScreenFlow to record with higher FPS.
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http://imgur.com/D7tGfGw
This video is 8 years old now! See this blog post for the model files and a short reflection: https://vgmoose.dev/blog/oras-missingno-retrospective-3d-model-files-0357867364/
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Original Description:
How to:
1. Talk to Trendy kid on Dewford Island
2. Say yes twice, then no
3. Show him a rare candy
4. Choose "glitches", this option appears with unknown odds
5. Surf up and down the coast of Dewford
6. Read below !!
Yeah so I don't think I'm really fooling anyone that this is NOT REAL! There are a *couple* of red flags. Despite this, I wanted my second ORAS video to be something more than text-editing, and I also wanted to echo the various Missingno. videos that I had made in the past (like this one: youtube.com/watch?v=xvVCTKdhOZk ).
There were WAY too many technical challenges that I hit with this, however. I'm surprised it even looks as good as it does. Lining up the texture with the model was the hardest part, and creating the model itself was not super straightforward. Hopefully I can produce a full-fledged event like I did in ruby, fix the texture and size issues, and also fix the shadow....
BUT overall I think it's decent! Still working through some recording optimization issues as well. This isn't the last you'll see of Missingno.
Tools used:
- Ohana 3ds
- Sketchup
- Meshlab
- Pk3DS
- PkHeX
By far the most difficult part was getting the texture to not show up distorted. I couldn't find a good fix for this, and both Sketchup and Meshlab seemed to mess it up. In the end, I resolved to editing the obj file by hand (in a text editor). For some reason the order that the faces appear in affects which textures are stretched and which aren't.
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https://i.imgur.com/DuhOdkW.png
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Recording setup:
No capture card!
New 3DS XL with Luma3ds + NTR: gbatemp.net/threads/tutorial-3ds-screen-recording-without-a-capture-card-ntr-cfw-method.423445
Edited with Pk3DS
Quicktime screen recording + aux cable for sound
NTR settings:
Connected directly to local hotspot on laptop
remoteplay(priorityFactor=0, quality=100, qosValue=101)
(there's a bit of FPS lag due to quality=100, I'm considering turning it down to 90 in future videos)
Tools used:
Decrypt9WIP - dump + decrypt 3ds rom
Pk3ds - text editing to romfs
HackingTool3ds - pack romfs into to 3ds
3ds to CIA converter, hans, - convert 3ds to CIA
FBI - install CIA to system (required to use with NTR)
hans - Testing patches to romfs quickly with cartridge
Message me if you've got any questions! Some of the tools are available for download at http://backpack.vgmoose.com/Downloads/Downloads.html But you can also find most of them by searching.
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https://i.ytimg.com/vi/kEHIYYtrmxU/hqdefault.jpg
Music: http://t-tb.bandcamp.com/album/pizza-planet
Source code: github.com/vgmoose/space
More info! gbatemp.net/threads/release-space-game.414342
She surprised me completely and is so amazing and wonderful! She learned how to do everything all by herself from my tutorials. I'm so proud!
Brace yourself guys, because I definitely owe her back after this one. :)
visit me at vgmoose.com! I read all your comments guys, every single one of em!
This is just a test. It took me a long time to get around to this, but whatever. I'M WORKING ON BLACK AND WHITE SPRITE INSERTION OKAY? It is possible...
BTW, can you guess who?
http://vgmoose.com
ALL I DO IS HACK INTROS YO.
Well, I mean, there's a text editor... at the very least... Just click the link fools. ALSO LEAVE ME A COMMENT ON THE SITE I'M LONELY.
ALSO BLACK AND WHITE HACKING IT'S LIKE THE SAME AS 4TH GEN BUT DIFFERENT. Not really. Kind of. I don't even.
Androgynous is a funny word.
Also, this is still the japanese rom because I haven't gotten around to buying the english version yet (some places, like BJ's, are selling it early, but I'm too lazy to check...)
ALSO ALSO I NOW OWN A GIANT HD TV SO I'VE PRODUCED THIS FILE IN HD. WEEEEEE.
Well, here's the thingy I alluded to (and by alluded to, I do mean blatantly said was going to happen) yesterday. It was kind of a huge pain to make, and after it was all done I was disappointed.
Here's the story. Normally, with the Rocket Uniform on, a variable is enabled that obviously tells the game that you're wearing it. This is used for NPCs when they talk to you and say things like "YOU'RE A BAD PERSON." Another variable is written to that prevents Fly from being used. I first disabled the NPC one, and everything was fine. I was able to maneuver Goldenrod without a problem. When I disabled the Fly one, however, I found something interesting.
The Rocket uniform is just as temporary as any other form (ie. surfing sprites, flying sprites, bicycle). It will wear off when one of the others are used. Unfortunately, this means that you can't surf, use your bike, or fly or else the Rocket sprites will be overwritten. I mean, you can easily enable them by going back to your house.
When I brought this up yesterday, I thought this might happen, and I suggested making an item. I spent liek a bazillion hours searching for the offsets where the item scripts are but I totally failed. If only right? (I'm looking at you slowpoketail-- your time has come...)
Another alternative (but also another thing I don't have the offsets too...) would have been through a phone call or the radio even. Although, I think item is the way to go.
TLDR: THIS CULD B BETTR, HALP
Also, of course, test out the patchy to make sure it 1) actually works and 2) well, just actually works, that's all.
Thanks bros. Also, a quick shout out to PikalaxALT. He suggested recording through desmume at laggerific speeds to play back at full speed. Although I didn't actually use his method in this very video (got a new Wine distro), it sounds extremely useful and utilizable in the future. THXBRO.
And yes, this means a patch for you guys, although I'm not sure how big you all are on DS emulators. I guess if you had a flash cart it'd be pretty cool.
Also, the 3D rendering is like... fail. There are black lines everywhere. I'd like to get that fixed before I start doing entertaining hacks but like whatever man.
IDK I'M FEELING SAPPY WHAT ABOUT YOU GUYS?
experiment yourself: http://tinyurl.com/4vginfo
HAHAHA YOU GUYS ARE FUNNY.
BONUS: You can actually unlock this mode in your own game after you defeat Giovanni! Simply go back to where he once was and stand in his spot. Bam! Instant Gym Leader! I deserve mad credit for figuring this out.
Mad script cred to vchick-- she is wonderful at brain-ing and stuff
http://vgmoose.com
Turns out the truck was just a distraction for the real mystery.
want to lean how to make this? visit my site! http://www.vgmoose.com
I hope that this is still funny once it's uploaded. Something different, I want to see how it goes down with you folks. Benv20 and I had been thinking of doing a collab for awhile now and we finally got around to it.
ON A SIDE NOTE: INTERACTIVE ADVENTURE CONTINUATION COMING VERY SOON. LIKE, TWO DAYS. THREE TOPS.
http://vgmoose.com
Yeah... this didn't really come out the way I wanted it to...
First off, and let's get this out of the way, NO I did not edit the cries. YES they are Steelix and Gastly. HOW WONDERFULLY OBSERVANT OF YOU.
This was supposed to be like one of those eerie type stories, but it was just poorly put together, if you ask me. Sure, the sprite look nice, but the event seems way too lame and the slightly darkened version of Rustboro is a terrible climax. I also didn't do the doo doo doo doo noises when you get stuff but it's too late now. Whatevs man.
Hopefully coming soon:
INTERACTIVE ADVENTURE ENDING
Voice collab with benv20
Pokemon Midnight Trailer
...100th hack? @_@
any recommendations? this hax season is starting way too late
YES THE TITLE IS AN OUTRIGHT LIE. LUCKILY ANYONE WHO WOULD BELIEVE SUCH LIES ALSO WOULDN'T READ THE DESCRIPTION I AM SO DEVIOUS. N_N
also, the team is totally snagged from cheeze13579, aka Kevin, who totally owns a level 100 porygon (he refuses to evolve..)
oh, and as long as we're talking about things we stole from other people, both of these sprites are just slightly modified versions of ones found on google images.
PS. THIS WAS ENTIRELY CO-INSPIRED BY ONE OF MY GIRLFRIEND'S IDEAS AND SHE IS REALLY COOL A LOT OF THE TIME. I mean, what girlfriend, who said that? I am far too preoccupied with My Work to feel any sort of human emotions. Nurr.
BWAHAHAHAHA
HTTP://YOUTUBE.COM/HYPNOTOAD27
ILU!!
For the record, the last part is a Pokemon hack done by yours truly, not an IRL scene.
continued from http://www.youtube.com/watch?v=4Zlw4Uc4buA
ok, looking back this video makes it sound like I'm retiring, and I'm not. I just won't make vids as frequently.
kthx.
So, here's the story: Macbook get! Still getting things together. Trying to successfully edit text in OS X natively without booting Windows, and it... isn't going well...
I do plan on continuing this.
Also, I'm running out of ideas for new hacks... and as you know I have many old uncompleted stories. What do you think if I were to attempt to finish them? comment feedback plz.thx.
Expect a big about YouTube rant for the next one!!! :DDDDDD
Also, I had to upload this THREE TIMES since the ending kept getting cut off. Was it even worth it?
Hmm... Perhaps I'll write a formal apology... Later...
If you don't like it, ignore it!! :DDDDDDD
How's it going?
I'm much more of a magician than a hacker.
I'd imagine it'd go something like this...
Honestly, this is what happens when you decide to jump head-first into a hack with no script or plans or anything.
The CRACK IS WHACK tagline was added with the new Beta of Windows Movie Maker, which kind of sucks...
http://download.live.com
I'm sorry. Better videos soon? I can only continue promising that for so long... O:
I do have big plans coming though, and I have the rest of the interactive adventure scripted, I just... can't be bothered to do it... hehe... Maybe later. It's a long summer.
BUT WHY DO I LOVE IT SO MUCH?
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Enjoy!!
Pokegods were extra Pokemon coded into Red and Blue version, but never given an actual Pokemon slot. These "Pokegods" were obtainable via gameshark.
FYI - http://www.angelfire.com/pokemon2/animerpg/rumors.html
Who else remembers this? THESE WERE THE DAYS.
When I was like, in the first grade, my friend asked me if I was going to evolve my Charizard into a Charcoalt. I had no idea what he was talking about. He started mentioning items such as Mist Stones and Super Balls (which were similar to master balls). You can expect to hear about the other rumors I recall in later hacks hehe
This is what I imagined Charcoalt looked like. A really like, yellow bright charizard only larger, more ferocious, and lacking eyes.
AND LOOK!!! ICONS THIS TIME!! WOO!!
This is what the REAL shiny form looks like...
eeeeeeh, still cute???
Text ran off the screen. I can't be bothered to fix it. u_u


