Kemble SoftwareThis is a tutorial for the Warp Grid asset that can be purchased and downloaded from the Unity asset store. It is a component that can apply simple warping and re-colouring to a texture directly in the scene view. Get it here: assetstore.unity.com/packages/slug/198797
Warp Grid for UnityKemble Software2021-08-04 | This is a tutorial for the Warp Grid asset that can be purchased and downloaded from the Unity asset store. It is a component that can apply simple warping and re-colouring to a texture directly in the scene view. Get it here: assetstore.unity.com/packages/slug/198797View and Edit Anything - Resource Browser for UnityKemble Software2021-11-12 | Resource Browser is a Unity extension that allows you to easily browse and edit the raw data of any object in memory. Get it here: https://u3d.as/2FH8Lavish Polygon Collider 2D Editor for UnityKemble Software2021-11-03 | Lavish Polygon Editor is a set of tools for Polygon Collider 2D that override the default tools to bring you much more flexible and advanced ways to edit your collider polygons. Get it here: https://u3d.as/2FvDAnimating sprites in Unity with Warp Grid Blender!Kemble Software2021-10-05 | Warp Grid's video: youtu.be/xhO9QZqIEwU The Warp Grid Blender component was introduced in version 1.4 of the Warp Grid asset. Get it here: assetstore.unity.com/packages/tools/sprite-management/warp-grid-198797Tool For U tool switcher for UnityKemble Software2021-08-31 | Tool For U is a Unity editor extension that binds the U key to switch between selection-specific tools, and can be extended to work with custom tool systems. Get it here: assetstore.unity.com/packages/slug/199680[LIVE] Fleshing out the secret labKemble Software2021-05-03 | I'm going to flesh out some content for the secret lab in Mansion.[LIVE] Making a working car in my gameKemble Software2021-04-22 | I'm going to make the player be able to drive a car in my game in the next two hours.LIVE CODING: Writing a game in Python WITHOUT an Internet connection!Kemble Software2020-09-10 | Twitter: twitter.com/kemblesoft
Every now and then I'm on a few-hours-long bus or plane trip and have no Internet connection, but I still find a way to write a fun game in that time. I show you what that process looks like. It's really long because it's in real-time from start to finish. The trick is picking something that's simple to start with, then making a very simplified version of it. Sorry for the small font...Custom text effects in Unity with TextMeshPro, in like 130 seconds!Kemble Software2020-07-17 | In this video I quickly show you how to make fancy text effects in Unity using the TextMeshPro module! Follow me on Twitter: twitter.com/kemblesoftMansion Devlog #8 - Rope system, camera transitions, and more!Kemble Software2020-06-25 | In the last few weeks I've made a rope system and a light switch, created a nice camera trigger system, improved a lot of interactions, created new art, and wrote a game-play plan.
Support my channel on Patreon: patreon.com/kemblesoftwareSeamless Textures in Gimp in 90 secondsKemble Software2020-05-15 | I show you how to make a seamless tiling texture from a seamful one without wasting any time!
Note that the original image should have a pretty uniform brightness level and general appearance, otherwise you will have a hard time making it wrap around. Also, make sure your image dimensions are divisible by two or the offset-by-half operation won't work correctly.Mansion Devlog #6 - Walking through doors, level design, and toolsKemble Software2020-04-29 | Since my last devlog I've written a LOT of code, but also started making art and other stuff that matters :)
See all the Devlogs: https://www.youtube.com/playlist?list...
Support my channel on Patreon: patreon.com/kemblesoftwareUnity Custom Inspectors in 100 secondsKemble Software2020-04-09 | I show you the basics of creating a custom inspector without wasting any time!
Sometimes you will want to use GUILayout and other times EditorGUILayout. EditorGUILayout is basically for making the kind of widgets you see in inspectors. If they both have a version of the same widget, for example GUILayout.Toggle/EditorGUILayout.Toggle (for creating checkboxes), then the one in EditorGUILayout will make a checkbox that will usually look better in an inspector. In other words, check out EditorGUILayout first, then if it doesn't have what you want, check out GUILayout. It's a bit weird, but you get used to it.
Support my channel on Patreon: patreon.com/kemblesoftwareTutorial: Use Rust to generate meshes in UnityKemble Software2020-03-12 | This video will guide you though the process of making a Rust library that can be called from the Unity game engine. The example generates a simple two-triangle animated mesh. Please like and subscribe!
The code from this video: gist.github.com/yokljo/e0b883c9467872d1314ce69e31101135Mansion Devlog #4 - Super annoying sound generator, and other stuffKemble Software2020-02-28 | This time I have converted the lighting system's code to Rust and optimised it like crazy. I also created a tool for creating walls in my game, which used to be super tedious. Other than that, it's just lots of small improvements, and thinking hard about what the actual game will be.
Support my channel on Patreon: patreon.com/kemblesoftwareTutorial: Write Your Own Blender 2.82 Add-on - Operators and Custom PropertiesKemble Software2020-02-14 | I messed up the webcam recording settings and couldn't fix it in post, hope it's not too weird...
Support my channel on Patreon: patreon.com/kemblesoftwareMansion Devlog #3 - Art and interactionKemble Software2020-02-01 | This week Mansion is starting to look like an actual game!
Support my channel on Patreon: patreon.com/kemblesoftwareTUTORIAL: Unity post-processing and compositing from scratch (with Scene View integration)Kemble Software2020-01-23 | In this video I give a full tutorial on how to render Unity layers to different images and use a shader to combine them into one final processed image. It all works in the scene view too!
Resolve kindly inserted some audio glitches into the video upon export, oh well.
I am definitely getting better at talking to the camera, but maybe now I'm staring a bit too much!
Support my channel on Patreon: patreon.com/kemblesoftwareKemble Software Introduction and Devlog ONEKemble Software2020-01-08 | I'm just figuring things out, so it'll be a little rough at first.