Capturing RealityThis is the second part of our tutorial series covering drone mapping in RealityCapture. In this one, we’ll go over reconstructing the model, cleaning it, and texturing it. Then we’re going to create cross-sections of the model.
Timestamps: 0:00 – Intro 0:24 – Importing the reconstruction region\ 1:02 – Reconstructing the model 1:19 – Cleaning the model 2:42 – Renaming the models 2:55 – Texturing 4:13 – AI Classify tool 4:53 – Editing the classification 6:17 – Cross Sections 8:26 – Outro
Drone Mapping Guide | Part 2Capturing Reality2022-02-01 | This is the second part of our tutorial series covering drone mapping in RealityCapture. In this one, we’ll go over reconstructing the model, cleaning it, and texturing it. Then we’re going to create cross-sections of the model.
Timestamps: 0:00 – Intro 0:24 – Importing the reconstruction region\ 1:02 – Reconstructing the model 1:19 – Cleaning the model 2:42 – Renaming the models 2:55 – Texturing 4:13 – AI Classify tool 4:53 – Editing the classification 6:17 – Cross Sections 8:26 – Outro
#RealityCaptureImprove the Quality of Your Models Using Cross Polarization | TutorialCapturing Reality2024-10-04 | In this video, we will show you how to improve the quality of your models using cross polarization.
00:03 - Introduction 00:57- How cross polarization works 01:34 - How to do cross polarization 03:47 - Comparison of results in RealityCapture (mesh and unlit) 07:09 - Comparison in Unreal Engine (lit)
#RealityCapture #photogrammetryMaking a Complete Model in RealityCapture | TutorialCapturing Reality2024-05-22 | This video will guide you through creating a complete 3D model in RealityCapture. You will learn the basics of photogrammetry, the do's and don'ts when taking pictures, and how to make a closed 3D model from all sides using the Mask tool within RealityCapture.
TIMESTAMPS 00:00 Intro 00:46 Do's and don'ts when taking pictures 02:01 Taking pictures of an object 02:42 Changing layout and views 03:16 Adding images - Side 1 03:49 Image alignment 04:14 Navigating the 3Ds view 04:38 Reconstruction region adjustment 05:42 Preview model reconstruction 06:08 Using lasso tool to filter out unwanted triangles 07:46 Exporting mask images - Side 1 08:55 Starting a new project 09:03 Adding images - Side 2 09:28 Image alignment 09:41 Setting ground plane and adjusting camera view 11:25 Preview model reconstruction 11:41 Using Cut by box tool to filter out unwanted triangles 12:32 Exporting mask images - Side 2 12:54 Starting a new project 13:24 Adding images - Both sides 13:47 Image alignment 14:05 Previewing images and masks in 2D view 14:47 Reconstruction region adjustment 15:07 Normal detail model reconstruction 15:34 Texturing and unwrap settings explanationRealityCapture 1.4Capturing Reality2024-05-16 | RealityCapture 1.4 has been released and we are excited to provide a quick rundown of some of the changes you'll find with the latest release.
What’s new: ▪ Updated pricing model: now FREE to use for students, educators, hobbyists, and companies making under $1 million USD in annual revenue ▪ Now available in the Epic Games launcher and Epic Developer Portal ▪ Sign-in updates and bug fixes
Please note that the PPI license will only work on the images it comes with, and will not work on images you download using the Python script in the video.
Timestamps:
0:09 - Intro 0:42 - Script for downloading images in RAW 2:48 - Script to save RAWs as JPG files into geometry and texture folders 3:40 - Copying images with sky into a folder to make labels with 4:41 - Making a Photoshop action to automatically process labels for the sky 7:36 - Script for adding EXIF data for the focal length and make and model of the camera 8:16 - Editing RealityCapture’s local image database 9:48 - Reality capture: Adding images and showing the image layers 10:33 - Adding a command sequence to group the cameras by side (left, right) and focal length 12:28 - Alignment settings 13:15 - Meshing 15:00 - Transferring Labels 15:45 - Various methods of selecting more triangles for filtration 17:51- Simplification 18:20 - Unwrap and texturing 19:05 - Result
Follow us on: Instagram instagram.com/capturingrealitycom LinkedIn linkedin.com/company/capturing-reality Facebook facebook.com/CapturingRealityCom Twitter twitter.com/RealityCapture_RealityCapture and Mels Studios: Creating a Digital Twin for Virtual Production | Unreal Fest 2023Capturing Reality2024-03-15 | What happens with movie sets after the shooting is done? Even though the cost of these assets might skyrocket to several millions of dollars, when the show is over, they are usually destroyed. There is another way: Using RealityCapture, you can create and preserve unique digital twins for eternity.
Special thanks to Mels - Virtual production and Overhead4D for cooperation on the Metro Station virtual production case study.
Key features: Faster model reconstruction and texturing Improved one-click model generation Mosaicing-based UV unwrap and texturing (Experimental) Direct upload to Nira
Join us on our social channels and enhance your 3D scanning skills.
#RealityCaptureLow-Poly Workflow Using RealityCapture and BlenderCapturing Reality2023-09-07 | Learn how to leverage a RealityCapture model to create a low-poly version of the same object in Blender. We will show you how to preserve the realism and authenticity of the model by texturing the low-poly model right within RealityCapture, utilizing the original textures. But that's not all – we've got you covered with valuable insights into texturing basics, editing textures and making your own unwrap.
Sketchfab models used in the scene: Net basket by Second Studio skfb.ly/owtS8 licensed under CC by 4.0 Sack_v2 by TheDrone skfb.ly/6wnGz licensed under CC by 4.0RealityScan Is Now Also Available for AndroidCapturing Reality2023-06-20 | RealityScan is now available for both Android and iOS. With RealityScan, you can create high-fidelity 3D models of objects pictures taken with your phone or tablet. Find out what’s new in the latest release and download for free at: unrealengine.com/blog/realityscan-is-now-available-for-android-devices
Sketchfab models used in the scene: Net basket by Second Studio skfb.ly/owtS8 licensed under CC by 4.0 Sack_v2 by TheDrone skfb.ly/6wnGz licensed under CC by 4.0How to Use RealityScanCapturing Reality2023-06-02 | Creating 3D models using your mobile device just got even easier with RealityScan 1.1.0. Check out the release today.
Love RealityScan? Please leave us a review on the App Store. apps.apple.com/us/app/realityscan/id1584832280RealityCapture Community Spotlight | Sizzle ReelCapturing Reality2023-04-25 | Watch our latest Community Spotlight, featuring some truly inspiring photogrammetry projects created by the amazing RealityCapture community.
Learn how to Scan Yourself for Mesh to MetaHuman youtu.be/9kIPixG8GHA Learn how to bring your 3D scanned assets from RealityCapture into Unreal Engine youtu.be/WrCOhes1Zgg
Follow us on: Instagram instagram.com/capturingrealitycom LinkedIn linkedin.com/company/capturing-reality Facebook facebook.com/CapturingRealityCom Twitter twitter.com/RealityCapture_RealityCapture tutorial: SequencerCapturing Reality2023-03-14 | Learn how to make sequences in RealityCapture and save any sequence of actions onto a single button. This tool can save you a lot of time working in the GUI, especially if you find you are regularly processing your datasets in the exact same way, or if you need to adjust lots of settings for specific equipment, then re-adjust the settings for other equipment.
1:02 - auto-fill 2:10 - save xml 2:40 - history 3:00 - hints 3:10 - auto fill paths 3:20 - save a sequence as a button 4:48 - select inputs 5:20 - edit selections 5:45 - keys and values 7:40 - direct editing for keys
In this video we cover: 00:16 How does RealityScan turn images into a mesh? 01:00 How to get the best results? 03:10 Which objects scan well and which don't?
In this video we cover: 00:05 Choosing the right object for scanning 00:30 How to take images 01:20 How to navigate the capture using AR mode 01:47 How to use a cropping box tool 03:08 How to use Preview mode 04:07 How to export your 3D model
RealityScan is now available for iOS devices download it now: apps.apple.com/us/app/realityscan/id1584832280RealityScan Available Now | Capture the World and Create Your OwnCapturing Reality2022-12-01 | RealityScan is now officially FREE to download on iOS! Get the 3D scanning app for mobile devices that turns photos into high-fidelity 3D models. When you upload your first RealityScan model to Sketchfab, you’ll get a year’s Sketchfab Pro subscription! Don’t forget to show us your scans using #RealityScan.
Learn how to use RealityScan: youtu.be/HVkvHZCmVjURealityCapture 1.2.1 TarasqueCapturing Reality2022-11-22 | We’re excited to announce our latest release, RealityCapture 1.2.1 Tarasque.
Key features: - Export to Sketchfab at no additional cost using PPI license (limitation 300k polygons and 1 x 4k texture) - Automated workflow for transferring large datasets from RC to UE5 - Under-the-hood improvements for easier cloud deployment - RealityCapture to Unreal Engine Optimizations - An extended console view with a command line and new command line commands - UI improvements And much more!
This project was done in collaboration with: the World Society of Study, Preservation, and Popularization of the Cultural Legacy of Uzbekistan; the project Cultural Legacy of Uzbekistan in the World Collections; the National Association of Electronic Mass Media (NAEMM); and the Agency of Cinematography of Uzbekistan.
The models were reconstructed in RealityCapture and can be viewed in a Sketchfab collection: skfb.ly/ovBux
1:00 Export model 1:40 Import model in blender 1:57 Make a plane in blender and roughly shape to model 4:22 Export the plane from blender and import to RC 5:51 Texture reprojection 7:00 Inspect textures in RC 7:24 Export textures from RC 8:03 Make textures seamless using texture paint in Blender 8:18 Setting up material in Blender 10:27 Tiling texture in Blender to see seams 11:00 Making seamless using texture paint in Blender 13:42 Using the material on an object and tiling it
Learn more: capturingreality.com/introducing-realityscanShowreel 2022 | RealityCaptureCapturing Reality2022-03-29 | RealityCapture community creates some fantastic, ultra-realistic 3D models and environments. We have decided to highlight some of the content RC community shared with us! Take a look at our 2022 Showreel which aims to show off different ways of using RealityCapture and impressive creativity in projects you might not always get to see. What will you create? Join us in scanning the World and share your creations using #RCcommunity to get featured in the next showreel.
3D Visualization, VR: - Domica cave by Overhead overhead4d.com
Cultural Heritage Preservation: - CyArk cyark.org - Preservation of abandoned village Lisri by Aleksandr Peshkov and Skifos-RSK
Mapping & Surveying: - Espoon keskus by Tietoa Finland https://tietoa.fi/
3D Printing: - Old collapsing granary by PolygonSandwich polygons.ca
Learn more about RealityCapture: capturingreality.comSmith Rock Photogrammetry by TOPA STUDIOSCapturing Reality2022-03-24 | Workflow video of a Smith Rock photogrammetry made by TOPA STUDIOS.
Smith Rock is a climbing mecca in the high desert of Central Oregon. Climbers from all over the world travel to experience this masterpiece of nature.
The model was reconstructed in RealityCapture from 4573 DJI Phantom 4 Pro drone images. Final animations were made using Unreal Engine
Follow us on: Instagram instagram.com/capturingrealitycom LinkedIn linkedin.com/company/capturing-reality Facebook facebook.com/CapturingRealityCom Twitter twitter.com/RealityCapture_RealityCapture tutorial: Divider ScriptCapturing Reality2022-03-17 | In this tutorial, you will learn how to use divider script, which separates existing reconstruction region in the open RealityCapture instance into rows and columns (matrix grid), and export those reconstruction regions (optional: with overlap). Exported reconstructed regions are named based on their position in the grid. Please note that columns are defined on the Y axis, and they advance in the positive direction (+Y), and rows are defined on the X axis, and they advance in the positive direction (+X). You will also be shown a script that can be used as an addition to the divider script. This script will import back every reconstruction region separately based on its name (rows and columns), and execute commands of your choosing, or wait for the interaction in the Command Prompt while you work manually in RealityCapture.
In this video we manually use the cut by box tool, now we have the CLI command -cutByBox , please refer to the in-app help to see more details and the parameters.
PhaseOne Geospatial: geospatial.phaseone.com XR Media Group: xrmediagroup.comRealityCapture tutorial: Texture ReprojectionCapturing Reality2022-02-09 | In this video, we explain how you can transfer textures from one model to another using the "Texture Reprojection Tool". This is a powerful tool giving much faster results than regular texturing in RC. The tool also has the option to create both Normal and Displacement maps on a simplified model to fake the detail from the surface of very High poly models.
Follow us on: Instagram instagram.com/capturingrealitycom LinkedIn linkedin.com/company/capturing-reality Facebook facebook.com/CapturingRealityCom Twitter twitter.com/RealityCapture_Drone Mapping Guide | Part 1Capturing Reality2022-02-01 | This is the first part of the tutorial series covering drone mapping in RealityCapture. In this one, we’ll go over importing the images, aligning them, and optimizing the alignment with the ground control points. We’ll take a look at how to deal with the so-called bowl effect, how to deal with inaccurate geolocation of the drone images, and what to do when ground control points and images have different vertical systems.
Timestamps: 0:00 – Intro 0:32 – Adjusting settings 1:45 – Preventing the bowl effect 2:35 – Importing images 3:05 – Aligning images 3: 27 – Importing ground control points 4:52 –Different vertical systems 5:27 – Image suggestions 7:17 – Confirming image suggestions 8:20 – Importing control point measurements 10:29 – Disabling inaccurate camera priors 10:50 – Update vs. Alignment 12:02 - Outro
The series consists of Part 1- Part 4. Part 1: Camera alignment, optimizing the alignment. youtu.be/jxOCAr_33zA Part 2: Model reconstruction. Cleaning, texturing, classifying the model and generating the cross-sections. youtu.be/xN_E3DnF_Gw Part 3: Ortho projections, contours, measurements, ortho mosaic editing. youtu.be/Ag451qyOQHo Part 4: Exporting the model and use in 3rd party applications. youtu.be/lhm9SvJI8rk
Follow us on: Instagram instagram.com/capturingrealitycom LinkedIn linkedin.com/company/capturing-reality Facebook facebook.com/CapturingRealityCom Twitter twitter.com/RealityCapture_Winter Environment using RealityCapture, Quixel Mixer and TwinmotionCapturing Reality2021-12-14 | In this video, you’ll learn how to build a 3D scene in Twinmotion with models created in RealityCapture. The first model will be an old, abandoned chapel scanned with a mirrorless camera and a drone. The second model will be a clay jug. Two sides of the jug were merged with the help of masks in RealityCapture. The jug was then retextured in Quixel Mixer. Finally, you’ll learn the basics of Twinmotion and how to use the models from RealityCapture to build a simple 3D scene.
0:00 – Intro 2:50 – Processing the chapel in RealityCapture 03:38 – Aligning images and scaling the scene in RealityCapture 09:45 – Model reconstruction and clean up in RealityCapture 13:35 – Calculating textures in RealityCapture 19:29 – Processing the jug in RealityCapture with masks 31:49 – Retexturing the jug in Mixer 36:22 – Twinmotion basics 44:08 – Building the scene in Twinmotion
Please note that from the release of RealityCapture 1.4, there will no longer be any need to license inputs, and consequently, licensing commands will no longer need to be used.
Cross Sections are mainly used within GIS workflows - they basically provide you with multiple profiles of an area along a specified plane - these can then be exported as shapefile/dxf format.
Follow us on: Instagram https://www.instagram.com/capturingre... LinkedIn https://www.linkedin.com/company/capt... Facebook https://www.facebook.com/CapturingRea... Twitter twitter.com/RealityCapture_RealityCapture 1.2 Tarasque Deep Dive | New features overviewCapturing Reality2021-07-28 | Jakub walks you through the newest surveying feature additions that come with RealityCapture 1.2 Tarasque, including 3D cross sections, image mosaicing, mosaic editing, contours, and measurements. All on a drone mapping project that would cost around 4$.
0:00 – Intro 0:45 – New Ribbon and UI Changes 5:24 – Cross Sections 7:50 – Image mosaicing 11:56 – Contours 14:11 – Drawing Tools 18:03 – Area and Volume Measurements 20:15 – Height Profiles 21:18 – Mosaic editing