If you do follow this How-To guide and end up making your own pumpkins, I’d love to see them! Post it up on Instagram or Twitter (or both) and tag me to share. My links are at the bottom of the description.
Since it’s October and Halloween is coming up, I thought it’d be fun to model and carve some 3D pumpkins in Blender to make Jack-O-Lanterns. While this guide is oriented towards beginners, it’s not a complete beginner’s tutorial so I do expect some basic understanding of Blender’s layout and its common shortcuts.
The tutorial is broken up into two parts. In part one, I’ll model the pumpkin and the stem and show you how to cut the face out with the Boolean modifier. We’ll also set up the base of our scene adding a camera, lights, and the backdrop.
Part two will focus on altering the scene lighting for the final render and creating the materials for the pumpkin.
You can create your own spooky Jack-O-Lantern faces in a variety of ways, including constructing the shapes in Blender itself. For a beginner-oriented tutorial however, I thought it’d be easiest to use SVG stencils of which you can find many online or construct them yourself in vector art programs like Adobe Illustrator or Inkscape. Here are links to the SVGs I used:
If you do follow this How-To guide and end up making your own pumpkins, I’d love to see them! Post it up on Instagram or Twitter (or both) and tag me to share. My links are at the bottom of the description.
Since it’s October and Halloween is coming up, I thought it’d be fun to model and carve some 3D pumpkins in Blender to make Jack-O-Lanterns. While this guide is oriented towards beginners, it’s not a complete beginner’s tutorial so I do expect some basic understanding of Blender’s layout and its common shortcuts.
The tutorial is broken up into two parts. In part one, I’ll model the pumpkin and the stem and show you how to cut the face out with the Boolean modifier. We’ll also set up the base of our scene adding a camera, lights, and the backdrop.
Part two will focus on altering the scene lighting for the final render and creating the materials for the pumpkin.
You can create your own spooky Jack-O-Lantern faces in a variety of ways, including constructing the shapes in Blender itself. For a beginner-oriented tutorial however, I thought it’d be easiest to use SVG stencils of which you can find many online or construct them yourself in vector art programs like Adobe Illustrator or Inkscape. Here are links to the SVGs I used:
#Blender #Halloween #JackOLantern #PumpkinProcedural Grid Line Texture Tutorial and Asset Now Available | Blender Shader Node TutorialLeft Brain CG Art2024-07-12 | My tutorial on how to create this procedural gird line texture in Blender is now available! The asset is also currently available for free on my Gumroad.
In this Blender tutorial, I'll show you how to create this custom procedural grid line texture using Blender's shader nodes. You'll be able to scale the texture dynamically, control the line thickness, and adjust the intersection markings. This tutorial not only guides you through the process step-by-step but also explains the underlying concepts and thought processes so you can apply them creatively in your own projects.
*Timestamps:* 00:00 Intro 00:53 Setting Up UV Coordinates for Grid Lines 01:56 Creating Horizontal and Vertical Lines 04:10 Creating Intersection Marks 06:09 Assembling the Texture
#Blender #Nodes #Procedural #Texture #TutorialLearn How to Create a Procedural Concrete Material in BlenderLeft Brain CG Art2024-05-30 | Dive into the world of procedural material creation as I demonstrate how to customize concrete textures with ease.
In this tutorial I'll show you how to create this procedural concrete material using Blender's powerful shader nodes. With this node setup, you'll be able to dynamically control the holes and cracks allowing you to alter the appearance as you see fit.
This tutorial is geared towards beginner/intermediate Blender users who are trying to learn how to start making procedural textures and materials. My goal in this tutorial is to not only show you how to make this procedural concrete material, but also explain why I make the decisions that I do to give you insight into the thought process so you can start to learn how to make these types of shaders on your own.
*Tutorial Outline* - Intro: Follow along as I explain each node's purpose and how it contributes to achieving realistic concrete textures. - Holes: Learn to create intricate hole details using Noise Texture and Greater Than nodes for depth and realism. - Cracks: Discover techniques for generating natural-looking cracks with Voronoi Texture and distortion effects. - Color: Explore color customization options for concrete patches, cracks, and holes to enhance visual appeal. - Finishing Touches: Add finer details to the concrete surface for a more realistic appearance and adjust roughness levels for a natural finish, ensuring a realistic concrete texture.
Timestamps: 00:00 Intro 00:42 Coordinates 02:10 Holes 06:51 Cracks 12:56 Color 15:18 Surface Detail 15:53 Height and Roughness Maps 16:57 Outro
#Blender #Concrete #Nodes #ProceduralProcedural Concrete Tutorial and Asset Now Available | Made in BlenderLeft Brain CG Art2024-05-22 | My tutorial on how to create this procedural concrete material in Blender is now available! The asset is also currently available for free on my Gumroad.
Music Credit: 'LoFi HipHop Intro 29' by TaigaSoundProd Released under CC-BY 4.0. https://linktr.ee/tspmusiclibrary
#Blender #Concrete #Nodes #Procedural #ShortsCreating Procedural Hexagons with Blenders Shader NodesLeft Brain CG Art2024-04-22 | I've been learning how to create procedural materials with Blender's shader nodes and I recently made this hexagonal texture and tiled UV map and I wanted to show you guys how I did it and some of the things I learned along the way. I try to cover why the nodes are set up the way they are so you're going to see a few linear algebra and trigonometry concepts to explain how to mathematically create a hexagon. Even if you don't understand all the math behind the Blender nodes, I'm hoping that you'll be able to get a visual intuition of what's going on.
In this tutorial, you'll learn how to create a procedural Blender shader node group that has four hexagonal related outputs: a black and white hexagonal mask, black and white hexagonal mask with a bevel gradient for height maps, a hexagonal tiled UV grid with centered UVs, and a hexagonal indexed UV grid. Using those as a base, you can create all sorts of interesting materials, limited only by your imagination.
Timestamps: 00:00 Intro 01:06 Creating the Shape 08:10 Tiling the UV Grid 12:53 Texture Assembly 16:08 Outro
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#Blender #Hexagon #Nodes #ProceduralVanquisher Watch Product Video | Made in BlenderLeft Brain CG Art2023-05-26 | I made a mock photorealistic watch product video/commercial/ad as an homage to one of my friends who’s a long time supporter of my work. I’m trying to step up my cinematography and visual storytelling skills and in this particular project I tried to focus on creating visual interest through dynamic movement with the subject, camera, and lighting.
The modeling and animation were done in Blender and rendered with Cycles.
#Blender #Photorealism #ProductVideo #WatchI Made a Whiskey Commercial in BlenderLeft Brain CG Art2022-07-20 | I made a mock whiskey product video in Blender to work on my cinematography skills and improve my visual storytelling. This video isn’t meant to be a tutorial; I’m documenting my thoughts and giving a behind the scenes look into how things were done in case you wanted to try something similar on your own.
I learned more than I expected about lighting in this project since all the models had hyper-reflective surfaces, which is something I didn’t have to deal with before. I also had a blast playing with Blender’s rigid body and fluid simulations and it’s something I’ll definitely try to implement more in my future projects since they add a lot of interesting dynamic movement into the scene.
#Blender #Photorealism #ProductVideo #WhiskeyHow to Model a Photorealistic Keyboard in Blender - Intermediate Blender TutorialLeft Brain CG Art2022-02-04 | How to Model a Photorealistic Keyboard in Blender - Intermediate Blender Tutorial
Learn how to model this photorealistic 60% RGB keyboard in Blender. This tutorial is geared towards intermediate Blender users who are comfortable with the modeling basics, so if you have any questions, leave them in the comments and I’ll do my best to answer them.
In order to make this keyboard as close to scale as possible, I spent a bunch of time pulling apart my own keyboard taking measurements. Having the dimensions readily available made it much easier to get a lifelike render as I didn’t have to try to guess if my proportions were correct, leaving more time for creative adjustments. Feel free to deviate from any part of the tutorial to improve the model as you see fit. I included all of my dimensions and thought processes as a guide, but by no means do you have to adhere to them.
This tutorial doesn’t include a guide on how to model the switches as I wasn’t intending on showing the underside of the keycaps.
#Blender #Keyboard #PhotorealismWhat I Learned Modeling a Chess Set as a Beginner ArtistLeft Brain CG Art2021-12-30 | I made this channel with the intent of documenting my art progress and growth and I can’t think of a better way to do that than to look back at projects I’ve done and reflect on what I learned, what I struggled with, and see what I can do differently. This isn’t meant to be a tutorial; it’s me logging my thoughts as I analyze my art so I can see how my journey unfolded.
I wanted to practice my hard surface modeling and I thought chess pieces would be a good way to do it. They’re familiar objects with plenty of real-world references, so it’d be easy to tell if I was on the right track or not. I opted to make the set photorealistic rather than making it stylized. When doing stylized work, mistakes can be hidden under the guise of “style” whereas they’re much more obvious when emulating a real-world objects.
While modeling, I restricted myself to just using extrusions, support loops, and the subdivision modifier to create topology. That means no creases, no bevel modifiers, and no Booleans. If I didn’t create the face myself, I didn’t want it. I did this so I could get intimately familiar with these tools, really learn how support loops can affect the shape, and see how messy the topology gets. The different pieces contained a range of difficulties so there’s almost a built-in progression system within the project itself. The pawn was the easiest piece to model and everything I learned and practiced there carried over to the harder pieces. In my opinion, the knight was the most difficult, followed by the bishop surprisingly enough.
I ended up with three renders, but I only focus on one during the composition analysis so that I can focus on the big takeaways and avoid getting lost in the details. I learned a tremendous amount making this video and it’s helped me see my art, my lighting, and my composition from a completely different perspective.
#Blender #Chess #PhotorealismCreate Your First Isometric Scene - Comfy and Cozy Bedroom - Beginner Friendly Step by Step TutorialLeft Brain CG Art2021-11-15 | If you do follow along with this guide and end up making your own room, I’d love to see it! Post it up on Instagram or Twitter (or both) and tag me to share. My links are at the bottom of the description.
In this tutorial I’ll be walking you through how to create this isometric bedroom in Blender. This is a fantastic project for beginners who are just getting into 3D modeling because we don’t do anything particularly complicated and it allows you to practice a lot of the basics, building up familiarity with Blender through repetition. This how to guide is targeted towards beginners working in Blender, so I show the entire process, from modeling the primitives, to texturing, to setting up the lights.
By the end of the tutorial, you should be comfortable with things like moving objects around, working in edit mode, scaling, extruding, beveling, insetting, making loop cuts, and working with a few commonly used modifiers. This’ll give you the basic tools and foundation you’ll need to go and make your own similarly styled artwork.
#Blender #IsometricHow to Model and Carve a 3D Pumpkin in Blender Part 2 - Beginner Friendly TutorialLeft Brain CG Art2021-10-16 | Part 1: youtu.be/x75c6ssJfP0
If you do follow this How-To guide and end up making your own pumpkins, I’d love to see them! Post it up on Instagram or Twitter (or both) and tag me to share. My links are at the bottom of the description.
Since it’s October and Halloween is coming up, I thought it’d be fun to model and carve some 3D pumpkins in Blender to make Jack-O-Lanterns. While this guide is oriented towards beginners, it’s not a complete beginner’s tutorial so I do expect some basic understanding of Blender’s layout and its common shortcuts.
The tutorial is broken up into two parts. In part one, I’ll model the pumpkin and the stem and show you how to cut the face out with the Boolean modifier. We’ll also set up the base of our scene adding a camera, lights, and the backdrop.
Part two will focus on altering the scene lighting for the final render and creating the materials for the pumpkin.