F8L FoolCursed Pthumerian Defilement [0:00] Keeper of the Old Lords [2:30] Watchdog of the Old Lords [6:50] Amygdala
The Defiled Chalice is the 5th dungeon you will have to complete while going for the Yharnam, Pthumerian Queen trophy. It is arguably the hardest part in the entire game and requires a lot of preparation.
Hopefully watching my strategies will help you successfully conquer these bosses.
Bloodborne - Defiled Chalice Dungeon (All 3 Bosses Walkthrough) Yharnam, Pthumerian Queen GuideF8L Fool2015-03-31 | Cursed Pthumerian Defilement [0:00] Keeper of the Old Lords [2:30] Watchdog of the Old Lords [6:50] Amygdala
The Defiled Chalice is the 5th dungeon you will have to complete while going for the Yharnam, Pthumerian Queen trophy. It is arguably the hardest part in the entire game and requires a lot of preparation.
Hopefully watching my strategies will help you successfully conquer these bosses.
****This run consists of as few non-seasonal mods as possible, in order to be easily replicated by people. For example, charged with Light damage bonus was not used in this run at all which shows how potent it is. You should absolutely CWL (and other mods) to make things even faster and easier for yourself.****
The only used mods that I feel are truly necessary for this build are the seasonal ones: Disrupting Blade, Anti-Barrier Rounds, and Passive Guard. Passive Guard is most noteworthy because it will let you clear champions far safer than without, which is huge because Overload is attached to your Sword with this setup.
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This Bunker E15 build showcases the sheer overwhelming power of the Lorentz Driver and its Catalyst, as well as the boss killing power of the Orpheus Rig. The Catalyst effect allows for the driver's exotic perk, EM Anomaly, to proc off of ANY successful shot rather than only precision damage. This enables you to rapidly and effortlessly clear large packs of enemies at an amazing rate.
The lost sector is perfectly divided into sections that allows you to use a full duration of the catalyst, in the most dense part of the run: the fourth room. When used optimally you can clear 100% of the Hobgoblins and Goblins with ease. Leaving only the two Barrier Champions remaining, without any of the pesky distractions from the red bar mobs.
If you are lucky enough to have the fourth telemetry pattern actually appear in the fourth room, you can extend the duration of Lagrangian Sight into to the final room of the Lost Sector. In this video the telemetry actually bugs out onto an enemy that isn't visible, otherwise I would have shown the perfect chain method to accomplish a near permanent Lagrangian, right up until the boss spawns.
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The three most important things to remember about this Lost Sector are:
1.) Attrition is the modifier for this sector and it MASSIVELY reduces your recovery rate. The unique benefit of this is hyper energizing your recovery rate by picking up Wells of Light that enemies drop, like a stronger, mobile Warlock Healing Rift. You'll receive a buff called "Restorative Light" after picking up a well.
When used correctly you can shrug off huge chunks of damage and play very aggressively. Try not to pick up every available light that drops as soon as you see it. Only pick it up when needed, or when you're planning on putting yourself in harms way. Once picked up the buff will last for five seconds, which is plenty of time to kill a ton of things.
2.) Always try to immediately kill the marked enemy first. Pick up the Lorentz telemetries when they drop, but try to delay doing so until you are moving to the next area or your buff is going to fade if it is already active. If your buff is up and you're staggering the next pick up, just remember where it dropped and give yourself time to reach it.
3.) Memorize the spawn locations of the four Barrier Champions in the final room, as shown in the video. By knowing their spawn locations—two right, one back, and one front, if looking towards the entrance from the back of the room—correct positioning will let you dispatch three out of the four as soon as they spawn. Long before they have a chance to teleport around and wreak havoc. All while letting the NPC's distract the fourth until you are finished with the boss and almost nothing is left.Destiny 2 - Closest crucible comeback ever (0:01 victory)F8L Fool2017-09-29 | Team was down by two kills in the final 10 seconds, with no control points held. Ended up getting a triple kill to secure the win in the final 0:01 second of the match.
Craziest comeback and close I've ever been a part of.
Here is the Destinytracker of the match: http://destinytracker.com/d2/pgcr/567857477Gears of War 4 Montage - Act a Fool - (Diamond Rank Gameplay)F8L Fool2016-10-18 | Here is my first ever Gears of War 4 Montage (and montage in general). All of the clips recorded are from queuing solo. The vast majority are from ranked Team Deathmatch, King of the Hill, and Dodgeball.
If you like what you see be sure to leave a comment and let me know if you want to see more videos like this.
Be sure to check out their channel for more amazing music.Bloodborne - All Weapon Locations (Hunters Essence Trophy Guide)F8L Fool2015-04-15 | #1 [0:00] Torch #2 [0:57] Saw Cleaver (Saw Hunter Badge) #3 [0:57] Hunter Axe (Saw Hunter Badge) #4 [0:57] Threaded Cane (Saw Hunter Badge) #5 [0:57] Hunter's Pistol (Saw Hunter Badge) #6 [0:57] Hunter's Thunderbuss (Saw Hunter Badge) #7 [0:57] Saw Spear (Saw Hunter Badge) #8 [4:18] Blade of Mercy (Crow Hunter Badge) #9 [6:26] Kirkhammer (Sword Hunter Badge) #10 [6:26] Repeating Pistol(Sword Hunter Badge) #11 [6:49] Wooden Shield #12 [7:12] Ludwig's Holy Blade (Sword Hunter Badge) #13 [7:12] Ludwig's Rifle (Sword Hunter Badge) #14 [7:12] Flamesprayer (Sword Hunter Badge) #15 [8:13] Hunter's Torch #16 [8:42] Rifle Spear (Powder Keg Hunter Badge) #17 [8:42] Stake Driver(Powder Keg Hunter Badge) #18 [10:26] Cannon #19 [12:21] Reiterpallasch (Cainhurst Badge) #20 [12:57] Evelyn (Cainhurst Badge) #21 [14:27] Chikage (Cainhurst Badge) #22 [17:36] Logarius' Wheel (Wheel Hunter Badge) #23 [20:01] Tonitrus (Spark Hunter Badge) #24 [20:58] Rosmiranus (Cosmic Eye Watcher Badge) #25 [21:41] Beast Claw #26 [22:53] Burial Blade (Old Hunter Badge)Bloodborne - Eileen Full Quest Chain (Crow Hunter Badge / Hunters Essence)F8L Fool2015-04-12 | Eileen is a Hunter that you will first meet in the rafters above the Central Yharnam sewers, so long as you haven't killed Father Gascoigne yet. After talking to her the first time you will begin her quest chain that will continue until you have killed Rom in Byrgenwerth.
If you follow the quest correctly and assist her at Odeon Chapel she will be an ally for you and be injured at the Grand Cathedral. You will face off against the Hunter shown in the video and receive the Crow Hunter Badge and Hunter Oath Caryll Rune. The rune increases your stamina regeneration by 10%.
If you personally kill Eileen or assist Henryk in killing her you can loot the Crow Hunter Badge from her corpse. The only incentive for doing the entire quest chain is the extra gestures and the rune. The badge will give you the ability to buy the Blade of Mercy for 40,000 Blood Echoes at the Bath Messenger and is required for the Hunter's Essence trophy.Bloodborne - Bastard of Loran Location (Yharnam, Pthumerian Queen Trophy Guide)F8L Fool2015-04-06 | Bastard of Loran is required to enter the 4th Pthumerian Chalice Dungeon, the Defiled Chalice, and receive the 5th and final chalice in the series. This is obviously required to reach the secret boss Yharnam, Pthumerian Queen for the trophy of the same name. The video shows the easiest way to obtain the material in the game.
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - Arcane Haze Extractor (Yharnam, Pthumerian Queen Guide)F8L Fool2015-04-06 | The Arcane Haze Extractor is used to turn any chalice ritual materials into an Arcane Haze. You will need 47 of them total to enter the Defiled Chalice and Great Pthumerian Ihyll Chalice dungeons. This is obviously required to reach the secret boss Yharnam, Pthumerian Queen for the trophy of the same name.
Using the extractor is the fastest and easiest way to collect Arcane Haze in the entire game.
Suggested Level Range: 10-20 Damage Types: Thrust, Blood (gunfire; trivial damage) Drops: Radiant Sword Badge - unlocks Ludwig's Holy Blade, Ludwig's Rifle, Flamesprayer, Bone Marrow Ash, and Fire Paper at the Bath Messenger.
Father Gascoigne is either the first or second boss in the game, depending on the order you fought the Cleric Beast for its respective trophy, and the first main story boss. He is a hunter that has been cursed with lycan powers similar to the normal werewolves you encounter, but is substantially faster and bipedal. Fortunately he is susceptible to a weakness from an item called the Music Box. You get it during a side quest while helping a Little Girl in town.
To use the Music Box simply equip it and play it while outside of Gascoigne’s attack range. It will begin to play a song that will cause him to stop and struggle for a few moments, giving you the chance to get in some free attacks. If he hits you during the cast the song will be interrupted which is why you want to be at a decent distance away, but not so far that you won’t reach him to do damage before the effect wears off.
Like yourself the Father uses Hunter weapons in combat. Specifically he wields the Hunter's Axe and Blunderbuss, both of which function precisely the same as the one you can wield, so it's easier to recognize his attack pattern. Whenever you fire a off at him he will answer in kind with one of his own, so be ready to dodge if you miss a parry. Once he reaches ~30% he will transform into a Lycan that is exponentially more powerful, fast, and dangerous than his human form. However, if you use the music box three times before he transforms it will forcibly transform him regardless of his health, so avoid this at all costs.
The best strategy is to use the music box twice to help you whittle him down as much as possible. Once he transforms get in some shots during the transformation itself, then sprint to the large altar in the middle of the room. Stand a good distance away and use the Music Box for a third and final time, attack, and retreat. From here on you can kite around the large altar and try to hit him as he turns the corner. Don't leave the altar and whatever you do keep yourself from getting very far from him. If you put too much distance between the two of you he will leap high into the air on top of you and do massive damage.Bloodborne - Living String, Red Jelly, Bastard of Loran, Arcane Haze Extractor (Pthumerian Chalices)F8L Fool2015-04-05 | Please click on any of the timestamps to fast forward to a specific chalice material [0:00] Red Jelly #1 & 2 (Lecture Building) [0:36] Living String (Mergo's Loft: Middle) [4:23] Arcane Haze Extractor (Lower Pthumeru Chalice Dungeon - Layer 2) [5:19] Bastard of Loran #1 & 2(Ailing Loran Chalice Dungeon - Layer 3) [6:16] Red Jelly #3 & 4 (Great Isz Chalice Dungeon)
These are all of the materials required for the Defiled Chalice and Great Pthumerian Ihyll Chalice. You must clear both of these chalice dungeons in order to defeat Yharnam, Pthumerian Queen for the trophy of the same name.
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - All Umbilical Cord Locations and True Final Boss/Ending (Childhoods Beginning Guide)F8L Fool2015-04-04 | Click any of the times below to fast forward to a specific scene [0:00] Umbilical Cord #1 (Abandoned Workshop) [1:45] Umbilical Cord #2 (Cathedral Ward - Basement) [6:50] Umbilical Cord #3 (Forbidden Woods at Iosefka's Clinic) [10:16] Umbilical Cord #4 (Wet Nurse) [10:50] Eating Cords and First Boss (Hunter's Dream) [15:40] Final "True" Boss (Hunter's Dream)
This is the secret/true ending to the game and one of three possible outcomes. It is also quite easy to miss if you do not follow the right steps in the correct order, kill the wrong enemies, and/or mishandle some items. I suggest saving this for last since it is the hardest ending of the three to complete as well as the “true” one.
To get this ending you will need to collect at least three of a special item called “One Third of Umbilical Cord”. Despite the name there are actually four separate ones that can be found throughout the game, which is actually good incase you make a huge mistake somewhere along the lines regarding one of the four. Fortunately two of them are impossible to miss, so as long as you get the final one you are good to go.
Here are the four locations of the cords, in the order that you can find them throughout the story progression:
Cord #1: ON THE MEMORY ALTAR IN THE ABANDONED WORKSHOP
Cord #2: KILLING IOSEFKA IN HER CLINIC (Missable)
Cord #3: ARIANNA'S BABY IN THE CATHEDRAL WARD BASEMENT
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - Iosefka Umbilical Cord (Childhoods Beginning)F8L Fool2015-04-03 | The second umbilical cord is at Iosefka’s Clinic and it is one of two that are missable. In order to successfully get this you’ll have to discover the back entrance to the clinic by going through the Forbidden Woods cave, and be sure not to kill or agro Iosefka (fight/make her mad) prior to killing Rom. If you kill her before killing Rom you will not receive the cord and it will be lost forever. If you enter the room when she asks you not to the cord will still be forfeit as well. The easiest solution is not go into the left wing of Iosefka's Clinic whenever you enter the door. To the right is the Cainhurst Summons which is a perfectly fine area to be at any point in the game, but do not go left until Rom has been slain.
As soon as you reach the clinic and find Iosefka she should be on all fours on the operating table, rambling about various things when spoken to and not aggressive. Kill her while on the table for the cord and be on your way. If for whatever reason she is not on the table, you have come before killing Rom and should immediately leave without interacting with her in any way.Bloodborne - Abandoned Workshop (Childhoods Beginning / Source of the Dream)F8L Fool2015-04-03 | In order to discover the abandoned workshop you will have to kill the Blood-starved Beast boss, which will open up the path leading to the Healing Church Workshop in Cathedral Ward. After killing the beast head to the Cathedral Ward lamp and walk down some stairs. Take a quick right and go through the door and up the elevator. Kill the wheelchair gunner in the first room and cross the bridge, but do not enter the door.
Take a right from the door and drop off the ledge to the floor below and continue until you enter the building. You’ll find yourself suspended on a skinny wooden bridge above darkness. Walk forward until you are standing on the section with five boards together and a crack in the ground, which should be the third set of boards. Stop and turn around just behind the crack and look for three pieces of rope in front of you. Align yourself with the rope and look down to make sure there is a small wooden ledge jutting out directly in your path. With the rope and the ledge directly in front of you press forward on your left stick and circle to safely roll forward and drop down on the ledge below.
Now turn and walk right to the edge, heal any damage you sustained, and look down again for your next destination. You’ll see a much larger platform with a door in the wall. Drop down to it and open the door to enter the workshop. Because this can take multiple attempts you shouldn’t try to reach this area unless you have a good stockpile of Blood Vials and have spent your spare echoes.Bloodborne - Arianna Umbilical Cord Quest (Childhoods Beginning Trophy Guide)F8L Fool2015-04-03 | This is the third umbilical cord that you will be able to find. If you have already collected the previous two you are home free, but if you were unlucky with Iosefka then be sure to follow these steps. There are three ways it can be missed so be careful not to make any mistakes.
First you must speak to the small man with the red cloak sitting to the right of the Cathedral Ward Lamp. If you don't you won't be able to send NPC's back to this location, so be sure to do it as soon as you reach the area.
Arianna, the NPC with the cord, is in the Cathedral Ward housing district. To reach her from the Cathedral Ward Lamp, take a left to exit the lamp area and then your first right until you reach the Cathedral Gate. Turn left from the gate and follow the path until you reach a crossroads, then go left until you hit the dead end where two lit doors with lamps are across from one another. The one on the left will have a woman of the night called Arianna behind it and she’ll instruct you to return later when you first discover her, right after coming to Cathedral Ward.
Come back after Vicar has been killed and she will ask you if there are any safe places around. Send her to the Cathedral Ward and then proceed with the main story. With her safe in the Cathedral, all you'll have to do next is defeat the boss Micolash and then return to the Cathedral Ward right after. Turn around from the lamp and take the ladders down into the basement where she has given birth to a little demon. Kill it and take the cord.
It is a very simple series of steps, but things can go wrong that will cause you to miss this cord. They are as follows:
1.) Sending Her to Iosefka's Clinic - If you send her to Iosefka's Clinic she will be killed. Do not do this under any circumstance because there is no way to fix it.
2.) Death by Werewolf - There is a man in the Forbidden Woods atop the windmill building where the hidden Cannon weapon is inside (and a cannon out front). He is bloody and barely clothed when you find him, as well as in front of some dead people. If you haven’t put two and two together yet, this guy is bad news.
If you send him to the Cathedral and leave him to his own devices (ignore him for a long time) he will murder every single person you send there, including the red cloaked man that requested you send people. You can do one of four things: ignore him, kill him outright, send him the Iosefka's clinic, or send him to the cathedral and then immediately go there and dispatch him post haste. If you leave him alone at the Cathedral with Arianna he will kill her the moment you kill Rom. If you decide to kill him he will drop a Beast rune which is quite frankly useless in my opinion. The easiest solution to all of this is to simply leave him alone and not interact with him. There is truly no reason to send him to the Cathedral at all unless you are trying to get one of the emotes he will give as thanks.
3.) Killing Rom Before Sending Arianna to the Cathedral - The moment you kill Rom all of the windowed NPC's will either die, transform into some creature, or be unresponsive. Killing Rom before you send her to the Cathedral will make it impossible to receive the Cord.Bloodborne - Red Jelly Location #2 (Yharnam, Pthumerian Queen Materials / Trophy Guide)F8L Fool2015-04-03 | Once you reach layer 3 of the Great Isz Chalice Dungeon run straight, pass the group of aliens, then take a hard right to dodge the two werewolves. Take your first left down into a hallway where a boulder will repeatedly roll down. Wait until it passes and then follow it down the hall and take your first left. There will be two red jelly inside this room. One in two different chests as well as 6 Sage's Hair. After you loot the Red Jelly you will be able to purchase more for 5 Insight each at the Insight Messenger in Hunter's Dream, so there is no need to continuously farm the dungeons for it if you need it.
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - Red Jelly Location #1 (Yharnam, Pthumerian Queen Materials / Trophy Guide)F8L Fool2015-04-03 | Two out of the four materials required to activate the Great Pthumeru Ihyll Chalice, which the queen is the third and final boss of, are (1) Living String and (4) Red Jelly. Half of the jelly can be found in the standard part game and the other half must be found in specific chalice dungeons that aren't Pthumeru. The Living String is at the very last area of the game, so for now you will collect the Red Jelly.
The first two Red Jelly can be found on the first floor of the Nightmare Lecture Building, just to the right of the door you take to reach the Nightmare Frontier. If you are coming from the second floor take a left out of the spider room with the ladder and head all the way to the end of the hall. It will be the door on you right.
This step is a lot easier than the previous one as it takes you to the Byrgenwerth Lecture Building and will also unlock Nightmare Lecture Building by doing so. However, if you go there prior to the natural story progression (killing The One Reborn near the end of the game), you will need to take a minor detour to reach it. I suggest doing so because the rewards in both the lecture building and the following area are amazing assets for clearing the rest of the game; such as a Caryll Rune that grants +100 to all resists, among others. There are also six total trophies related to both areas, which is quite nice.
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - Living String Location (Yharnam, Pthumerian Queen Trophy)F8L Fool2015-04-03 | Before beginning this step be sure to equip high frenzy resist armor, resist runes, and bring 10 sedatives. They will both be needed to avoid a random death. You should also spend your remaining blood echoes so you don't have to worry about retrieving them, only running to your destination.
The only chalice ritual material that is unique in the entire game is none other than the "Living String". It can only be found in the main game and not in a chalice dungeon. This means that you cannot farm for it if you happen to not pick it up and start a new game by accident. You absolutely must get it or all of your effort will be for naught.
First you need to progress to the point in the main story that you have killed Micolash. Once you do this you will cross a long bridge that leads you to a lamp (Mergo's Loft: Middle), and some elevators just beyond it. Take the left elevator down, but halfway down your descent you must jump into an open window. This can be very tricky but the best method I've found is to align the camera directly behind yourself and run forward once you see the archway decoration just above your head. If you try to roll you will hit the side of the building and fall to your death.
From here on should have sedatives equipped and ready to be used. Start running through the left side some giant rock/bone formations and whenever your frenzy bar gets more than half way full use a sedative. Don't even bother fighting the enemies because they if they grab you or it take too long you will be swarmed, causing your frenzy to go up even faster. Just use constant dodges to run past them all.
Continue until you reach a lever and then pull it. You'll see a cutscene of the Mother Brain being dropped down a pitch black pit. After it ends turn around and here go down the hole that is behind you and cross the beam to find the Choir Bell, which is needed for the Hunter's Craft. Go back across the beam and exit on the left. Walk down the path until you see a opening on your right that leads to the hole the brain plummeted down a few moments ago. Jump off and pick up the Blood Rock on the body next to the hole that you must get for Weapon Master and +10 your weapon of choice. Once you pick it up turn to your left and find a hole in the wall to jump down from.
You will land on the bridge where you previously fought a Hunter; the bridge to leads the entrance of Mergo's Loft. Turn right and enter the door, proceed down the stairs, and then turn left the concrete railing towards a bunch of small enemies. Go down the stairs behind them and you will encounter some larger hatchet wielders. Run past them until you see a cage with a green light in the bottom. Walk directly into the cage and it will take you down to the dark abyss that the Mother Brain is now resting in. Don't move your camera or anything just face the inside of it. Once it reaches the bottom of the abyss pull your left stick down to face directly towards your camera.
You will now be facing the exact location that Mother Brain is. You can spin your camera around behind you now and run straight at her. Kill her to receive the string.
For help with any other trophy related task or general help, please visit my complete guide here: http://www.playstationtrophies.org/forum/bloodborne/262927-bloodborne-trophy-guide-road-map.htmlBloodborne - All Tool Locations (Hunters Craft Guide)F8L Fool2015-04-02 | HUNTER'S CRAFT TROPHY [0:00] #1 Old Hunter Bone [1:44] #2 Beast Roar [2:53] #3 Empty Phantasm Shell [4:06] #4 Tiny Tonitrus [5:51] #5 Auger of Ebrietas [6:57] #6 Messenger's Gift [8:13] #7 A Call Beyond [9:31] #8 Executioner's Gloves [11:42] #9 Choir Bell
There are a total of 9 different special hunter tools in the game. They are items designed solely for use by hunter’s specializing in the arcane arts and have very unique effects. They are classified as consumables but have unlimited uses, similar to other hunter equipment like the Monocular and Lantern, except neither of those apply to this trophy. You can easily distinguish a "special hunter tool" from all of the rest by the fact they have an “Attribute Requirement” (Arcane), and are the only such consumables to have that. Luckily you simply have to pick up the tools for this trophy and not actually equip them. Most are easily accessible and very close to a lamp or en route to a boss in a side quest area, but some are tricky like the Choir Bell and Old Hunter Bone.
Each tool is listed in the order that they can first be found. This is based on main story progression and killing/exploring things as soon as they are readily available, or appropriate for your estimated level by that point in the game.Bloodborne - How to reach Cainhurst CastleF8L Fool2015-04-02 | In order to enter the secret Cainhurst Castle you will need to have killed the Witch of Hemwick in Chernel Lane, in addition to progressing to the Forbidden Woods. The latter area is unlocked by killing Vicar Amelia and uncovering the password to the Byrgenwerth Guards, which is on the altar in Vicar's room. The Forbidden Woods door is directly down the stairs from Vicar Amelia, just to the right inside the Cathedral Plaza and the two Church Giants.
Once you have done both, head to the Forbidden Woods Lamp and follow the path across the bridge. Hug the left wall and continue to do so until you reach a house with a red lamp. Right behind it will be some dog kennels and to the left of the dogs will be a tiny path leading to an underground cave. Once you reach the watery portion in the cave hug the right wall until you enter another tiny path that will lead you up to some ladders.
At the top of the ladders take a left and go through the gate. You will get to yet another ladder that will let you traverse the rooftops into the clinic. Hang another right as soon as you walk into the door and open the double doors at the end of the hall. Inside will be an alien creature and the Cainhurst Summons.
Now leave and return to Charnel Lane Lamp and sprint down the left path while avoiding enemies. You’ll eventually come to a stone marker and a cutscene will trigger with a carriage. Enter it and be whisked away to Cainhurst Castle.Bloodborne - How to get the Choir Bell and Blood RockF8L Fool2015-03-29 | Come prepared and make sure you bring sedatives because you will need several of them.
From the lamp that appears at the Micolash bridge (Mergo’s Loft: Middle), take the exit and head up the stairs until you see a suspended cage elevator on your right. You will need to ride the elevator and jump through an opening halfway down. It is tricky and will probably require multiple attempts. Just walk or run out of the cage when you are just slightly above the opening. Do not try to roll because you’ll fall to your death.
After you make it into the hallway open the chest to loot some Chunks and proceed to run through the next obstacles. Simply ignore and dodge by all of the enemies you encounter and use a sedative whenever your Frenzy meter is roughly 70% full. Keep running until you reach a room with a lever and a hole on the left.
Pull the lever to trigger a cutscene and then jump down the hole. If you haven’t already picked up the Choir Bell Tool you can do so while you’re here, since it is needed for the [B]Hunter's Craft[/B]. It is just across the beam in a chest where you fall down. Pick up the bell if you need it and then head back across the beam and to the exit.
Once you reach the open area walk forward and drop down into the section on your right, which is next to the hole the brain fell down. The Rock will be on a body next to the hole.Bloodborne - Choir Realm Location (The Choir Trophy)F8L Fool2015-03-29 | The area that this trophy description is describing is the Upper Cathedral Ward, which is at the very top of the Healing Church Workshop in the Cathedral Ward. In order to access it you must have killed the Blood-starved Beast and uncovered Yahra’gul, Unseen Village.
While it’s possible to travel to Yahra’gul via the bottom of the Healing Church Workshop, it is much easier to simply kill Rom, the 7th boss, and go from the entrance.
After you’ve satisfied all of the prerequisites make your way through Yahra’gul by following the leftmost path. You’ll eventually come to an open section where an Amygdala is launching lasers at enemies in the garden. On the very right hand side of the garden there will be an open railing. Jump down and you’ll find a secret passage that leads to a room above a locked cell, with a dead body in it. Drop into the cell and loot the body to get the Upper Cathedral Ward key.
With the key in hand, travel to the Cathedral Ward lamp and walk down a small set of stairs. To your right will be a door that is opened when the Blood-starved Beast has been killed. Go into the door and continue on the path until you ascend to the top of the workshop, where a locked door will be waiting.
There are two hidden bosses in this area that you can kill to unlock the trophies Ebrietas, Daughter of the Cosmos and Celestial Emissary. They are both located at the very end of the map in the Lumenflower Garden and the Altar of Despair (behind the window at the aforementioned area).
Unlock the door and walk forward into the open area to earn the trophy.Bloodborne - Darkbeast Paarl (Boss Guide)F8L Fool2015-03-29 | The Darkbeast Paarl is the eighth story related boss that you will encounter in the game. It is located at the very end of Yahra’gul, Unseen Village. As soon as you defeat Rom you will be taken to a newly opened path that leads to Yahra’gul, which is also the door you stand in front of for the [b]Nightmare Lecture Building[/b] trophy.
Paarl is very similar to Virac Amelia in terms of its telegraphs and damage, only this boss is made of bones and has some bolt attacks. If you fight it the same way you fought Virac you should have no problem whatsoever.Bloodborne - Yharnam Sunrise EndingF8L Fool2015-03-29 | To unlock this trophy you must defeat the Wet Nurse and head back to Hunter’s Dream. Walk south towards the iron gate that was previously closed and you will find it open. After you start to talk to Gerhman you must answer with “Submit your life”.Bloodborne - Martyr Logarius (Boss Guide)F8L Fool2015-03-29 | Martyr Logarius can be found in the hidden area known as Cainhurst Castle, which you need to visit for the trophy Cainhurst as well as some other side quests. You will be unable to enter the castle until you’ve killed the Witch of Hemwick and opened up the Forbidden Woods.Bloodborne - Rom, the Vacuous Spider (Boss Guide)F8L Fool2015-03-29 | When you first engage the boss it will be sitting idly by itself a long ways away. Run towards it and then slowly walk up directly behind it. Unleash your best combo and continue hitting it until it teleports away. It has no offensive moves until later in the fight, so don’t worry about it retaliating.
The moment it teleports start scanning behind you for it to appear. If you previously fought it there will be spiders up. Either safely pick them off or rush down the boss.
As soon as Rom appears you will need to watch for the first of two telegraphs. It will stick its rear up into the sky and call down some blue looking meteors that track. Stand still and look up to see where they are and then zig zag around and dodge to avoid them.
Once you get closer Rom will start to do a second telegraph which is the reverse of the previous one; the meteors will come from underground in a wide radius. They do not launch around its body so if you can get near it without getting hit by mini spiders that is your best bet. Damage until it teleports for the third time.
This time Rom will have a close range melee attack in addition to the previous two telegraphs. It will wiggle and writhe around and damage you if you get too close. This in combination with the mini spiders can be deadly. Try and stay close enough to only trigger the near meteor shower telegraph while juking small spiders, waiting for a path to open, and/or killing them to make one.
Once you get in you’ll need to do as much damage as fast as you can to finish it off, otherwise you risk being overwhelmed by countless spiders.Bloodborne - Celestial Emissary (Boss Guide)F8L Fool2015-03-29 | The Celestial Emissary is a boss located in the second deepest section of the Upper Cathedral Ward, inside the Lumenflower Gardens. To gain access to this area you will need to obtain the Upper Cathedral Ward Key as well as kill the Blood-starved Beast boss in Old Yharnam.
Please see The Choir trophy for a full walkthrough of how to enter the Upper Cathedral Ward.
Once you have made it into the Upper Cathedral Ward you will have to fight through a good deal of warewolves and insight leeches. Be sure to draw the warewolves into the narrow doorways so that you can safely and easily kill them, while staying out of reach. While you are here be sure to also pick up the Cosmic Eye Watcher Badge. It is on the righthand side of the large room with the three warewolves, that the chandelier collapses in.
After clearing your way through the entirety of the Upper Cathedral you will come to a large open garden, with a ton of flowers strewn throughout. The moment you drop down you will initiate the Celestial Emissary boss encounter. Tons of slow, tiny blue aliens will emerge to fight you and one of them is the boss. Use wide sweeping attacks to clear the small enemies and simultaneously damage the boss.
Every 30% the boss will grow in size and do slightly more damage/gain new attacks. None of them are a real threat and you’ll have plenty of room to kite. Just attack at max range, don’t get surrounded, and the fight will be over in no time.Bloodborne - Moon Presence (Secret Boss, True Ending, Childhoods Beginning Trophy)F8L Fool2015-03-29 | ...Bloodborne - Gerhman (Final Boss Guide, Honoring Wishes Trophy)F8L Fool2015-03-29 | ...Bloodborne - Mergos Wet Nurse (Boss Guide)F8L Fool2015-03-29 | The boss itself is pretty straight forward but has multiple skills that hit very hard and all of them cleave at least 180 degrees in front of her. One attack in particular is essentially an instant death if you don’t have over 1000 health and good P.DEF and Thrust Def. When fighting it you’ll want to do a hit and run style by baiting attacks and then countering. Do not under any circumstance let it freely do long range abilities and do not try and kill it from behind.
Every attack that the nurse does should be dodged by going backwards the majority of the time. If you attempt to go to the side you will be hit and going behind her will usually result in a hit, unless you time it absolutely perfectly. Backwards equals safety.
The main abilities you want to look for and counter are when it crosses its arms to do a long windup cleave, a triple wide arcing cleave, and a rapid six armed assault it does while walking forward. During the rapid slashing attack the nurse will attack in a 270 degree radius, leaving only directly behind it open. It also walks quite fast so using a long ranged or quick attack is your best bet for following up on attacks.
If it lifts all of its arms above its head you need to get backwards very far and fast, or dash behind it. That is the attack that can one shot, easily. Occasionally it will do a 180 spinning attack but it is rare and only if you are consistently behind or on the side of it, which you shouldn’t be.
The last thing you absolutely need to look out for is when it stops and starts to channel a purple cast. Do not under any circumstance let the nurse do this, because it will create a huge purple mist effect in the room. During the mist it will also have a mirror image clone that randomly attacks, all the while teleporting around non-stop. Just rush to the boss and unload on it whenever you see this cast because it is free damage and it will quickly be interrupted.
If for some reason you are kiting the boss around or staying too far away it will also lunge. It is easy to spot due to it lowering all of its blades while leaning forward and hovering. Just dodge straight forward when it lifts off the ground and spin around to get off free hits.Bloodborne - Arianna, Umbilical Cord #3F8L Fool2015-03-28 | ...Bloodborne - Eileen, cathedral fight (Crow Badge Quest Line, Final Step)F8L Fool2015-03-28 | The fight against Eileen to get the Crow Hunter Badge which is needed for the Blade of Mercy. The blade is required to complete the Weapon's Master trophy.
Eileen can spawn with virtually any melee weapon in the game, so the strategy for fighting her will also change from game to game. However, if she spawns with the Chikage (long sword), you can force her to draw the 2H version of it and kill herself in the process by running far away.Bloodborne - Micolash (Boss Guide)F8L Fool2015-03-28 | When you encounter Micolash it will be in a narrow, foggy corridor, filled with skeleton puppets throughout it. The puppets are extremely slow and not really a threat. There are only two that you will need to kill the entire time and the rest you can avoid.
No matter how much you chase Micolash you will never be able to catch him. The trick to this boss is forcing him to run into a dead end, since he will always run away from the direction you are pursuing. Micolash will stop and go three times before you need to doubleback and cut him off: once straight away and twice to your right. Now he is ready to be trapped.
Turn right around and take your first two lefts until you see Micolash and pursue him into the well lit room devoid of fog. Two of the skeleton puppets will be there so you need to handle them. Try and do so without getting near or hitting Micolash.
When Micolash is hit he will sprout long octupuslike tentacles from his arm that lash straight out. The telegraph is quite long. So long in fact you can just walk to your right or left after you are done hitting him with your combo to avoid it. You don’t even need to dodge. The only chance of you actually getting hit by it is most likely from running out of stamina and attempting to swing instead of move, or instinctively dodging without enough stamina. It is that easy to avoid.
As soon as Micolash hits 50% he will vanish into thin air. Exit the room and take a right up the stairs. There will be a walled off doorway that will open up to the next area. Climb the stairs up to the next area that he is in. Chase him yet again, but this time he will jump into a mirror and disappear from sight.
Exit this room and take a quick right into a room with a hole in it and a severely hazardous railing. There are four openings on the railing but the one you want to drop down from is the one opposite of the door. Drop down and chase him into yet another dead end room, but this time a gate will slam shut to protect him.
Now all you have to do is turn right back around, take two lefts and you are back in the room with the mirror that he jumped in from. Walk to your right after entering this room to see even more broken railings, but one of them leads to a room overlooking Micolash tucked away in his panic room. Jump down and dispatch him just like you did in the previous room for an easy victory and trophy.Bloodborne - The One Reborn (Boss Guide)F8L Fool2015-03-28 | The One Reborn has very few attacks and for the most part can be rushed down to its death. The only things you need to look out for are special attacks that are triggered at different health totals, which also transform the way it looks and therefore how you should approach it.
There are also six magicians that are stationed above the catwalks of the square that you battle the boss in. Half are throwing down miniscule heals to the boss (purple spheres) and the other half are attacking you with fire. The heals are so insignificant that they can basically be considered non-existent, as is the damage the fire deals to you—it’s more of a nuisance than an actual threat.
I suggest simply ignoring the magicians and blitzing the boss. It can launch blood attacks at you from range which do decent damage but are easy to see and dodge. It also can spew acid in front and near the sides so don’t go near either. If you go inside a building or underneath the catwalks it will rain down bones and bodies above you, so avoid that, which is easy since you should be at the boss 90% of the time anyhow.
The boss can only hit you with its forearms, rear legs, and tiny legs on the side. Directly underneath its head and “tail” are red masses that you can unload on at will. There is a space to dodge through between the hind and rear legs to reach the back, so do that and stay on it relentlessly until ~50%. You’ll see him do a loud roar and red light will appear which can almost instantly kill you if you are in front or on the side, so be sure to run away if you aren’t directly behind it.
At ~30% his “tail” will collapse and start raining down bones on you. This is your cue to get away as fast as possible. If for some reason it doesn’t start the attack at around 20 to 25%, just run away on your own. The reason being that in the process of falling apart a ton of acidic bile will fill almost the entire square so head underneath the catwalks where it is safe.
The second the acid evaporates you need to run and attack the very front of him. Your old point of attack will no longer be there because it was destroyed. Keep attacking until it dies and be sure to heal whenever you are under 60%.Bloodborne - Ebrietas, Daughter of the Cosmos (Boss Guide)F8L Fool2015-03-28 | First and foremost this boss hits absurdly hard and has a lot of health. Because of this I suggest not even bothering with her until you are level 80+ and/or have a +9 weapon. Ideally you should save this boss for near last and be 90+.
PHASE 1
All of Ebrietas’ attacks are wide sweeping have a VERY long reach. Her lunge is extremely fast, far, and can almost one shot a level 80 with 900+ health. She will also slam her entire body down in front of her and produce a similarly devastating result. The most frustrating aspect of this boss is the telegraphs are very, very difficult to discern from one another due to her strange tentacle design. Worse yet the sweeping strikes are actually long reaching rather than within typical melee range.
Fortunately there are some ways around this madness. First off the best place to be against this boss is not directly behind her, unlike most larger enemies. She has a lot of counter attacks that can’t really be dealt with easily if you are directly behind. You should literally be glued to and touching the front/side of the boss at all times. Its attack choices are abysmal for some reason when you are under her and she will even drag you around without hurting you at times.
Because you will easily see the telegraphs, due to her entire body shifting around, you’ll be able to dodge to the side of her safely and consistently. Unlike if you were to stand behind her and get swiped constantly and have her fly backwards, then lunge you to death. Just attack from the front and side until she reaches phase 2 at 30-40%.
PHASE 2
Ebrietas will now gain a large blue aura that will drain the life away from you if you are near it. Because of this you’ll want to stay out of it as much as possible while maximizing your up time. Back up and she will begin to most likely spit blood at you rapidly which you need to dodge. Continue to do this until she lunges at you which is your time to strike. Dodge the lunge if possible and unload on her as quickly as possible. If you dip below 60% back out and heal, because you risk dying if she knocks you down inside the aura. If all goes as planned she should die in this phase. If not, proceed to the next step.
PHASE 3
Once she is down in the 15-20% region she will gain the ability to shoot lasers. If you she jumps away from you and you have a lot of health by this point, charge her as fast as you can so she doesn’t begin shooting lasers. The lasers hit hard and fast so if you are unfortunate enough to be under attack by it, just run towards her body and do circles around her. Try to kill her as quickly as possible before something goes wrong.Bloodborne - Cleric Beast (Boss Guide, no items used)F8L Fool2015-03-28 | The Cleric Beast is arguably the harder of the two first bosses in Central Yharnam. It has hard hitting abilities, a long reach, and multiple maneuvers that cause him to leap far distances. He also can’t be forcibly put into a visceral state using critical attacks or the gun, but will go into it once at roughly 70% health, then again 30% health. Luckily his telegraphs are very slow and distinct and he drastically changes which ones he uses based on your proximity to the boss. He also loves to be staggered from damage and howl wildly, which leaves him open for tons of damage.
To start out you will want to force him into a corner to prevent him from doing his backwards leap. When he is backed up into a corner or wall and you are right in front of him, he will always use one of four attacks: grab, double swipe, single punch, and triple slam. This simplicity means you can always predict what he will do next depending on which hand he uses.
If he swipes across with his left hand it means he will swipe with the right one next, allowing you to dodge. When he slams straight down with his left hand it means he’s either doing a single punch or triple slam. Always dodge back to the left in case it is the latter. A triple slam is when he punches with his right (or left), left, then uses both hands to do an overhand smash; dodge the final slam and unload.
The absolute easiest ability to dodge is none other than the grab. He will seemingly stop moving and reach back with his very large arm (our right). Just dodge straight back or far to the left to avoid it.
Keep punishing him and he will be unable to move. The only time he will escape is if he does a triple slam because it will push him forward. You can push him back in the corner by making him leap back, or continuously attacking. Freely attack during his howls and staggers but be on the lookout for the visceral state when he lowers his head to the ground.
If this method is not working for you because he will not back into a corner, just dodge behind him while remembering the four main attacks and their patterns. I personally find being behind to be risky because of his rear swipes and requires a ton of movement, so try your best to force him into a corner.Bloodborne - How to find the early Hunter Armor SetF8L Fool2015-03-28 | There is a full set of Hunter Armor that can be found for free in the Central Yharnam sewer. It is invaluable due to its defensive stat boosts and free cost at the beginning of the game.
To reach it simply go to the Central Yharnam lamp and proceed to down the right path. At the end of the stairs go straight down the road until you reach the bonfire with the burnt warewolf. Go up the left stairs and follow the path past the fountain where you will see the ogre at the door, up to the two dogs.
Dispatch the two dogs quickly and then take out the three humans and their dog when they arrive. Now head up the narrow pathway and you will see a bridge with warewolves on it. At the end of that bridge is the Cleric Beast that you will fight later. Ignore the wolves for now.
Continue going straight down the next path and you will see some boxes on the left side. Roll through them to get a hole. There is a ladder on the left but it's faster to just drop down. Do so and land on the left side where a lycan is. Kill the Lycan and follow the road all the way to the end of the sewer path.
At the end of the path you will see a beam on your right with a dead body and an item. Drop down to the beam and get the item. Beneath you are some rats so kill them when you fall. Behind you is steep drop and another Lycan.
Kill the Lycan and pick up the Hunter armor from the dead body on the ground. Be sure to equip all pieces so that you are prepared for the challenges ahead.Bloodborne - Nightmare Lecture Building LocationF8L Fool2015-03-27 | ...Bloodborne - Amygdala (Boss Guide, no items, no damage taken)F8L Fool2015-03-27 | ...Bloodborne - The Source of the Dream Trophy Guide (Abandoned Workshop)F8L Fool2015-03-27 | You must first kill the Blood-Starved Beast to open this door at the Cathedral Ward.Bloodborne - Rune Master Trophy Guide (Rare Caryll Rune)F8L Fool2015-03-27 | You must first kill the Blood-Starved Beast to open this door at the Cathedral Ward.Bloodborne - How to find the Little Girl (Music Box Quest Chain)F8L Fool2015-03-26 | The Little Girl can be found in Central Yharnam after making your way through the sewers. Once you reach the pit with a lot of crawling enemies you must take the ladders up until you reach her window and the gate.
Speak with her and tell her you will look for her mother to get the Music Box, which can be used to fight the second boss, Father Gascoigne. Once you defeat Gascoigne head up the stairs to get the Brooch.
Now you can take it back to her to continue the quest chain, or use it to get a blood gem.Bloodborne - Vicar Amelia (Boss, no items used)F8L Fool2015-03-26 | Vicar is a very straight forward boss with no real challenging mechanics. She will pounce on you OR slam the ground and create a shockwave if you get too far away. She will also occasionally grasp the golden medallion and heal which gives you plenty of time to hit her, and that’s about it.
She cannot be put into a visceral state with a ranged attack or a critical attack from behind, but she can be staggered when hit during a telegraph and will go into a visceral state on her own at least twice. The key to victory is watching her arms and listening for the visceral cue. Whenever they start to move you dodge, and all of her telegraphs are very obvious and/or long.
The best way to kill her with minimal effort is to use Molotov Cocktails and Fire Paper for bonus damage. You will use the molotovs in between combos while you regenerate stamina. The molotovs not only do great damage regardless of your stat build, but they stagger her while you get stamina back, which lets you open up another combo immediately.
At the beginning of the fight use a Fire Paper and intentionally stay at range to initiate a leap. When she’s in mid air roll forward and beginning a three hit R1 combo from behind. The second it ends be ready to dodge if she’s in a telegraph, or use a molotov if she is stationary/stunned. From here you’ll just cycle through dodging behind her constantly and doing the three hit + molotov combo until she dies. Ideally you will stun her indefinitely like in the video.
The only attack that is a real threat is the swipe she does in front of her that hits everything in 180 degrees, which is why you want to be directly behind her or on a rear leg if possible. However, if you get a ton of really good staggers it doesn’t matter where you attack from because she will get absolutely thrashed.Bloodborne - Blood-Starved Beast (Boss Guide)F8L Fool2015-03-26 | The Blood-starved Beast can prove rather challenging due to its quick attack speeds, poison, and plentiful health. The keys to victory are being bringing ten Antidotes, stacking Slow and Fast Poison Res, using a long reaching weapon, and playing very aggressive in the first phase but slow and safe in phase 2 and 3.
The beast has only a few attacks but they are all pretty strong and will result in instant poison during the second half of the fight. It also has a combo chain that can quite easily take you from 100% to 0% before you can get up, if you aren’t able to dodge before the fourth hit or get stuck somehow. Every telegraph involves it lifting either one hand or both hands, so just watch its hands.
You should also use the pillars and the altar at the back of the room to dodge, setup counter attacks, and buy yourself time to heal or use antidotes.
PHASE 1
During phase 1 it does nothing besides lunge attacks, a quick swipe, and a four hit combo. the four hit combo is the dangerous thing and this will persist throughout the entire fight. It’s the number one ability you absolutely MUST dodge for two reason. The first of which is it can almost instantly kill you and the second is because it is the best time to go on the offensive.
Walk just in then out of melee range but not too far from it, because if you go very far it will do a huge lunge that makes life difficult. Dodge its random single swipes and do quick combos. If it lifts both front arms it is doing a long combo that you must dodge. The first and second swings of this attack will track you so be sure to dodge at least twice in a row before countering. Once it hit 60% phase 2 begins.
PHASE 2
The beast will now have green gas coming out of it and every attack it lands will instantly poison you. It is also much faster now and will more frequently unleash its 4 hit combo. You will need to be quick about using fleeing and using antidotes and blood vials. Always use an antidote before the blood vial and run away if you are low. Just dodge its combo twice and you should be able to push it to phase 3 at 30%.
PHASE 3
Now the beast will ramp up the noxious gas so that it creates a poisonous aura around him. Because of this you won’t be able to get close enough to bait out a combo so you should move to the back of the room, just around the altar. Either circle the altar itself or the pillars beside it to create room for a combo and avoid the gas. Hit and run as much as you can and don’t be afraid to let the poison meter fill during your combos, since you can always run out after to use an antidote, but you can’t substitute good damage.Bloodborne - Vicar Amelia (Boss Guide)F8L Fool2015-03-26 | Vicar is a very straight forward boss with no real challenging mechanics. She will pounce on you OR slam the ground and create a shockwave if you get too far away. She will also occasionally grasp the golden medallion and heal which gives you plenty of time to hit her, and that’s about it.
She cannot be put into a visceral state with a ranged attack or a critical attack from behind, but she can be staggered when hit during a telegraph and will go into a visceral state on her own at least twice. The key to victory is watching her arms and listening for the visceral cue. Whenever they start to move you dodge, and all of her telegraphs are very obvious and/or long.
The best way to kill her with minimal effort is to use Molotov Cocktails and Fire Paper for bonus damage. You will use the molotovs in between combos while you regenerate stamina. The molotovs not only do great damage regardless of your stat build, but they stagger her while you get stamina back, which lets you open up another combo immediately.
At the beginning of the fight use a Fire Paper and intentionally stay at range to initiate a leap. When she’s in mid air roll forward and beginning a three hit R1 combo from behind. The second it ends be ready to dodge if she’s in a telegraph, or use a molotov if she is stationary/stunned. From here you’ll just cycle through dodging behind her constantly and doing the three hit + molotov combo until she dies. Ideally you will stun her indefinitely like in the video.
The only attack that is a real threat is the swipe she does in front of her that hits everything in 180 degrees, which is why you want to be directly behind her or on a rear leg if possible. However, if you get a ton of really good staggers it doesn’t matter where you attack from because she will get absolutely thrashed.Bloodborne - Witch of Hemwick (Boss Guide)F8L Fool2015-03-26 | The Witch is extremely easy due to her slow movements, low damage attacks and unique design. The Witch will frequently go invisible and wander throughout the room during the first half of the fight. You can hear her walking around which makes it easy to locate her and she will become visible when you walk close enough.
She will also occasionally summon an extremely slow enemy that you can dispatch with charged heavy attacks at a safe distance, using the longest range weapon you have. Once you have killed her first form she will clone herself. Her attack pattern changes and she will begin to launch a white gripping attack that stuns you, as well as a red orb attack that does damage. When you take damage it will heal her clone, so avoid it by dodging and killing her as fast as possible.Bloodborne - Shadow of Yharnam (Boss Guide)F8L Fool2015-03-26 | The Shadow of Yharnam is actually three separate enemies draped in black robes, which closely resemble Nazgul from Lord of the Rings. Each one has different abilities that you must watch out for. There is a melee (sword only), ranged (tonitrus + lamp), and hybrid (flamethrower + sword) enemy and they are ordered as such from right to left. The ranged and melee enemies aren’t very big threats, but the hybrid can take you from 100% to dead quickly with its flamethrower.
As soon as any of the Shadows reach roughly 30% health they will all transform into more powerful versions, complete with new abilities and more damage. The keys to victory are dispatching them in the right order and separating them, so that you can avoid being overwhelmed and negate the ranged Shadow.
At the start of the fight sprint in and get off a nice area attack on all three targets. They slowly walk out and don’t attack, giving you the opportunity to take them all down a good amount of health. After that, focus on the melee enemy because it has the most health, fastest attack speed, and is a complete nightmare when he transforms.
Sprint to the right of them to the large tombstone which will block out the ranged fire attacks by the arcane shadow. The melee shadow will quickly pursue you allowing you to stagger it with your gun of choice and perform a vicious attack. If the hybrid shadow isn’t nearby you can follow that up with a few more strikes. While you are doing a vicious strike you are immune to all incoming damage, so don’t worry about the flamethrower or the ranged fire.
Rinse and repeat until the enemies transform at 30%. The moment they begin to sprout snakes you should burst down the melee target until he is dead. If he survives it just try to get off a few more hits to finish the job. When it dies your new target is the ranged.
Play very aggressively versus the ranged because his attacks are all extremely slow. If he winds up a big melee attack you can stun it with your gun, otherwise just do quick combos and be wary of the flamethrower. As soon as it dies move on to the final target.
The hybrid shadow is extremely versatile and quick. It can summon snakes, lash out with its arm from far away, use the flamethrower, and strike with its sword. There’s no need to be fancy versus it, just use the longest range attacks you have as soon as you get in range. If you try and do quick/short range combos it will always dodge away, so the longer range, the better. If it summons snakes just run far away and pan the camera looking for them so you can dodge as they strike.OlliOlli2 Welcome to Olliwood - 3x Speed Glitch (PS4) (PATCHED 4/2)F8L Fool2015-03-10 | *** This glitch has been patched by Roll7 and no longer works: twitter.com/Roll_7/status/583618844834603010 ***
There is a strange glitch in the PS4 version that allows you to perform tricks and animations at 3-4x the normal speed. Here is how you do it:
1.) Capture a 15 minute video clip using the Share system
2.) Open the game to the level you want and begin playing
3.) Fail on purpose and immediately press the PS button
4.) Open up the "Capture Gallery" App and go to the OlliOlli2 videos
5.) Find the 15 minute video and press "Options", select "Trim", and say "Yes" to suspending the game. Don't worry, It won't actually close it.
6.) Let the video sit there for a while. The longer you leave the game suspended in the Trim menu, the longer the glitch will remain active.
7.) Go back to the game and press triangle and then X to try again.
8.) The glitch should now be active.
9.) Play until the glitch stops working.
If you try and perform the glitch from any menu besides the one that pops up after you fail during a level, it won't work. If you exit the level while the glitch is working it will deactivate. This will undoubtedly be patched soon but is an amazing way to complete Score and Combo challenges that you are really struggling with.
For more help with the trophies in OlliOlli2, please visit this link : http://www.playstationtrophies.org/forum/olliolli-2-welcome-to-olliwood/260868-olliolli-2-welcome-olliwood-trophy-guide-road-map.htmlMiddle-Earth: Shadow of Mordor - Height of Despair (Trophy/Achievement Guide)F8L Fool2014-10-23 | To unlock this trophy you must first learn the Tier 1 ability “Strike From Above”, which allows you to do stealth finishers by dropping down on an unsuspecting target. There are a number of high elevation areas in the game, but one of the very first and absolute best locations is at the Barrows of Udun Forge Tower.
After reforging the Barrows of Udun Forge Tower, fast Travel to it and walk towards the right corner of the tower. If you look at your mini-map you will see that a lone enemy is standing just beneath the edge of the tower. Walk to the ledge, look down, hold R2 when you are directly above him and press Square to perform the Aerial Execution and unlock the trophy.Destiny - Gorgons Labyrinth (Hard Mode Walkthrough)F8L Fool2014-10-03 | This video shows you how to reach the exit in the Vault of Glass on Hard (level 30). The route is different from the Normal (level 26) version because there are additional Gorgon's throughout it. If you are looking for the level 26 walkthrough, or the locations of the two side chests, please visit this video: youtube.com/watch?v=ovcVSOHe9Hg&list=UUOws9o6DaGIHXyd4-X1xwMQ
After defeating the Templar, the first boss in the raid, you will come to The Gorgon's Labyrinth. In it there are floating fluorescent Gorgon's that will freeze your entire raid when spotted. To avoid them you must crouch and never be uncrouched if you are in their line of sight.
There are also two hidden chests in the Labyrinth that contain loot. The first is on the left side up the wall after you enter. The second is on the far right hand side, just beyond the second Gorgon.