How to install the mod: 1) Open the properties for Resident Evil 7 in Steam 2) Go to the BETAS tab 3) Select the dx11_non-rt item from the drop-down 4) Close the properties. Your game may update. 5) Download REFramework from the above link: You want the file RE7_TDB49.zip (Do not use RE7.zip, it is meant for the DX12 version of the game which won't work as well with this mod) 6) Extract the contents of RE7_TDB49.zip and copy them into the root of the RE7 folder (Typically C:\Program Files (x86)\Steam\steamapps\common\RESIDENT EVIL 7 biohazard) 7) Start your VR runtimes (Oculus or SteamVR) and then launch RE7. It will hook to your VR headset shortly after starting.
00:00 Introduction 01:51 First time downgrade 02:26 Why Airlink for this video 02:54 Improving Virtual Desktop videos 05:11 Interpolation & stabilization 06:29 Intro to the house walk 06:47 Decoupled pitch in seated mode 07:22 House walk 11:44 Nightmare (Banned footage Vol. 1) 13:03 Nightmare partial playthrough 22:22 Bedroom (Banned footage Vol. 1) 34:44 Conclusion
How to install the mod: 1) Open the properties for Resident Evil 7 in Steam 2) Go to the BETAS tab 3) Select the dx11_non-rt item from the drop-down 4) Close the properties. Your game may update. 5) Download REFramework from the above link: You want the file RE7_TDB49.zip (Do not use RE7.zip, it is meant for the DX12 version of the game which won't work as well with this mod) 6) Extract the contents of RE7_TDB49.zip and copy them into the root of the RE7 folder (Typically C:\Program Files (x86)\Steam\steamapps\common\RESIDENT EVIL 7 biohazard) 7) Start your VR runtimes (Oculus or SteamVR) and then launch RE7. It will hook to your VR headset shortly after starting.
00:00 Introduction 01:51 First time downgrade 02:26 Why Airlink for this video 02:54 Improving Virtual Desktop videos 05:11 Interpolation & stabilization 06:29 Intro to the house walk 06:47 Decoupled pitch in seated mode 07:22 House walk 11:44 Nightmare (Banned footage Vol. 1) 13:03 Nightmare partial playthrough 22:22 Bedroom (Banned footage Vol. 1) 34:44 ConclusionFlawed but MAGICAL Adventure: Midnight Walk VRStereo3DPlays2025-09-29 | 3D/HSBS: youtube.com/watch?v=8oaKmMIHc94
Full path to config files folder: C:\Users\(Your User)\AppData\Local\TheMidnightWalk\Saved\Config\Windows
Settings for Engine.ini file: [SystemSettings] r.Tonemapper.Quality=0 r.AntiAliasingMethod=0
00:00 Introduction 00:31 Why I walk again 01:21 The radial blur isn't gone 02:25 Performance check 02:37 Virtual Desktop at 120Hz 03:09 Partial radial blur fix (For marginal improvement) 04:34 Inspection, not promotion 05:27 The Loathsome Molgrim (Cont) 25:50 Classic Unreal Engine Issue 26:35 The state of Unreal Engine 28:09 Parking Housey 32:19 Conclusion
I finally walk again as we return to The Midnight Walk to see if we can improve the blurry vignette issue ourselves since we haven't received any help from the devs, and of course we're coming back for more impressive storytelling and visuals, albeit still with limited game performance at 120Hz over Virtual Desktop.I FINALLY FINISHED FALLOUT 4 IN VR | Gameplay FinaleStereo3DPlays2025-09-20 | 3D/HSBS: youtube.com/watch?v=P_IGEXD4hho
00:00 Introduction 00:27 A decade of Fallout 4 in VR 01:41 Playing beyond the end 02:23 Only in VR 02:49 Preparations 04:38 The Nuclear Option 39:20 With our powers divided 42:05 Virgil's Cure 44:28 Conclusion
On this YouTube network, we have been playing Fallout 4 in virtual reality for nearly an entire decade, spanning from an early retrofit using VorpX and the desktop version of the game, later rebooting our series on the game for the native VR edition of Fallout 4. Throughout all this time we never quite got to the end of the game... and finally, this all changes today. War may never change, but finally, the Stereo3DProductions newtwork is proud to announce that we've finally completed Fallout 4 VR!Playstation VR 2 Meets Borderlands 3 (UEVR)Stereo3DPlays2025-09-10 | 3D/HSBS: youtube.com/watch?v=EAdGpf76ISY
00:00 Introduction 00:46 Bringing back PSVR and Borderlands 01:26 Borderlands colors through OLED 02:46 Updated UEVR setup instructions 04:21 The system button issue 05:13 What has improved 05:58 The title screen is perfect 06:20 Possible eye tracking test soon 07:19 D-pad shifting method is incompatible 08:09 Returning to Sanctuary 10:24 The PSVR2 brightness setting 10:52 Athenas 16:13 Using DirectX11 mode 17:17 Maya 27:35 The Cemetery / Ava 31:51 Conclusion
We haven't been in Borderlands 3 in quite some time with UEVR Injector and so the VR adaptation very likely has received some major updates by now! Let's go see if the cutscenes are more enjoyable, if the port works better and if the new setup is easy to get through! We'll also be using Playstation VR 2 this time around, for one to test another headset with UEVR Injector and for two, because the OLED displays on this kit might shine with this game's wild colors!UNBELIEVABLE Bioshock Infinite VR MADNESS!Stereo3DPlays2025-09-03 | 3D/HSBS: youtube.com/watch?v=8XrouqOv-94
Specs Quest 3 / Quest Link 2368x2576 (115%) per eye (4736x2576 total) 72Hz VorpX resolution 2200x2000 per eye RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHz
00:00 Introduction 01:06 The lost footage 02:42 New VorpX welcome screen 03:41 DiectVR settings issue 05:09 Shantytown 19:24 Bull House Impound 26:27 To the Factory 32:12 The Factory 47:39 Conclusion
Bioshock Infinite VR is back on the menu with VorpX today as we play through a section of the game that was not featured on our original let's play series of this game back in 2017! We run into more breathtaking visuals, venturing back into one of the best VR games that doesn't actually support VR!Playstation VR 2 user CHASED by Xenomorphs! (Alien Isolation PC VR)Stereo3DPlays2025-08-20 | 3D/HSBS: youtu.be/F2wdFUa28Nk
00:00 Introduction 00:28 The Fallout 4 VR Test 01:08 The Alien Isolation Test 02:06 Quick Graphics Settings 02:39 MotherVR Pixel Scale Options 04:25 SteamVR's insane PSVR2 default 05:22 Thirteenth time is the charm 07:33 Performance sweet spots 08:56 The Basement 17:01 New survivor mode 18:44 Safe Haven 30:42 Conclusion
It's been a while since we've gone into this VR masterpiece and so, because we have a new headset to research, we automatically HAVE to launch Alien Isolation and go dance with the Xenomorph in survivor mode!Fallout 4 VR (PC) Meets Playstation VR 2!Stereo3DPlays2025-08-13 | 3D/HSBS: youtu.be/kw39UIFRGRE
Specs Playstation VR2 / SteamVR 2496x2548 per eye (4992x2548) 120Hz RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHz
00:00 Introduction 00:29 Researching PSVR2 01:35 The Fallout 4 VR Test 02:18 Sidetracking to Covenant 03:25 My initial visits to Covenant 05:30 Lorenzo's Artifact 06:08 Fixing player height in Fallout 4 VR 07:15 The size of the guns 07:55 The full arsenal 08:24 The SteamVR FOV stencil problem 12:07 Human Error 33:03 Conlusion
After having done every single part of this series since part 17 with the Quest 3, we try a different headset today in Playstation VR 2, as we embark on a second attempt to complete the quest Human Error, offered at the town called Covenant.How is The Midnight Walk in VR After Updates?Stereo3DPlays2025-07-22 | 3D/HSBS: youtube.com/watch?v=ql8TRMVh_nU
00:00 Introduction 00:25 The performance issues 01:11 The blurred vignette issue 01:42 Revisiting the game 02:08 Running Airliknk & SteamVR 03:26 Worsened performance 04:13 No issues have been fixed 05:39 The Tale of The Burnt One 09:23 Framerate TANKING with fire 09:56 The Loathsome Molgrim 28:43 Game crashing issue 29:31 Rescuing Pot 33:23 Conclusion
After waiting a few months for the developers to update The Midnight Walk in the hopes of fixing the lens distortion issue and the performance woes, we're going back into this magical adventure to see what's changed, and if anything has gotten better. Since we've heard reports of the performance being worse since the last few updates, it's going to be important to note how it's running on our end and a few settings changes.The Handyman is TERRIFYING in VR! Bioshock Infinite & VorpXStereo3DPlays2025-07-01 | 3D/HSBS: youtube.com/watch?v=3vzGbrX1wZk
00:00 Introduction 01:21 Finkton Proper 06:10 Sniper aim analysis 07:29 Descent into Finkton Proper 11:36 Chen Lin's factory 21:55 Good Times (Bad Times) Club 33:01 Opening a tear 42:07 Going to Shantytown 45:56 Conclusion
Today we get back to Bioshock Infinite and just quickly enough not to forget everything we've learned, as we're about to face our first Handyman in this playthrough and I forgot how scary those were in VR! From full out action gameplay to amazing cinematics with the correct field of view and absolutely no issues other than skill, Bioshock Infinite once again blows us away!A WHOLE GAME WEEK straight in Fallout 4 VRStereo3DPlays2025-06-22 | 3D/HSBS: youtube.com/watch?v=lBt9ygc8PRg
00:00 SteamVR resolution 01:19 Introduction 02:52 The CURSED castle 06:23 Abernathy Farms 09:24 County Crossing 13:03 Finch Farm 14:19 Graygarden 15:55 Tenpines Bluff 21:43 Sunshine Tidings Co-op 27:58 The Slog 29:44 Greentop Nursery 31:00 Walden Pond 33:17 Salem 33:59 Sandy Coves Convalescent Home 38:18 Rook Family House 41:11 Gun Run 50:09 Cabot House 52:29 Conclusion
Since we have to let a whole game week pass before we get Lorenzo's Artifact, we're going to be going through settlments, building what they lack as we go, in a session that is planned to last well over four hours to kill time in the game.Resident Evil 7 (PC) Meets Playstation VR 2Stereo3DPlays2025-06-17 | 3D/HSBS: youtube.com/watch?v=5uWLoVQWYGU
Playstation VR 2 Aftermarket Overhead Strap ebay.ca/itm/388126471389 Beware! I got mine for much cheaper, but I can't find any of these right now at a reasonable price; try to look for a better deal, you can use this listing for reference as to what the item is. Note this may take millenia to ship to you, without tracking, too.
00:00 Introduction 00:45 Comfort and clarity in PSVR2 03:35 Mitigating display persistence 06:45 Running 120Hz at 110% resolution 07:33 Using 5% to 10% brightness 08:05 Using the OG HTC VIVE earbuds 08:45 Inital impressions compared to Alyx 09:55 I get a gun already? 10:35 Helping Jack restore a car 19:11 Unlocking the main house 22:55 Watching my wife's vacation video 30:38 Helping Jack with a clogged tub 34:13 Conclusion
After a somewhat disappointing experience with Playstation VR 2 a few months ago, it's time to revisit the headset but this time we have tricks up our sleeve: We've found a way to mitigate both display persistence and comfort versus clarity, so I think it's time to give this thing another chance and see if PSVR2 can deliver in this insane piece of VR horror!SCIENCE with Bioshock Infinite VR & Vorpx!Stereo3DPlays2025-05-25 | 3D/HSBS: youtube.com/watch?v=NqGkH9Co50c
00:00 Introduction 00:18 Going for the B-Roll style 01:06 Recording from scratch VorpX setup 01:51 Scratch setup with PSVR2 03:02 First game run with VorpX 03:57 VorpX settings 06:16 Disable Change Game Settings 07:32 DirectVR Scan & Final Touches 09:04 Testing for a crash 10:08 Installing the Modern Warfare mod 11:13 Another crash 11:43 Resolving the crash 12:43 PSVR 2 Gameplay test 17:55 PSVR 2 impressions with this game 18:50 The Bioshock Infinite Quest 3 pact 20:12 Impressions of the game stability 20:29 Scratch setup with Oculus Quest 1 21:42 First game run with VorpX 21:51 VorpX settings (with crash fix) 23:15 Disable Change Game Settings 24:25 DirectVR Scan & Final Touches 26:57 Adding the Modern Warfare mod 28:31 Quest 1 Gameplay test 33:48 Vertical FOV of Quest 3 34:48 Scratch setup with Meta Quest 3 35:13 First game run with VorpX 35:18 VorpX settings 35:38 Disable Change Game Settings 36:04 Modern Warfare mod & custom resolution 36:23 DirectVR Scan & Final Touches 37:18 Final game restart for testing purposes 38:42 Improvement to Modern Warfare 40:14 Quest 3 gameplay test 45:15 Hill Runner's Hat 46:19 Finton Docks 54:55 Conclusion
Bioshock Infinite is so good in virtual reality with VorpX that I'm preparing to create an updated VorpX setup guide and today we're going to be trying out three identical configurations on three completely different headsets to proof-test our setup and make sure we can play this with Meta Quest 3, PSVR 2, Oculus Quest 1 or Valve Index!The Midnight Walk VR: Major lens distortion bugStereo3DPlays2025-05-15 | Trying to explain to The Midnight Walk devs how the blurred lens distortion severly tarnishes their otherwise excellent VR port.
00:00 What is Steam doing? 00:21 Noticing a stereoscopic issue 00:38 Introduction 01:19 The major graphics issue 02:26 Game settings 03:27 Steam lets me start fpsVR 04:07 Graphics settings & performance 05:26 Briefing 05:52 Desktop AND VR support! 07:17 Game opening 08:38 Accessibility settings 09:16 Talking about the lens distortion 10:20 Game introduction 24:09 Lighting the pot 25:24 Strange flickering issue 25:37 The Tale of The Burnt One 36:25 Conclusion
Welcome to a new little game called The Midnight Walk, a lightly horror themed game with a stop motion animation style that is simply incredible to see in VR. We ran into a few issues with the game - notably a stereoscopic offset caused by an unwanted lens distortion effect: this is fully detailed in today's video before we put on our shoes and headset and go on the midnight walk!Resident Evil 7 PC VR MORE SHOCKING than EVER!Stereo3DPlays2025-05-06 | 3D/HSBS: youtube.com/watch?v=lSxwwyi2VjY
00:00 Introduction 00:29 Why restart RE7? 01:16 Fully stable, mature VR 02:03 The graphics clarity of RE7 in VR 02:38 Initial impressions of visuals 03:24 Important REFramework settings 04:09 Game opening 05:17 2D background in intro scene 05:39 Blurry shadows issue in opening 06:19 Resolving the shadows issue 07:48 Resuming with great visuals 08:38 Depth of Field issue 09:10 Seeing Jack disappear 09:34 The guest house 14:29 The first VHS tape 18:14 Resucing Mia 27:13 Using the med kit physically 27:50 Minor argument with Mia 35:27 Minor disagreement with Jack 40:49 Conclusion
Even after almost a decade has passed since its release, Resident Evil 7 blows me away once more in the Quest 3, as we launch into this new let's play series to relive the game through state of the art high resolution perfect performance PC VR!Alices Lullaby is now a PC VR Game!Stereo3DPlays2025-04-25 | 3D/HSBS: youtu.be/Jt8uWUSOog8
00:00 Introduction 01:03 Latest changes to the profile 04:05 The profile is complete! 04:30 Spoiler warning 05:36 Running into Buck 08:42 Cutscene issue 09:30 Final scene 16:30 First ending and credits 21:48 Second ending 23:32 Game summary 24:08 Profile revision 28:51 Series conclusionParsons Asylum looks CLEAR through Virtual Desktop on Ultra | Fallout 4 VRStereo3DPlays2025-04-21 | 3D/HSBS: youtube.com/watch?v=3AOQbKL_TDg
00:00 Introduction 01:07 Virtual Desktop Ultra Resolution 01:27 Briefing 02:48 Burning off a game week 03:26 Erm.. Piper? 05:09 Weapons summary 06:21 Performance limitations 06:46 Final armor upgrades 07:14 Catching up on stimpacks 08:56 Emogene Takes a Lover 20:09 The Secret of Cabot House 34:58 Conclusion
Now that we're done with preparations it's time to engage in the quest line for the Secret of Cabot House, seeing Parsons State Insane Asylum through the Quest 3 running through Virtual Desktop at Ultra quality looking clearer than ever!Bioshock Infinite VR BREAKTHROUGH with VorpX!Stereo3DPlays2025-04-13 | 3D/HSBS: youtu.be/kFv0mMw3oCQ
00:00 Introduction 00:39 The sprint field of view issue 02:01 The first breakthrough 02:23 The second breakthrough 02:46 The Modern Warfare mod 04:04 How to install Modern Warfare 05:14 Modern Warfare Settings 07:57 Launching into VR 08:31 The VorpX DLL warning 08:46 Comatibile with Steam edition only 09:09 The sniper rifle ADS is still busted 10:15 Soldier's Field 27:36 My runtimes blow up 29:23 Catching up 32:22 The Aerodrome 36:12 Finkton Docks 38:48 Conclusion
We've made a major breakthrough with Bioshock Infinite and VR in regards to the field of view, notably we've found a way to normalize the field of view throughout the game: we are now even in control of aim down sights field of view, and no longer have the stretch effect when sprinting! This really brings the VorpX configuration to a new level bringing more comfort and immersion!A VR FEVER DREAM | Albino Lullaby (Quest 3)Stereo3DPlays2025-03-31 | 3D/HSBS: youtube.com/watch?v=jNzhv8H4aYM
00:00 Introduction 01:12 Pushing the game resolution 01:30 Game opening 02:24 This is native seated VR, not UEVR 03:00 Initial impression of performance 03:33 Opening area 04:37 Going back to fixed notes 04:58 Possibility of attempting UEVR 05:38 Getting to the house 09:02 Getting out of the house 16:04 Escaping the town 30:21 Rescuing Piotr 33:59 Conclusion
After 8 years of wait, Ape Law Studios released Alice's Lullaby, a sequel to their excellent vr horror game Albino Lullaby. After playing a good bit through the new game, I've been tempted to return to the original, which had built-in seated VR support which could be played with gamepad or mouse and keyboard. Alibon Lullaby is still a visual masterpiece and quite a treat to experience in a VR headset even 8 years later!I CANT STOP PLAYING! Its just TOO AWESOME in VR!Stereo3DPlays2025-03-25 | 3D/HSBS: youtube.com/watch?v=4qnkLs3UFLA
00:00 Introduction 00:18 VorpX setup instructions 00:34 Toggling positional DirectVR 01:41 G3D Shadow Treatment to Auto 02:21 Shadow with G3D Shadow Treatment 03:02 Monument Tower 13:44 G3D Shadow Treatment to Off 13:59 Battleship Bay 18:30 Soldier's Field 30:39 Hall of Heroes 54:22 Conclusion
After figuring out the correct setup for Bioshock Infinite with VorpX in the Quest 3, we can now dive deeper into this crazy journey in virtual reality, revisiting the brutal yet awe inspiring hall of heroes, going back to monument tower and of course getting beaten up at soldier's field!BREAKTHROUGH Alices Lullaby UEVR update!Stereo3DPlays2025-03-22 | 3D/HSBS: youtu.be/wv4eZerVBRk
00:00 Introduction 00:27 Recenter on title screen 00:58 The cutscene functionality 01:32 The room scale toggle (safe mode) 02:25 Title screen help from CJ117 03:10 Expanding the Lua script for cutscenes 03:40 Installing the UEVR Injector profile 04:09 Why I skipped two checkpoints 05:20 Pogo's house 13:53 It's right grip to sprint! 15:07 Pogo's reward 20:37 Using room scale toggle 21:48 Escaping Pogo's house 31:39 Conclusion
Let's go back into Alice's Lullaby in Virtual Reality with UEVR Injector because we finally resolved the broken title screen issue and the cutscenes will now let the camera fly around properly, while you keep your ability to look and physically move around. The room scale motion controller adaptation is now almost fully tested and not one major issue has been encountered so far, not to mention in this session no issues were encountered at all. The game simply dragged us into is insane, electric horror environments with these terrifying characters that helped create one of the best VR games that doesn't officially support VR. Shoutout to CJ117 on the Flat2VR Discord for the help with adding Lua scripts to UEVR Injector profiles!Fallout 4 HITS DIFFERENT in VR [4K]Stereo3DPlays2025-03-18 | 3D/HSBS: youtube.com/watch?v=-sGFRp1m3oU
00:00 Introduction 01:16 Making part 30 in 4K 02:36 Airlink CBR looks better than VBR 03:06 Let the gaming bureaucracy begin 04:52 Federal Ration Stockpile 13:36 Robotics Disposal Ground 17:18 Four Leaf Fishpacking Plant 34:05 The Slog: Greenskins 40:48 Conclusion
While we're still stuck having to gather more invetory for this series to reembark on the main storyline, we take an ambitious step today in order to show off the 4K video quality and we head off to four different locations to "borrow" fusion cores for the power armor to last until the end of our series. In the process we encounter some of the toughest adversity yet, being pelted with mini nukes, missiles and other high power defenses!AMAZING 6DOF VR for Alices Lullaby! (UEVR Injector)Stereo3DPlays2025-03-08 | 3D/HSBS: youtube.com/watch?v=CUbmWbWzw2c
00:00 Introduction 00:25 6DOF UEVR Injector Profile 00:51 Getting UEVR Injector v1.05 01:18 Getting my custom profile 02:07 Importing custom profile 02:26 The conflicting OpenXR plugin 03:03 Injection process 03:13 A few preparations 03:59 Loading persistent states (NO LONGER NECESSARY) 04:33 Issue with persistent states on launch 05:31 Recap of persistent states (NO LONGER NECESSARY) 06:11 Notes about the opening scene 06:51 Room scale movement 07:27 Standing height 07:45 Game opening 08:45 Right-hand interactions (Alice issue) 09:41 Head oriented movement 10:07 Picking up notes in hand 10:28 Alice is a vampire! 10:56 Cutscene movement lock issue 12:07 The cage drop 12:42 Happy return to the Quest 3 13:14 Hand tracked clicker device 14:00 Interacting with a visual reference 15:25 Another working section confirmed 15:43 Testing note spam 16:07 Cutscene lock issue again 16:51 Back where we left off 21:04 UEVR audio direction issue 21:23 The escape 30:18 Conclusion
While we initially ran Alice's Lullaby seated using mouse and keyboard, this time around we configure UEVR Injector to run this game with full motion controls support, with notes and objects held in the right hand, the ability to physically walk in the game space, interact with objects using your right hand and playing this game very near the point of it being a native modern VR adaptation in its most immersive form.PSVR 2 Half Life Alyx: DO NOT BUY PSVR2!Stereo3DPlays2025-03-02 | 3D/HSBS: youtube.com/watch?v=pHQm8JgLmys
00:00 Introduction 00:15 Why Playstation VR2? 01:16 Warning: DO NOT BUY PSVR2 01:49 Horribly narrow sweet spot 03:06 Display persistence of Oculus DK1 05:11 Starting Half Life Alyx from scratch 06:50 Pixel density impressions 07:33 Entanglement 18:12 Quarantine Zone 24:49 Controller pairing & reliability 26:11 Half Life Alyx performance 27:16 Is or Will be 32:23 Conclusion
Today for the first time we take a look at Playstation VR 2 and we do it on the PC by playing Half Life Alyx through SteamVR. While the setup was very easy and the headset worked quite well, it looks like Sony really messed up every basic well known aspect of VR with this kit and the only determination I can make is to warn you NOT TO BUY this piece of garbage as it is dreadfully the worst VR headset I have ever tried relative to its generation. Half Life Alyx played very well in this kit, and the session went uninterrupted and without breaking issues, but the headset's optics and displays proved to be way to horrible to enjoy any of it.EXCELLENT Bioshock Infinite Quest 3 PC VR config for VorpXStereo3DPlays2025-01-27 | 3D/HSBS: youtube.com/watch?v=8GwTPtrx6Qg
Specs Quest 3 / Quest Link 2368x2576 (115%) per eye (4736x2576 total) 90Hz VorpX resolution 2200x2000 per eye RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHz
00:00 Introduction 01:41 Disabling automatic settings for Quest 3 03:44 INI settings changes for Quest 3 05:03 The DirectVR Scan 05:40 Adjusting Image Zoom for Quest 3 06:25 The Pitch-Locked Mouse 07:50 The checkpoint hell 09:09 Approaching Monument Island Gateway 12:27 Performance analysis 13:12 Control input changes 13:58 Fraternal Order of the Raven 20:01 Toggling G3D Shadow Treatment 21:09 Monument Island Gateway 35:50 Conclusion
With the return of Bioshock Infinite on the channel comes the return of the VorpX setup guides. Today we look at means of not only fixing the Quest 3 field of view issue with VorpX but we also address the resolution, increasing the vertical axis to eliminate the visible edge at the bottom of the image. This will improve gameplay, combat and ultimately also performance.Bioshock Infinite in the Quest 3 is ACTUAL REALITY (VorpX)Stereo3DPlays2025-01-23 | 3D/HSBS: youtube.com/watch?v=lt1hdyNepTE
Specs Quest 3 / Quest Link 2368x2576 (115%) per eye (4736x2576 total) 90Hz VorpX resolution approx 2400x1800 per eye RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHz
00:00 Getting back to VorpX 00:29 Starting a new game 00:55 DirectVR scan 01:22 Introduction 02:30 The Quest 3 vertical FOV offset 03:04 The instructions for this setup 04:22 The FOV is calculated wrong with Quest 3 05:08 Graphics impressions 05:52 The Ascent 09:19 The welcome center 10:33 Much improved reflections 11:13 The Baptism 12:28 Encourntering performance issues 13:19 Columbia 14:36 Graphics settings break resolution 15:48 Tentative FOV fix for Quest 3 16:21 Summary of the Quest 3 FOV mess 18:54 Entering Columbia 20:41 The Possession intro 21:11 The Raffle 23:02 Series of gunplay 33:11 Conclusion
Are we back in VorpX?! Yeah you saw that right! VorpX makes a return on the channel for the first time since 2021 and this time we're using the Meta Quest 3 through PC VR with VorpX running at incredibly high resolution numbers! Seeing Columbia and the ascent through these lenses must be an absolute realistic fever dream!COOKED like a CHARRED BBQ STEAK in Fallout 4 VRStereo3DPlays2025-01-21 | 3D/HSBS: youtube.com/watch?v=Tvicv_vVWpE
00:00 Introduction 00:35 Improved video production pipeline 02:04 The Defend the Castle quest bug 03:23 Going back to Revere Beach 05:19 Pretty visuals benchmark 05:59 Armor upgrades 07:10 Updating artillery 08:18 The Link encoder does its worst 08:50 Testing artillery range 09:30 Out of the Fire 15:15 Saugus Ironworks 18:34 Blast furnace 23:18 Leaving Saugus Ironworks 24:47 Checking in 26:03 Debrief 27:14 Conclusion
As a continued effort to gather more resources before returning on the main quest, we finally jump in the Meta Quest 3 and take on the Out of the Fire quest while this time running over Quest Link, the wired solution. Quickly we realize we're short on med kits, and that we've bargained for a little more than we can take on... until we find the never ending calibrated powerful combat shotgun.Unbelievable VR Horror Graphics in Propagation VR!Stereo3DPlays2025-01-15 | 3D/HSBS: youtube.com/watch?v=5ER1uEKbJE4
Propagation VR is a short, free to play PC VR horror wave shooter and it's actually GOOD?! It seems that with incredibly graphics, compelling environments and terrifying enemies this game really does deliver something you wouldn't expect to be getting for free!
Specs Quest 3 / Quest Link 2368x2576 per eye (4736x2576) 90Hz RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHzMichelin Star Cuisine in VR!Stereo3DPlays2025-01-12 | 3D/HSBS: youtube.com/watch?v=L_54SfYkSGY
00:00 Introduction 00:40 Briefing 01:30 Game graphics & settings 02:51 Game modes 03:07 Cooking school 09:07 Sandbox mode 13:38 Conclusion
Welcome to the Stereo3DProductions kitchen! We're going to be trying Cooking Simulator VR and actually attempt to take it seriously to see if it's worth everyone's time! In addition to that we check the settings menu to tune the graphics and the controls for the Quest 3.
Specs Quest 3 / Quest Link 2368x2576 per eye (4736x2576) 90Hz RTX 4080 i9 9900K @4.8 GHz 32GB DDR4 @3200 MHzDeathclaws are TERRIFYING in VR | Fallout 4 VRStereo3DPlays2025-01-09 | 3D/HSBS: youtube.com/watch?v=LVOdx2TbsS8
00:00 Introduction 00:11 Upgraded game capture resolution 01:09 Future upscaling 01:46 Using Oculus Mirror for captures 03:26 Attempts with OBS plugins 04:30 Briefing 05:43 Adding artillery at the castle 06:59 Arcjet Systems 11:52 County Crossing 33:07 Defend the Castle glitch 35:05 Conclusion
Now that we've upgraded our game capture resolution with the help of Oculus Mirror, let's hop into the Quest 3 to go Deathclaw hunting in VR, as we now have to explore and gather for the final act of this series!PHOTOREALISTIC 3D ACTORS in 7th Guest VR: Amazing!Stereo3DPlays2025-01-03 | 3D/HSBS: youtu.be/nxKPLA7xq-0
00:00 7th Guest in VR 00:30 Another good VR title screen 00:57 Introduction 02:03 Vertigo Games, Controls 03:37 Graphics options (MSAA!) 04:47 Game opening 08:57 Effects quality issue 10:27 Reaction to photogrammetric actors 12:16 Dining room 15:21 The spirit board 15:41 Quick impressions 17:04 Photogrammetric cutscene performance 18:20 First party VR matters 18:54 Dutton's Room 30:06 Puzzle placement 31:14 Conclusion
Let's take a trip back to the past by comparing the revival of the good old 1993 puzzler game The 7th Guest, this time brought back to us in virtual reality with amazing looking photogrammetric actor captures and animations - a technology that I've personally never seen looking THIS good in a retail game! Take a walk through the 7th guest mansion with our meta quest 3, notorious for its multitude of complex puzzles and interesting stories to tell.
00:00 Fixing the default blurry image 01:34 Amazing title screen 02:03 Introduction 02:55 Locomotion options 03:41 Adjusting resolution 04:33 Game opening 12:59 Upgraded capture resolution 14:39 Crouching 15:12 The flashbang TAA/resolution issue 16:42 Valves and ladders 20:02 The flashlight, charging 21:01 The shutoff 21:40 Resolution scale impressions 22:12 Introduction to firearms 25:44 Completing the first chapter 31:36 Playing big name VR games 33:12 Collecting bits of clips 33:32 Conclusion
Finally after a very long time running mods and retrofits we jump back into yet another "made for VR" game, this time playing the promising Metro: Awakening VR that somehow was welcomed by very tepid reviews. We give the game a shot, get rid of its blurry resolution and crub its flashbang lens flares issue caused by the game's graphics-mutilating TAA, and once the image matches today's VR standards we embark on a fairly large sample of gameplay ranging from valve puzzles, to climbing, exploring and finally some gun action to complete the mix.Fallout 4 VR with Quest 3 is SO CLEAR [1440p]Stereo3DPlays2024-12-04 | 3D/HSBS: youtube.com/watch?v=QGxiyw7VL2c
00:00 Introduction 00:52 Second 1440p video production 02:35 Same wired Link config 03:11 Backtracking the trail markers 06:02 The Old Church 13:55 Visiting the Glowing Sea 20:11 The Molecular Level 29:39 Conclusion
Once again we use cutting edge upscaling to bring you our second 1440p video production on the channel! This time around Fallout 4 VR should show off more detail, more sharpness and a better resolution than weve ever shown you before! Finally you can experience the game on your screen at nearly the same quality we see in the headset! For the VR config, were going to run at 72Hz over wired quest link, still going at 960mbps!Insanely MAGICAL VR Visuals! Whoa! (Alices Lullaby - UEVR Injector)Stereo3DPlays2024-11-30 | 3D/HSBS: youtube.com/watch?v=a8Sbd4YItvI
00:00 Introduction 02:03 Requesting native VR from the devs 03:38 Rough UEVR setup walkthrough 04:48 Conflicting OpenXR plugin 05:49 Injecting UEVR to the game 06:41 Enable Decoupled Camera Pitch 07:29 Game opening 10:57 Player height with Alice 11:36 Decoupled aim without reference 12:00 Trying HMD aim (aka facegun) 12:58 Attaching to Acknowledged Pawn 13:55 The character model 15:03 Going back to decoupled 15:24 Decoupled reference with the FPS meter 16:16 Game intro continues 20:44 Using right-controller aim (test) 23:50 Going into the town 29:19 UEVR Injector performance overhead 30:24 Exploring the first town 33:55 Spotting the worms 38:04 Second area 40:44 Realizing the crouch jump 41:09 Skipping notes in the video 41:35 Grabbing the orb 42:24 Conclusion
It's been seven years since we last played Albino Lullaby in the Stereo3DProductions Multiverse™ and after having finished the game on @Stereo3DProductions, the wait for episode 2 dragged on until we forgot about it. Well, now Alice's Lullaby is here and while it does not have official VR support, it runs great with UEVR Injector, in nearly the same way as the original game did out of the box. This is a very simple setup from UEVR Installation to configuration and game settings for graphics and performance, the game runs very well and should even forgive on mid spec systems. Let's get back into this electrifying, colorful, surprising and sometimes scary little gem that is the Albino Lullaby series!Fallout 4 VR TO THE WIREStereo3DPlays2024-11-21 | 3D/HSBS: youtube.com/watch?v=1hpxg1lPlFY
00:00 Shaky tracking on title screen 00:46 Introduction 01:12 Wired Link configuration (Debug tool) 02:25 Analysis of visuals 03:36 Beating Virtual Desktop with the wire 04:42 Low latency over the wire 05:19 Preparing the next quest 08:02 Hunter Hunted 25:06 The Molecular Level 34:23 Conclusion
With the glowing sea behind us we head back into the Meta Quest 3 this time using the wired Link solution with maximum bitrate settings for the best possible image quality. We head over to get rid of the courser, and then embark on the trek along the freedom trail. Oh, look, unlike Kellog, the Courser is SUPPOSED to be invisible!CRAZY co-op Borderlands 3 in VR (UEVR Injector)Stereo3DPlays2024-11-13 | 3D/HSBS: youtube.com/watch?v=fKFmPV_afW4
00:00 Introduction 01:35 Character rotation & movement 02:38 Warmup 02:57 Map confusion 03:22 The Cyclone 03:41 Another cool vehicle 04:23 Tannis 07:05 Gunner visibility & broken aim 08:15 Breaking the gunner seat position 09:04 UE4 and Borderlands 11:03 Bad visibility & position in the rig 13:19 Unable to fix gunner position 13:48 Trying out the customized cyclone 15:07 End of Taking Fight 16:22 Sanctuary 24:45 Hostile Takeover 31:32 The stock cyclone 32:52 Zero 38:01 Gigamind 39:24 Conclusion
After several single player VR tests with UEVR Injector and Borderlands 3, we have one big thing left to verify: how does the multiplayer fare with this VR mod? Will the retrofit allow for co-op gameplay just as normally as if you were using the desktop version? We're going to test this out with Eincrou, who will play on the desktop while I use the Meta Quest 3 over airlink to get an idea of how cross play pans out.VR Road Trip in Pacific Drive! (UEVR Injector)Stereo3DPlays2024-11-09 | 3D/HSBS: youtube.com/watch?v=-xV9OBx4cr4
00:00 Introduction & Briefing 01:26 The version of UEVR Injector 02:13 The right controller rotation 02:33 UEVR Injector download 04:23 Pacific Drive profile download 05:18 Game injection process 05:42 Set standing origin 05:58 The d-pad shifting method 07:01 The right controller aim method 08:21 Resolution scale adjustment 08:59 Graphics settings overview 10:52 Game (false) start (Rotation issues) 12:08 Game (correct) start 16:18 Introduction to character movement 18:26 Room scale interactions 19:47 Adjusting UI size in UEVR 20:11 Heading to the shop 24:13 Introduction to the shop 24:55 Workshop tutorial 32:26 First destination 39:22 Abandon, save & quit 39:59 Enemy test 40:54 Conclusion
Pacific Drive made its way on our UEVR Injector list because it seems like quite a surreal experience for VR! We're running our virtual reality with the Quest 3 and we're going to take a look at how to install UEVR Injector, import the custom profile and plugin for this game and finally take a look at the UEVR and graphics settings to squeeze out as much performance out of Pacific Drive as we can! Finally we'll test out the gameplay for a little over an hour to see how well this runs through the popular injector made by Praydog.SCREAMING through MADiSON VRStereo3DPlays2024-11-04 | 3D/HSBS: youtube.com/watch?v=cr8cT8z2tXA
00:00 Introduction 01:01 MADiSON or Visage 01:51 Granny's assets 02:23 Quick well recap 03:08 The red doors 05:23 Back to the house 07:57 Using Airlink & graphics on High 08:47 Finding the paintings 21:11 Struggle with the dials 23:53 The attic puzzle 33:40 Where have we gone?! 37:05 Conclusion
Jumpscares are not always the best way to scare a player but MADiSON VR executes perfect jump scares for VR and spaces them out with quality VR horror atmosphere, along with some decent storytelling. We revisit this title today after the first impressions video, digging our way deeper into this horror thriller game. This time around we'll be running on Meta Quest Airlink at 90Hz with a resolution of 4480x2400 instead of Virtual Desktop, thus sparing us the need for SteamVR. The game graphics settings was toned down from Ultra to High to minimize the game's intermittent stutters.Outer Wilds VR Mod: First Impressions & SetupStereo3DPlays2024-10-29 | 3D/HSBS: youtube.com/watch?v=Dl7sy8G1DQE
00:00 Introduction 00:37 Nomai VR Installation 01:40 Credit to Alex 02:16 Launching in SteamVR 03:08 Briefing 03:24 The VR mod options 04:18 Waking up 05:27 Going to the observatory 07:23 Airlink Sliced Encoding issue 08:17 Self adjusting play center 08:58 Zero G training 12:55 Quick performance check 13:21 The Observatory 16:10 Leaving the Observatory 17:05 Learning to fly 29:26 Input binding menu softlock 30:21 Learning to die 33:30 Conclusion
Now that we've powered through a massive backlog, it's time to egt to the very tail end of it: I'll finally be playing Outer Wilds in Virtual Reality using the meta Quest 3 along with Nomai VR, a mod that has been created to run Outer Wilds in VR, and actually converts the game into a title you would think came with VR out of the box. The mod is easy and fast to install and works exactly like a true VR game, even adapting input prompts, tooltips and other mechanics for first person VR.Visage in TERRIFYING VR! (UEVR Injector)Stereo3DPlays2024-10-06 | 3D/HSBS: youtube.com/watch?v=n60FuWpSmFo
00:00 Introduction 01:26 The 2018 VR hack 02:39 The interaction aim issue 04:24 The two handed inventory 04:55 Possible softlock 06:11 Pseudo room-scale with seated VR 07:59 Game tutorials 10:38 Lucy's chapter 19:12 To the treehouse 27:02 Lights out 33:23 Interesting loading 33:49 Gameplay summary 37:32 Conclusion
Visage is a game that was originally featured on Stereo3DProductions in 2018 during the days of its Early Access phase, at which point one of the devs promised they would eventually deliver VR, something that never happened. Today we use UEVR Injector to play through the first bit of the Lucy chapter in order to see how playable this adaptation is, finally returning to the excellent, notoriously terrifying VR horror title in the hopes of finally sealing the deal on its VR adaptation, using the Quest 3 through Airlink with SteamVR.High on VR! (High on Life UEVR Injector)Stereo3DPlays2024-09-15 | 3D/HSBS: youtube.com/watch?v=XekZGqZCuKM
00:00 Introduction 00:41 Downloading and installing UEVR 01:20 Resolving the OpenXR conflict 01:51 VR Injection process 02:28 Enabling Decoupled Camera Pitch 03:11 Why we enable Decoupled Camera Pitch 04:13 The plan for this game 05:25 Setting game resolution 06:25 Disabling motion blur 06:48 Game intro 08:49 Graphics settings for performance 11:11 Adjusting world scale to 1.1 12:32 Enjoying some candy 14:10 Fully decoupled mechanic 14:43 Aliens arrive 16:28 Set standing origin 16:47 Going to SPACE! 22:49 VR in 2024 so far 23:25 Mid-session impressions 26:56 Busted glass refraction 27:15 Going to the Slums 30:48 The Slums 35:20 Conclusion
Now that we've dipped our toes in the vast sea that is UEVR Injector by Praydog, we fire up High on Life, trying to configure the game for perfect VR from scratch, going through our setup step by step, starting with a seated VR session over wired link using the quest 3.Stray VR with FIRST PERSON CAT PERSPECTIVE?!Stereo3DPlays2024-09-11 | 3D/HSBS: youtube.com/watch?v=9h3DaVQtpJ0
Eincrou Productions Co "I Am Speed" Video Playthrough with 3DMigoto Universal Fix for Unreal Engine 4 and Desktop+ youtube.com/watch?v=BpMoXQSjNuw
00:00 Introduction 00:48 Virtual Desktop settings to High 00:54 Resolution scale setting 01:56 Performance analysis 03:04 The current UEVR configuration 03:24 Summary of the UEVR setup 04:04 How to make camera first person 04:50 Learning UEVR Injector configurations 05:33 First person view impressions 08:01 Reattaching first person camera 08:38 Extensive first person camera use 14:46 Going back to third person 16:29 The impressive visuals from UEVR Injector 17:25 The Flat 22:30 The Slums 29:05 The city and game performance 30:20 Conclusion
Today in addition to coming back to Stray in virtual reality with the Quest 3 using Virtual Desktop over Steam VR, we also try to use a first person mode in Stray by attaching the camera to the cat pawn. We're also going to show you how to do this if you wish to try, and of course we resume our wonderful playthrough stopping to do some performance analyses along the way.The VR MECH in Borderlands 3 UEVR!Stereo3DPlays2024-08-22 | 3D/HSBS: youtube.com/watch?v=lonGKYcVNy0
00:00 Introduction 00:58 Controls list / Starting over 01:58 Trying out Moze and her mech 02:55 Oculus Airlink "Extreme" config 05:19 What these settings accomplish 06:14 Why are some cutscenes capped at 30fps?! 07:31 Restarting the game 07:53 Where to get UEVR setup instructions 08:33 Absence of encoder artifacts 09:13 Menu buttons working normally over Airlink 09:38 Shiv intro cutscene (Not capped) 10:28 Iron Bear VR first impressions 11:55 Lilith intro cutscene (Also uncapped) 12:17 Using Iron Bear in combat 12:54 Getting to Vaughn 14:44 (Re)Introduction to vehicles 16:50 Seat change controls; possible issue 18:38 Going to the Broadcast Center 26:17 Impressions of the mech/Iron Bear 26:40 Entering the Broadcast Center 28:17 Impressions of the UEVR retrofit so far 28:54 Clearing the Broadcast Center 31:40 Mouthpiece intro (Capped) 31:57 Mouthpiece fight 36:57 Leaving the Broadcast Center 39:03 Conclusion
Now that we know Borderlands 3 VR very well thanks to UEVR injector's near perfect VR retrofit, we now look at the last missing pieces of our configuration by trying out Moze, whose special skill happens to be a big mech. We're going to head into our Quest 3 and fire up Borderlands 3 VR and see if that mechanic works well enough to be played thnrough and through. Additionally we try out a very aggressive configuration with Oculus Airlink, in the hopes to get closer to Virtaul Desktop's visual fidelity.The Glowing Sea is SURREAL in VR! | Fallout 4 VRStereo3DPlays2024-08-06 | 3D/HSBS: youtube.com/watch?v=p5JvvLYT-78
00:00 Introduction 02:38 Pip boy mode 03:18 The arsenal for the day 03:34 Piper 04:19 Picking the closest starting point 04:44 Exiting the city limits 05:58 Impression of Virtual Desktop settings 06:23 Glowing Sea approach 15:24 Immersion from the lights 17:42 The Glowing Sea 34:12 Conclusion
Since we've gotten back on the main questline we finally need to venture into the glowing sea, one of the more difficult areas on the game's map. From radiactive enemies to frequent deathclaw, Piper joins us on this dangerous journey into the completely unknown, bringing us to some of the most impressive VR graphics and experiences to date, all while still using Virtual Desktop and the lovely Quest 3!Borderlands 3 VR & Virtual Desktop! (UEVR Injector)Stereo3DPlays2024-07-31 | 3D/HSBS: youtube.com/watch?v=dmnsQWhUi38
00:00 Introduction 00:15 Figuring out the map marker issue 00:35 HEVC 10-bit Virtual Desktop settings 01:07 The menu button problem 01:57 Disabling Controller Aim Assist 02:35 Attempting to move the HUD 04:05 Controls list (So far) 04:28 Changing the d-pad binding 05:54 Navigating the menus 07:05 Reaction to Virtual Desktop graphics 08:18 Strange audio direction issue 09:32 From the Ground Up 17:57 Vaughn 18:58 Investigating the audio direction issue 20:26 Following Vaughn 23:12 3D Cutscenes locked at 30fps (??!!) 24:02 Ellie's Garage 27:28 Scopes not like BL2VR (Yet) 28:08 Hijacking a ride 29:23 Car gets stuck in decor 30:07 WRONG Vehicle first impressions 31:49 CORRECT Vehicle first impressions 35:33 Conclusion
Borderlands 3 isn't natively VR-enabled, and so is UEVR Injector capable of running it just as well as Borderlands 2 VR? What about vehicles? We haven't seen those yet and we are going to find out how they control and if they are comfortable. Let's take the Quest 3 once more and load into Virtual Desktop on High at 90Hz with the HEVC 10-bit codec on its 200Mbps maximum setting!Fallout 4 VR with PERFECT wireless visuals!Stereo3DPlays2024-07-26 | 3D/HSBS: youtube.com/watch?v=OCtn0DysUp8
00:00 Introduction 00:28 Virtual Desktop research complete! 00:55 The Ultimate Codec Experiment 03:45 The bitrate density experiment 06:30 Why stick to 72Hz today? 07:24 Next step for Virtual Desktop 08:37 Reaction to Red Rocket 09:47 Losing weight 13:47 Recap of the preparations 15:54 Reaction to Diamond City 17:21 End of Reunions 19:55 Dangerous Minds 35:14 Conclusion
Fallout 4 VR has been the perfect control for wireless VR and we wrap up our Virtual Desktop research by testing out every single codec available, from H264 plus to HVEC 10-bit and Oculus' AV1 codec, let's find out which one gets the best quality out, then we'll run it at 72Hz to maximize bitrate density per frame and possibly get a pixel perfect wireless VR image worthy of something coming through DisplayPort!SMOOTH 120 FPS in Fallout 4 VR & Virtual DesktopStereo3DPlays2024-07-16 | 3D/HSBS: youtube.com/watch?v=2U2p6FIqO2A
00:00 Introduction 00:32 The H264+ Codec in Virtual Desktop 01:31 Going from Virtual Desktop "Ultra" to "High" 02:17 Going for a full-framerate 120Hz 03:30 Summary of today's experiments 03:55 Impressions of going from H264+ to Automatic 04:51 The Sidetrackception ends 06:12 Stereo3DPlays Special Ops Recon 07:14 Covert operation 10:29 Incident investigation report 11:48 Fort Hagen 21:47 Mid-way 120Hz performance impressions 22:25 Meeting Kellog 30:32 Overall performance analysis 31:51 Back on the main quest line 32:47 Exiting Fort Hagen 34:52 The current situation with mods 36:53 My opinion of vanilla Fallout 4 VR 38:26 Conclusion
Now that we're picking up the pace with Virtual Desktop, we try the H264+ codec on Fallout 4 VR, try to adjust the bitrate, and set the quality down from Ultra to High in order to make some room for a higher refresh rate of 120 Hz while maintaining a true, full 120 frames per second without using any spacewarp or reprojection whatsoever. With the Quest 3 getting supersampled frames at this maxed out refresh rate we should be going for some smooth sailing as we get back on course after having been sidetracked quite a few times.Borderlands 2 VR at a MASSIVE resolution!Stereo3DPlays2024-07-05 | 3D/HSBS: youtube.com/watch?v=if48yRYPbdA
00:00 Introduction 00:17 Virtual Desktop resolution & refresh rate 01:02 Comparison to Borderlands 3 VR 02:13 Running Virtual Desktop without SteamVR 03:21 Troubleshooting issues running through SteamVR 04:28 Last we left off 05:20 Warmup gun fight 06:54 Vehicles in Borderlands 2 VR 08:36 Graphical impressions 09:01 Protecting the beacon (Not protecting) 17:13 So confused 18:03 Sanctuary 19:42 Indoor environment reaction 20:15 Player height offset adjustment 21:12 Colleagues dumping the work load 22:03 Angel 22:44 Borderlands 2 VR UI issue 23:16 The inventory menu 24:03 Wildlife preserve 29:43 The shipyard 34:49 I must be at the wrong level 35:23 More sparring 36:51 I just want to relax 37:54 Virtual Desktop H264+ setting and bitrate 40:03 Conclusion
After having tried Borderlands 3 in VR using UEVR Injector it's time to return to Borderlands 2 VR, a native VR implementation, and compare how the game looks visually next to its successor. We're jacking up the resolution on the Meta Quest 3 using Virtual Desktop Ultra quality and we're going to run it at 120 Hz throught the H264+ codec at 250 Mbits per second. While this game is old and gave us controller issues when going through SteamVR, and had a performance issue where you had to minimize the game (?!) to get good performance, the best method appears to be to run through Oculus runtimes or use Virtual Desktop's Oculus emulation.Strays visuals are INSANE in VR! MUST SEE! (UEVR Injector)Stereo3DPlays2024-07-01 | Setup instructions at 02:39 3D/HSBS: youtube.com/watch?v=qZnT9Z94hx8
Eincrou Productions Co "I Am Speed" Video Playthrough with 3DMigoto Universal Fix for Unreal Engine 4 and Desktop+ youtube.com/watch?v=BpMoXQSjNuw
00:00 Title screen in VR 00:53 Game opening 01:32 Introduction 01:54 Seated VR 02:39 UEVR Setup instructions 04:00 Launching Stray in VR 04:46 In-game settings to change 06:34 Third person VR orbit 07:06 Cat things 07:41 The game's letterboxing 08:06 Performance analysis 11:21 Graphics settings 12:17 Resolution settings 14:40 Recap of things that improve performance 15:39 Why Stray in VR? 17:24 The difference between native mods and injectors 20:27 Reaction to the town graphics 22:46 First part of the town 25:00 The Singularity ticks 25:41 Introduction to the enemies 28:50 Conclusion
Now that we've been introduced to UEVR Injector by Praydog it's time to try something new: We're going to play Stray in VR using only UEVR and nothing else: no profile, just a couple of settings to change and voila! It turns out that this game looks basolutely amazing in PC VR especially with this Quest 3 headset over Virtual Desktop at resolutions way higher than what we used to do with the Valve Index.Borderlands 3 how its MEANT to be played (In VR!)Stereo3DPlays2024-06-26 | Borderlands 3 UEVR Setup Guide & Showcase youtube.com/watch?v=vULVCfqu-v8
00:00 Introduction 00:50 Title screen & menus 02:34 Cutscene locomotion 03:17 Controls, locomotion and HUD 04:47 Using Airlink via OpenXR 04:57 Setup introduction 05:32 UEVR by Praydog in a nutshell 06:41 Downloading and installing UEVR 07:37 Getting the Borderlands 3 profile 09:23 Opening the menus 09:45 Graphics settings & stats 11:08 Running at 72Hz (Airlink) 11:56 Map markers and objectives 14:13 Slide button is misplaced 14:41 Intro to the guns 15:08 Injectors versus native mods 16:29 First combat section 19:16 This $%^@!@# crosshair 19:32 Graphics not that far off BL2 20:24 Second combat section 22:32 Getting shields 22:41 Ledge jumps a bit weird 23:08 Map markers being placed randomly 23:41 First boss encounter 25:16 H264+ issue (Virtual Desktop) 26:19 OpenVR does not appear to work at all 26:42 Using Airlink directly with OpenXR 26:49 SteamVR through Airlink with OpenXR (FOV issue) 27:13 SteamVR through Virtual Desktop with OpenXR 27:45 Character intros 28:16 Third combat section 29:31 Figuring out grenades 30:13 Weird positional audio during dialog 31:09 Possible work around for positional audio 32:01 Conclusion
The UEVR injector has been around for long enough, and I finally have a major reason to get to it: We're going to enable near perfect virtual reality support in Borderlands 3, a game made by yet another publisher that snubbed the VR market upon releasing their new title. Thanks to the great community of VR modders we don't have to worry about that since we now have a free injector that transforms Borderlands 3 and many other titles into VR games! Let's equip the Quest 3, launch Meta Quest Link and give this a short through Oculus Airlink!