Mesarthim
Touhou 11 Extra Stage (Komeji Koishi) ReimuC (Part 2)
updated
Artbook DLC is pretty good.
And a Shadowplay test. I'm not used to using this but the stutter for video or audio was not... terrible. Maybe turning off shadow mode could have made it a little better (a guess).
Excuse the clumsy play style.
Now that I am on satellite uploading much of anything is going to take a toll.
Might as well do it solo to artificially give myself something to do. And there are plenty of people that do it significantly better than this. Weak bullet is perfectly balanced! (not really)
I only ranger for two bosses so an ideal rifle would benefit me more than this gal rifle. I do not have the time to spend spamming challenge mode at this point. There will not be more PSO2 videos since I'm getting tired of playing SEGA's broken as all hell game.
Cocoa smash.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This fight is only available on the Sakuya side, the side I opted not to play the game as originally.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. I have to say 1.30 was worth the wait for the things it brought to the game. Now if only she was fully playable.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. Now we return to the Kappa Factory, seeing a new enemy introduced since 1.30 along the way, and duel Suika once more. This time it is a fair duel.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This labyrinth isn't all that confusing, if at all. It does however hurt very badly when you double enemy attack power. This works against me on the new armored enemy.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. 1.30 has arrived and it does not disappoint. Also these armored enemies are very annoying.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. It's a rather large palace but the nicest looking room is definitely the pathway to the boss.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. Graphical glitch in the stage, probably PC related but am unsure of the cause. Any modification of game graphics causes massive graphic problems in this game on my end.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. Modified enemy statistics makes for a rather tank of a final boss. However the Small Vial of Blood breaks the game for Remilia because of the infinite skill use (for low cost abilities) causing a permanent hitlock.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. A return to the first level, extended.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. To this day I still can't remember all of the dead ends on this level.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. The first modified boss where I actually have to use tactics. Music in the human village is pretty nice.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This is quite possibly the one level I cannot forgive in its design. It's four maps, all identical minus staircases and some jars.
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Touhou Koukishin ~ Adventures of Scarlet Curiosity
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This level looks awfully familiar from a few years ago.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. Alice is actually relatively difficult when her health is tripled, and power doubled.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This level is way too big. I'm also way too thorough.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This level is pretty easy considering the major level gap from doing Genbu Ravine first. A level showcased in the demo as well.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. This level technically is meant to be done third due to the level difference but the game ultimately isn't hard enough to matter even after the damage increase.
The latest game from ankakespa and it is a lot better than I expected it to be from the demo a couple years back. Now sadly despite how repetitive and easy it is it is a nice game. Fortunately those that translated the game into English made the patcher be able to tweak enemy stats. The result? Enemies hit twice as hard and bosses are actual bosses (you pick whatever statistics you want). The standard enemy statistics were severely lacking. It's not a boss battle if I never have to use the healing items or never put effort into dodging.
Boss Health: 3.0
Boss Damage: 2.0
Enemy Health: 1.0
Enemy Damage: 2.0
Player Special: 1.0
Also 60 fps. Would have done this earlier but I was lazy about replaying.
I do say I improved quite a bit compared to some months ago but it's still very easy to slip up, especially on those Flandre nonspells. I am aware it chugs for a second near the start of the final spellcard but that's a hardware issue on my end and since the game doesn't save clears I can't re-record without redoing the entire run.
Behind the might of Flandre Scarlet! ... in version 1.03. It tweaks a few minor things compared to an unpatched 1.02 extra but it's still far from easy. I'm not willing to do full runs for the other characters on this stage anymore. I feel like my soul slowly crumbles every time I fail it :x
1:32 - China
3:23 - Stupid Armored Knight
3:53 - Sakuya
4:34 - Flandre Scarlet
It is pretty and has great music. Death never seemed so nice. Remilia could have gone better but despite the problems I had I somehow passed the final card. No supplies left = concentration level up to 99.
Still haven't cleared extra. So close yet so far.
Previous best record:
youtube.com/watch?v=Sp5tC4-5L9Q
It still ends in death.
Almost but not quite. This is a bit intense. First time I've even seen the second timeout, flower crush death was not what I was expecting. The first timeout I finally understand it since there's one empty coffin that I wasn't keeping track of before.
Also that first coffin spell is just downright evil. Although I could have lasted longer if not for the second spell stupidity. I could not even see what I clipped on the first death for the second spell. To make matters worse a tip of a purple wheel hits me as it goes offscreen.
If bombs couldn't do damage during her spells I would have given up long ago. I can do it but it's going to take a very long time to clear this.
Has some nice music, but it's still evil.
I have all the game achievements but was doing a run for fun. I can fail in new ways but this was... unexpected?
Yes I deleted the earlier one because I wanted to refine that.
I'm average at the game but it was an interesting character to learn due to the different nature.
The real experience gained from this was... probably helping Sapz learn how to deal with Suwako! ...Not that I'm a good example, yet, if ever. But still.
i.e. I almost always get hit on the first barrage yet this time I dodge three.
There's always room for improvements: No perfect freezes, 1000% finish.


