The Khronos GroupSeven years after its introduction, Vulkan continues to evolve to serve the needs of high-performance graphics applications. Catch the latest news from the Vulkan Working Group and members of the Vulkan community.
0:00:00 - Vulkan Update 0:35:39 - Vulkan SDK and Ecosystem Tools 0:58:02 - Teaching Vulkan 1:32:04 - Vulkan and Open Source Graphics at Autodesk 1:38:53 - Vulkan Ray Tracing in Aurora: An Open Source Real-Time Path Tracer 2:03:13 - Porting Autodesk Flame from OpenGL to Vulkan 2:13:41 - Basic Ray Trace Debugging in Vulkan
Presenters: Tom Olson (Vulkan WG Chair/ Arm), Karen Ghavam (Lunar G), Lukas Lipp (TU Wien) & Bernhard Kerbl (INRIA), Henrik Edstrom (Autodesk), Mauricio Vives (Autodesk), Vipul Kapoor (Autodesk), Jasmin Roy (Autodesk), Hai Nguyen (Independent)
Vulkan, Forging Ahead - SIGGRAPH 2023 BOF SessionThe Khronos Group2023-08-15 | Seven years after its introduction, Vulkan continues to evolve to serve the needs of high-performance graphics applications. Catch the latest news from the Vulkan Working Group and members of the Vulkan community.
0:00:00 - Vulkan Update 0:35:39 - Vulkan SDK and Ecosystem Tools 0:58:02 - Teaching Vulkan 1:32:04 - Vulkan and Open Source Graphics at Autodesk 1:38:53 - Vulkan Ray Tracing in Aurora: An Open Source Real-Time Path Tracer 2:03:13 - Porting Autodesk Flame from OpenGL to Vulkan 2:13:41 - Basic Ray Trace Debugging in Vulkan
Presenters: Tom Olson (Vulkan WG Chair/ Arm), Karen Ghavam (Lunar G), Lukas Lipp (TU Wien) & Bernhard Kerbl (INRIA), Henrik Edstrom (Autodesk), Mauricio Vives (Autodesk), Vipul Kapoor (Autodesk), Jasmin Roy (Autodesk), Hai Nguyen (Independent)Geometry Textures Workflow Optimizing glTF WebinarThe Khronos Group2023-10-03 | In this session, we learn how to streamline your workflow while preserving essential information. The panel addresses various methods to reduce file and GPU memory size including geometric compression, texture compression, texture baking, geometric simplification, and intelligent node structure organization - all without compromising visual quality. Learn to balance file size and visual fidelity for optimal performance across platforms.
0:00:52 - Paweł Nikiel, DGG 0:25:00 - Max Limper, DGG 0:39:55 - Andreas Vasilakis, Phasmatic 1:02:50 - Adam Morris, Cesium 1:22:00 - Q&AExploring the Artistic Frontier: Unleashing Creativity in 3D Models with glTF and PBRThe Khronos Group2023-09-20 | The artistic creation of realistic materials in real-time 3D models in glTF using physically-based rendering (PBR) is discussed and demonstrated. Attendees will gain valuable insights into the best practices, workflows, and optimizations required to simulate iridescent, anisotropy, and other effects and to achieve stunning visual realism for 3D assets. We discussed the techniques used and available tools to achieve these effects.
0:02:30 Iridescent example 0:15:19 Anisotropy example 0:23:55 Q&A
Presenter: Eric Chadwick, DGG Slides and links to animations available at: khronos.org/events/exploring-the-artistic-frontier-unleashing-creativity-in-3d-models-with-gltf-and-pbrANARI - The Industrys First Portable Rendering Engine API - SIGGRAPH 2023 BOF SessionThe Khronos Group2023-08-18 | ANARI is the industry's first cross-platform API to describe scenes independently of rendering techniques, giving practitioners in domains such as scientific visualization the ability to rapidly access the latest rendering engines without needing to be low-level graphics experts. Join researchers, developers, and industry experts as they share insights on ANARI's capabilities, discuss best practices for ANARI applications, and showcase innovative use cases.
Presenter: Bill Sherman (National Institute of Standards and Technology)OpenXR: Enabling Cross-Platform VR/AR Experiences - SIGGRAPH 2023 BOF SessionThe Khronos Group2023-08-15 | Discover how OpenXR is transforming the landscape of cross-platform XR development, empowering creators and innovators to deliver seamless, high-quality experiences across a wide range of devices.
0:00:00 - Cristina Scheibler, Dimenco + Leia 0:10:43 - Andrew Apodaca, Holochip 0:14:20 - Steve Winston, HolochipglTF: Transforming 3D Asset Delivery for Real-Time Graphics - SIGGRAPH 2023 BOF SessionThe Khronos Group2023-08-15 | glTF is the game-changing open standard for pervasive transmission and runtime display of 3D assets. This BOF delves into glTF's powerful capabilities and the impact it has on the industry. 0:00:40 - State of glTF 0:09:05 - Leveling Up 3D Commerce 0:23:49 - Body Anchors 0:30:48 - Physically Based Rendering (PBR) 0:42:30 - Material X and PBR 0:50:38 - Interactivity 1:02:46 - Composite Scenes 1:25:12 - Q&A
Presenters: Alexey Medvedev (3D Formats Chair/ Meta); Dan Frith (3D Formats Vice Chair/ Avataar); Patrick Hadley (Body Chair/ Snap); Ed Mackey (PBR Chair/ AGI); Henrik Edstrom (Autodesk); Gerald Guyomard (Interactivity/ Adobe); Leonard Daly (Khronos Group/ Daly Realism)2023 SIGGRAPHThe Khronos Group2023-08-10 | Recording of Live version. The edited version of this video has been broken out to:
Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the latest updates to many of our standards at the Khronos BOF Day on Wednesday, August 9th at the JW Marriott LA Live and throughout the show!
Full schedule at: khronos.org/events/2023-siggraphWhat is glTF?The Khronos Group2023-08-04 | What is glTF? In this video we go beyond the dictionary definition of glTF being a file format optimized for transmission and display of 3D content, and show various glTF models along with a high-level description of its Physically-Based Rendering (PBR) technology.
(c) 2023, The Khronos Group. Licensed as CC-BY, except for material that is identified otherwise. "Otherwise" includes Logos, etc.What is glTF and How to Use ItThe Khronos Group2023-08-04 | What is glTF? In this video we go beyond the dictionary definition of glTF being a file format optimized for transmission and display of 3D content, and show several short tutorials illustrating how glTF models are used with Blender and other applications.
(c) 2023, The Khronos Group. Licensed as CC-BY, except for material that is identified otherwise. "Otherwise" includes Logos, etc.What is glTF Clearcoat?The Khronos Group2023-08-04 | This glTF tutorial describes what Clearcoat is and provides detailed instructions using Blender to apply it to a model of a toy car.
(c) 2023, The Khronos Group. Licensed as CC-BY, except for material that is identified otherwise. "Otherwise" includes Logos, etc.What is glTF Transmission?The Khronos Group2023-08-04 | Transmission is a collection of material roughness, base color, and alpha masking. This tutorial describes what Transmission is and provides detailed instructions, using Blender, to apply it to a model of a stained glass lamp. In addition, there is a discussion with examples to show the difference between Transmission and alpha blend and alpha mask.
(c) 2023, The Khronos Group. Licensed as CC-BY, except for material that is identified otherwise. "Otherwise" includes Logos, etc.What is glTF Volume?The Khronos Group2023-08-04 | A model with Volume reflects and refacts light at depth of the model and not just on the surface. This tutorial describes what Volume is and provides detailed instructions, using Blender, to apply it to a model of a colored translucent glass. Additionally, there is discussion with examples showing the rendered effects of varying various parameters.
(c) 2023, The Khronos Group. Licensed as CC-BY, except for material that is identified otherwise. "Otherwise" includes Logos, etc.glTF 2 0 Extensions in MPEG and 3GPP - Real time exchange for 3D ExperiencesThe Khronos Group2023-07-14 | glTF2.0 provides a widely-deployed, solid and efficient baseline for exchangeable and interoperable scene descriptions toward resource constrained devices such as see-through HMD and glasses. However, in the main specification of glTF gaps had been identified related to the integration of real-time media such as 2D and 3D video assets, audio or haptics. The presentation will provide an overview of the developed extensions, use cases and applications, initial implementations as well the application for usage in mobile delivery in context of 3GPP-defined specifications.
Presenters: Thomas Stockhammer and Dr. Imed BouaziziWebGL + WebGPU Meetup - July 2023The Khronos Group2023-07-13 | July's WebGL + WebGPU meetup was a complete success! We thank our speakers and audience for an engaging event. Audience members were treated to updates from each group and presentations from Intellias, Autodesk, and PlayCanvas.
If you would like to be considered to present at one of our upcoming WebGL+ WebGPU Meetups, please reach out to events@khronos.org.
Agenda
00:01:19 - WebGL Updates 00:07:01 - WebGPU Updates 00:14:08 - Voxel Airplanes demo 00:28:20 - USD and MaterialX on the Web, Implementing WebGPU 00:46:00 - WebGPU Integration in PlayCanvas 01:00:48 - Questions & Answers
Speakers: Ken Russell, Kelsey Gilbert, Oleksandr Popov, Henrik Edstrom, Aura Munoz, Martin ValigurskyOpenXR Tutorial: Rapid Prototyping with OpenXRThe Khronos Group2023-06-15 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.3D Commerce EvolutionThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.glTF Asset Creation ChallengesThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.glTF in Action: How Companies are Using the JPEG of 3DThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.glTF Interactive DiscussionThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.Advanced Tutorial: Extending OpenXR through UnityThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.Evolution of 3D on the Web: glTF UpdatesThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.Intro to OpenXR: What is OpenXR and Why it MattersThe Khronos Group2023-06-13 | The Khronos Developer Forum at AWE 2023 hosted a series of BOFs, tutorials, and interactive workshops. Working Group members from OpenXR, 3D Formats, 3D Commerce brought business leaders and developers at AWE up to speed on the latest Khronos capabilities and extensions.Khronos Developer Day Japan 開催The Khronos Group2023-05-24 | This Developer Day featured presentations by leading experts in OpenXR, Vulkan, SPIR-V, and SYCL.
00:00:00 - OpenXR Live - Views from the Chair 00:22:31 - OpenXR: An Introduction 00:44:47 - How to get started with OpenXR in UE5 01:35:53 - Overview of Khronos Group and the Metaverse Standards Forum 02:05:58 - Vulkan Update 02:40:46 - Vulkan Ray Tracing Demo 02:50:24 - Using Vulkan Validation Effectively 03:17:04 - Optimization for Mobile GPUs 03:40:29 - Introduction to SPIR-V 04:00:03 - Vulkan Ecosystem Developer Tools 04:23:39 - SYCL Developer Day Updates 04:59:20 - Vulkan PanelglTF Meetup - May 2, 2023The Khronos Group2023-05-03 | glTF implementers from PlayCanvas, INNEO Solutions, and Klurdy Studios showcased how their products and how they use glTF. The session was then followed by an “Ask the Experts” session.
Agenda 00:00:00 - Introduction 00:00:42 - PlayCanvas highlights progress with glTF 00:06:27 - Getting 3D-CAD-data ready for web3d using NeoSpace 00:26:11 - Voice commands for 3D Shopping experiences using AI tools 00:40:41 - Ask the Experts
Presenters: Gustav Sterbrant, Snap; David Prinz, INNEO Solutions; Brian Wachanga, Klurdy StudiosHow to use the new Khronos glTF Asset Auditor WebinarThe Khronos Group2023-04-05 | In this webinar Mike Festa, (Vice-Chair of 3D Commerce Working Group, SuperDNA 3D Lab) and Eric Chadwick (Co-Chair of Asset Creation TSG, Wayfair) discuss the Khronos glTF Asset Auditor, a new open-source tool for streamlining the asset creation pipeline for 3D Commerce and beyond. By enabling rigorous asset QA to be consistently applied across companies, they show how the amount of 3D model reworking can be greatly reduced while increasing compatibility and ease of use for downstream clients.
The slide deck has been uploaded to the event's website at khronos.org/events/gltf-meetup4WebGL +WebGPU Meetup - March 2023 (GDC)The Khronos Group2023-03-27 | Join us as we live stream our first in-person Meetup in over 3 years! We have an exciting lineup of presenters, demos, and the latest updates from the WebGL and WebGPU working groups. For additional information, please visit khr.io/105.
00:00:00 - Introduction 00:00:44 - WebGL Update 00:04:54 - WebGPU Update 00:09:25 - Vello Demonstration 00:17:28 - Vectary Demonstration 00:29:47 - Hybrid Graph Demonstration 00:38:14 - Cocos Demonstration 00:50:05 - Babylon.js Update 01:00:43 - Rive Demonstration 01:11:39 - Unity and WebGPU 01:15:40 - Q&AWebGL + WebGPU Meetup LIVE!The Khronos Group2023-03-23 | Join us as we live stream our first in-person Meetup in over 3 years! We have an exciting lineup of presenters, demos, and the latest updates from the WebGL and WebGPU working groups. For additional information, please visit khr.io/105.Spring Face-to-Face and Developer Day in Osaka JapanThe Khronos Group2023-03-15 | Khronos will be hosting a Developer Day on Thursday, May 11, 2023, in beautiful Osaka, Japan. The Khronos Developer Day will feature the latest updates as well as use cases from OpenXR and Vulkan. Neil Trevett, Khronos Group President, will provide an overview of the Khronos Group and updates from other Khronos API's. During lunch, join us for a networking reception with live demos of OpenXR and Vulkan in action. This event is open to all developers!
khronos.org/events/khronos-developer-dayThe Khronos Group Live Stream - TESTThe Khronos Group2023-03-15 | TestglTF Asset Auditor Demo - WebThe Khronos Group2023-03-06 | Mike Festa, Chief Strategy Officer of SuperDNA 3D Lab and Vice Chair of Khronos Group's 3D Commerce Working Group, demonstrates how to use version 1.0 of the glTF Asset Auditor from the web sample implementation located at khronos.org/gltf/gltf-asset-auditor/. The glTF Asset Auditor is an open-source tool for checking properties of a 3D model file against an audit profile for a specific use case, such as on the web or in a video game.
Read the Khronos glTF Asset Auditor blog: khr.io/zv.WebGL + WebGPU Meetup - January 2023The Khronos Group2023-02-01 | January's WebGL + WebGPU meetup was a complete success! We thank our speakers and audience for an engaging event. Audience members were treated to updates from each group and presentations on Three.js and Google Earth.
If you would like to be considered to present at one of our upcoming WebGL+ WebGPU Meetups, please reach out to events@khronos.org.
Agenda
00:01:81 - WebGL Updates 00:06:35 - WebGPU Updates 00:12:42 - Three.js and WebGPU 00:24:45 - A technical journey through 5 years of Google Earth on the Web 00:39:58 - Questions & Answers
Speakers: Ken Russell, Kelsey Gilbert, Ricardo Cabello, John AndersonglTF Meetup - January 24, 2023The Khronos Group2023-01-26 | Khronos 3D Formats Working Group members explored next-generation capabilities and applications for glTF, including preparing glTF assets for real-time and metaverse applications followed by an “Ask the Experts” session.
Agenda 00:00:00 - Introduction 00:00:49 - Getting CGI content ready for real-time with glTF 00:14:56 - Norbert Nopper, UX3D 00:37:10 - Ask the Experts
Presenters: Max Limper, Norbert NopperGeospatial WebinarThe Khronos Group2023-01-19 | glTF’s Geospatial Special Interest Group, presented on the limitations of today’s glTF and solutions to extend it for the Geospatial and AEC industries. Topics: Hierarchical Level of Detail (HLOD), point clouds, geometry and texture compression, and meta-data solutions for the urban digital twin and how it applies to the Metaverse.
Agenda 00:00:40 - Introduction 00:04:42 - Scaling glTF with 3D Tiles 00:15:25 - I3S & glTF in Geospatial 00:28:44 - Point Clouds and glTF 00:44:25 - The "Geospatial Profile" in glTF 00:48:06 - Ask the Experts
Presenters: Sean Lilley, Cesium; Tam Belayneh, Esri; Michael Beale, Autodesk; Leonard Daly, Daly RealismglTF Japan Meetup - November 26, 2022The Khronos Group2022-12-05 | Khronos Japan held a glTF Meetup on glTF 2.0 which was released as an international standard ISO/IEC. This is the second meetup held by Khronos in Japan. glTF is gaining more and more attention as a standard for 3D data distribution.glTF Webinar - November 15, 2022The Khronos Group2022-11-16 | Presentations:
In this glTF virtual meet-up, we’ll took a deep dive into Blender updates supporting glTF material extensions, led by the Blender Foundation’s Julien Duroure. Then, Felix Herbst of the prefrontal cortex GmbH walked us through their creation of an all-glTF workflow, including custom extensions. The session concluded with an “Ask the Experts” session.
Agenda 00:00:01 - Introduction 00:02:35 - Blender glTF I/O : Support for glTF PBR material extensions 00:22:50 - Creating a bridge between Unity and three.js 00:43:09 - Ask the Experts
Moderator - Leonard Daly, Khronos Group Presenters: Julien Duroure, Blender Foundation; Felix Herbst, prefrontal cortex GmbHglTF Meetup - November 8, 2022The Khronos Group2022-11-09 | Presentations: khronos.org/events/gltf-meetup1
Join the Khronos 3D Formats Working Group and the glTF community for our first virtual meetup. During each glTF virtual meetup, expert presenters will share use cases, best practices, tooling updates, and live demos, plus answer your questions live.
Agenda 00:01:38 - Integrating glTF into Qt3D, Vulkan and embedded applications 00:18:36 - Overcoming the Challenges in e-Commerce Content Creation 00:36:13 - Baking Non-Standard Unity Materials into glTF 00:47:09 - Ask the Experts
Moderator - Alexey Medvedev, Chair of the 3D Formats Working Group Presenters: Mike Krus, Jatinder Kukreja, Amit Pandey, Julien BertaHow Do We Solve the Challenges of glTF Asset CreationThe Khronos Group2022-11-04 | Presentation: khr.io/zl
This webinar showcases the work currently taking place within the Khronos Group to address the challenges with leveraging glTF to create rich 3D visuals.
Agenda
00:01:18 - Asset Creation introduction - Eric Chadwick, Wayfair 00:03:55 - Building a Scalable Pipeline - Paweł Nikiel, CGTrader 00:16:13 - Conforming to Requirements - Max Limper, DGG 00:28:55 - Validating Assets - Mike Festa, Super DNA 3D Lab 00:36:20 - Open Discussion / Q&A with questions from the audience
In this webinar we help developers understand and not be intimidated or confused by the latest Vulkan Synchronization enhancements, including support for multiple queues and command buffers. We introduce the Vulkan Synchronization API calls, and provide instructions and recommendations for using the validation tools, including how to understand the validation errors you are receiving and how to fix errors in your application.WebGL + WebGPU Meetup - October 2022The Khronos Group2022-10-05 | Presentations: khr.io/zc
October's WebGL™ + WebGPU meetup was a complete success. We thank our speakers and audience for an engaging event. Audience members were treated to updates from each group and a variety of exciting speakers showcasing their latest technology.
If you would like to be considered to present at one of our upcoming WebGL+ WebGPU Meetups, please reach out to events@khronos.org.
Agenda
00:01:01 - WebGL Updates 00:09:00 - WebGPU Updates 00:18:36 - Madcraft.io demonstration using the latest WebGL extensions 00:35:02 - Demonstration on use of WebGL in a scientific context for web molecular graphics in Mol* 01:03:09 - What's new in v2.0 and glTF 01:16:19 - Questions & Answers
Speakers: Ken Russel, Kelsey Gilbert, Ivan Popelyshev, Alexander Rose, Emmett LalishDelivering Interactive Experiences with glTFThe Khronos Group2022-09-28 | Just as we needed an industry standard format that would allow the efficient packaging and transmission of 3D assets (glTF), we now need new mechanisms that allow us to efficiently assemble and transmit an entire 3D scene from glTF assets, including ways to define behaviors and interactivity. In this webinar, members of the Khronos 3D Formats working group will preview and seek community feedback on proposals for how to add interactivity and behaviors to glTF. In addition, we preview what's on offer in the proposed interactivity behaviors extensions and showcase capabilities and preliminary implementations.
Khronos Vulkanised ウェビナーは、3D開発コミュニティに向けてKhronosのVulkanエキスパート達と一緒に最新の開発状況を把握し、エンジンやアプリケーション、タイトルでVulkanを最大限に活用するためのヒントやテクニックを学ぶ機会を提供するものです。日本で、且つ日本語で開催されるのは初めてですが、これを機に、2回目以降も続けられたら良いなと考えています。 The Khronos Vulkanised webinars provide the international 3D development community with the opportunity to join our Vulkan experts to gain insights into the latest developments and learn the tips and techniques to get the most out of Vulkan in their engine, application or title. This meetup was conducted in Japanese.
Presenters: Spencer Fricke, Yuki Nishidate, Marty Johnson, Takashi UmezawaAdvanced PBR Material Parameters in glTF Webinar - September 2022The Khronos Group2022-09-20 | Presentation - khr.io/z9
Materials in glTF 2.0 use Physically Based Rendering (PBR) as a means of describing physical material properties to rendering engines. Recent extensions have added parameters such as Index of Refraction, Volumetric Absorption, and Iridescence, extending the range of physical materials that can be expressed. These PBR extensions bridge the gap between path tracing and real-time rasterization, enabling model compatibility across a range of engines from mobile to high-end rendering. In this webinar we take an in-depth look at the new PBR extensions, offer some insight into the design process, and compare path-traced outputs to real-time approximations.
Agenda
00:00:22 - Overview of the glTF PBR Material Model 00:26:50 - Real-time implementation of transmission 00:43:58 - Questions & Answers
Speakers: Ed Mackey (AGI), Alex Wood (AGI) Panelists: Tobias Häußler (Dassault Systèmes), Bastian Sdorra (Dassault Systèmes), Nicolas Savva (Autodesk), Emmett Lalish (Google), Adam Morris (Target), Eric Chadwick (Wayfair)Imagination Seminar July 2022 - 19. Panel DiscussionThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 17. Unity URP 2021 LTS Feature ShowcaseThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 18. OpenXR UpdateThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 15. Imagination Automotive Safety SolutionsThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 16. Vulkan SC Safety Critical UpdateThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 13. High Performance Computing on the Mobile GPUThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 14. Compression Technology in High Performance Automotive ProcessorThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.
More information: khronos.org/events/khronos-imagination-joint-seminarImagination Seminar July 2022 - 12. From Edge to Cloud & Jointly Enabling the Domestic GPU MarketThe Khronos Group2022-08-01 | The Khronos Group & Imagination Joint Seminar occurred on July 19, 2022. Forward-looking innovation and ecological collaboration in Shanghai was the focus of the seminar.