wyeI want to get into game development and learn to use Godot - and coming from a ROM hacking background, I thought it'd be a nice warmup project to recreate Super Mario World in Godot. Will I succeed? You won't find out in this video, because all I really get to is the very fine details of player physics!
Chapters: 00:00 Intro 01:34 Building the first level 04:24 Player physics I: Speed 11:39 Player physics II: Jumping 13:32 Player physics III: slopes 16:21 Finishing touches (for now) 18:13 Outro
Can I Remake Super Mario World in Godot? (Part 1)wye2024-02-25 | I want to get into game development and learn to use Godot - and coming from a ROM hacking background, I thought it'd be a nice warmup project to recreate Super Mario World in Godot. Will I succeed? You won't find out in this video, because all I really get to is the very fine details of player physics!
Chapters: 00:00 Intro 01:34 Building the first level 04:24 Player physics I: Speed 11:39 Player physics II: Jumping 13:32 Player physics III: slopes 16:21 Finishing touches (for now) 18:13 Outro
eric-kaiser.netWhats an ILLUSIYELLOW? #shorts #retrogaming #gamedev #mario #explainedwye2024-09-22 | A strange word found in Super Mario World's graphics file that's there for a very good reason.
Music: Super Mario World - Ground Theme (Lofi Lia Remix): youtube.com/watch?v=eUGqNORTAIsHow speed works in SNES games #shorts #retrogaming #gamedev #mario #explainedwye2024-09-22 | How do retro games move things smoothly when they only deal in whole pixels?
Music: Super Mario World - Ground Theme (Lofi Lia Remix): youtube.com/watch?v=eUGqNORTAIsSuper Mario Worlds Camera Explained #shorts #retrogaming #gamedev #mario #explainedwye2024-09-22 | The camera systems of video games have more going on than you might think!
As a side project to my "Remaking Super Mario World in Godot" series, I went and made a computer font in the style of Super Mario World - but I wasn't the first to do it. In this video, I try to explain what fonts are (in very basic terms, because that's all I know), how text worked on the SNES, how I tried to improve on the original SMW font, and how to potentially make something like that yourself.
UPDATES, NOTES AND CORRECTIONS: 7:43 Not only by hand, but also by code (for the accented characters). 7:50 A version without half-pixel spacing is now available! Everything is on a nice pixel grid now. Same link as before: github.com/vvye/smw-font 8:19 After checking again, apparently neither format works with kerning out of the box? The generated font files (both TTF and OTF) just don' seem to have any kerning. (And if you select OTF in the "Output" tab, the kerning won't even apply to the preview text.) I've found that when you convert OTF to TTF (and vice versa) using an online converter such as cloudconvert, both OTF and TTF work.
Chapters: 0:00 Intro 0:54 What is a font? 1:27 Pixel fonts 2:11 Fan-made fonts 3:03 The old Super Mario World font 5:06 Making my own font 8:56 How to use the font 9:12 Outro
See also: Sebastian Lague's adventures in font rendering (goes into a lot more detail with a lot more knowledge on how fonts work): youtube.com/watch?v=SO83KQuuZvg Paul O'Mara's video which made me aware of Calligraphr: youtube.com/watch?v=SkkmSRrx0U4
eric-kaiser.net ko-fi.com/wye951Can I Remake Super Mario World in Godot? (Part 3: Powerups, Pipes, and the Camera)wye2024-08-24 | In this episode of "Remaking Super Mario World in Godot", I'm getting closer to making something that actually looks and plays like Super Mario World! Feel free to join me as I figure out the best way to create powerups, pipes, the camera and the status bar - and learning a lot about Godot along the way.
Chapters: 00:00 Intro 00:46 The status bar 02:53 The camera 08:01 Powerups 11:34 Pipes 16:15 Improving blocks & enemies 20:32 Outro
"3" in the thumbnail from the SMW logo font by BMatSantos on MFGG
eric-kaiser.net ko-fi.com/wye951Can I Remake Super Mario World in Godot? (Part 2: Blocks and enemies)wye2024-04-28 | In this episode of "Remaking Super Mario World in Godot", I'm adding more interactive elements to the world - and learning a lot about Godot along the way! Feel free to join me as I figure out the best way to create blocks, coins and enemies.
Chapters: 00:00 Intro 00:47 Blocks I: How blocks work in Super Mario World 03:34 Blocks II: Making blocks in Godot 06:36 Blocks III: Organizing types of blocks 09:09 Blocks IV: Block interaction 12:16 Coins 14:05 Enemies 17:00 Comment Responses 18:51 Outro
"2" in the thumbnail from the SMW logo font by BMatSantos on MFGG
eric-kaiser.net ko-fi.com/wye951A Plumber For All Seasons - Original Soundtrack (all 27 songs, visualized)wye2024-02-25 | A Plumber For All Seasons is a Super Mario World hack I made. During development I reached out to a couple of talented musicians from the hacking community, and they have put together a great soundtrack of original compositions.
Thanks to Blind Devil, Dippy, Exodust, Giftshaven, HaruMKT, imamelia, KevinM, Maxodex, Moose, RednGreen, S.N.N. and Torchkas for generously offering their time and talent. Not all of their work ended up in the hack due to time constraints, but I'm very grateful for the effort they put in, the wonderful music they composed, and the patience to even arrange some of my own amateur compositions.
Track list: 0:00:00 1 Intro 0:00:29 2 By The River 0:03:36 3 Turnings Of The Season 0:04:16 4 Meadow Walk 0:06:39 5 Damp Dugout 0:09:41 6 Heading Upstream 0:12:34 7 Shallow Waters 0:14:02 8 Leaf Sunrays 0:17:29 9 Mansion of Mrs. Gloom 0:21:50 10 Firewood Fortress 0:24:51 11 Day's Rays 0:25:51 12 Thicket 0:30:30 13 Light Drizzle 0:33:28 14 Fog And Shadow 0:37:48 15 Phases of Water 0:43:16 16 Golden Leaves 0:44:26 17 Autumn Color 0:48:04 18 Seasonal Swimming 0:52:06 19 The Marine Biologist (unused) 0:55:16 20 Snowscape 0:56:07 21 Blind Smuir 1:00:34 22 Breakbeat Darkness 1:04:38 23 Above It All 1:05:55 24 The End Of 1:07:07 25 Battle Of Destiny 1:08:54 26 Credits 1:10:12 27 Seasons PassedHere We Go but you cant quite remember it rightwye2024-02-25 | ...A Very Modest Number Trickwye2023-08-13 | A simple bit of math I thought I'd share, encouraged by #SoME3 .
0:00 Intro 0:40 The Trick 2:34 Proof Number 1 2:47 Proof Number 2 3:53 Proof Number 3 5:47 Proofs and the General Public 6:52 Outro
Music: "Past Sadness" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0A Plumber For All Seasons - Dev Playthrough & Commentarywye2023-08-13 | I play through my hack "A Plumber For All Seasons" and talk about it in just a little too much detail.
0:04:02 1-1 Flower Field 0:08:13 1-2 Down By The Water 0:12:17 1-3 Even More Water 0:20:05 1-4 Perilous Plant Place 0:26:06 1-5 The Sound Of Spring 0:29:15 1-6 Booooring 0:35:13 1-7 Like A Falling Stone 0:42:52 1-S Green Grass Of Home
0:46:08 2-1 Amber Waves Of Grain 0:55:36 2-2 Where The Ocean Meets The Sky 1:04:40 2-3 Seahorse Valley 1:12:19 2-4 The Lotus Effect 1:17:18 2-5 Lava Considered Harmful 1:24:15 2-6 Graveyard Of The Nameless 1:31:54 2-7 Ocean Flower Aquarium 1:41:23 2-S Relax And Float Downstream
1:47:23 3-1 Summer Moved On 1:50:40 3-2 Flooded Plains 1:55:10 3-3 Nautical Twilight 2:07:16 3-4 Golden Brown 2:11:32 3-5 Get On Top 2:15:23 3-6 All Hallow's Eve 2:21:57 3-7 A Grazing Mace 2:27:07 3-S Monty's Laying Low
2:33:22 4-1 A Beautiful Sight 2:38:25 4-2 Frozen Plains 2:52:47 4-3 Arctic Circle 3:02:42 4-4 Where The Treetops Glisten 3:06:42 4-5 Cold Cuts 3:10:33 4-6 Ghost Of Christmas Present 3:19:43 4-7 Snowball Showdown 3:27:39 4-S This Time Of Year
3:33:30 B-C The Season Finale
3:48:30 Getting 99 Lives
3:53:31 S-1 New Horizons 3:58:31 S-2 Northwestern Sky 4:03:36 S-3 Don't Fall On Me 4:10:57 S-4 Time To Call It A Day
4:15:15 Ascetic ModeNPCs Version 4.2wye2022-01-21 | As customizable as can be with a single sprite, using only extra bytes. (will be in SMW Central's Sprites section when it's finished.)Super Mario World Custom Level - Fish Mountain (reupload; original by TheNewerGuy)wye2021-11-25 | This is a custom Super Mario World level made by TheNewerGuy and originally uploaded to Youtube in 2007. The level was initially called "Mountain Line Riders" in the video title, then renamed some time later to "Fish Mountain". It was this video that introduced me to Super Mario World hacking.
TheNewerGuy's channel was hacked on October 21, 2021, and all videos were deleted. Some videos have since been restored, but at the time of this writing, the Super Mario World videos remain unavailable. I'm reuploading this video because I happen to have downloaded it earlier. Unfortunately, I don't have the original video description or any other videos from the channel.
(ID of the original video, for documentation purposes: Xmmz7SOToXs)A Plumber For All Seasons - Release Trailerwye2021-07-02 | Download: smwc.me/s/27472
it's finally done!NPCs Version 4.0wye2021-01-11 | As customizable as can be with a single sprite, using only extra bytes.Collaborative Corruption Code (C3)wye2020-07-06 | An experiment where everyone wrote one line of code at a time. details: smwcentral.net/?p=viewthread&t=102630A Plumber For All Seasons - World 4 Gameplay Footagewye2020-07-04 | progress! WARNING: snow effects may or may not be bad for you if you're sensitive to flashing lights. I honestly don't know.A Plumber For All Seasons - World 3 Gameplay Footagewye2020-01-04 | world 3 is done!
this footage video is twice as long as the last, for no other reason than background music length.A Plumber For All Seasons - World 3-4wye2019-10-18 | The video quality isn't great; still experimenting with the setup.Carryable Pipeswye2019-07-11 | I worked way too long on this. (Not actually that long in total, and I'm glad I got stuff done, but this was all kind of an accident.)
(download: smwcentral.net/?p=section&a=details&id=20599)A Plumber For All Seasons - World 2 Gameplay Footagewye2019-07-06 | It's almost halfway done!A Plumber For All Seasons - World 2-4wye2019-01-05 | ...Snake in Super Mario Worldwye2018-01-12 | Another idea I had.SMW - Here we go with melody and bass swappedwye2017-07-07 | Another idea I had.A Plumber For All Seasons - World 1 Gameplay Footagewye2017-01-08 | Let's see if Youtube can detect what game this is!SMW - random sound effectswye2017-01-06 | An idea I had.
dl.dropboxusercontent.com/u/145272095/SMWC/random_sfx.asmTSRP2(R) - Martys Base: Secretwye2014-07-15 | MAJOR SPOILER ALERT! This is where a secret's hidden in "Marty's Secret Base" in TSRP2R, and how you're informed of it.My new hack - World 1-2wye2014-07-14 | Footage from the new hack I'm making. (Again, sorry for the terrible video quality.)TSRP2(R) - Hotel Horrorwye2014-07-13 | Spoilers ahead, obviously - this is the solution to Hotel Horror in the reloaded version of TSRP2.
(Apologies for the subpar resolution.)Sprite Status Bar - Releasewye2014-07-12 | Yep, it's released!
I've been working on this since early 2012, and the actual release will probably take another couple of years.ASM Hack - Sprite Status Barwye2012-07-15 | Yep, a custom (DKCR-styled) sprite status bar. I plan on using this in my current hack (to those who haven't heard, Pokey's Adventure is cancelled), and might be releasing this after that hack is done if enough people want me to.
Feedback appreciated and stuff.Windowing Testwye2011-11-13 | A filler, I guess.... my first attempt at using windowing HDMA.
Also woah@how fast my internet is now. Even as an AVI the uploading + processing took less than a minute. Awesome.Custom Level (Winter Contest Entry) - The Snowman Invasionwye2011-01-21 | My entry for the 2010/2011 Winter Level Design Contest at SMWC. It's pretty good, though it suffers a lot from procrastination and kind of rushing the end. :/ Meh, I hope it'll have a chance anyway.
Reading the annotations is much appreciated (although I guess putting that in the description doesn't make much sense, since even fewer people read that...)
Download: http://bin.smwcentral.net/38324/TheSnowmanInvasion.zipPokeys Adventure - Not-So-Grand Canyonwye2010-11-21 | Yep, I got the second level done. Not much else to say really.Pokeys Adventure - VWF Message Testwye2010-11-14 | This is how I might make use of RPG Hacker's newly-released VWF Dialogues Patch. Watch the video (especially the annotation and the last message) for more info.Marios Keytastrophe - TAS: Legato Caverns + Chopins Strongholdwye2010-09-19 | A significant improvement over my old TAS of Legato Caverns ( http://www.youtube.com/watch?v=eR950Ga-Nak )... turns out one shelljump is indeed enough. -_- I TASed Chopin's Stronghold as well because I felt like it - The shelljump's useful here too.
I messed up a little in some parts, but overall, I think I did quite well.
Enjoy!Pokeys Adventure - The Adventure Startswye2010-08-06 | Okay, direct WMM upload officially sucks. Let's see how the quality will turn out this time.
...Yeah, this is the first level of my hack, Pokey's Adventure. the level's been completely redone just recently.Pokeys Adventure: Introwye2010-07-03 | Yep, the (hopefully) final intro for my hack, Pokey's Adventure. It uses a custom cutscene system based on some code by Alcaro, which I already showed a video of some time ago.
I'd really appreciate any feedback on language, sense it made, bugs you noticed and such. Did you understand the story so far? Is my English good/correct? Could the language or the style be improved in some parts? Did you like the intro in general? Please tell me what you think, as I'd love to improve.
Enjoy! (And no, I probably won't release the cutscene system any time soon. Probably never.)Marios Keytastrophe - Legato Caverns TASwye2010-04-09 | I can't seem to make a proper TAS of the full first world - not even a savestateless walkthrough could I get done - so this one level here will do. Note that I pretty much suck at TASing, and I'm not at all professional enough to find out the amount of frames used or the re-record count - The main reason why I decided to upload this TAS is the fact that I'm proud of that one trick I managed to do. ...Yeah, the double shell jump. Probably easy as pie for most TASers out there, but it took me a good 30 minutes in total to get it right. And to think that I'm proud of this... Lame, huh? ...Apart fom that one trick, the other parts could probably have been done much faster too. Meh.
By the way, I already did TAS of this very level ages ago. It sucked even more than this one though, as I went through the level normally instead of coming up with the shell jump idea. I don't even know if I still have that video here or if I've already deleted it, heh.
Anyway, enjoy.Play as Yoshi (level specific)wye2010-03-23 | Some of you may remember this from A Strange Mission - the ability to play as Yoshi. Today I decided to completely recode it - now it should be way more efficient and easier to configure.
Enjoy!Custom Cutscene Testwye2010-02-01 | The important info should be covered in thie video itself this time.
(I might use this system in Pokey's Adventure if I manage to make the code smaller.)Pokeys Adventure - P-Coin system v2wye2010-01-25 | An improved version of the P-Coin system in "Pokey's Adventure" I showed a few days ago. Now each P-Coin makes adifferent sound depending on how many you've already got (inspired by Yoshi's Island and NSMB), and the Star Coin no longer freezes Pokey when it appears. It also has revamped graphics, four animation frames and plays a custom sound effect when collected. :3
Enjoy!Pokeys Adventure - P-Coin / Star Coin systemwye2010-01-23 | Might as well show a video of this, since I haven't uploaded anything in ages.
This is a little feature I made for my hack, Pokey's Adventure. When you get 5 "P-Coins" (which are a Yoshi Coin replacement), the screen gets slightly darker, Pokey stops moving and a Star Coin appears, falling down to him. If the other things I've planned work out as I want them too, they will be used in secret shops. (I've yet to implement a Star Coin counter in the status bar, by the way. I'm also looking for a way to freeze all sprites while the Star Coin in on screen, but I don't think I'm able to do that, since the Star Coin is a sprite itself.)
Anyway, enjoy!ASM Hack - Overhead RPG Systemwye2009-11-14 | A project I originally made for a level contest, but I lost interest in the level and decided to release the RPG system I made for it.
As you can see, this patch kind of makes an RPG out of Super Mario World. You view everything from above and control Mario with the arow keys.
Old description: I felt like playing TSRPR, so why not record it? This video shows the first world of TSRPR, a SMW hack made by FPI. All levels were recorded seperately, but I did NOT use savestates in the levels themselves. Unfortunately the original video was too long for Youtube, so I had to take out the level "Echoes Of Birabuto" to save some time. Maybe I'll upload a seperate video of it later... if I feel like it.[Reupload] Custom Level - Red Wood Ruinswye2009-09-25 | Reuploading this to the new channel.
This level was originally made for a level design contest at SMWC. If I recall correectly, it won the 3rd place. :3
Download link: http://bin.smwcentral.net/473[Reupload] A Strange Mission - Gameplay Footagewye2009-09-20 | Reuploading this to the new channel.
Old description: This video shows some parts of the first four levels in my hack "A Strange Mission" (Don't worry, Pokey's Adventure isn't cancelled). As you may notice, the hack is filled with ASM, and every level has a different feature, such as limited jumps, playing as Yoshi etc.
It obviously isn't finished yet, but if you'd like some recent information, visit the hack thread at http://www.smwcentral.net/?p=thread&id=16826 .Custom Sprite - F.L.U.D.D.wye2009-07-17 | This may look familiar to those who played Super Mario Sunshine. I don't know how excatly the FLUDD works in that game, but I know that it can shoot you upwards with its water, and I tried to put that system into SMW. It took me long enough, but I'm really satisfied with the result. :D
Feedback would be appreciated.A Strange Mission - Playgroundwye2009-07-13 | A bonus level from my side hack "A Strange Mission". Watch the video for more info.