SkullyHop GD
Skullyhops 1.0 Purist Creator Contest (CC2) [Information and submission video]
updated
After around 5 months I have finally released possibly my new best 1.0 level to date! This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This is an entry into RavingRafters cc2 "Call of the Wild" representing Forest and Moon magic. This level is also a sequel to my level "EnVious", which became the first featured 1.0 level in 2.2! In gratitude, I hosted the 1.0 creator contest, which got wildly popular! Go check out the results for that if you haven't, they are mind-blowing. Due to being the 6th in the series, this level is a parody of Cant Let Go, and since the chosen player color was purple, I focused a lot of magical features and additions, really trying to portray the majestic and mysterious aura of the Fluorescent Forests land and sky. Perhaps even more impressive is that I managed to optimize the level under 40k objects, my first level to do so since Golden Haze!
Its recommended that you use Purple color 13 for player color 1 when playing this level to help sell the night-magic theme more, but any color will work just fine! Special shout-outs to NnolokK, GeometryPuffs, and MusixGD for all the work that they spent testplaying to make sure this level plays the best it can without secret ways!
Through limitations one can find unlimited creativity~
I hope you enjoy Fluorescent Forests!
Level made by Skullyhop (me)
Song: Fluorescent Forests (Feat. Albert Hyronen) by Xtrullor
newgrounds.com/audio/listen/727487
Footage recorded by me using OBS
Video made in CapCut
This level is incredible! Extremely creative and surreal designs around easily accessible gameplay makes this an enjoyable experience for any type of player. Its hard to believe that some of these designs and sections were made with only 1.0 blocks! All of the themes present here, from the mindscape to a carnival to a bedroom are so so well done! Definitely a cool level you all should try and I am very glad to see that it got rated during the contest! :D
Level Name: Hiding In My Room by NnolokK
Level ID: 125923654
Song used: Hiding In My Room Until Everyone Leaves by PurrpleCat
newgrounds.com/audio/listen/1278692
Difficulty: 3*
Personal Difficulty: 3*
Enjoyment Rating: 10/10
Footage recorded by me
Video made in CapCut
Form: https://forms.gle/3xcvWXNgwGVAYkdi7
ANY SONGS FEATURED IN THE STREAM ARE NOT MINE AND ARE INSTEAD AVAILABLE FOR DOWNLOAD IN THE GAME GEOMETRY DASH. ALL RIGHTS GO TO EACH RESPECTIVE ARTIST
The only drawbacks this level had when being judged was that the decoration can come off as a bit simple in some sections as well as creativity not being as utilized as some other levels. Regardless, though, this level is awesome and I hope to see it get rated soon. Give it a play if you havent!
Level Name: Lava Hell Map by StarCarr
Level ID: 126403014
Song used: Check Out by MadhouseDUDE
newgrounds.com/audio/listen/588452
Requested Difficulty: 9*
Personal Difficulty: 8*
Enjoyment Rating: 9/10
Footage recorded by me
Video made in CapCut
This level scored 14th place in my 1.0 creator contest, as well as being the only level to make me actually sob once I finished it in practice for the first time. The story behind the creation of this project is heartfelt, about a childhood dog who had passed away and is now in a higher, better place chasing stars instead of sticks or balls. The artistic designs throughout this level help solidify the melancholy emotional drive the player experiences, with tombstones, rain, bridges, lampposts, and (most importantly) stars, including a section where you get to chase them yourself before the level concludes. The gameplay is also decently well done in this, although it can be a bit inconsistent.
Although I do think the visual composition could have been better handled, as well as some more sync to the music being used, this level has won its way into my heart ~ HIGHLY recommend giving this a play yourself.
Level Name: Farewell Star Chaser by EPMC
Level ID: 126559461
Song used: Its Hard to Say Goodbye by Jatzuko
newgrounds.com/audio/listen/1353778
Requested Difficulty: 10*
Personal Difficulty: Easy Demon 10*
Enjoyment: 8/10
Footage recorded by me
Video made in CapCut
What a creative idea for a 1.0 level! I really appreciate the amount of time that went into the pretty aesthetic for this level. All of the arts are extremely well done and the entire level works with the music perfectly. Execution overall is just very well done, and the hot pink player color is utilized well. There for sure could have been more to fill in some of the space, but otherwise a fantastic level that I would adopt into my GJJ series if that was possible. Give this one a play as its really easy for its awarded 4 star rate.
Level Name: Tiny Ballerina by NnolokK
Level ID: 126688450
Song used: Tiny Ballerina by Purrplecat
newgrounds.com/audio/listen/1281362
Difficulty: 4*
Personal Difficulty: 4*
Enjoyment: 10/10
Footage recorded by me
Video made in CapCut
I cannot recommend this level enough, and its a crime that this hasn't been rated yet. Give this a play or two, really experience the nuance and subtle details that ManiacDan Holiday has to offer. You will not be disappointed.
Level Name: ManiacDan Holiday by ManiacDan
Level ID: 126874730
Song used: Cosmic Harmony by ForeverBound
newgrounds.com/audio/listen/566422
Requested Difficulty: 7*
Personal Difficulty: 8*
Enjoyment: 10/10
Footage recorded by me
Video made in CapCut
Level Name: Imbackground by DachaTheSpider
Level ID: 126551681
Song used: Impulse by Garlagan
newgrounds.com/audio/listen/589932
Requested Difficulty: 7*
Personal Difficulty: 6*
Enjoyment Rating: 8/10
Footage recorded by me
Video made in CapCut
This level got 10th place in my 1.0 creator contest, and I must say I do believe it was robbed of a higher place. The visuals in this level are some of the best Ive ever seen in any GD level period! Extremely well-executed and beautiful without being overly cluttered or boring. The 3D pad shapes especially are insane with how 1MadJack1 was able to make them. If this contest was judged based solely off decoration, I believe this would have sweeped easily!
Unfortunately the biggest takeaway from this level is its gameplay, especially the ship sections. Each part alone plays fine, but when combined the level becomes very unbalanced. The level was requested for 9*, but in all honesty this is a Medium Demon due to a few major chokepoints (hence why this is a spliced video). Regardless, this level is an incredible feat of 1.0 designs, and I HIGHLY recommend giving it a play yourself. A lot of said designs get wreaked by Youtube's quality.
Level Name: Technomancer by 1MadJack1
Level ID: 126820319
Song used: Time Machine by Waterflame
newgrounds.com/audio/listen/291458
Requested Difficulty: 9*
Personal Difficulty: Medium Demon
Enjoyment Rating: 6/10
Footage recorded by me
Video made in CapCut
The level has over 30 sends now so hopefully it can get a rate soon. Do give this one a play.
Level Name: Horlogier by Y0l
Level ID: 126874820
Song used: Time Machine by Waterflame
newgrounds.com/audio/listen/291458
Requested Difficulty: Harder 6*
Personal Difficulty: Hard 5*
Enjoyment Rating: 7/10
Footage recorded by me
Video made in CapCut
There are a few issues that I noticed regarding this level that may explain why it didn't get a higher placement: at times due to the visuals, the gameplay can be very hard to follow. I have also encountered several bugs related to the strange gimmicks used. I also got the idea that a couple of the judges did not like the complex design of the decoration as it can come off as overdone/messy. Regardless, a fantastic experience for anyone who loves complex decorations and gameplay. Definitely show this one some love!
Level Name: Skyfallen Reliquary by Soumpeixe
Level ID: 126756339
Song used: Freedom Dive by XI
youtube.com/watch?v=k-3y2LVF_SE
Difficulty: Medium Demon
Personal Difficulty: Tier 5 Easy Demon
Enjoyment Rating: 7/10
Footage recorded by me
Video made in CapCut
Level Name: Into The Night Sky by TornadoMan616
Level ID: 125594844
Song used: Stardust by Soutfast and Namice
newgrounds.com/audio/listen/659922
Difficulty: 9*
Personal Difficulty: 9*
Enjoyment Rating: 10/10
Footage recorded by me
Video made in Capcut
Level Name: Exploration by TBHJonathan
Level ID: 125589299
Song used: Love of Two Idiots by VitrualIkimono
newgrounds.com/audio/listen/1400590
Requested Difficulty: 9*
Personal Difficulty: 8*
Enjoyment Rating: 10/10
Footage recorded by me
Video made in CapCut
Level Name: CindersOfCataclysm by BenguinKid
Level ID: 126867712
Song used: Close Combat by ParagonX9
newgrounds.com/audio/listen/3500
Requested Difficulty: 9*
Personal Difficulty: 8*
Enjoyment Rating: 9/10
Footage recorded by me
Video made in CapCut
All levels and songs can be found within Geometry Dash and Newgrounds respectively
Level Name: Phantom Engine by EchoTheBatFurry
Level ID: 126588248
Song Used: Machina by DexArson
newgrounds.com/audio/listen/582310
Difficulty: 8*
Personal Difficulty: 8*
Enjoyment Rating: 8/10
Footage recorded by me
Video made in CapCut
This was the level that I personally gave the highest score to in the contest and remains my 2nd favorite from the contest as well. Everything is just perfectly laid-out and executed extremely well! The only problem I have is that the ship parts push the envelope for the levels difficulty (9*), but after a practice run or two its fine. HIGHLY recommend giving this level a try!
Level Name: BlackbirdSecretStage by Blackbird552
Level ID: 126905320
Song used: Ultimate Custom Night OST - Where Dreams Die (Memeezs Cover)
newgrounds.com/audio/listen/1469323
Difficulty: 9*
Personal Difficulty: 9*
Enjoyment Rating: 9.5/10
Footage recorded by me
Video made in CapCut
Honestly this level would have been 1st by a fair bit had it used its 1.0 features more strictly. Unfortunately, due to layering, going past the ceiling to achieve the floating ship effect, and some micro-movements, this level *just* missed SPICED by a few points. Regardless, this is definitely a 1.0 project you need to experience to really understand how incredible it is, so I HIGHLY recommend checking it out yourself!
Level Name: Aether Construct by Zyphur
Level ID: 125989605
Song used: Purgatori by Koraii
newgrounds.com/audio/listen/895761
Difficulty: Medium Demon
Personal Difficulty: Easy Demon
Enjoyment Rating: 9.5/10
Footage recorded by me
Video made in CapCut
Level Name: SPICED by IsMailDaBest
Level ID: 125919329
Song used: Hot by FWLRMusic
newgrounds.com/audio/listen/999571
Requested Difficulty: 9*
Personal Difficulty: 9*
Enjoyment Rating: 9/10
Footage by me
Video made in CapCut
HUGE thanks to NnolokK for recording most of the clips I used in the video! They really helped when I ran out of time to do it myself.
Enjoy the montage, and make sure to join my discord for any future contests/events: discord.gg/p57AEDHU
Music used: Ultimate Destruction by TMM43:
newgrounds.com/audio/listen/134270
Montage constructed by me in CapCut
Special thanks to @SkorchXP @GiggsRH @magbooom and @kreno for taking the time to judge the contest entries. Also special thanks to @ravingrafters for the footage of A1ways F0rever that you will find playing in the background of this video.
Link to Skorch and I's Discord server: discord.gg/tCYT3Ackcx
Prizes:
1st: $50 USD, a 1.0 collab with me and 2nd, level placed on in-game winners list
2nd: $25 USD, a 1.0 collab with me and 1st, level placed on in-game winners list
3rd: $10 USD, level placed on in-game winners list
4th-15th: level placed on in-game winners list
If you would like to see what your entry scored, click the sheet below:
docs.google.com/spreadsheets/d/1-vsURddnkhRNmOEgPf1SCQ_ICRDzloiqL8PYoUKkYLM/edit?usp=sharing
Songs in the video:
A1ways F0rever by NnolokK:
youtu.be/DRFOkM9M9mk?si=HTBQ7ixSlrcuYeUc
newgrounds.com/audio/listen/1474671
Ultimate Destruction by TMM43:
newgrounds.com/audio/listen/134270
Check Out by MadhouseDUDE:
newgrounds.com/audio/listen/588452
Its Hard To Say Goodbye by Jatzuko:
newgrounds.com/audio/listen/1353778
Tiny Ballerina by PurrpleCat:
newgrounds.com/audio/listen/1281362
Cosmic Harmony by ForeverBound:
newgrounds.com/audio/listen/566422
Impulse by Garlagan:
newgrounds.com/audio/listen/589932
Dry Out by DJVI:
newgrounds.com/audio/listen/498543
Hot by FWLRMusic:
newgrounds.com/audio/listen/999571
Time Machine by Waterflame:
newgrounds.com/audio/listen/291458
youtube.com/watch?v=zZ1L9JD6l0g
FREEDOM DIVE by XI:
youtube.com/watch?v=k-3y2LVF_SE
Stardust by Soutfast:
newgrounds.com/audio/listen/659922
Love of Two Idiots by Virtualkimono:
newgrounds.com/audio/listen/1400590
Pathfinder by Kubbi:
newgrounds.com/audio/listen/974736
Close Combat by ParagonX9:
newgrounds.com/audio/listen/3500
Purgatori by Koraii:
newgrounds.com/audio/listen/895761
Machina by DexArson:
newgrounds.com/audio/listen/582310
Cradles by Sub Urban:
youtube.com/watch?v=KBtk5FUeJbk
Ultimate Custom Night OST - Where Dreams Die (Memeezs Cover):
newgrounds.com/audio/listen/1469323
Welcome to Metropolis by ElectricalBypass:
newgrounds.com/audio/listen/276864
Keygen Beats (Full Album) by Dieswyx:
newgrounds.com/audio/listen/1135213
Blue Sky by ParagonX9:
newgrounds.com/audio/listen/5437
I DO NOT OWN ANY OF THE MUSIC FEATURED IN THIS VIDEO. PLEASE SHOW YOUR SUPPORT TO THE ARTISTS ON THEIR DESIGNATED PLATFORMS!
Graphics designed by me (Skullyhop)
Video edited in CapCut
Thumbnail by Polvunak
2nd NOTE: THIS IS THE HIGHEST QUALITY RECORDING BUT DOES NOT FEATURE THE MAIN RECOMMENDED COLOR! WATCH THIS VIDEO FOR THE OFFICIAL COLOR IF YOU HAVE NOT: youtube.com/watch?v=yAewJOEBnfw
In celebration of how huge my 1.0 creator contest had gotten, my discord server felt it would be a great opportunity to host an official 1.0-limitation gigacollab. After seeing a lot of interest in it, I commissioned fellow 1.0 builder and composer @nnolokk to write a song for this project, and with a few logistics figured out, the collab went underway with building.
There are a total of 138 builders who are featured in this, with a total build-time of around 2 months (~13 builders every 3 days). I should note that there was no auditioning or building standards when gathering the builders: Anyone who was involved with the discord or participated in the contest was allowed to build in the gigacollab! I even managed to get Cody, one of the OG 1.0 builders, to build a part as well! :D
The purpose behind this collaboration was to not only celebrate the resurgence of 1.0 through the contest, but also as a way to showcase off the diverse stylistic differences there are within the 1.0 update. There isn't a right or wrong way to build, even in spite of the updates restrictions. The only restriction is your own creativity ~
I want to give a HUGE thank you to NnolokK who not only wrote this banger song but also helped me regarding the quality control/redecoration efforts. I also want to extend a huge thank you to my playtesting team who made sure the collaboration was balanced for everyone to enjoy! Their names can be found below.
The last big thank you extends to @ravingrafters for botting and recording this showcase! It turned out EXCELLENT and I am extremely grateful for their time/energy they put in :) Check out their channel here to see more awesome recordings: youtube.com/@ravingrafters
Verification will be done by myself hopefully through youtube streams over the next few days! It will then be uploaded for the public to play! With that being said, I hope that you enjoy our enormous project!
Participants (In order):
GDCybor, IMPERIALARCTIC, Kitekure, Abeginner, NoteBlockAce, DonOfficial, 1BadCreator, FlyNjaGD22, TheBw0mp, ElectrYSpeed69, FunnyFart56, GhastlyDasher, Vlyort, MantisAntics, 540Backflip045, xLoafY, GDNewHippo, RavingRafters, Maeyiys, TerminatorIII, KidBoxGame, YDario2317, Blackbird552, Froggey, DrDairy, Pinkmanlol, Zanex, BillySteak3, CatAtKMart, AmazingBuildMan, GabrielMariel, YourGlobalGoat, Reapertron2, ntb896, Soumpeixe, NewPrinceGD, Ratliffi, NotAModerator, CurlyCrew, HiThereEric, BKGamingOnline, ScarfTheNeko, Sunri53, Sunnyshade, Pancak3GMD, Electrodinatr1, Zyphur, Slodziax, MusixGD, Pentygon, NoNameStuff, Zoob921, Psycopros, Omnibudgerigar, INVOE, DeliquenteDash, MacBookPro16, Hydrofox, Kirlian, SebTheNose, Azulinho771, SkorchXP, T0unetGD, FallingPie, KomoIndo, UG51, Skullyhop, Ambersant, Chaken, Nitro2, Keith1Roblocc, TheRealD4rkness, YaBlokiYaBloki, Torrenware, BobbiBoi84, EggBird9768, Iel3, KingCath, PenguinMemeKing, RussianRobtop, Darineitor, Maroooon, Gainia, Asmit39, KindaExpert, OceanicWavs, HenDogGames17, CubiksRube, JustCody, MoltenGears, ItsKyltii, Zitnix, Muffins808, G0ldcraft, Vandill, RaweGMD, SlurpyGoat01, Sstarss, Saannttyy, TBHJonathan, ILikeCurry24, NnolokK, ObscuraGMD, Raf1n1te, 1MadJack1, SodiumHydroxide, CatYara, Cody (Ggininder), TimTiger1903Ye, Supermint, MatMart, LeFerrum, IsMailDaBest, Umylten, LilNuggetFr12, VifGaming1, FNFuser, RamsesLOL, GreenLuckYT, Crew, JDGenet, BugDayToretto, MmarshmallowW, Malaysean, BlueNeon16, ABootLaTributi, TDubble0100, WezP, ManiacDan, Shadowed124, PlasmaPuffs, PotatoTM, 4y4, GMDSulky, SparkTwee, MickChicken, iExist, Polvunak
Playtesters:
Slodziax, GDCybor, MusixGD, PotatoTM, NnolokK, NetFedEx, PlasmaPuffs, ABootLaTributi, ntb896, Blackbird552
Song: A1ways F0rever by NnolokK
newgrounds.com/audio/listen/1474671
This is now verified! ID is 129158014
In celebration of how huge my 1.0 creator contest had gotten, my discord server felt it would be a great opportunity to host an official 1.0-limitation gigacollab (contest results should be out before the end of the year btw). After seeing a lot of interest in it, I commissioned fellow 1.0 builder and composer @nnolokk to write a song for this project, and with a few logistics figured out, the collab went underway with building.
There are a total of 138 builders who are featured in this, with a total build-time of around 2 months (~13 builders every 3 days). I should note that there was no auditioning or building standards when gathering the builders: Anyone who was involved with the discord or participated in the contest was allowed to build in the gigacollab! I even managed to get Cody, one of the OG 1.0 builders, to build a part as well! :D
The purpose behind this collaboration was to not only celebrate the resurgence of 1.0 through the contest, but also as a way to showcase off the diverse stylistic differences there are within the 1.0 update. There isn't a right or wrong way to build, even in spite of the updates restrictions. The only restriction is your own creativity ~
I want to give a HUGE thank you to NnolokK who not only wrote this banger song but also helped me regarding the quality control/redecoration efforts. I also want to extend a huge thank you to my playtesting team who made sure the collaboration was balanced for everyone to enjoy! Their names can be found below.
The last big thank you extends to @ravingrafters for botting and recording this showcase! It turned out EXCELLENT and I am extremely grateful for their time/energy they put in :) Check out their channel here to see more awesome recordings: youtube.com/@ravingrafters
Participants (In order):
GDCybor, IMPERIALARCTIC, Kitekure, Abeginner, NoteBlockAce, DonOfficial, 1BadCreator, FlyNjaGD22, TheBw0mp, ElectrYSpeed69, FunnyFart56, GhastlyDasher, Vlyort, MantisAntics, 540Backflip045, xLoafY, GDNewHippo, RavingRafters, Maeyiys, TerminatorIII, KidBoxGame, YDario2317, Blackbird552, Froggey, DrDairy, Pinkmanlol, Zanex, BillySteak3, CatAtKMart, AmazingBuildMan, GabrielMariel, YourGlobalGoat, Reapertron2, ntb896, Soumpeixe, NewPrinceGD, Ratliffi, NotAModerator, CurlyCrew, HiThereEric, BKGamingOnline, ScarfTheNeko, Sunri53, Sunnyshade, Pancak3GMD, Electrodinatr1, Zyphur, Slodziax, MusixGD, Pentygon, NoNameStuff, Zoob921, Psycopros, Omnibudgerigar, INVOE, DeliquenteDash, MacBookPro16, Hydrofox, Kirlian, SebTheNose, Azulinho771, SkorchXP, T0unetGD, FallingPie, KomoIndo, UG51, Skullyhop, Ambersant, Chaken, Nitro2, Keith1Roblocc, TheRealD4rkness, YaBlokiYaBloki, Torrenware, BobbiBoi84, EggBird9768, Iel3, KingCath, PenguinMemeKing, RussianRobtop, Darineitor, Maroooon, Gainia, Asmit39, KindaExpert, OceanicWavs, HenDogGames17, CubiksRube, JustCody, MoltenGears, ItsKyltii, Zitnix, Muffins808, G0ldcraft, Vandill, RaweGMD, SlurpyGoat01, Sstarss, Saannttyy, TBHJonathan, ILikeCurry24, NnolokK, ObscuraGMD, Raf1n1te, 1MadJack1, SodiumHydroxide, CatYara, Cody (Ggininder), TimTiger1903Ye, Supermint, MatMart, LeFerrum, IsMailDaBest, Umylten, LilNuggetFr12, VifGaming1, FNFuser, RamsesLOL, GreenLuckYT, Crew, JDGenet, BugDayToretto, MmarshmallowW, Malaysean, BlueNeon16, ABootLaTributi, TDubble0100, WezP, ManiacDan, Shadowed124, PlasmaPuffs, PotatoTM, 4y4, GMDSulky, SparkTwee, MickChicken, iExist, Polvunak
Playtesters:
Slodziax, GDCybor, MusixGD, PotatoTM, NnolokK, NetFedEx, PlasmaPuffs, ABootLaTributi, ntb896, Blackbird552
Song: A1ways F0rever by NnolokK
newgrounds.com/audio/listen/1474671
- Options menu (1:08)
- Meet the objects! (3:09)
- Meet the triggers! (9:29)
- Adding a Low Detail Mode (LDM) (13:58)
I hope that this helps all of you who may be struggling to find the 1.0 specifics yourself! If you did find it helpful, please let me know down in the comment sections below. I'll also take any additional questions there too :D I am very excited to see how many people want to enter my contest! This should be a very fun experience!
Creator Contest information video if you haven't seen it yet: youtube.com/watch?v=ypF56YDYY8Y
Song used:
- Doric Mix by Skullyhop (unreleased)
Video made in iMovie
Song was made in GarageBand
Timestamps:
Introduction - 0:00
Information/Rules - 1:07
Grading/Judges - 3:10
Prizes! - 5:29
Making the level - 6:46
Wrap-Up - 8:25
Your goal is to create the best level you can using only 1.0 objects/editor features. You will have until October 10th at midnight CDT to submit. SUBMIT YOUR ENTRIES TO THIS FORM: docs.google.com/forms/d/e/1FAIpQLSdYPWWOmVccOx6pp7GQo4SPA7bd5-kE0oEw86OVqUa-2LfxMA/viewform?usp=header
Your level will be graded on Gameplay (25%), Decoration (25%), 1.0 usage (25%), Creativity (10%), Sync (10%), and Optimization (5%). The video will explain each category more.
Contest Judges are myself ( @skullyhopgd2476), @SkorchXP, @GiggsRH , @magbooom, and @kreno!
Prizes:
- 1st place: $50 USD, collab with me, level placed on in-game winners list.
- 2nd place: $25 USD, collab with me, level placed on in-game winners list.
- 3rd place: $10 USD, level placed on in-game winners list.
Honorable mentions (4-10) will have their levels placed on in-game winners list. Additionally moderator judges may send any levels up to their standards. I will also send friend requests to those with entries I like :D
Rules are explained in detail in the video. Here is a simplification:
- NEW classic level at least 45 seconds in length. Difficulty can be anything between 2* and Hard Demon.
- 1.0 limitations only. All blocks, triggers, and editor features must be from 1.0. No color channels, scale/warp, or size changing. Free rotate is allowed, as well as the song trigger for splicing. Usage of 1.0 objects outside of the update will result in your level being disqualified!
- You may use any song you would like.
- Collabs are allowed! You may also enter more than once but can only win once.
If you need help with what blocks are allowed in the contest, check out the level "1 point 0 cc" by me (skullyhop). The level is set up with all 1.0 blocks as well as options set to 1.0 physics!
Thats about it! :) Have fun building! Remember to submit to the form when done and to enter if you have the time!
Music from the video (in order):
- Doric Mix by Skullyhop (unreleased)
- Lemon-Lime Soda Pop by Skullyhop youtube.com/watch?v=bZmsFFczMFw
- EBR by Skullyhop newgrounds.com/audio/listen/1060882
- Beside the Bushes by Skullyhop newgrounds.com/audio/listen/1074746
- Balderdash by Skullyhop (unreleased)
Levels from the video (in order):
Golden Haze by Skullyhop
Goodbye Summer by Skullyhop
Polar Plunge by Skullyhop
Tech Drive Circuit by Skullyhop
EnVious by Skullyhop
Last part of Goodbye Summer by Skullyhop
Video made in iMovie
All music made in GarageBand
Levels and thumbnail made in Geometry Dash
After over 6 months I have released my best 1.0 level to date. This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level "Tech Drive Circuit", which got rated and a ton of support! Thank you all again for that! Due to being the 5th level in the series, this level is a parody of Base After Base, and since the color was green I focused on features that act similarly to how a green orb works from update 2.2. Due to this, the gameplay is highly experimental and is the most difficult 1.0 level I've made thus far. A practice run is therefore recommended. This is my best 1.0 level yet, and it has even been optimized down to under 55k objects!
Its recommended that you use Green for player color 1 when playing this level to help sell the Alien theme more, but any color will work. I also want to give a special shoutout to NnolokK, Netfedex, and SkorchXP for all the work they spent testplaying to make sure this level plays well, doesn't have secret ways, and isn't unfair to play. Y'all helped make this level shine!
Through limitations one can find unlimited creativity~
I hope you enjoy EnVious!
Level made by Skullyhop (me)
Song: EnV-ious by F-777
youtu.be/MpnQHIfZwMw?si=g0tpP4dB6c6kZ5YU
jessevalentinemusic.bandcamp.com/album/raptor
Video put together in iMovie
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level "Polar Plunge", which saw an incredible amount of support and 19 moderator sends! Thank you all so much for that! Due to being the 4th level in the series, this level uses features only found from the main level Dry Out, introducing both the yellow and blue gravity portals and using them creatively throughout the level. This very well may be my best 1.0 level yet, and its even been optimized down to under 60k objects! :D
Its recommended that you use Red for player color 1 when playing this level to help sell the Tech/Racing theme more. Other colors may look out of place, especially if its white or a color close to it. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Tech Drive Circuit!
Level 5 soon???
Level made by Skullyhop (me)
Song: Tech Drive Circuit by NnolokK
newgrounds.com/audio/listen/1300589
Video put together in iMovie
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level "Goodbye Summer". As such, this level uses features only found from the main level Polargeist, introducing the yellow jump ring used creatively for sync throughout the level. This is by far the most visually impressive 1.0 level I have created, and also has the most amount of objects used due to that (over 80k). I do think that it is worth it, though, and I'll try to keep the object count down for future 1.0 projects.
HIGHLY RECOMMENDED that you use Light Blue for player color 1 when playing this level to help sell the icy theme more. Other colors may look out of place. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Polar Plunge!
Level 4 soon???
Level made by Skullyhop (me)
Song: Polar Plunge by NnolokK
newgrounds.com/audio/listen/1098367
Video put together in iMovie
Song made by SkullyHopGD and NnolokK in Garageband
Background pictures made by NnolokK
Movie made by SkullyHop in the iMovie program
This level uses only objects, triggers, and editor movements found from the 1.0 update. It is also a sequel to my previous 1.0 level Golden Haze. As such, this level uses features only found from the main level Back on Track, introducing the yellow jump pad used in unique ways throughout the level. Another characteristic is the use of player color being orange, which is able to give a 2 tone color when you stack it (orange to yellow). Some art is also done through stacking the default top-line block and moving it down, making the ability to have 4 colors at my disposal (black, white, orange, and yellow). This will unfortunately be the only time that I'll have access to this (no other player colors do the dual-tone feature when stacked) so I tried to make the most of it here.
*IMPORTANT* You MUST use Orange for player color 1 when playing this level due to its dual-tone properties. Otherwise this level will look out of place and confusing. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Goodbye Summer!
Level 3 soon???
Level made by Skullyhop (me)
Song: Goodbye Summer, Hello Winter "Spooky" Remix by Waterflame
newgrounds.com/audio/listen/707764
Video put together in iMovie
This level uses only objects, triggers, and editor movement found from the 1.0 update. It also only uses gameplay elements found within Stereo Madness (no orbs/jump pads). Features a unique gimmick in vertical block boosts found throughout the level. There are also 3 hidden "coins" to find, so be sure to give it a thorough look!
*Important*: You must use Yellow for player color 1 when playing this level. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Golden Haze!
Level 2 soon???
Level made by SkullyHop
Song: Detious - Golden Haze (prev.) by DetiousMusic
newgrounds.com/audio/listen/557117
Movie put together in iMovie
- Album Order -
---------------------------------------------------------------------------------------------------------------------------
1. Table for Two (Prologue) (0:00)
[Experiment: Percussive instruments only]
*The Appetizers*
2. Lemon-Lime Soda Pop (1:30)
[Experiment: Major over minor]
3. Wasabi Peas (3:35)
[Experiment: Zoryllic scale]
4. Alfalfa Sprouts (4:56)
[Experiment: Phrygian scale]
5. Spinach Puffs (9:14)
[Experiment: Octatonic scale (0,2)]
*The Entrees*
6. Mystery Meat (11:07)
[Experiment: Enigmatic scale]
7. Komatsuna (Feat. NnolokK) (14:12)
[Experiment: Pentatonic scales]
8. Green Eggs and Ham (15:51)
[Experiment: 12-tone serialism]
9. Grape Leaf Dolma (18:49)
[Experiment: Superlocrian scale]
*The Desserts*
10. Jelly Salad (22:34)
[Experiment: Whole tone to major]
11. Matcha Mochi (24:12)
[Experiment: Mocrian scale]
12. Spearmint Gumdrops (27:07)
[Experiment: Mixolydian scale with chromatic alterations]
13. Mint Chocolate Ice Cream (29:15)
[Experiment: Whole tone to minor]
14: Check Please (Epilogue) (32:43)
[Experiment: Concrete music with prerecorded sounds (Apple loops)]
---------------------------------------------------------------------------------------------------------------------------
When this premiere occurs, this album will be available for download on most all music platforms: Apple Music, Spotify, Youtube Music, Amazon, and much much more! If you wish to support me, consider downloading this album on your preferred musical streaming service. I greatly appreciate it!
Additionally, let me know which songs were your favorite, surprised you, or even made you think a little. I'd love to hear about it in the comments! :D
Once again, Thank you for listening!
Music made in GarageBand
Logo created by me
Cover art created and provided by NnolokK (Thank You!)
Video constructed in iMovie
The premise of this project is an escape map similar to the point-and-click ones you could find on the web. You collect items and interact with your surroundings to find a way to escape. For my level, the setting is an old abandoned cabin up north that has its power out. The cube must escape the cabin, get into the cellar, and turn on the power to escape out the locked gates at the front. With that being said, this level works best if you play it before watching the video, so make sure to do that first :)
This level turned out to be quite an infuriating project to make. Trying to put in all the interactions between all the various elements while also finishing this as fast as possible so someone doesn't do this idea first, I spent hours learning and being confused about the various features and fixing a ton of visual and technical bugs. I mightve lost my soul in the process of making this haha, so I really hope that you enjoy my project and that it can get at least a rate.
Songs used in the project:
- Lost Connection by NnolokK
newgrounds.com/audio/listen/1086007
- Winterwind by Waterflame
youtube.com/watch?v=oL5bZQsLOlY
newgrounds.com/audio/listen/44870
-Nightmare by Waterflame
youtube.com/watch?v=FqvxWZCC_64
newgrounds.com/audio/listen/491400
Various other sounds were provided by use in Geometry Dash
Project made in iMovie
Lore of the Level:
The old haunted mansion on the hill is alit with bright lights and music fills the air. You're beckoned inside and see a party of sorts, filled with what appears to be cute girls in Halloween costumes and friendly ghosts who love to dance. The atmosphere beckons you further, deeper, within the walls. But everything is not quite as it seems...
Unbeknown to you, everything was an elaborate trap. The cute girls and friendly monsters were nothing more than hoaxes: cardboard cutouts, animatronics, even marionettes. All designed to fool you and entice you deeper into your own doom by the spirits who lurk within the mansion walls. Do you dare delve deep enough to learn the mansion's secrets? Are you brave enough to come out alive?
This level is designed to lead directly into my first featured level, Danse Macabre. In that level, the spirits have trapped you and begin the various torture methods to bring about your demise, which happens at the very end of the level. For those aware of my world building from my previous level (Inspired by Hume), I have tweaked it slightly and gotten the permission to add a level not by me to the order. For any who would like to try the full sequence, here is the levels in order of this haunted adventure:
Darkness Prevails --- Hallows Eve (unfinished; uploaded on my account) --- Spinne Schloss (by NnolokK) --- Ghosts N' Ghourls (this level) --- Danse Macabre (In which you die and go to) --- The Cave You Fear (unfinished; uploaded on my account) --- The TOWER --- Halls of Hades (not started; will lead you back to the surface to) --- The Horror Facility.
From here the horror sequence ends and the factory sequence begins.
Due to how busy my schedule will become after this semester, I cannot say how much I'll actually play/create in 2.2. I'll instead be off student teaching, and then going into my first job as a music educator, so there won't be time for GD anymore. But I do want to say thank you for supporting me throughout my creating career! Special Thanks to NnolokK for making some paintings, collaborating with me on the song, and being my biggest supporter throughout my journey. I also want to thank Smeave, Nemsy, Playmaker77, BradybobGD, Reapertron2, and Minecraft666A for supporting me recently and overall being amazing friends in this game.
Song: Enter if You Dare (6IC) by NnolokK and Skullyhop (me)
youtube.com/watch?v=lvOJ1TtjKE0
Find it on Newgrounds here: newgrounds.com/audio/listen/1062246
Level recorded with xRecorder
Video compiled in iMovie
Thumbnail made in Photoshop
“Concrete” serves as a reimagination and reflection on the Musique Concrete movement, a worldwide musical movement which was started in France and occurred between the late 1930’s through the 1970’s. The movement marked the very first electronically-produced music, of which most compositions consisted of the manipulation and playing of tape through a tape recorder. It is through this movement that techniques such as sequencing, reverse playback, looping, distortion, reverb, delay, phasing, splicing, and more first gained wide-term use. Innovations of electronic music, such as the Moog synthesizer and samples, also find connections within this diverse movement.
In this piece, I tried not only to replicate the methods used from the movement, but to also expand upon them to levels that weren't probable back then. When working with electronic tape machines, it typically would take a composer about a month to produce a minute of music. With GarageBand and its various settings for free-to-use loops, though, the speed at which sounds can be edited is greatly increased, as well as the amount of sounds that can play at once reaches a near infinite amount.
With the creation of “concrete”, I tried to reimagine what the composers of the movement would have done with this new technology, taking inspiration from Luc Ferrari’s composition “Heterozygote”, the works of Henk Badings, and Gyorgy Ligeti’s composition “Artikulation”. “Concrete” is made up of nothing but GarageBand’s Apple Loops, 90% of which contain the word “concrete” (concrete walk, concrete jog, gun shell concrete, etc). The other 10% are loops that add a human element to the piece (French counting and male breathing). The work is made up of 3 movements, each labeled respectfully with their French numbers (un, deux, trois) throughout the duration of the work.
When listening to this piece, you will likely feel displeasure, disgust, fear, and in general weirded out. I highly advise you as the listener to rather focus on the dense texture presented, hear the relation of sounds to one another, and try to piece together a story that these movements attempt to tell.
Enjoy the production.
Song composed in GarageBand
Background art made in Photoshop
Video made in iMovie


