Credits: Fracture code - Kai Kostack Music - 'Oneiri' by Kai Engel (CC-BY) SSGI shader - Martins Upitis Crack texture - Liz Feldstein Made with Blender Game Engine
Credits: Fracture code - Kai Kostack Music - 'Oneiri' by Kai Engel (CC-BY) SSGI shader - Martins Upitis Crack texture - Liz Feldstein Made with Blender Game Engine
http://kostackstudio.deVFX City Destruction Scenes by Stable Video Diffusion AI #SDXL #SVDKostack Studio2023-12-15 | I wanted to know if Stable Video Diffusion can be used for collapsing buildings and destruction scenes. Taking a few keywords and numbers into account, SVD created these scenes overnight. No 3D models, smoke simulations, or manual animations were required to create this video, just AI.
Conclusion: As you can see, the scenes are mostly stationary. The process of a building collapse cannot yet be “simulated” because the system is unable to determine which parts of a structure would have to collapse. But I can imagine that future AI models will be able to even estimate cause and effect.
Credits:
Music: UNIVERSFIELD - Atmosphere for Documentaries (CC BY)
Software: ComfyUI Stable Diffusion XL Turbo Stable Video DiffusionCars + Truck Twisted, Melted, Rolled, and Sawed Up #BCB #8KKostack Studio2023-06-22 | Complex car destruction simulation made in Blender. The model is based on the actual construction design FEM model (LS-DYNA) of that car and it is simulated with the Bullet Constraints Builder (BCB) + Fracture Modifier (FM) physics tools.
The BCB is a structural simulation software developed for building collapse simulations and this is the first time it is used to simulate a vehicle. The goal is to make vehicle simulations more realistic by using real world parameters and by simulating every piece of the car physically.
Having said that and before you ask, this is not a game. Perhaps GTA X will support this in 20 years but current hardware is not there yet, sorry. :)
Some stats for nerds: Car - 1.8m triangles in 3k elements connected with 100k constraints Simulation time - 8 sec. per frame (32 min. per 10 sec. simulation time) Render time - It's just OpenGL, 1 sec. per frame
Chapters: 00:00 Pickup twisted 00:31 Car & Pickup melted 01:05 Car rolled 01:49 Pickup rolled 02:50 Car sawed up
Credits:
Music: Schemawound - Teach Your Children About Magnetic North (CC BY)
The BCB is a structural simulation software developed for building collapse simulations and this is the first time it is used to simulate a vehicle. The goal is to make vehicle simulations more realistic by using real world parameters and by simulating every piece of the car physically.
Having said that and before you ask, this is not a game. Perhaps GTA X will support this in 20 years but current hardware is not there yet, sorry. :)
Some stats for nerds: Car - 1.8m triangles in 3k elements connected with 100k constraints Simulation time - 8 sec. per frame (32 min. per 10 sec. simulation time) Render time - It's just OpenGL, 1 sec. per frame
Chapters: 00:00 Pickup Side Attack 01:11 Driving Pickup Front Attack 02:09 Car Side Attack 03:20 Driving Car Air Attack
Credits:
Music: Soulbringer - Dark Power Of The Dark Chainsaw (CC BY)
An explosion took place at the Russian-operated Olenivka prison in Ukraine in July 2022, killing 53 Ukrainian prisoners of war (POWs) and leaving 75 wounded. Both Ukrainian and Russian authorities accused each other of the attack on the prison. Ukrainian officials said that the Russians blew up the barrack in order to cover up crimes, while the Russians suggest that a HIMARS rocket was shot from Ukrainian territory.
To narrow down the cause of the destruction, this video shows simulation results for different scenarios based on the claims. The characteristic of the observable damage or debris pile compared to reality can often provide an indication of what likely happened.
Conclusion: In all tests, the simulated destruction caused by the detonation of a typical HIMARS missile warhead would have far exceeded the damage to the building that can be observed in reality, which rules out the use of HIMARS in this case. Alternative causes of the explosion seem more likely, such as a smaller-sized improvised explosive device.
Credits:
Music: Sergey Cheremisinov - She-Wolf In My Heart (CC BY)
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) TeamsDancing Polar Bear - Short Film on Climate ChangeKostack Studio2022-10-26 | Sea ice serves as hunting ground for polar bears. The North Pole will be completely ice-free during summer by 2050, even if we stop carbon emissions. Temperatures will continue to rise for centuries.
This short film about climate crisis is based on an idea by Mijung Kwon, produced by Kai Kostack, and filmed at YouTube Studio Berlin. Camera tracking, animation, rendering, compositing, and editing was entirely made in Blender. Special thanks goes out to the entire team for making this possible.
Produced by KAI KOSTACK youtube.com/KaiKostackKalibr vs. Building + Iskander, Bastion-P, FOAB - Missile Damage 3D Model Simulation (BCB)Kostack Studio2022-04-22 | Simulation of differently sized missiles impacting an Eastern bloc rooming house. The building existed in the former GDR and has been demolished in the early 2000s.
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) Teams
HIMARS might follow in a later video.Old Video, New Physics: Pickup Destruction Simulation Dev Reel #BCB #8KKostack Studio2022-01-31 | This is not GTA 6 but a development reel for a complex car simulation made in Blender. The model is based on the actual construction design FEM model (LS-DYNA) of that car and it is simulated with the Bullet Constraints Builder (BCB) + Fracture Modifier (FM) physics tools.
The BCB is a structural simulation software developed for building collapse simulations and this is the first time it is used to simulate a vehicle. The goal is to make vehicle simulations more realistic by using real world parameters and by simulating every piece of the car physically.
Having said that and before you ask, this is not a game. Perhaps GTA X will support this in 20 years but current hardware is not there yet, sorry. :)
Some stats for nerds: Car - 1.8m triangles in 3k elements connected with 100k constraints Simulation time - 8 sec. per frame (32 min. per 10 sec. simulation time) Render time - It's just OpenGL, 1 sec. per frame
Credits:
Music: Nihilore - Panthalassa (CC BY)
Made with Blender + BCB + Fracture Modifier blender.org github.com/KaiKostack/bullet-constraints-builder blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-ModifierWTC Simulation 2.0 Announcement [8K]Kostack Studio2021-09-11 | To improve building designs you need to understand their behavior. 10 years ago there was a first simulation attempt of the top of the north tower uploaded to this channel. 6 years ago this led to the opportunity to develop a new software for structural simulation within a scientific environment. And now is a good time to put the Bullet Constraints Builder to the ultimate test... Stay tuned!
inachuslaurea.wordpress.comSurfside Collapse Air Pockets Visualization | Champlain Towers Condo Miami Florida [8K]Kostack Studio2021-07-27 | This video follows up on our earlier simulation of the Champlain Towers South collapse in Surfside, Florida (youtu.be/HPwJ0JvTcg8). It demonstrates the formation of air pockets within the collapsed structure allowing to identify potential zones of interest for search and rescue teams to plan escape routes or adopt first aid strategies for the rescue of victims.
The simulation result can be post-processed to visualize cavities within the debris heap. In this analysis empty space is represented by color-coded bubbles allowing the assessment where big enough air pockets for survival may possibly have formed.
Even though the initial distribution of the dummy dolls has been randomized and thus they cannot be used to trace back the fate of individuals, it can be observed that most of them ended up in very dense areas with very little chance of survival.
The authors hope to not distress relatives of victims with the application of dummy dolls in this simulation that have the sole purpose of tracking victims in potential cavities within the debris.
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) TeamsCondo Collapse Simulation | Champlain Towers South Surfside, Florida, Miami [8K]Kostack Studio2021-07-17 | On the 24th of June 2021 at night the Champlain Towers South, a 12-story beachfront condominium in the Miami suburb of Surfside, Florida collapsed partially. This collapse simulation was made based on the presently available data, eyewitness, and video accounts.
The authors are independent researchers and impartial hoping to constructively contribute to the fact-finding. This study demonstrates the collapse mechanism assuming the following plausible hypothesis:
According to the data, the basement deck showed signs of extended soaking for many years. The problem was locally insufficiently patched and not rectified in its entirety. The wetting caused the deck ceiling to be weakened to such an extent that basement pillars punched through the deck where additional load had peaked at the planter area.
The authors hope to not distress relatives of victims with the application of dummy dolls in this simulation that have the sole purpose of tracking victims in potential cavities within the debris.
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) TeamsArecibo Observatory Collapse | Dev ReelKostack Studio2021-06-18 | Development reel, or better compilation of failures, for the recently released simulation of the Arecibo Observatory collapse in 2020. Final video here: youtu.be/AqBvyx_zSK4
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) TeamsArecibo Observatory Collapse Simulation [8K]Kostack Studio2021-06-11 | This is a structural simulation of the collapse of the Arecibo Observatory in 2020. The simulation implements the three major failure events which ultimately led to the progressive failure causing the platform to fall into the dish.
The simulation is based in part on actual physical data such as mass and strength for the larger components, and in part on plausible estimations. What appears to be multiple simulations at different points in time is actually one large global simulation. Deviations from reality are to be expected due to the fact that the simulation software runs completely autonomous, only the main initial failure points have been triggered by a predefined script. Nothing is animated by hand.
Failure history: 2020-08-10 Tower 4 auxiliary main cable north comes loose from the socket (#301) 2020-11-06 Tower 4 main quadruple cable south broke, one of four (#101) 2020-12-01 Tower 4 main cable total failure and collapse
Some stats for nerds: Base 3D model - 1.87 million polygons Simulation model - 12,900 elements + 136k constraints Simulation time - ~16 h
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
The "BCB" structural simulation software has been developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) Teams
Island Observatory FailureProjectile Impact Physics Simulation (Blender, Bullet, BCB)Kostack Studio2021-03-13 | High velocity simulations performed with the Bullet Constraints Builder (BCB) structural simulation software and Fracture Modifier for Blender.
Music: Stellardrone - Airglow (CC BY)Mars Rover Environment in 3DKostack Studio2021-02-26 | Made in Blender.
Photograph & rover 3D model credit (although in public domain): NASA
Music: Stellardrone - In Time (CC BY)
http://kostackstudio.deWashington Monument Collapse Simulation | Dev ReelKostack Studio2020-11-06 | Development reel of my visualization of the American COVID-19 victims in form of the Washington Monument recreated only from stacked coffins. Art has always commented on bad developments in society, it might be hurtful but is part of the democratic process.
All coffins have the size 180 x 60 x 35 cm (0.378 m³), the obelisk has a volume of 29439.134 m³ which would result in a total number of 77881 coffins. However, since you can't stack the coffins without gaps in between if you want to retain the shape of the monument, this simulation only has 66075 coffins.
Music: Kai Engel - Homeroad (CC BY)Washington Monument made of CoffinsKostack Studio2020-10-30 | I wondered how to visualize the American COVID-19 victims best and that's the result: the Washington Monument recreated only from stacked coffins. @ GOP/ Republican fans: Art has always commented on bad developments in society, it might be hurtful but is part of the democratic process.
All coffins have the size 180 x 60 x 35 cm (0.378 m³), the obelisk has a volume of 29439.134 m³ which would result in a total number of 77881 coffins. However, since you can't stack the coffins without gaps in between if you want to retain the shape of the monument, this simulation only has 66075 coffins.
Music: Kai Engel - Sentinel (CC BY)Ken Jebsen schaltet ab! KenFM - Alle Fakten / All The FactsKostack Studio2020-09-21 | Der beliebteste Verschwörungstheoretiker und Guru für alternative Medien in Deutschland, Ken Jebsen, versucht seinem Publikum mit einem Video für über 1 Stunde und 22 Minuten zu vermitteln, dass alle etablierten Medien schlecht seien und "abgeschaltet" werden sollten. Ich dachte mir, was für eine großartige Idee und programmierte direkt mal eine KI, um sein langes Video zu einem schnellen Überblick über alle relevanten Dinge zu verdichten, die er sagte. Genießen!
The German's most beloved conspiracy theorist and alternative media guru Ken Jebsen tries to convince his audience in a video for about 1 hour and 22 minutes that all established media would be bad and should be "turned off." I thought what a great idea and programmed an AI to condense his lengthy video into a quick overview of all relevant things he said. Enjoy!Atomic Explosion 3D Reconstruction From Original 2D FootageKostack Studio2020-08-29 | This video shows my attempts to create a 3D shader which converts the original footage from a nuclear detonation into a volumetric representation of it. The underlying premise is that the object is cylindrical in shape. If that's the case, you can transform the UV space accordingly to turn the 2D image into 3D. The footage is mapped around an imaginary cylinder and multiplied by another instance of the texture mapped along the cylinder's tangent, which provides the silhouette. It's no nuclear science, it just requires some math. 🙂
Footage from Operation Teapot / Post Film numbers used: 29010, 29043 Test conducted: April 9, 1955 Source: Lawrence Livermore National Laboratory
Music: Quaro - Psion (CC BY)
Nolan OppenheimerEarth vs. Black Hole & Moon vs. Earth like in Moonfall | Dev ReelKostack Studio2020-08-14 | Development reel of the recently released simulation video of a path-traced black hole based on the gravitational lensing effect made in Blender. Earth has been added merely for entertainment purposes, it's not a scientific simulation. Final video: youtu.be/g9bhaE7UjH8
Technically the black hole consists of stacked spherical meshes with different radii to serve es volumetric ray intersection samples that would modify the light path depending on the spatial force field strength. To keep render times low a maximum of 40 transmission bounces per pixel were targeted at the cost of some accuracy. The video took two weeks to render on a GTX 1080.
Simulated in Blender + Fracture Modifier, rendered with Cycles.
Music: youtube.com/savfkmusic - Why? (CC BY 4.0)Black Hole vs. EarthKostack Studio2020-08-08 | This is a path-traced black hole based on the gravitational lensing effect made in Blender. Earth has been added merely for entertainment purposes, it's not a scientific simulation. Enjoy!
Technically the black hole consists of stacked spherical meshes with different radii to serve as volumetric ray intersection samples that would modify the light path depending on the spatial force field strength. To keep render times low a maximum of 40 transmission bounces per pixel were targeted at the cost of some accuracy. The video took two weeks to render on a GTX 1080.
Simulated in Blender + Fracture Modifier, rendered with Cycles. Watch in 4K to reduce compression artifacts from YouTube.
Music: ROZKOL - Go then, there are other worlds than these (CC BY) MoonfallZealandia in 3D - Bathymetric Map of Te Riu-a-MāuiKostack Studio2020-07-30 | This video shows the height and shape of the solid Earth within and near Earth's eighth continent, Te Riu-a-Māui / Zealandia, as if the oceans had been drained of water. The highest parts of Te Riu-a-Māui / Zealandia emerge as the islands of Aotearoa / New Zealand and New Caledonia and are surrounded by continental shelves. These elevated continental regions contrast with nearby deep basins of oceanic crust.
The 3D model is based on the General Bathymetric Chart of the Oceans (GEBCO) in a resolution of 500 m per texel with 16 bit precision for elevation. Blender Cycles' adaptive displacement has been used for rendering.
Music: Jingle Punks - Flying Free (YT Lib)Sun Super Time Lapse + No Rotation (Solar Cycle of 10 Years in 42 Seconds)Kostack Studio2020-07-03 | I wanted to see how sunspots are moving over time, so based on the 1 hour long time lapse video from NASA (http://youtu.be/l3QQQu7QLoM) I made this shorter version with the sun fixed in place and not rotating anymore. This has been achieved by sequencing one frame per revolution for the front and the back side (left and right). To improve visual quality, pixel motion vectors were estimated and additional in-between frames were generated. For more background information please refer to the source video.
Source video: NASA's Goddard Space Flight Center/SDO (PD) Music: Zoliborz - The Secret of Life (CC-0)Albiano Bridge Collapse Simulation, aka Caprigliola Bridge or Ponte di Albiano Magra | BCBKostack Studio2020-04-25 | Simulation of the Caprigliola bridge collapsed in Albiano Magra, Italy, in 2020, performed with the Bullet Constraints Builder (BCB) structural simulation software for Blender. The model was built from plans & photos true to scale. Reinforcement information was estimated in part from photos of the destroyed bridge.
In the morning on the 8th of April 2020, the Albiano bridge in the region of Tuscany collapsed with only two vehicles on the road deck. The original bridge that was built in 1908 pioneered the construction of reinforced concrete bridges in Italy. The Venetian engineer Attilio Muggia designed the bridge with five slender arc structures spanning each ca. 52 m and four Pylons in the riverbed of the Magra river. The Pylons had strong vertical extensions that carried part of the road deck weight.
The bridge was damaged by mines in 1945 during the last days of the second world war. It was reconstructed after the war when building material was scarce, only the base of the pylons was reused. Instead of sufficiently dimensioned arcs, the new bridge design displayed arcs with tapering cross-sections at the bases, which were connected pairwise at opposite sites of each pylon. The tendency of low and wide-spanning arc structures to prolongate at the base was most probably not sufficiently considered, by offering enough resistance against horizontal forces. Furthermore, the debris of the broken arc bases appears to display little reinforcement iron this might be due to the material shortage at the time of the reconstruction. Stronger arc sections at the bases with more iron would have strengthened the structure.
We have simulated this collapse after careful analyzes of the image and video material that was posted online after the accident. This simulation assumes that material fatigue at the base of the second arc at the first Eastern pylon triggered the progressive collapse. This is a hypothesis that might help in the discussion to determine the reason for the collapse.
Our simulation method is based on the Discrete Element Method (DEM) that was developed during the EU funded INACHUS FP7 Project (607522) framework. It uses the open-source “Bullet Constraints Builder” addon for the 3D Blender software.
Details of the bridge:
Material: Reinforced concrete Total length: 260 m (850 ft) Width: 7.2 m (24 ft) Height: 10 m (33 ft) No. of spans: 5 Pylons: 4 Date of original: 1908 Rebuilt: 1945–1949 Collapsed: April 8, 2020
Credits:
Simulation by Virtual Validation Corporation Kai Kostack, kostackstudio@gmx.de Dipl. Arch ETH Oliver Walter, oliver.walter@kolumbus.fi
Simulated with BCB: github.com/KaiKostack/bullet-constraints-builder BCB blog: inachuslaurea.wordpress.com This software is developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) Teams
Music: Easy Street by Lamprey (CC-BY)Corona 3D Visualization | SARS-CoV-2 Atomic Structure + Close-Up | COVID-19, Virus, Spike ProteinKostack Studio2020-03-28 | This visualization tries to depict the SARS-CoV-2 virion in very high detail to provide a better imagination about what actually causes the COVID-19 disease and this entire Corona pandemic.
Music: Witchy Britches by RW SmithSimulation Corona in Deutschland/Germany - Prognose/PredictionKostack Studio2020-03-21 | These are the results of a simplified spreadsheet based simulation on how the coronavirus SARS-CoV-2 will distribute infects within a specific country. The initial growth is derived from real-world case numbers and from there the simulation continues to compute new cases. In this experiment I have changed the growth factor accordingly to the plans of the German government to enforce a curfew. According to this simulation it appears to be an absolutely necessity to do so in order to get the virus under control again. Let's hope for the best!
Music: Yusuke Tsutsumi - Untitled #4 (CC-BY)All Simulation Results | University of Alaska Fairbanks, UAF | Hulseys Evaluation ProjectKostack Studio2020-02-09 | In 2015 Dr. Hulsey from the University of Alaska Fairbanks started a study on the collapse of the Building 7 of the WTC complex, this video is an overview of his struggle to provide the simulation results his client has asked for. All the video sequences shown can be found in his dataset release, which is basically a huge unordered data dump of his working directories.
The videos were in a bad condition, extremely low in resolution and sometimes even corrupted, containing more frames than standard video players would show. The image quality has been improved using modern AI-based image scaling methods and all video frames are displayed for documentation purposes.
I haven't digged into the source files much because it's extremely time consuming and likely not worth it. However, from visual inspection I'm pretty much convinced that Hulsey's work hasn't fulfilled the promises being made to outclass the simulations from NIST regarding accuracy and methodology - just to say this in the most diplomatic way.
But I think it's interesting to see nonetheless. It reminds us of the achievement NIST has accomplished in 2007, and in the fact that even now it's hardly possible to compete with them on simulating this building.
Made by Dr. Leroy Hulsey + Team using SAP2000 and ABAQUS, funded by AE911Truth. Sources: http://ine.uaf.edu/wtc7
Kostack Studio was not involved in the making of these simulations.Nostalghia Ship Destruction Film Premiere at Helsinki Art Museum & LUX Helsinki & Opera House OsloKostack Studio2020-01-17 | This video shows impressions from the Nostalghia artwork by Jaakko Niemelä. For this project we were commissioned to simulate the destruction of a huge container ship and capture the different phases of its decay. The simulation was done with Blender.
Jakko Niemelä is a Finnish artist who has made destruction and the decomposition of structures an essential part of his art-making. During the past seven years, he traveled the oceans tracking his father´s routes who was a ship captain. Jaakko never really got to know his father and as a child often imagined the dangerous situations he might be in during his trips. With the Nostalghia project, Jaakko processes his fears and the relation to his father.
Nostalghia is shown from 14.12.2019-15.3.2020 at the Helsinki Art Museum, HAM. The installation at HAM displays a huge illuminated scaffold structure with sails that are blown by wind machines.
Also in this video, segments from the film "Lähtö - Departure" (the tree in the beginning)
Sites of the shown Nostalghia performances: HAM Helsinki Art Museum LUX Helsinki Turku Art Museum, Helsinki Opera House, Oslo Mesén Gallery, Oslo Kulttuurikuppila Brummi, Rauma
Music "Miserere mei, Deus" Composed by ALESSANDRO SCARLATTI Performed by RAUMA CHAMBER CHOIR Conducted by SANNA KUUSISTO https://www.raumankamarikuoro.fi
Kulturbyrået Mesén, Oslo Curated by VIBEKE CHRISTENSEN Performed by ENSEMBLE 96 Conducted by NINE KARLSEN Video footage by SIMON M. VALENTINE
Supported by Kone Foundation and Alfred Kordelin Foundation https://koneensaatio.fi https://kordelin.fiStar Collision Experiments with Smoke & SPH Simulation in BlenderKostack Studio2019-12-07 | Some attempts to simulate star collisions in Blender using only the available tools.
The first few sequences are using the smoke simulator with a force field attracting density. However, the simulation has problems with preserving density on larger forces and on collisions in general. Further there are artifacts causing these characteristic fountains along the axis. Another restriction is that you can't disable air drag to replicate a vacuum.
The last test was a SPH particle simulation using self attracting particles to replicate gravitational attraction. The particles were remeshed using metaballs and a volume shader together with particle emissions was used to colorize the mesh depending on velocity.
I also tried Elbeem fluid simulator just to learn that it doesn't support force fields at all. With only one predefined gravity vector available there was no way to simulate self attracting spherical structures like celestial bodies - not very flexible unfortunately.
Music: Evergreen by Lamprey (CC BY)
Made with Blender2K to 4K Comparison for Nostalghia Short FilmKostack Studio2019-11-23 | This is only a quick comparison 2K to 4K rendering of a snipped of the short film "Nostalghia" which helped us to make the decission to go for 4K. The movie rendered for many weeks.
The film can be seen here: youtu.be/cejqmsOkmnE Dev Reel #1: youtu.be/PhBCP6dbAKg Dev Reel #2: youtu.be/R3oIykshFuISteel-Truss Pedestrian Bridge Collapse in 2016, Kuala Lumpur, Malaysia | SimulationKostack Studio2019-11-16 | In 2016 a 70 meters long steel-truss pedestrian bridge has collapsed. We have simulated what happened. The bridge had an unusual design with the center of gravity lying outside of its own footprint. Increasing temperatures induced internal stresses that couldn't be compensated by the bearings. As a result the bolts of the bearings holding the bridge in place have been sheared off. Without any further restraint to the uplift load the bridge had to topple and collapse.
The half-completed pedestrian bridge to connect the KL Eco City to The Gardens shopping mall in Mid Valley City failed on Nov 29, killing one construction worker. We have been investigating this case by means of computer simulation to reproduce and visualize the collapse dynamics. Our virtual collapse simulations are based on real physics and represent the reality to a high degree.
Credits & Links:
Virtual Validation Corporation: Kai Kostack, kostackstudio@gmx.de & Dipl. Arch ETH Oliver Walter, oliver.walter@kolumbus.fi
Software: Laurea University of Applied Sciences LUAS, Finland Kai Kostack, Oliver Walter Blender: blender.org Add-on: github.com/KaiKostack/bullet-constraints-builderActing Loads Simulation on 11-Story Building Collapsed in 2014, Moulivakkam, Chennai, IndiaKostack Studio2019-11-02 | This is a follow-up to our analysis of the collapse of an eleven story apartment building in Chennai, India, from 2016. See the full original here: youtu.be/yu2bQtIS69g In this video we have measured the forces acting on each column of the building before the collapse.
After heavy rain on Saturday, June 28, 2014, the eleven-story under-construction building at Moulivakkam in the suburb of Chennai, Tamil Nadu collapsed, killing 61 people, mostly construction workers. We have been investigating this case by means of computer simulation to show side by side the differing outcomes of collapse simulations that represent the opposing theories. Our virtual collapse simulations are based on real physics and represent the reality to a high degree.
Virtual Validation Corporation: Kai Kostack, kostackstudio@gmx.de & Dipl. Arch ETH Oliver Walter, oliver.walter@kolumbus.fi
Software: Laurea University of Applied Sciences LUAS, Finland Kai Kostack, Oliver Walter Blender: blender.org Add-on: github.com/KaiKostack/bullet-constraints-builderCorona - Making a Star: The SunKostack Studio2019-10-19 | The first idea was to use procedural volumetrics for the sun to avoid a hard surface look. Ultimately however, I found myself spending a lot of time on trying out different approaches to get as close as possible to real photos and videos of the sun corona. I can say now that the sun is probably the most complicated thing to recreate I have seen so far. The shapes the filaments are forming and the trails of matter flowing along magnetic field lines are very hard to get right. I used these videos as references:
I have tried to replicate most effects, some with particle physics, others with procedural shaders, I have written a script to generate the trails from particle paths, and I even discovered a way how to create realistic magnetic field lines in a volume shader - see the community tab for an image: youtube.com/channel/UCozprHAh-CPdkla4E4MtOIA/community?lb=UgzrDmhTDAai-3tCLap4AaABCQ
I'm not entirely satisfied with the result as it still appears to be artificial but the math required to get it right is just mind-blowing. I hope you like it anyway. :)
Visuals by Kai Kostack
Music: I Can't Remmber I Can't Recall - The 129ers
Animated and rendered in Blender
http://kostackstudio.deUAF WTC 7 Evaluation Simulation Plausibility Check (Leroy Hulsey, AE911Truth)Kostack Studio2019-09-08 | Now that Dr Leroy Hulsey from the University of Alaska Fairbanks has released his simulation work from the past four years and people are flooding my comment sections sharing it, I have decided to make a short video showing why it is inferior to the NIST simulations.
By visualizing the dynamic motion of the structure from the color change of the pixels it is possible to see even very small (subpixel) deformations. You'll notice that the building in the UAF simulations is not moving at all even when the "penthouse" is crashing down. No motion means that there is no dynamic response (no propagation) of the initial impulse observable within the structure. This would be highly unlikely in reality but confirms the observation that parts of the structure are allowed to intersect each other without collisions. It can be concluded that resistance is completely ignored within the UAF simulations, which makes them questionable and inferior to the NIST simulations.
But how does it work? In reality and in FEA simulations forces will lead to displacements. Pixel colors allow to detect even very small displacements because of aliasing. This doesn't mean that this visual data is comparable to FEA data, it's obviously not, but it's more than enough to detect if there is any displacement. The point of this video is not to derive accurate data from pixels but to detect if there is any data at all. Zero pixel changes mean zero forces, or basically an invalid simulation.
Mick West made a longer video dissecting the sims in more detail: youtube.com/watch?v=7OClixCTdDw Original UAF videos: http://ine.uaf.edu/wtc7Just CloudsKostack Studio2019-08-22 | Time lapse footage of clouds moving & forming at the horizon filmed for 2:42 hours with super telephoto lens.
Music: Damiano Baldoni - No Mans Land (CC-BY)Galaxy Formation Simulation using Fluids in Blender 3DKostack Studio2019-08-04 | Did you know that smoothed-particle hydrodynamics (SPH) can not only be used for simulating fluids but also for making galaxy clusters? This video was made with a slightly modified Blender version (to lift some restrictions*) but without any additional code. It took around 24 hours and 64 GB of RAM to simulate. Best watched in 4K. Enjoy!
Music: No Secrets by GoSoundtrack (CC BY)
Made with Blender
* To allow for more neighbor particles line 1542 in particle_system.c: #define SPH_NEIGHBORS 512
has been changed to: #define SPH_NEIGHBORS 128000
A comment in the code explains the problem: "If some [neighbors] aren't taken into account, the forces will be biased by the tree search order. This effectively adds energy to the system, and results in a churning motion. But, we have to stop somewhere, and it's not the end of the world. - jahka and z0r"Morandi Bridge Collapse Footage Comparison to Simulation for Validation | BCBKostack Studio2019-07-01 | Two weeks after the collapse of the Morandi bridge we have released an early physics based collapse simulation and today new footage has been released giving us the opportunity to compare our results to reality.
Note that this is still our original simulation just rendered from the new camera angle. While there are obvious deviations there are also striking similarities observable. Given the fact that at this time it was completely unclear what has happened and that we only had limited knowledge about the structure this is a pretty close result.
Footage source: Guardia di Finanza Genova Simulated with BCB: github.com/KaiKostack/bullet-constraints-builder BCB blog: inachuslaurea.wordpress.com This software is developed at the Laurea University of Applied Sciences, Finland. Written within the scope of EU Inachus FP7 Project (607522): Technological and Methodological Solutions for Integrated Wide Area Situation Awareness and Survivor Localisation to Support Search and Rescue (USaR) Teams
Descrizione (traduzione automatica):
Video del crollo del ponte Morandi rispetto alla simulazione
Due settimane dopo il crollo del ponte Morandi abbiamo rilasciato una simulazione di crollo basata sulla fisica e oggi è stato rilasciato un nuovo filmato che ci offre l'opportunità di confrontare i nostri risultati con la realtà.
Si noti che questa è ancora la nostra simulazione originale appena resa dalla nuova angolazione della telecamera. Mentre ci sono evidenti deviazioni ci sono anche somiglianze sorprendenti osservabili. Dato che in quel momento non era chiaro cosa fosse successo e che avevamo solo una conoscenza limitata della struttura, questo è un risultato piuttosto vicino.Tornados on Mars | Dev ReelKostack Studio2019-06-14 | Making a tornado is one of the biggest challenges in VFX, so I made two. ;) Just kidding, but it's actually more difficult than I thought. If you don't believe me, download Blender and try to make one. Now I have whole lot more respect for the VFX teams that made "Twister" and "Mission to Mars".
I first tried to use particles to get a more granular look like in the mars movie, but I soon realized that this many particles wasn't something Blender could handle, also the render times became ugly slow. So I switched to a smoke simulation which also helped to achieve more natural dynamics. Instead of using high-res smoke I simulated only with low resolution and added the details as shader, that saved a lot of memory.
The landscape is entirely shader generated and completely procedural as well. It is mapped onto a sphere, so that you can actually move the camera far away from the planet to see its shape.
Visuals by Kai Kostack
Music: Valiant by PeriTune (CC-BY) Unknown World 2 by PeriTune (CC-BY)
Credits: Fracture code - Kai Kostack Music - 'Philae' by Olivaw (CC-BY) SSGI shader - Martins Upitis Crack texture - Liz Feldstein Made with Blender Game Engine
http://kostackstudio.deEarthBlend - Planet Simulator Demo #1 - Atmospheric FlowKostack Studio2019-03-22 | Atmospheric flow simulation using 2D Lattice Boltzmann method (LBM) seamlessly mapped around a sphere in Blender - Inspired by the old video game SimEarth from 1990, I thought it would be interesting to start a little side project to replicate the major dynamics of a planet using some math and a simplistic model.
It's not about making an accurate weather simulation but more about a global simulation on the development of atmospheric gases, temperature, and plant growth over a longer period of time. I'm interested to play around with the interdependencies to learn more about the climate system. I basically hope that ultimately I will be able to visualize the Gaia hypothesis:
"Topics related to the hypothesis include how the biosphere and the evolution of organisms affect the stability of global temperature, salinity of seawater, atmospheric oxygen levels, the maintenance of a hydrosphere of liquid water and other environmental variables that affect the habitability of Earth." en.wikipedia.org/wiki/Gaia_hypothesis
Music: Boat Floating - Puddle of Infinity (YT Audio Lib)Container Ship Decay Simulation - Dev Reel #2Kostack Studio2019-02-22 | This is a second look behind the scenes of the short movie "Nostalghia" by the Finnish artist Jaakko Niemelä. The resulting film can be seen here: youtu.be/cejqmsOkmnE
The simulation were done with Bullet Constraints Builder and Fracture Modifier in Blender.
Music: Dead Man's Opera by Silencyde (CC BY)Ship Collision Structural Simulation - Dev Reel #1Kostack Studio2019-02-15 | This is a first look behind the scenes of the short movie "Nostalghia" by the Finnish artist Jaakko Niemelä. The resulting film can be seen here: youtu.be/cejqmsOkmnE
The simulation were done with Bullet Constraints Builder and Fracture Modifier in Blender.
Music: Reloaded by Savfk (CC-BY) Low Horizon by Kai Engel(CC-BY)
Related: World Bora, Raba, Kollision, Schiffskollision, Carnival Glory cruise ship crashes into the Carnival Legend in CozumelShort Film Nostalghia about a Container Ship Collision | WIP VersionKostack Studio2019-02-08 | This story of an old ship is part of an art installation by the Finnish artist Jaakko Niemelä that will be shown in the Helsinki Art Museum later this year. An extended version of this film will only be shown there, so it's definitely worth a visit. https://www.hamhelsinki.fi
Music "Miserere mei, Deus" Composed by ALESSANDRO SCARLATTI Performed by LA STAGIONE ARMONICA Conducted by SERGIO BALESTRACCI stagionearmonica.com
Supported by Kone Foundation and Alfred Kordelin Foundation https://koneensaatio.fi https://kordelin.fi
Related: Viking Sky, Evergreen, MS Ever Given, Suez Canal, Baltimore Francis Scott Key Bridge, DaliEarthquake / Masonry Building Collapse Simulation - WIP | BCB | INACHUSKostack Studio2019-02-02 | Early masonry simulation tests performed with our free structural simulation software Bullet Constraints Builder (BCB) for Blender. These test have been carried out with the friendly help of the University of Auckland, New Zealand.
The INACHUS project is a European wide research project starting in 2015, that examines measures to improve first response after building collapse in catastrophic events like earthquakes, storms, explosions etc. "INACHUS" stands for: Technological & Methodological Solutions for Integrated Wide Area Situation Awareness & Survivor Localization to Support Search & Rescue Teams
Building example designed and provided by the University of Auckland, New Zealand
INACHUS: https://www.inachus.euAir-Water-Drag-Pressure Simulation Prototype Dev Reel | BCBKostack Studio2018-12-29 | Every new software feature needs intense testing to ensure it will work reliable, this is a compilation of tests from the early Air-Drag-Pressure code development for the Blender Fracture Modifier. The tool has primarily been developed for simulating the sinking of the ARA San Juan (youtu.be/QLf_yD-lpF0) but can generally be used for simulating the flow resistance for all kinds of physical media.
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
Music: 'Procession' by Puddle of Infinity (YT Audio Lib)
I'd like to emphasize the fact that these scenes are completely random results of the development process and for the most part basically represent undesired outcomes. I don't expect you can make it through the entire video but I wanted to share all the pain with you.
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
Submarine 3D model provided by Jaramillo Hector Sergio from Argentina
Music: Complete album 'ICD-10' by Kai Engel (CC BY)
Made with Blender + BCB + Fracture Modifier + Air-Drag-Pressure (prototype) blender.org inachuslaurea.wordpress.com blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-ModifierSubmarine Implosion + Sinking Simulation of the ARA San Juan | Similar: KRI Nanggala 402, TitanKostack Studio2018-12-15 | This is a structural simulation of the last moments of the submarine from Argentina you probably have heard of. The simulation utilizes new program code for drag and pressure simulation of water to reproduce the dynamics that have acted on the pressure hull. Physical parameters like scale, mass, pressure, density of the water are accurately simulated.
The structure itself, however, was so complex that it has been discretized more roughly in order to keep simulation times practical. While volumes and connection areas of the individual elements are still accurately computed from geometry, joining structural elements like that can only be seen as an approximation of the real world and thus deviations are to be expected. Take this with a grain of seasalt.
Some stats for nerds: 3D model - 6.3 million polygons Simulation model - 3000 elements + 170k constraints Simulation time - 10 h Render time - It's just OpenGL, ~1 s per frame
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
Submarine 3D model provided by Jaramillo Hector Sergio from Argentina
Simulacion Animada De Lo Que Paso Con El ARA San Juan Ilustrasi KRI Nanggala 402 Ketika hancur di dasar laut titanic wreck titanVictims Mediterranean Sea | Simulation of 3000 HumansKostack Studio2018-12-01 | Mass ragdoll physics simulation made in Blender.
The Mediterranean Sea—3000 victims in 2017. This equals two Titanic disasters or one 9/11 per year.
Some stats for nerds: Plane - 42 million polygons in 36000 elements Point cache size - 1,1 TB Simulation time - 5:30 h Render time - It's just OpenGL, but still 20 seconds per frame
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de
Music: 'Sopor' by Kai Engel (CC BY)
Made with Blender + BCB + Fracture Modifier blender.org inachuslaurea.wordpress.com blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-ModifierPlane Crash Test of a Boeing 747 WIPKostack Studio2018-11-11 | Aircraft model & software development reel for advanced structural simulations using the Bullet Constraints Builder (BCB) for Blender. It appears to contradict itself but before you can use a model for realistic destruction simulation you have to make sure it is stable and not falling appart on its own. Limitations or even bugs in software can complicate things even more. Enjoy this collage of failures on the long road towards success.
Some stats for nerds: Plane - 823 k polygons in 2,500 elements Simulation time - 40 minutes for 10 seconds Render time - It's just OpenGL, one second per frame
Credits:
Simulation & video by Kai Kostack http://kostackstudio.de