Part 1 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2022-11-14 | Let's learn to play Advanced Squad Leader with the Start Kit Series.
Part 2 of this series: youtu.be/Q8I7pBv9hdIPart 20 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2024-04-02 | Let's cover some more Vehicle Combat RulesPart 19 Rules Breakdown: Advanced Squad Leader Starter Kit Series - RevisedHarsh Rules2024-03-23 | Fixed a couple of errors from the previous version:
03:10 There was an rules error on Turret Types that I corrected. (Thanks to firstfire7773 for catching this)
22:51 The Range graphic in the example was not aligned properly. (Thanks to eddydelrio1303 for pointing me to this)Part 18 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2024-03-03 | Let's learn about vehicles in ASL Starter Kit starting with their basic movementRules Breakdown: Empire of the Sun - Part 6Harsh Rules2024-02-16 | Let's continue to learn Empire of the Sun by looking at the rules for building Infrastructure and conducting China Offensives.
Part 6 Chapter Listing 0:00 Intro 0:57 Infrastructure 1:00 Initiative Segment 1:50 Bridge on the River Kwai 3:34 CBI Infrastructure 5:11 Burma Road 7:33 China Offensives 9:06 Japanese Intrinsic Strength in China 10:58 Allied Air Units in China Box 12:49 China Offensive ProcedureRules Breakdown: Empire of the Sun - Part 5Harsh Rules2024-02-09 | Let's continue to learn Empire of the Sun with the Political Phase.
Part 5 Chapter Listing 0:00 Intro 0:57 Political Phase - National Status Segment 2:35 Japanese Surrender Conditions 2:38 Japan 3:34 Marshall Islands 3:59 Manchukuo 4:21 Allies Surrender Conditions 4:23 The Philippines 5:40 Malaya 6:00 Dutch East Indies 6:55 Burma 7:23 India 10:09 China 11:05 Australia 12:07 New Guinea & Australian Mandates 13:04 Political Phase - US Political Will Segment 13:55 Hawaii Occupation 14:23 Alaska Occupation 14:55 Attrition Phase 16:03 End of Turn PhaseRules Breakdown: Empire of the Sun - Part 4Harsh Rules2024-02-02 | Continuing to learn the Offensive Sequence.
Part 4 Chapter Listing 0:00 Intro 0:57 Offensive: Step 7 5:18 Offensive: Step 8 7:31 Offensive: Step 9 8:27 Offensive: Step 10 8:43 Offensive: Step 11 10:46 Naval Combat Participation 12:18 Air Naval Combat 15:29 Ground Combat 17:11 Combat Conclusion 18:47 Offensive: Step 12 19:11 Offensive: Step 13 20:31 Offensive: Step 14 21:50 Offensive ExampleRules Breakdown: Empire of the Sun - Part 3Harsh Rules2024-01-27 | Broke the Offensive Phase episode into two parts. The first half "A" will cover Offensive steps 1 -6. "B" will cover the remaining steps and become episode 4.
18:34 Voice Over is Correct - Error on the Slide you state CORRECTLY that the disengaging RP unit “cannot” move into the hex the OP entered from, but your slide states they “can” do so. --Thanks to eddydelrio1303 for the correction
19:45 Special Reaction Clarification Clarification: it is only Amphibious Assault movement that is eligible for a Special Reaction. --Thanks to MrDsmalls for the clarificationRules Breakdown: Empire of the Sun - Part 2Harsh Rules2024-01-20 | Let's continue to learn Empire of the Sun.
Part 2 Chapter Listing 0:00 Intro 0:57 Reinforcement Phase/Segment 2:10 Reinforcement Placement 3:24 Delayed Reinforcements 7:59 Amphibious Shipping Points 11:52 Replacement Segment 12:40 Placing Replacement 14:04 Japanese Replacements 15:28 Allied Replacements 17:40 Strategic Warfare/Resource Hexes 18:32 Submarine Warfare 19:35 Strategic Bombing 22:32 Deal Strategy CardsRules Breakdown: Empire of the Sun - Part 1Harsh Rules2024-01-14 | Let's begin to breakdown the rules for Empire of the Sun. This episode provides an overview of the game and delves into Strategy Cards and Unit Counters.
Part 1 Chapter Listing 0:00 Intro 0:57 Overview 1:40 Sequence of Play 4:19 Game Objectives 5:51 Game Campaigns & Scenarios 6:47 Strategy Cards 9:34 Card Play & Layout 13:17 Unit Counters 16:40 Forces & ISR 18:01 HQ Counter Layout 20:34 HQ Command Range Coverage 22:45 Zone of Influence
Episode Errata
8:20 Clarification on Japanese Card Draws On turns 5-12, Japan draws a card for every two resource hexes rounded up, not an additional card. The way the diagram conveys the information makes it seem that Japan draws 4 plus more cards per 2 resource hexes and that's not correct. It's just that Japan can't draw less than four no matter how many resources they hold. So in effect, if Japan controls 0-8 resource hexes they draw 4 cards, 9-10 draw 5 cards, 11-12 draw 6 cards, 13-14 draw 7 cards. --Thanks to franciscocolmenares1114 for the correction
16:07 Stacking Limit Clarification No more than
three friendly air and/or ground units (of any size) may be stacked
in a hex. You can't have 3 air units and 3 ground units in the same hex. --Thanks to Calmien for the correction
23:38 +2 DRM Should Be -2 DRM On the intelligence roll, offensive units entering, exiting, or moving within enemy ZOI give a MINUS 2 to the roll (not +2). You're trying to roll low, equal to or less than EC or OC intelligence value on card. --Thanks to MrDsmalls for the correctionPart 17 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-11-18 | Let's continue to learn Starter Kit 2 with its Ordnance Support Weapons.Part 16 Rules Breakdown: Advanced Squad Leader Starter Kit Series - RevisedHarsh Rules2023-10-22 | Revised this video to get the smoke and White Phosphorous corrected. Special Thanks to VonChoker & firstfire7773 for the clarification!Part 15 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-09-29 | Let's continue to learn Advanced Squad Leader Starter Kit #2 with gun movement (aka Manhandling).Part 14 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-08-20 | Example #2 from the rulebook is really condensed. There is a lot of good information here. I've animated the example out similar to example #1 in the last episode.Rules Breakdown: Fire in the Lake - Part 4Harsh Rules2023-07-16 | Let's continue to learn Fire in the Lake with the Coup Round.Part 13 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-07-03 | Let's continue to learn the ASL Starter Kit Series.Rules Breakdown: Fire in the Lake - Part 3Harsh Rules2023-06-22 | Let's continue to learn Fire in the Lake.Rules Breakdown: Fire in the Lake - Part 2Harsh Rules2023-06-10 | Let's continue to learn Fire in the Lake by taking a look at each faction's Operations.Part 12 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-05-24 | Working our way through the Advanced Squad Leader Starter Kit Series: Moving from Starter Kit #1 with an overview of Ordnance in Starter Kit #2Rules Breakdown: Fire in the Lake - Part 1Harsh Rules2023-05-07 | Let's begin to learn to play Fire in the Lake. This is volume IV in the COIN series.
Special thanks to Rob B. aka "Messinuprules" for sending me a copy of Fire in the Lake for this Rules Breakdown series.Part 11 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-04-19 | Let's continue to Learn Advanced Squad Leader Starter Kit #1 with an extensive look at Support Weapons.Unboxing: Assault Red Horizon 41Harsh Rules2023-04-06 | Let's take a look at this new Eastern Front tactical wargame from Assault Games. You can learn more about Assault Red Horizon 41 and order your own copy at www.assault-games.comPart 10 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-03-28 | Let's learn about more complex forms of Close Combat in the ASL Starter Kit where players designate a unit's opponents.Part 9 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-03-09 | Let's continue to learn Advanced Squad Leader Starter Kit #1 with the Advance Phase and Basic Close Combat. We will cover more complex versions of Close Combat in the next episode.Part 8 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-02-15 | Let's continue to learn Advanced Squad Leader Starter Kit #1 by looking at the Rout phaseUnboxing: Europa Universala - The Price of Power (aka: the board game)Harsh Rules2023-02-03 | A quick break from ASL to share an unboxing of Europa Universala: The Price of Power
If you're interesting in learning how to play this game, Shea Parker over at RTFM has a fantastic turorial over on his channel: youtube.com/watch?v=5aZwXK3GuBE&t=505sPart 7 Rules Breakdown - Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-01-22 | Let's continue to learn about Advanced Squad Leader Starter Kit #1 with Defensive FirePart 6 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2023-01-10 | Let's continue to learn to play Advanced Squad Player Starter Kit #1.Part 5 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2022-12-23 | Let's continue to learn about ASKSK #1 by covering the results and associated rules with the Infantry Fire Table.
Note: Eddy Del Rio's Table for Reinstating DM status on broken units: boardgamegeek.com/filepage/50837/minimum-attack-fp-required-reinstating-dm-status-3Part 4 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2022-12-20 | Let's continue to learn about Advanced Squad Leader Starter Kit #1Part 3 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules2022-12-05 | Let's continue to learn ASL Starter Kit #1 with the Rally PhasePart 2 Rules Breakdown - Advanced Squad Leader Starter Kit SeriesHarsh Rules2022-11-23 | Let's continue to learn ASL Starter Kit #1
Part 1 of this Series youtu.be/sLCOBiom5BEUnboxing: Last Hundred Yards - Mission Pack 1Harsh Rules2022-10-27 | Let's take a look at what's inside The Last Hundred Yards Mission Pack 1Rules Breakdown: The Last Hundred Yards Part VIIIHarsh Rules2022-10-01 | A short video covering the Japanese forces and Knee Mortars in Volume III the Solomon Islands.Rules Breakdown - Battle Cry - 150th Civil War Anniversary EditionHarsh Rules2022-09-18 | Let's learn to play the original game that birthed the Commands & Colors franchise, Battle Cry.Demo Unboxing - War of the Ring - The Card GameHarsh Rules2022-09-10 | Ares games sent me a Demo Copy of War of the Ring - The Card Game to check out and show you guys. Please note: This Demo version of the game is not a final production copy. The final version's components will not be stamped "DEMO" and will be of the usual premium quality we've come to expect from ARES. The box will also be of a higher quality and have a storage tray, etc.Rules Breakdown - Commands & Colors: Samurai BattlesHarsh Rules2022-09-03 | Let's learn to play GMT's Commands & Colors: Samurai BattlesUnboxing: Commands & Colors: Samurai BattlesHarsh Rules2022-08-15 | Things are super crazy busy for me right now, but I wanted to do a quick unbox for Commands & Colors Samurai Battles.Rules Breakdown: Commands & Colors: Medieval Part 3Harsh Rules2022-07-15 | Let's continue to learn Commands & Colors: Medieval. Much of this video mirrors the rules from part 3 from C&C: Ancients. However, there are some important differences in Evade and the addition of the Parthian Shot evade maneuver for Bow Cavalry.Rules Breakdown: Commands & Colors: Medieval Part 2Harsh Rules2022-07-01 | Let's continue to learn to play C&C: Medieval and look at the Terrain Rules. There are actually quite a few changes to Terrain Rules from C&C: Ancients. Especially with the Camp and City Walls/Gates.Rules Breakdown - Commands & Colors: MedievalHarsh Rules2022-06-16 | Let's learn to play Commands & Colors: MedievalRules Breakdown: Undaunted North Africa Part 2Harsh Rules2022-05-22 | Let's learn about the other solider roles and vehicles in Undaunted: North AfricaUnboxing: Battle Cry 150th Civil War EditionHarsh Rules2022-05-07 | ...Rules Breakdown: Undaunted North Africa Part 1Harsh Rules2022-05-01 | Let's learn the rules to play the first Scenario of Undaunted North Africa.Unboxing - Commands & Colors: MedievalHarsh Rules2022-04-30 | Let's take a look at Commands & Colors Medieval.Unboxing: Aegis Counter TraysHarsh Rules2022-04-23 | Let's take a look at a counter storage option, Aegis Counter Trays. These have larger storage than many trays and are designed to fit book case sized wargame boxes.
If you're interested, these are available in 5 packs for $22.99 at the following link: flyingbuffalo.com/products/counter-trays-5-packRules Breakdown: Commands & Colors: Ancients - Part 3Harsh Rules2022-04-18 | Let's continue to learn rules for Commands & Colors: Ancients with the Evade action, Leaders, and Elephants.Unboxing: Tarawa 1943Harsh Rules2022-04-10 | Let's take a look at the solo wargame Tarawa 1943 from Worthington Games.Rules Breakdown: Commands & Colors: Ancients - Part 2Harsh Rules2022-04-03 | Let's learn about Commands and Colors Ancients Terrain.Rules Breakdown: The Last Hundred Yards - Part 7.Harsh Rules2022-03-30 | Note: Reuploaded to correct audio issues.
This episode covers the new series rules presented with volume 2: Airborne Over Europe. Elite Units, Air Drops, and Night and Twilight rules. If you only own volume 2, I recommend watching the first 6 episodes in this series as they cover the rest of the rules.