SauraenDOWNLOAD the MP3 and MIDIs here! drive.google.com/file/d/0B9tFDW3YuNudV2JhUGRLNmpvQ2M/view?usp=sharing Watch this alongside the original trailer to see how everything lines up! youtu.be/yHqo28Ijxxc I recreated the audio and video of the Zelda: Breath of the Wild E3 2016 trailer in the Ocarina of Time engine. The music you hear was recorded directly from a modified copy of Ocarina of Time, not made from samples in some music software. And each of the shots you see was recorded from the game as well, many of which had to be created from scratch as cutscenes to get the camera to move correctly.
I decided to make this video because I love Ocarina of Time and I'm really excited to play Breath of the Wild next year. I believe this game will be as pivotal a moment for the Zelda series, and the gaming world in general, as Ocarina of Time was when it came out eighteen years ago. Enjoy!
Zelda: Breath of the Wild Trailer in Ocarina of TimeSauraen2016-08-10 | DOWNLOAD the MP3 and MIDIs here! drive.google.com/file/d/0B9tFDW3YuNudV2JhUGRLNmpvQ2M/view?usp=sharing Watch this alongside the original trailer to see how everything lines up! youtu.be/yHqo28Ijxxc I recreated the audio and video of the Zelda: Breath of the Wild E3 2016 trailer in the Ocarina of Time engine. The music you hear was recorded directly from a modified copy of Ocarina of Time, not made from samples in some music software. And each of the shots you see was recorded from the game as well, many of which had to be created from scratch as cutscenes to get the camera to move correctly.
I decided to make this video because I love Ocarina of Time and I'm really excited to play Breath of the Wild next year. I believe this game will be as pivotal a moment for the Zelda series, and the gaming world in general, as Ocarina of Time was when it came out eighteen years ago. Enjoy!N64 Performance Profiling with F3DEX3 MicrocodeSauraen2024-02-20 | F3DEX3 (in alpha, not finished yet): github.com/HackerN64/F3DEX3 Kaze Emanuar: youtube.com/watch?v=GC_jLsxZ7nw
0:00 Intro 0:53 Specular lighting 4:44 Vanilla lookat system for specular hilite, env map 8:54 Fresnel for transparency 11:29 Fresnel for outlines 13:16 Fresnel and light-to-alpha for bump mapping 16:59 Specular and Fresnel for water 20:42 Assets and code release and outroN64 Cel Shading overview - F3DEX3 MicrocodeSauraen2023-11-05 | Triforce%: https://gettriforce.link/ F3DEX3 (in alpha, not finished yet): github.com/HackerN64/F3DEX3 Assets release: github.com/sauraen/LightingScene2 James Lambert cel shading implementation: youtube.com/watch?v=VqDAxcWnq3g
I recreated the music from the Zelda: Tears of the Kingdom Trailer 3 in the Ocarina of Time engine. The audio is recorded from a real N64, and the music data is injected into the console's memory live using the Triforce% toolchain. Plus, some behind-the-scenes info from me!
Also available at: soundcloud.com/sauraenAttribute Offsets Demo - F3DEX3 N64 Custom MicrocodeSauraen2023-04-06 | Attribute offsets fix decals and ST/UV scrolling in the custom / modded microcode I've been working on for the past few months! Scene assets release (public domain, does not include any Nintendo-copyrighted content): github.com/sauraen/AOTestSceneAmbient Occlusion Demo - F3DEX3 N64 Custom MicrocodeSauraen2023-04-03 | Showing some of the features of the custom / modded microcode I've been working on for the past few months: ambient occlusion, simultaneous vertex colors and normals/lighting, and overhauled point lights. Scene assets release (public domain, does not include any Nintendo-copyrighted content): github.com/sauraen/AOTestScenefast64 museum tour! (N64 texture formats showcase)Sauraen2023-02-14 | Test scene is released here: github.com/sauraen/fast64TestScene This is marketing material for the fast64 texture writing PR: github.com/Fast-64/fast64/pull/194 Shows various texture techniques supported by fast64 (after the PR is merged), for creating games on the N64 (Nintendo 64) or creating romhacks or mods for The Legend of Zelda: Ocarina of Time or Super Mario 64.
00:00 Introduction 00:35 Standard textures 05:21 Texture references 06:38 Flipbook textures 10:16 Large textures 15:13 Pièce de résistance 16:40 OutroBotW Link Physics Demo - Triforce% OoT ACE ShowcaseSauraen2022-07-02 | (Uploaded as unlisted December 2021) Hair and tunic physics simulation on cel-shaded BotW Link. Also patched quaternion-based SkelAnime interpolation. BotW Link's animations are placeholders--I'm not an animator. All content shown is injected into an unmodified* copy of OoT via ACE.
*For testing during development, a small mod is installed which automatically gives ACE, to avoid having to manually perform the ACE setup every time. Besides this "ACE shortcut", no other modifications are made to the ROM; all the custom content shown in the video (custom actors, scenes, etc.) are injected like in the real live run. The ACE shortcut mod is NOT used during the SGDQ run; there we use a real, unmodified OoT cartridge and Savestate does the ACE setup by hand.Alternate Sheik dialogue - Triforce% OoT ACE ShowcaseSauraen2022-07-02 | Wondering what happens if you choose "Are you Zelda?" when talking to Sheik? This is a reference to nintendolife.com/news/2021/07/retros_cancelled_zelda_game_starring_sheik_resurfaces_in_nintendo_gigaleak All content shown is injected into an unmodified* copy of OoT via ACE. For more information see https://gettriforce.link/ .
*For testing during development, a small mod is installed which automatically gives ACE, to avoid having to manually perform the ACE setup every time. Besides this "ACE shortcut", no other modifications are made to the ROM; all the custom content shown in the video (custom actors, scenes, etc.) are injected like in the real live run. The ACE shortcut mod is NOT used during the SGDQ run; there we use a real, unmodified OoT cartridge and Savestate does the ACE setup by hand.Official Trailer v3 - Triforce% OoT ACE ShowcaseSauraen2022-07-02 | Triforce% OoT ACE Showcase - For more information see https://gettriforce.link/ Third-party clips courtesy of: DannyB youtube.com/watch?v=S4PbgDKKz2c Torje youtube.com/watch?v=3_beDqpmnpo ZFG youtube.com/watch?v=r88ALIFmHFY SethBling youtube.com/watch?v=hB6eY73sLV0&t=295sBotW2 Teaser Music in OoT Engine [Hardware Capture]Sauraen2021-06-21 | The music from the "Sequel to The Legend of Zelda: Breath of the Wild - E3 2021 Teaser" trailer, arranged for and hacked into Ocarina of Time's music engine. Recorded capture from real N64 hardware.And Many New Days To Come - End Credits II - FATE: A Tribute to Majoras MaskSauraen2018-05-29 | Buy the album! materiacollective.bandcamp.com/album/fate-a-tribute-to-majoras-mask Also available on Spotify, iTunes, and all other major sellers!
"And Many New Days To Come" Legend of Zelda: Majora's Mask End Credits II Arrangement From FATE: A Tribute to Majora's Mask
Arranged and Produced by Sauraen Published by Materia Collective
Piccolo: Claire Buzzelli Oboe: Damian Nguyen Oboe: Alex Parrish Clarinet: Joe Zieja Bassoon 1: Michael Scott Gebhart Bassoon 2: Michael Scott Gebhart French Horn: John Robert Matz Trumpet: John Robert Matz Trombone: Daniel Romberger Tuba: Alexander Hill Concertina: Ian Martyn Mandolin: Ian Martyn Percussion: Kyle Hughes Percussion: Doug Perry Percussion: Thennecan
[Verse 1] I awoke, in an unfamiliar room, surrounded by the dark, all alone. I was afraid, not knowing what to do, to escape this dying world and go home.
How can I live in a world without hope? Now I must lend it some light of my own.
[Verse 2] So I called, beneath the sunless sky, for a god to guide my steps on my way. Then I heard your reassuring voice, you promised it would all be okay.
We heard the same desperate plea from everyone: They hoped I'd save them and make my light their sun!
[Chorus 1] I have one shot to bring my light to this world, and you have one shot to help me through. Since in this world like mine, you might falter in the dark, I will do my best to share my light with you.
[Verse 3] Then I met a lonely engineer, surviving in the face of the dark. And I helped a shepherd with his rams, and reunited siblings apart.
But in my dreams I recall my former home. Here as the savior I always walk alone.
[Chorus 2] I have one shot to live my life in this world, and you have one shot to see me through. This world relies on me, but I hope that you can see that I'm out of place and almost out of time...
[Bridge] An ancient book in an ancient tongue we discovered locked away. It told of the savior, the bearer of light, and what would be my fate.
I must remain in this world for my light to shine, for the light I bear reflects my own. But destroying this light, and dooming this world, is the only way to go home!
[Chorus 3] I have one shot... do I give my life for this world? And you have one shot... oh help me choose.
I recreated the music from the Zelda: Breath of the Wild Switch / Launch Trailer in the Ocarina of Time engine. The audio is recorded directly from an emulator running a modified copy of Ocarina of Time. Plus, a behind-the-scenes look at how I make music in OoT featuring an extended interview with me!
Listen to the other pieces played during the interview on my Youtube channel or at soundcloud.com/sauraen .
Get the software I created to import and export music from N64 games at github.com/sauraen/seq64 .Zelda: BotW Life in the Ruins Trailer Music in Ocarina of TimeSauraen2016-12-03 | Less than 24 hours after the reveal of Nintendo's gorgeous new trailer "Life in the Ruins" for The Legend of Zelda: Breath of the Wild, I've transcribed and imported its music into the Ocarina of Time engine. DOWNLOAD the MP3 and MIDIs here: drive.google.com/open?id=0B9tFDW3YuNudc0FFUTNQeXd5SXM Alternatively, listen and download on SoundCloud: soundcloud.com/sauraen/botw-ruins-oot
The audio you hear is playing IN ENGINE in a modified copy of Ocarina of Time, recorded directly from the game in an emulator. As in my previous work in the OoT engine, I created the MIDI in REAPER and imported it into the OoT ROM with SEQ64, github.com/sauraen/seq64For Good! (feat. Rugal) [FALLEN: An Undertale Tribute]Sauraen2016-09-15 | BUY THIS TRACK OR THE WHOLE ALBUM AT http://www.materiacollective.com/music/fallen-undertale-tribute Links to iTunes, Spotify, Bandcamp, and Loudr!
I've always had a thing for endings; in fact, back in my vgmusic days, I had a habit of doing a transcription or arrangement of the ending theme of any game I beat. Getting to experience the ending is the reward a player gets for finishing a game, and it's an opportunity for the developers and composers to show off their best work to people who are already emotionally invested in the experience. But Undertale's true (pacifist) ending went way beyond this: it turned a nice game about love and friendship into an incredibly powerful emotional experience that deserves to be called one of the best games ever made. And Toby Fox did not disappoint in the musical department either: the pacifist ending is accompanied by a series of outstanding tracks, bound together by a masterful use of the game's main themes, which take the player along for the ride.
I intended this arrangement to be a tribute to the incredible positivity the game, especially the true pacifist ending, gave me and every player who had the privilege to experience it. I also wanted to honor Asriel, who is my favorite Undertale character and one of my favorite characters in all of gaming. Finally, I wanted to create a fitting conclusion--a big ending--for this album, which I am so grateful and honored to be part of. I spent somewhere around a hundred hours on the arrangement, which I began in February; and I'm quite happy with how it has turned out.
Because of the motivic nature of the Undertale soundtrack, it is difficult to name or decide on the root sources of many of the themes present in the game, let alone in an arrangement of its music. Nevertheless, this arrangement directly incorporates material from His Theme, Hopes and Dreams, SAVE the World, Last Goodbye, and Final Power; and it also references the B theme from Once Upon a Time at the end.
The title "For Good!" is a reference to three different things. First, it's a reference to the final line in the game, when Asriel appears to introduce the backer credits and says "Ready? Let's end this all for good!" Here, "for good" means "permanently", telling the player that after all the plot twists they've been through, this really is the end of the game. Second, it references the fact that this is the music for the pacifist or "good" ending. And finally, it signifies the positive effect the game has had on the world--the game as a whole was "for good", even if Toby Fox had no idea of the scale of the impact it would have. I hope many more games are made "for good", and I hope my work could someday have this kind of positive impact.
The arrangement was created with REAPER, EastWest sound libraries, and a variety of software synth plugins. Rugal played and recorded the lead and rhythm guitar parts, and improvised the guitar solo near the end. I created the arrangement, performed some of the synth parts (with editing of course), and did all virtual instrument performance programming, mixing, and other production. Special thanks to Fredrik Häthén for mixing feedback, and Doug Perry for giving me the chance to have this track on the album.MIDIbox Quad Genesis Demo: Chora and Rise from the Ashes by Dya & JreddSauraen2016-08-19 | "Chora" by Dya "Rise from the Ashes" by Jredd feat. Dya Played on MIDIbox Quad Genesis, see more at http://midibox.org/forums/topic/19678-midibox-quad-genesisZelda BotW Trailer in OoT - Outtake - Cinematic Cucco AttackSauraen2016-08-18 | An outtake from the filming of my recreation of the Breath of the Wild trailer in Ocarina of Time, youtube.com/watch?v=rnn3Zo9qvC0Zelda: Breath of the Wild Trailer in Ocarina of Time [N64 + Wii U]Sauraen2016-08-10 | DOWNLOAD the MP3 and MIDIs here! drive.google.com/file/d/0B9tFDW3YuNudV2JhUGRLNmpvQ2M/view?usp=sharing Watch the N64 version by itself! youtu.be/rnn3Zo9qvC0 I recreated the audio and video of the Zelda: Breath of the Wild E3 2016 trailer in the Ocarina of Time engine. The music you hear was recorded directly from a modified copy of Ocarina of Time, not made from samples in some music software. And each of the shots you see was recorded from the game as well, many of which had to be created from scratch as cutscenes to get the camera to move correctly.
I decided to make this video because I love Ocarina of Time and I'm really excited to play Breath of the Wild next year. I believe this game will be as pivotal a moment for the Zelda series, and the gaming world in general, as Ocarina of Time was when it came out eighteen years ago. Enjoy!MIDIbox Quad Genesis - OPN2 Test Mode Readback VU MetersSauraen2016-07-31 | See http://midibox.org/forums/topic/19678-midibox-quad-genesis for more information about MIDIbox Quad Genesis, and http://gendev.spritesmind.net/forum/viewtopic.php?t=386&start=801 for a discussion of the OPN2 hacking which made this possible. In short, the synth is switching the OPN2 into undocumented test modes, reading out the state of all 24 operators, and setting it back to normal, all in real time while playing one or more VGM files. Sorry about the phone audio quality, I wanted to get a quick video without setting up my audio recording equipment.MIDIbox Quad Genesis: Voice Mode and VGM-based ProgramsSauraen2016-07-12 | See http://midibox.org/forums/topic/19678-midibox-quad-genesis and the pages the first post links to for more information.Rocket Knight Adventures - Stage 5-2 - Played on MIDIbox Quad GenesisSauraen2016-05-07 | See http://midibox.org/forums/topic/19678-midibox-quad-genesis The front panel displays the real-time state of the currently selected OPN2/PSG voice. This is really just a test of the front panel API.Overview of OPL3 FM Chip and MIDIbox FM V2.1Sauraen2016-05-01 | I apologize for the audio quality, I had a high-quality recording of this going too (to sync with the video) but it got corrupted, and it was too long to rerecord, so this is the "phone camera" audio quality. It's mostly talking anyway.
This is an overview of the functions in the OPL3 (YMF262) FM synthesis sound chip, in the context of the implementation in MIDIbox FM V2.1. See http://midibox.org/forums/topic/19073-midibox-fm-v21-on-stm32f4 and http://midibox.org/forums/topic/18282-midibox-fm-v20-on-lpc17MIDIbox Quad Genesis: Four VGM Files At OnceSauraen2016-03-27 | I've been working on the VGM module driver (that's behind MIDIbox Quad Genesis as well as the smaller apps MIDIbox VGM Player and MIDIbox Genesis Tracker). It's now powerful and stable enough to stream four VGM files in parallel from the SD card, and play them all at the same time, one on each sound chip!
Songs: Sonic the Hedgehog 1, "Green Hill Zone" Streets of Rage 2, "Good Ending" Streets of Rage 2, "Go Straight" and "Go Straight (Beatmix)" Streets of Rage 2, "Max Man"; Sonic the Hedgehog 1, "Scrap Brain Zone"; Sonic the Hedgehog 2, "Aquatic Ruin Zone"; Sonic Spinball, "Toxic Caves"MAGFest 2016: Brentalfloss & Sauraen perform OoT With LyricsSauraen2016-03-19 | Brent was kind enough to let me sing a duet of the confrontation scene from Ocarina of Time With Lyrics with him at his panel at MAGFest 2016! Sorry for the bad falsetto, my voice was shot from volunteering several hours at Jamspace the previous day and shouting over the music.
Arranged and originally recorded and produced by Brent Black (Brentalfloss) and Dave Bulmer (DemonTomatoDave) A capella background track by Dave Bulmer Themes composed by Koji Kondo / NintendoMIDIbox Quad Genesis Unit 00 - Hardware FinishedSauraen2016-02-18 | The hardware for the first MIDIbox Quad Genesis is complete! The software is only about 10% done, it will be months before it's finished. Right now it's just running the VGM player--which has fewer bugs than in the last video!--and a demo of the front panel LED matrix.
See more at http://midibox.org/forums/topic/19678... and http://wiki.midibox.org/doku.php?id=m...
Song: Good Ending from Streets of Rage 2 by Yuzo Koshiro.MIDIbox Genesis Module: VGM PlaybackSauraen2016-01-29 | Streaming three VGM files from an SD card and playing them on the MBHP_Genesis module, powered by MBHP_CORE_STM32F4.
Find out more about Project Beta Triforce: http://areoblast43o9.wix.com/projectbetatriforceZelda PBT OST - Dark Link Battle (Studio Version)Sauraen2015-11-17 | An original arrangement by Sauraen of some themes from Zelda II for Project Beta Triforce. This studio version was created in REAPER and played on custom-ripped patches from Ocarina of Time. DOWNLOAD this song on Soundcloud! soundcloud.com/sauraen/pbt-dark-link-battle-studio
Find out more about Project Beta Triforce: http://areoblast43o9.wix.com/projectbetatriforceMBHP_Genesis Prototype First Test (MIDIbox Quad Genesis sound chip board)Sauraen2015-10-13 | First sound test of MBHP_Genesis board: YM2612 (OPN2) and SN76489 (PSG) sound chips, glue logic, analog mixing/filtering. See http://midibox.org/forums/topic/19678-midibox-quad-genesis Sorry for the crummy camera and sound quality--it's to demonstrate operation, not sound good.
Prototype module is powered by small Atmel MCU, not the powerful CORE_STM32F4 module which will be used in the actual synth. The purpose of building this prototype was to verify the design of the MBHP_Genesis board before actual PCBs are manufactured.Time-Lag Filter (Original VST3 x64) - Overview and DemonstrationSauraen2015-05-19 | Time-Lag Filter is a new, original audio effect that can do everything from stereo separation to tearing apart audio in the time domain, all with one algorithm. DOWNLOAD: github.com/sauraen/timelagfilter (GPL licensed, VST3 x64 and x86 available)MIDIfied Yamaha Electone FX-20 - First TestSauraen2015-04-24 | Manual scan sniff with velocity, it's somewhat crude and there's still bugs (extra MIDI messages sent) when certain groups of several notes are pressed at the same time. All hardware and software design is custom. See more information about the project at: http://midibox.org/forums/topic/19298-yamaha-electone-fx-20-master-controllerFarore Lies In Wait OC ReMix - Live on Electone FX-20Sauraen2015-04-13 | The Legend of Zelda: A Link to the Past "Farore Lies In Wait" OC ReMix by Ben Briggs (http://ocremix.org/remix/OCR01987) Performed live by Sauraen on a modified Yamaha Electone FX-20 organ (released in 1983) DAT PICCOLO SOLO THO! It took very many takes to get it right! It's a rather loose interpretation, but it's the best the organ can do. I wish the drum patterns were fully programmable! Oh well, I guess 50+ voices of 4-operator FM synthesis was pretty good. :) There's also a reference at the end to Kirby's Dream Land 2 "Breakbeat Forest" OC ReMix by Tepid (http://ocremix.org/remix/OCR01564)Mario Kart 64 - Victory Lap (Credits) - Yamaha Electone FX-20Sauraen2015-02-20 | I play the Credits theme from MK64 on a modified Electone FX-20. See http://midibox.org/forums/topic/19298-yamaha-electone-fx-20-master-controllerZelda Majoras Mask - End Credits MIDI Export - Played on MIDIbox FM V2.1Sauraen2014-11-10 | Ripped/Converted from Audioseq to MIDI with SEQ64 - MIDI import/export tool for first-party N64 games http://github.com/sauraen/seq64
Nintendo: The Legend of Zelda: Majora's Mask (N64, 2000): End Credits (Part 1), composed by Koji Kondo.
SEQ64 is a cross-platform, GPL-licensed sequenced music modification tool for first-party N64 games (games that use the Audioseq format). These games include Super Mario 64, Ocarina of Time, Majora's Mask, Mario Kart 64, and several others. It supports MIDI import/export (including "compression", loops, and all other commands supported by the Audioseq format) and custom redefinition of the file format and ROM information using the mature GUI interface. Available soon.
Currently, MIDI export is working quite well, as you can hear; there are only a couple of not-yet-supported commands. Instrument information is stored separately, and hence all the instruments are wrong in the output MIDI file; I corrected this simply by loading the correct instruments to each channel in MIDIbox FM V2.1.Super Smash Bros. for 3DS/Wii U - Main Theme - Played on MIDIbox FM V2.0Sauraen2014-08-26 | Title Theme from Super Smash Bros. for Wii U and 3DS, transcribed and arranged for MIDIbox FM V2.0.
This song was really pushing the hardware--all 36 voices were allocated and used, often more than 30 at a time!
Arrangement done in REAPER. Download MIDI file here: dropbox.com/s/v9klkdpkzm40nd1/Sauraen%20-%20SSB4%20-%20Main%20Theme%20for%20MBFM2.mid?dl=0MFOS SL Mini Synth MK II - VC-LFO and S&HSauraen2014-06-04 | Showing off the voltage-controlled frequency mod I designed for the LFOs, and the Sample & Hold.Dual MFOS SL Mini Synth MK II: Guitar JamSauraen2014-06-02 | I enlisted the help of one of my housemates, who is playing electric guitar into one of the external audio inputs. Still there's a couple moduation paths that aren't quite right, but this is a nice taste. S&H and VC-LFO mod are working and will appear in the next video!