Zeus [GD]This level is super cool. The fun, interesting gameplay made by Onvil perfectly fits ImMaxX's unique style of deco. So when I was given the opportunity to verify, of course I accepted. I usually don't enjoy memory levels, so getting this down was a bit tedious personally. Once I had the level figured out, however, the level was super fun to play. I would absolutely recommend this and I hope to see it get a well-deserved rate!
[VERIFIED] Cave of Heart (Extreme Demon) by Onvil and ImMaxX1Zeus [GD]2022-10-25 | This level is super cool. The fun, interesting gameplay made by Onvil perfectly fits ImMaxX's unique style of deco. So when I was given the opportunity to verify, of course I accepted. I usually don't enjoy memory levels, so getting this down was a bit tedious personally. Once I had the level figured out, however, the level was super fun to play. I would absolutely recommend this and I hope to see it get a well-deserved rate!
[VERIFIED] Cave of Heart (Extreme Demon) by Onvil and ImMaxX1 #geometrydash #gd #verifiedLucid Nightmares 100% (Extreme Demon) by CairoXZeus [GD]2025-07-16 | I don’t have much to say about this one. I picked it up because of the generally simple and skill-based gameplay. I figured it would just be a good level to beat as I work my way up the list. The predrop of this level has a few clicks that are uncomfortable, and the ending is quite scary. Besides that, everything was pretty smooth and consistent.
#geometrydash #gd #extremedemonOmega Interface 100% (Extreme Demon) by PlatnuuZeus [GD]2025-06-26 | This isn’t something I ever thought I would beat. Since I’m trying to balance my skillset, I decided to give this a go. The waves felt impossible at first, but after pushing through that grind, they did get much more consistent. Even the waves in the second half of the level took a while for me to get down, and those never felt consistent. This level caused me to struggle a bit, as seen by the fact that I got 74 a whole week before beating it, 74x3 being my worst fail. My biggest issue was the consistency. My consistency varied a lot during sessions and it felt incredibly random. I’d go 10 minutes without even being able to pass 10%, then get 5 attempts past 35% in the next 10. I’m very happy I clutched the ending because I was worried I wouldn’t be able to get back there. I do think this is a good level but better suited for someone more adept at wave than me.
#geometrydash #gd #extremedemonThe Rupture 100% (Extreme Demon) by Ka1nsZeus [GD]2025-06-26 | I tried to start this level maybe 2-3 years ago but I found the ship and wave parts to be too inconsistent. I came back now and felt much better on them, but they are still definitely brutal. The 36% ship never felt fully consistent, and it took a while to get comfortable with the drop ship and 27% wave. The first half of the dual is also pretty tough. Despite this, I really like this level. The darkness and song instill a threatening atmosphere that I believe the inconsistent gameplay enhances well. Especially knowing how inconsistent the ending is…
#geometrydash #gd #extremedemonEscape Room 100% by SleyGDZeus [GD]2025-06-10 | This is almost certainly my best performance in this game. While playing Bloodlust I began playing with lower input delay. It took a bit to adjust but I think I’ve gotten myself used to it considering how quickly I beat this. I picked it up, played for 4 days, and got 61%. I then left for a camping trip, but on the day I returned I got 35-100, followed by 24-100. When I played from 0 I pretty quickly got a new best of 73, then beat it not too long after. The ending of this level is very chokeable which is why I’m especially surprised by my luck here. I’m very excited to move forward and see what I can do next!
#geometrydash #gd #extremedemon[Top 152 Unfortunately] Bloodlust 100%Zeus [GD]2025-05-01 | This took longer than I thought it would, but I should’ve anticipated a pretty long grind in retrospect. This level is certainly not my skillset. It’s XL and very ship heavy, which are two things I’m pretty bad at. While playing this level, I fixed up some keyboard settings which reduced input delay and made ship feel easier to control. I died 10 times in the extension which I think is pretty good! This certainly could’ve been worse.
#geometrydash #gd #extremedemonJesse Pinkman by Renn241Zeus [GD]2025-03-31 | This is my first completion with the Wooting. So far it’s been great! This level is very skill-based, and I somewhat went out of my way to avoid using visual cues since I’d like to get better at reacting to gameplay. Being bad at this is why my skillset is skewed toward timings and away from wave/ship. Because of this, my consistency on this level felt very fragile. I got 92 twice many sessions before beating this. However, I think this experience did help with balancing my skillset. I’m feeling more confident than ever with my ability to sightread and utilize raw skill.
#geometrydash #gd #extremedemonNeon Skyline (Extreme Demon) by ReshiriaZeus [GD]2025-02-23 | Interesting experience! I originally planned to beat this after Congregation, but I thought it would be better to go to CITRA next since it’s pretty much the opposite of cong. LD50 and Fog were low so I tackled those all while Neon Skyline was in the background. Because of this, my attempt count is pretty bloated. After a week-long vacation I finally managed to sit myself down for enough sessions to finish this off! It fits my skillset pretty well but I still struggled a bit. The level felt impossible at first but it got a lot more consistent than I expected, the predrop especially. I found this to be roughly the same difficulty as CITRA. I’d like to mention, many victors of this level seem to hate it mainly for the chokepoints. I truly do not understand why. They are not that bad. Just get a decent visual cue if you need to and practice. All the hard timings got very consistent. I’d highly recommend this level especially if you like timing levels.
#geometrydash #gd #extremedemonFog 100% (Extreme Demon) by notesxdZeus [GD]2025-01-22 | Still grinding out this difficulty range… I can feel the improvement. I’m hoping to really hone my skill this year. Fog was a great choice! Learning the memory was tough but got consistent. Sadly, I got the pattern that I was least confident with which led to an unfortunate 93 death. The completion attempt, however, gave me the easiest pattern. I paused before it out of habit. The video clearly shows me being paused for roughly 2 seconds, but it felt like I was paused for at least 10. Nerves do something to you I suppose.
#geometrydash #gd #extremedemonLD50 100% (Extreme Demon) by StarkyTheSaladZeus [GD]2025-01-15 | I saw this got placed right around the difficulty range I wanted to grind, and since the level looked really cool, I decided to go for it. Learning was difficult but once I got it down the level was mostly consistent. The difficulty is mostly concentrated in the second half of the level, starting at the ship part at 48. I mainly struggled with the ship sections of this level. 49-56, 62-65, and the 89 gap all were very difficult for me. The wave at 78% probably would have been too if it didn’t have skips. I had 5 deaths at 80, because without the skips, that was the only hard part. It was more inconsistent than hard really. Releasing the wave changes how you do the next few clicks so it was really easy to choke.
I still enjoyed my time with this level! The decoration makes it stand out and the gameplay is cohesive and enjoyable once learned.
#geometrydash #gd #extremedemonCITRA 100% (Extreme Demon) by VarseZeus [GD]2025-01-09 | This was quite a sharp turn from Congregation. I started playing it before I beat Cong since I needed a break from long attempts. I ended up enjoying this level a lot more than I expected! The difficulty increases as you go further into the level, which sounds bad, but since the level is so short, I never felt like the predrop was a drag. This level does have some timings that are simply brutal, but they got surprisingly consistent. I would recommend this to anyone who’s beaten at least one or two levels harder than it. I imagine this wouldn’t be great as a hardest.
I did get kinda unlucky (including a 97 death lol) but I wasn’t too bothered. I died 14 times at the ending part (80-100%)
#geometrydash #gd #extremedemonSewage (Top 100 Layout)Zeus [GD]2025-01-09 | This is an interesting layout for me. I started building this around 7 months ago. I wanted to remake a very old layout of mine (this is actually the 4th iteration) with a theme in mind. With Midnight Moonlight, I was very strict about what I wanted out of the level. This time, I opted to be more carefree with what gameplay elements I added. It’s very noticeable that this layout is a mesh of fun ideas I had, especially in the first third of the level. Despite this more carefree attitude, I still kept some general ideas for what I wanted in mind. The level is pretty high CPS, but I was careful not to make the entire level spammy since that would just kill your finger.
I’ve learned a lot about what makes gameplay fun for me in the past few months. I tried to make all the clicks in this level fairly easy and have the difficulty come from putting it all together. I tried to avoid “forced difficulty” as much as possible. Levels are better when they’re not designed to be as hard as possible. I also let go of forcing sync, and to be more specific, forcing a click pattern. There are click patterns that sync, but they are intertwined with other gameplay elements.
The wave section is randomized. The corridors generate differently every attempt. It’s about ¾ through the level so it’ll be pretty nerve racking to get there from 0. I wanted to test players’ nerve control and sightreading.
You may have noticed that the start and end of the level have the same gameplay. Was I just being lazy? Partly, probably. However, I’ve always been curious about how gameplay might be perceived if it were placed elsewhere in a level. I decided, since the song just repeats the start, to include that gameplay twice.
Overall, I’m pleasantly surprised with how this layout turned out. Despite my approach, it feels pretty cohesive. I’ll try to apply this mindset to future projects. Difficulty wise, it’s probably somewhere on the extended list at the moment. It’s hard to say since I made it and have tweaked the difficulty.
#geometrydash #gd #extremedemon #layoutCongregation 100% (Extreme Demon) by PrestaZeus [GD]2024-12-12 | WOW what a journey. I started this right after cog and didn’t really know what to expect. I’m good at timings, and since this level is pretty low on the list I shouldn’t struggle too much right? Well, I severely underestimated how much my lack of XL experience would hinder my ability to complete this level. It was truly a mental challenge. The gameplay itself never felt too difficult. Even the chokepoints all got decently consistent. The big issue for me was the drop cube, which is strange because by raw gameplay difficulty, it’s not even close to the hardest part. Somehow, though, a bunch of cube timings with roughly the same difficulty and spacing allows mindblocks to flourish. It definitely didn’t help that I had multiple seconds before that part to just think. I had a similar issue with erebus; the long auto section caused me to overthink the coming gameplay. Oh well. It’s done! There’s probably more I could say, but at this point, I can’t be asked. I just want to move on lol.
12,454 attempts (a LOT considering how few attempts this level uses) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
#geometrydash #gd #extremedemonCognition by Endlevel (Extreme Demon)Zeus [GD]2024-11-01 | New 2nd hardest! It’s weird to think that this is placed above RUST since I struggled so much less on this. I’m surprised by how lucky I got. My worst fails are 88, 78x2, 69, and 67. I often choke ship parts when far into difficult levels, so I was very much expecting a 96/97 death. The fact that I did a nearly perfect straight fly at the end is baffling to me. GG!
27,779 attempts (some are old idk how many lol) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
#geometrydash #gd #extremedemonMidnight Moonlight (Top 1 Layout)Zeus [GD]2024-10-23 | I started this layout in March of 2023. It took so long to complete because I was very specific about what I wanted out of the layout. While I’m very happy with the finished product, I don’t want to spend that much time on a layout ever again. Many hours were sunk into building mechanics that I ended up scrapping because they didn’t fit with what I wanted. It sometimes took weeks to design one single click. I’m happy I pulled through with this, however, and I hope others like it as much as I do.
To be decorated by @zeniuxgd and verified by @hstorm - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
#geometrydash #gd #extremedemonOurwa 100% (Extreme Demon) by DemishioZeus [GD]2024-08-12 | I love this level. It’s full of incredible gimmicks and gets very consistent. It’s very tough to learn but very much worth it.
#geometrydash #gd #extremedemonPlasma Pulse Finale 100% (Extreme Demon) by Giron and xSmokesZeus [GD]2024-07-11 | This level made me more nervous than Critical Heat but it’s still overrated. It’s certainly not harder than Sonic Wave.
Plasma Pulse Finale 100% (Extreme Demon) by Giron and xSmokes
#geometrydash #gd #extremedemon[NEW HARDEST] Critical Heat 100% by Zeniux and meZeus [GD]2024-06-26 | Thumbnail by Farmis: https://x.com/farmis13?s=21&t=I1nhqMVIL_6-pezkEqes4g
It’s about time.
I started building this level after Stargrind September, where I got 30,000 stars in one month. I was incredibly motivated to do anything besides grind stars so I whipped this up very quickly. My goal while building the layout was to have the level be my next hardest after RUST. I built up some consistency while building and playtesting, then got the level in two runs while playing on and off just for fun. After Arctic Lights, I felt ready to go for this. Progress was smooth at first up until 73, where I died there 6 total times before finally passing it (foreshadowing) on my 7th attempt there to reach 91%. Then it started happening. I got 91% on February 29th, which was about a month after I picked it up for real, so I naturally assumed I would be finished soon after. I’m not gonna yap too much, I’ll let the numbers speak for themselves.
#geometrydash #gd #extremedemon #criticalheat98x2Zeus [GD]2024-05-08 | soonArctic Lights 100% (Extreme Demon) by Metalface221Zeus [GD]2024-01-31 | This level is bad but I didn’t have a terrible time with it. The gameplay is incredibly cluttered with very thoughtlessly placed obstacles. The set of inputs between 42-43 is incredibly awkward and difficult, and it’s made worse by the spikes which are difficult to see randomly placed along the slopes. The deco is pretty decent for a nine circles level. It definitely feels cold, if that makes sense. I wouldn’t really recommend this.
I’m pretty happy I didn’t die past 78 since the experience could’ve become MUCH worse.
Attempts: 25,127 (~7.5k of these are old) Enjoyment: 6/10 Level rating: 3.5/10 - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
Arctic Lights 100% (Extreme Demon) by Metalface221 #geometrydash #gd #extremedemonRitualsZeus [GD]2023-09-23 | I've been wanting to learn how to create for a very long time, and I've just overcome the largest barrier to that. I've made my own fully decorated solo. I started this level back in January this year with the intent of making a rate-worthy solo. It took a while; motivation was on and off, but I finally got the last kick of motivation I needed to finish this off.
Six years ago I made "Ultimate Eclipse." Before this level, that had been my most recent and only fully decorated solo level. After six years I've finally returned. I know the level isn't great by any means, but I hope in the future I can continue to improve creating.
Oh boy. A few months ago Zeniux and I decided to make a 2-player level. Since we’ve made multiple collabs and beaten multiple tough 2-player demons together, combining those into one project was a natural move. Zeniux knew he wanted to try something cave-themed, so we found a song and I began working on gameplay.
For the gameplay in this, I wanted to include gimmicks that matched the theme of the level. I felt that there were a lot of unexplored ideas with 2-player levels, so I implemented some gimmicks into the level that I don’t believe feature in any other level. It took a while for me to finish the gameplay, but Zeniux made quick work of the decoration so that wasn’t an issue.
Two years ago Zeniux and I tried to beat Bang Gang by Danzmen but unfortunately, the meetup ended before we were able to complete it. With that failure lingering in the back of our minds, we knew we had to focus and make sure we didn't repeat history. Unfortunately, playing with a time limit makes the game much more stressful and less fun. Our reaction probably makes this clear since it sounds more like relief than a typical celebratory reaction. However, we did manage to get this done which I’m super happy about. We played for about 1-2 hours on day one, then 6-7 hours on the two days proceeding. Luckily, we managed to beat it on the third day.
I’m very happy with how this level turned out. Although a couple gimmicks had to be scrapped due to trigger and complication issues, the level still reflects my improvement as a gameplay creator and Zeniux as a decorator. I hope any two players who attempt this level enjoy it!
And if anyone decides to attempt this solo, my sincerest condolences. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
[VERIFIED] CRYSTAL CRUSHER (Hardest 2-Player Demon?) by Zeniux and me #geometrydash #gd #extremedemon #verified[VERIFIED] iridium by Spark (Extreme Demon)Zeus [GD]2023-06-08 | Thumbnail by couldbeahuman: twitter.com/_couldbeahuman
First of all, huge thanks to @_spark for letting me verify this! Definitely check his other levels out as he’s a very talented creator.
I remember a few months back, Spark asked me to try out a layout for an extreme he was working on. As a huge fan of solo extremes, the level piqued my interest. One thing led to another, and now I’ve verified the final product. I’m honored to have my name attached to this level, and I’m super excited to see others try it out!
As for the level itself, it sets a beautifully calm atmosphere. The pulses and lighting used, as well as the song, give the level a unique charm. Many levels these days try to be intimidating. This level attempts to be more straightforward and inviting, which is executed very well. Due to the skillbased nature of the gameplay, I can’t say I would recommend this as a hardest. The wave midsection would likely be a huge roadblock to someone looking for a first extreme. This level is definitely more suited to the seasoned extreme demon grinder with high skill. I hope to see them try this out and enjoy it! For difficulty, I estimate tier 2 nlw (Zettabyte difficulty maybe), but I don’t have a great track record for determining difficulty, so play and figure it out yourself!
I’ve always had my eyes on these levels. Endless Dream was super well-received and it looked like something I’d want to try. After beating xo, I decided it was time to give these levels a go, and I can say I don’t regret it one bit. Both levels were a smooth experience; I learned them and gained consistency every day until completion. I managed a funny little fluke on Endless Dream and had pretty few end deaths on Faded Dream. My more in-depth opinions on the level can be found below:
Endless Dream Everything about this level just works. All the gameplay is very fair and satisfying, and the deco sets up an intense experience that builds progression flawlessly. Some very minor issues prevent this from being a 10/10, however. The ufo click at 54 is a bit too hard, one ship transition has an unnecessary correction, and the wave at like 56 has some unneeded hitboxes. Again these are VERY minor issues. This is still a masterpiece and I highly recommend trying it!
Enjoyment: 9.5/10 Level Rating: 9.5/10
Faded Dream This is similar to Endless Dream, though I like the deco progression in this even more. The name represents the level’s theme better, and the mainly black and white designs in Dreamtide’s style give the level a decent bit more identity. Unfortunately, this level has more gp issues than Endless, despite having equally if not better base gameplay. There are random invisible hitboxes that you have to memorize. The only other issue is the dual being a bit too finicky. It requires a lot of focus and tracking both icons at once in one part. It still is very satisfying and builds intensity perfectly, however, I wish it wasn’t nearly as hard. I would still highly recommend this if you want something a bit more learny!
Enjoyment: 9.5/10 Level Rating: 9/10
Overall I love both of these levels. The fact that Dreamtide made them on mobile is genuinely fascinating. I have so much respect for solo levels, especially solo extremes that are verified by their creator on mobile. Huge props to Dreamtide for making these masterpieces! - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
The DREAM SERIES: Endless Dream // Faded Dream #geometrydash #gd #extremedemonDUMP VERIFIED (Extreme Demon) by GiggsRH and KoopazuZeus [GD]2023-03-24 | Well now, what do we have here.
I remember all the way back in July last year, Koopazu mentioned to me that he wanted to make a timing level and that it’d be cool if I could verify. When I started seeing his progress on the layout I knew it was going to be a banger. The layout was decorated by GiggsRH and after some balancing, it was ready to be verified.
I officially began verifying on February 1st and grinded it hard. Progress was slow but steady and I reached 51% on Feb 9th. This seemed to start a mental block for me, because it took three weeks, three more deaths at 51, and countless other deaths in the 40s to finally get a new best at 54%. Getting this new best must’ve broken the mind block because only THREE MINUTES later, I got 79%. Took a while to get a new best after that given the minor progress fluke that is 54 to 79. But it did happen; I got 81%. I didn’t really expect this to be my furthest death because there aare multiple hard/chokeable clicks after 81. Even though I got 81%, I felt that I was hitting a wall with consistency. I wasn’t getting better at the level for like a week, which was beginning to stress me out. Luckily, a 26-100 run seemed to boost my confidence with the ending and the level as a whole, as the very next stream I managed to verify it. I’m so happy that I was given this opportunity; the level is awesome and I’m glad I got to be a part of it.
Dedicated to GiggsRH and Koopazu for making this awesome level, hstorm and maxis for being supportive and great friends, and everyone who showed up to my Dump streams on Twitch. The support you all gave me kept me motivated to push through on this.
As for difficulty, it’s quite hard to say for me. The level is entirely my skillset, but I also know “verification buff” is a real phenomenon. This felt significantly more difficult than Frozen Cave but also quite a bit easier than RUST. If I had to guess, I’d say it could go somewhere between 50 and 60 on the list but I easily could be way off. We’ll have to see.
DUMP VERIFIED (Extreme Demon) by GiggsRH and Koopazu #geometrydash #gdI Survived the DRIPROOM…Zeus [GD]2023-02-26 | For this weeks wheel I got Driproom. A very funny memory level that was released years ago but rated only a few months ago. It went way better than I expected it to; there were many auto sections and the gameplay parts weren’t too hard to learn. I still wouldn’t recommend this unless you enjoy memory a lot. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
I Survived the DRIPROOM… #geometrydash #gdHow to Grind Demons FAST!Zeus [GD]2023-02-19 | First off, this is the first video I made using a new editor, so please forgive me if the editing seems slightly disjointed in parts. Also the audio is kinda bad and idk why D:
ANYWAYS so I’ve wanted to make this video for a while. I remember having to spend so much time on every single demon I played. This method won’t make you super fast instantly, but hopefully you can improve a lot faster using it :) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
How to Grind Demons FAST! #geometrydash #gdWulzy’s 1.9 Insane Demon is FUN!Zeus [GD]2023-02-12 | For those wondering about the wheel, levels are added from a channel point redemption on my twitch channel. I spin the wheel every week and beat the chosen level.
Now for the level in this video, Woahsonic by @Wulzy. This was honestly a lot of fun. As someone who usually dislikes memory, I actually found this one to stand above most other memory levels I’ve played. Mainly because a decent amount of the memory was built in a way that made the route more intuitive. This made the learning process less painful, as I was able to use my understanding of the game to figure out the route rather than guess and check. Despite this, it’s still memory at the end of the day and there were a couple of non-intuitive sections which dragged it down a bit for me. Once the learning process was over, the level was great. Super satisfying and consistent gameplay. The video may make it seem like I was angry, but that was only at my poor performance. And for the deco, it’s quite nice 1.9 design. It does feel like it would fit in with the Sonic series quite well, so props to Wulzy for making a level that simultaneously has 1.9 charm but does not feel outdated.
Wulzy’s 1.9 Insane Demon is FUN! #geometrydash #gdI Beat the WORST INSANE DEMON for 80,000 Stars...Zeus [GD]2023-02-05 | I love beating these trash old levels for star milestones. But yeah I obviously do not recommend anyone to beat this demon unless you want to beat every insane demon…
Happy to keep reaching star milestones, I know I’m not quite as fast as I used to be, but that’s just me focusing more on improving skill. I’ll always continue grinding stars and demons in the background of whatever else I’m doing. After all, there are a lot of easy levels to beat… ;) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
I Beat the WORST INSANE DEMON for 80,000 Stars... #geometrydash #gdThe Wheel Hates Me... (Math 100%)Zeus [GD]2023-01-22 | So yeah… a wheel! I know this is a bit of a trend hop since sooo many people have been using wheels recently, but there is a good reason. It’s fun! Come join in the streams to maybe get a level picked by the wheel :)
As for Math… I mean you saw the video. Poor hitboxes, optimization, and just not super fun. I don’t recommend. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
The Wheel Hates Me... (Math 100%) #geometrydash #gd[LIVE] SUNSET SANDSTORM 100% (Extreme Demon) by Crohn44Zeus [GD]2023-01-15 | Sunset Sandstorm! A level I’ve always wanted to do considering my skillset and general liking of these first half heavy cube levels. Originally I was going to do it later, but then I realized how low it was getting on the list so I decided to get it done quickly before it fell off. Playing it, I could tell how much I’ve been improving at GD. Hopefully this improvement continues :)
As for the level itself, I love it. The repetition of the predrop is super cool, and it’s broken up frequently enough to remain engaging. My only small issue came with the part between the first cube and the drop, specifically the ufo. It’s just a little awkward, with some of the setup gameplay feeling a bit too far out of the player’s control. Luckily this is a very minor issue for me. The whole rest of the level felt fair and fun. The way you feel upon reaching the drop is insane. After going through the brutal predrop and chokeable midsection, you reach the most intense part of the level. The way the predrop and midsection slowly introduce more orange to the screen gives you a solid sense of progression, leading to the drop being able to hit as hard as it does. The drop is flashy and colorful, but still retains the theme. Never before seeing this level could I have imagined that rainbow could be incorporated so well into a desert styled level, but here we are. The drop gameplay and deco work super well with music, so you feel super cool playing it, especially after passing all of the predrop. I would absolutely recommend this to anyone who doesn’t mind a challenging predrop.
[LIVE] SUNSET SANDSTORM 100% (Extreme Demon) by Crohn44 #geometrydash #gd #extremedemon[LIVE] FROZEN CAVE 100% (Extreme Demon) by TheParadoxTeamZeus [GD]2023-01-08 | A new 2nd hardest! And a 2nd mainlist at that. I’ve always wanted to go for this level as it’s been something that intrigued me and fit my skillset pretty well. I picked up and did some small runs on the level without the intent to beat it, just to see how it played. I racked up around 11k attempts doing this. After I finished the Hell Trilogy, I decided that I was ready to tackle another mainlist. And here we are! It took less than a month to beat after I picked it up with the intent to beat it.
As for the level itself, it is very good. Unique yet enjoyable gameplay, a bit on the learnier side but still very accessible. I would recommend this level as a hardest or to anyone really. There are a couple minor issues, however. After the dual wave/ball at 39, there are two clicks that have invisible hitboxes which I found very frustrating to die to. The wave at 59 also felt too hard but I THINK that’s a skill issue on my end. Regardless, this is a very good level.
Kinda sad I had to beat it using LDM, but the ship part lagged me below 100fps on full detail, and I'm not good enough at gd to deal with that.
Subscribe to @hstorm and wish him luck on verifying!!!
I hope you all enjoy this type of video; I had a lot of fun explaining my thought process while working on this level. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
Playing CRITICAL HEAT: Upcoming Top 30 EXTREME DEMON! #geometrydash #gd #extremedemonI Beat THE BEST Easy Demon of 2022 for 1,000 Demons!Zeus [GD]2022-12-25 | Every part of the production of this video was done while sleep-deprived. Sorry for sounding so tired in part of this video lol.
I Beat THE BEST Easy Demon of 2022 for 1,000 Demons! #geometrydash #gdI Reached 75,000 Stars While Touching GrassZeus [GD]2022-12-18 | My most ridiculous video. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
I Reached 75,000 Stars While Touching Grass #geometrydash #gdCan I Beat EVERY EPIC Level in Geometry Dash?Zeus [GD]2022-12-11 | Got this idea from the @AeonAir video where he showed the top 50 hardest epic extreme demons. My main goal in this game is to someday beat every rated level, so the epics are a part of that and it's a doable completion goal.
You can stop telling me that LIMBO is epic, I know ;) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
Can I Beat EVERY EPIC Level in Geometry Dash? #geometrydash #gdWhat is Demongrind December?Zeus [GD]2022-12-04 | Nothing crazy like September; still should be a fun event :) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
What is Demongrind December? #geometrydash #gdEvery Attempt on this Extreme Demon will Cost Me…Zeus [GD]2022-11-28 | I beat ILOVECYAN, but every attempt costs me 1 cent. Watch to see how much money I lose! - - Timestamps: 0:00 Intro 0:17 Highlights 5:12 Completion 6:32 Donations
Every Attempt on this Extreme Demon will Cost Me… #geometrydash #gdI beat ICE CREAM for 70,000 Stars!Zeus [GD]2022-11-20 | ICE CREAM 100... this is legendairy. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
I beat ICE CREAM for 70,000 Stars! #geometrydash #gdI Beat ALL Medium Length Non-demon levels!Zeus [GD]2022-11-13 | Finally, I beat every medium-length nondemon. Now for the demons... - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
I Beat ALL Medium Length Non-demon levels! #geometrydash #gdcave of heart | verification highlights ❤❤Zeus [GD]2022-11-06 | I already said everything I have to say about this level in the verification video. If you haven't seen that, check it out here: youtube.com/watch?v=rZ7cd8zZ2oo
Anyways I hope you enjoy this video!! Almost 20 minutes long isn't easy for me ;) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
cave of heart | verification highlights ❤❤ #geometrydash #gd #verifiedCritical Heat (Layout Showcase)Zeus [GD]2022-10-22 | Rushed a bit of the structuring but overall very happy with how this turned out. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
"Critical Heat" (Layout Showcase) #geometrydash #layoutProve this is hacked.Zeus [GD]2022-10-17 | This completion is not legit. If you can prove how, I'll give you a shoutout or smth. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
2K Q&A #geometrydashGrinding Levels from 1.3!Zeus [GD]2022-10-07 | Finally another video! Been putting this off for a while. After the September recovery, I finally decided to finish it. Enjoy :) - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
Grinding Levels from 1.3! #geometrydash #stargrinding[LIVE] 60,000 stars! Me happi by GDTicLos (6*)Zeus [GD]2022-09-26 | Level doesn't seem too interesting at first... then the duals :)
[LIVE] 60,000 stars! "Me happi" by GDTicLos (6*) #geometrydash #stargrinding #stargrindseptember50,000 stars! Planet X by Arb and more (9*)Zeus [GD]2022-09-21 | If this is a real planet I don't wanna go to it because of the bad gameplay. Visually a masterpiece though ;)
Stargrinding is rotting my brain. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
50,000 stars! "Planet X" by Arb and more (9*) #geometrydash #stargrinding #stargrindseptember45,000 stars! Empty Disco by Skywalker14 (7*)Zeus [GD]2022-09-15 | Nice chill level for 45k :)
Behind on uploads because I'm scheduling this with 47k... - - FOLLOW ME: Twitch: twitch.tv/zeus_gd
45,000 stars! Empty Disco by Skywalker14 (7*) #geometrydash #stargrinding #stargrindseptemberGD YouTubers when the 2.2 Sneak Peek DropsZeus [GD]2022-09-13 | They were quick with this one. - - FOLLOW ME: Twitch: twitch.tv/zeus_gd