patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithNOBLE Strike 1.4 - Release TrailerZool Smith2021-10-06 | Now featuring the SPNKR, and lunging on the Energy Sword! NOBLE Strike gets its movement techs increased drastically with this update along with various fixes.
patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithNOBLE Strike - M41 SPNKRZool Smith2021-10-02 | VScript based Rocket-Launcher, I've ported the model, materials, sounds from Halo: Reach, made the animations and particles, edited the sounds, and made the VScript for it.
patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithCS:GO - ALL Playermodels - [Riptide + Shattered Web + Broken Fang]Zool Smith2021-09-22 | All available playermodels until Operation Riptide (OP11)
patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithNOBLE Strike 1.3 - Features Trailer (link in the description)Zool Smith2021-07-12 | Showcasing improvements and additions that were added on version 1.3, most of those have changed the gameplay drastically to be more like Halo but also to be more viable on classic CS modes.
patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithThe Stanley Parable - Super Secret EndingZool Smith2021-02-19 | twitter.com/ZooL_SmithAWP | Phobos - ReduxZool Smith2021-02-09 | I've decided to make an animated version of the AWP Phobos for fun. With the growth of popularity in "reactive" skins, I thought now would be a great time to finally animate it.
3 Versions included: - Full Mod - Animations Only - Demo Compatibility
You can download it on my Discord server along with the tool I've made for installing and combining mods called MIGI.. which is now used by the majority of the modding scene on CS:GO.. and unfortunately cheaters as well. http://zoolsmith.free.fr/discord
MIGI v3 is currently in Beta and has much more QoL features than the previous version along with a new GUI... but also a CLI version for Linux users.
patreon.com/ZooL_Smith http://zoolsmith.free.fr/discord twitter.com/ZooL_SmithCS:GO - ALL Playermodels - [Shattered Web + Broken Fang]Zool Smith2020-12-04 | Essentially all the currently existing Agent models. Old Leet playermodel layered on top to compare the scale, hitboxes are identical between models.
patreon.com/ZooL_Smith discordapp.com/invite/UmE9JG7 twitter.com/ZooL_SmithNOBLE Strike 1.2 - TrailerZool Smith2020-08-16 | NOBLE v1.2 feature various fixes related to CS:GO updates, but also introduce new weapons. The M6C is now the default starting pistol, the M7 SMG, M45 Shotgun and MA37 Assault Rifle were added, along with the Firebomb which replaces the incendiary grenade and obstructs more than CS:GO's fire. More maps fitting the theme and gameplay were added but also more tweaks to visuals and sound effects.
Music is: Brothers In Arms by Martin O'Donnell -----------------------------------------------------------------
patreon.com/ZooL_Smith discordapp.com/invite/UmE9JG7 twitter.com/ZooL_SmithIve turned my save into a 1v5 clutch on Mutiny!Zool Smith2020-07-27 | That map is epic, it's layout is perfect.. I pulled out that awesome clutch play and I can't believe we've won the round.... btw, I'm testing a capture card on the HDMI port for better quality! ʲᵏ ʰᵃʰᵃ ʲᵉᵇᵃᶦᵗᵉᵈ
Timestamps: 0:00 Actual Gameplay 0:31 THE END, Behind the scenes.
We're checking out the Desert Eagle today... And I couldn't be bothered fixing it.. So you'll see some progress on the Classic Offensive Desert Eagle animations instead ( ͡° ͜ʖ ͡°).
Here's a list of the issues: - Missing right backface of the slide. - Wrong Desert Eagle proportions compared to IRL - Shadows everywhere, weapon was baked without animations in mind. - Fingers clipping when firing. - N̵̶o̵̶ ̵̶c̵̶a̵̶s̵̶i̵̶n̵̶g̵̶ ̵̶e̵̶j̵̶e̵̶c̵̶t̵̶i̵̶o̵̶n̵̶ ̵̶w̵̶h̵̶e̵̶n̵̶ ̵̶f̵̶i̵̶r̵̶i̵̶n̵̶g̵̶ ̵̶t̵̶h̵̶e̵̶ ̵̶l̵̶a̵̶s̵̶t̵̶ ̵̶s̵̶h̵̶o̵̶t̵̶ - Various "holes" in the model and other kinds of missing faces. - General topology being super weird along with useless vertices.
Here's what I did: - No F*** given about the CS:GO anims. THUG LIFE. - Remade the 1.6 animations while fixing some of its issues. - Tweaked the model to be be proportionally correct in size. - Added a visible casing when doing actions (firing, reloading) (Casing by Anti) - Casings are dynamic depending on the gun's ammo - New muzzleflash more in line with the classic ones. - Fire in the barrel visible when firing (might need tweaking on timings) - The Desert Eagle "ring of fire" - An actually moving hammer. - 1.6 timings and stats (by SlothSquadron)
patreon.com/ZooL_Smith discordapp.com/invite/UmE9JG7 twitter.com/ZooL_SmithAWP Crouch Acceleration fix - Before/After ComparisonZool Smith2020-02-25 | The awp has received a fix after I've posted on twitter a bug where the Crouched acceleration would be the same as the Standing one... Seems like a few people knew about that and abused it since the game launched... sorry pepehands. The CSGO team didn't compensate for that fix, meaning that now the acceleration is reduced to what it's supposed to be when crouched... it dramatically nerfs crouch peeking.
Since they've ported L4D2's model and code for CS:GO, the same deal happened, but here they've removed the bones as well.
So, I've ported the L4D2 model again, but this time I've edited it to re-implement those details and I've also reworked them to feature phong, cubemaps, and better materials in general. I've also upscaled the paper on the bottle and reworked the particles.
Both teams have the same weapons and are equipped with an entirely bulletproof shield... Meaning that just like Halo, you have to deplete your target's shield before being able to damage their health.
In Competitive and Casual, rules are unchanged. Deathmatch becomes FFA Slayer and Team SWAT is added entirely.
You can play with your friends using lobbies, or simply with bots if you're forever alone... You can also join us on the mod's discord for updates and finding people to play with: discord.gg/a3XfVBR
You don't require anything other than CS:GO and the mod to play, and this is safe as long as you don't try to join CS:GO's MM (you'll just be kicked at most).
If you wonder why bullets seems to hit somewhere but actually don't... it's partly because of this. This is mostly visible on breakable objects such as windows.
I've reworked my previous attempt at the Covenant Carbine, tweaked my old Magnum and I've recently remade the Energy Sword.
That's three weapons from Halo that you can get into CS:GO with a little bit of modding.
The carbine replaces the SG553, the Magnum replaces the Deagle, and the Energy Sword replaces the T Knife.
I've made a tool called MIGI about a year ago to simplify mod installations while not modifying CS:GO's folder. It creates a "mod" next to CS:GO and includes addons you add to it with more flexibility than modifying CS:GO directly and not needing to revert the files to play matchmaking.
Here's a list of the issues: - Hands clipping when deploying, reloading and more... - Mag clipping when reloading. - Hammer isn't moving at all. - A Hole visible in the slide when reloading. - Hands and Fingers snapping instantly at the end of some anims. - The trigger moves inside the gun entirely when firing somehow. - Trigger discipline (keeps the index on the trigger all the time).
Here's what I did: - Fixed most clipping issues. - Fixed the hole in the gun by adjusting the slide. - Added actual bullets inside the mag. - Fixed the hammer not moving and its default position. - Added an "empty" firing animation. - Fixed trigger discipline.
Ignore the weapons getting recolored, I can't really fix that on my side, this is a proof of concept, not something meant to work like that.
Having the possibility to have like... a multiple color palette option would be obviously more ideal. Valve already have the tools for color based masks from weapon skins, this would be cool to use here and allow mappers to choose colors for each team... and well.. allowing more customization in their maps, which are basically stuck with default playermodels and to not rely on entirely custom ones with scripts since it's now obsolete with the growth of playermodel skins.
An other use would be for colorblind people... but in a way you could also make them very visible on purpose... breaking the game and giving you an unfair advantage.
People really want to complain and exploit whenever they can am I right? ( ͡° ͜ʖ ͡°)
This is what Gearbox had in mind back then with the M60 being the slow one and the M249 the fast firing one... obviously here in CSGO the fast one is the Negev... but with a few tweaks... the M249 could become a good and satisfying weapon.
I did a few modifications on firing animations to make them more in line with the firing rate I'm using, along with making the deploy longer and the reload faster. The sounds are also pitched down to make it feel more powerful and I've moved it closer to the screen for the same reason.
It's no doubt that the price tag of the Negev kinda feels dumb compared to the M249, but hopefully both of them could be raised again to more reasonable prices.
It's such a shame for M249 skins to never be seen unless you misbuy the gun. And the gun itself being a troll gun.
This is a part of history "removed" from the game in a way. It was present very early on, starting with Condition Zero in 2004, up to Counter-Strike: Source and of course the CS:GO Beta. They were on by default back then even in CS:GO.
Shortly after the Beta they were replaced with what we have today... but the command was still here, just hidden, and you could simply copy the voicelines back along with the BotChatter.db file and soundscripts... it'd load just fine and would work as expected... until a few recent updates.
It's now gone, unless you have an old CS:GO build laying around or want to use plugins.
Now that it's gone, this wont be a feature available in Classic Offensive since we will not use plugins or anything.
It'll happen at some point when you have a script scope on an entity... but probably not only that...
Somehow every round the game will generate a new unique string for the entity it's on... Following that pattern: randomHex_classname
I suspect the random hex being a pointer or something... but yeah... There's probably a reason for that and that's awful!
According to AlienSwarm's code there's no way to remove a string from the list, meaning it's there until you change map... And it seems that this system is there since HL2 if not Quake/GoldSRC... but I guess it's hard to reach it unless there's an leak/issue related to strings.
patreon.com/ZooL_Smith discordapp.com/invite/xXhenAn twitter.com/ZooL_SmithSuper Leet BrosZool Smith2019-07-10 | I did this for the Mapcore challenge. I had a lot of fun making those assets and scripting the functionalities. I'm thinking of doing a full fledged map for em too... either a standard Defuse map or a Wingman map if I don't feel like it'd work well.
And yes, the coins gives you actual in-game $$$.... and the pipes work in every possible direction and are super easy to use... I might release a prefab with all of em once I'm done with the map.
Music is from Super Smash Bros Melee and Brawl: - Ground Theme - Super Mario Bros. (Melee) - Underground Theme - Super Mario Bros. (Brawl)
tags: Super Mario Bros, Counter-Strike, CSGO, MapCore, Source Engine, Why are there weird suggestions on the right, not so big Youtube Money, Please be my patron I need money, Send help I'm getting robbed by nintendo