Gnidel // Gamedev channelA new framework for 3D Sonic fan games for Godot 4 is finally open source! Download the demo and try it out yourself!
Badnik Framework is a development kit/engine for 3D and 2.5D Sonic fan games, written in C# and designed to be easy to use but flexible. The gameplay is based mostly on Sonic Adventure, classic titles and Spark the Electric Jester series. It features momentum physics, 360 degree movement and many standard features of Sonic games already implemented. It includes many features like 2.5D sections, automated paths, multiple types of enemies and gimmicks, saving/loading/unlocking stages, Lost World gravity, rail grinding, multiplayer, special stages, Super Sonic, Tails, many stage elements and much more! It's also ready for games for mobile platforms with touch controls.
Do you have questions, feedback or just want to be up to date? Join our Discord server: discord.gg/KjDZksze7F or write a comment here!
Please note that this is an alpha release and I am aware of many (moto)bugs and the demo itself is quite rushed. However it should be good enough to use already.
FAQ: Q: What Godot version should I use? Are there other requirements? A: 4.3.stable.mono. You also should have Blender (3.6 and NOT 4.X) installed.
Q: Can you make a tutorial for X? A: Tutorials will come closer to the final release, not now. I am physically unable to record them now, but I need to make a booth for SAGE 2024 so I'm releasing as it is. The manual how to add new levels is included in the project and TestStage.tscn contains many examples how to use certain features. You can always ask me in the comments or through Discord.
Q: When will be the next update? A: I plan the final release for SAGE 2024 and bugfixes as soon as I could.
Q: Will you add more characters? A: Not soon or maybe never because of life/time constraints. I want to focus on polish and after the final release - on my own indie game.
Q: Can I use it for commercial projects? A: Yes, just remove everything Sonic related. It should all be contained in SonicAssets directory
Badnik Framework - Alpha release - Open source 3D Sonic for Godot!Gnidel // Gamedev channel2024-08-05 | A new framework for 3D Sonic fan games for Godot 4 is finally open source! Download the demo and try it out yourself!
Badnik Framework is a development kit/engine for 3D and 2.5D Sonic fan games, written in C# and designed to be easy to use but flexible. The gameplay is based mostly on Sonic Adventure, classic titles and Spark the Electric Jester series. It features momentum physics, 360 degree movement and many standard features of Sonic games already implemented. It includes many features like 2.5D sections, automated paths, multiple types of enemies and gimmicks, saving/loading/unlocking stages, Lost World gravity, rail grinding, multiplayer, special stages, Super Sonic, Tails, many stage elements and much more! It's also ready for games for mobile platforms with touch controls.
Do you have questions, feedback or just want to be up to date? Join our Discord server: discord.gg/KjDZksze7F or write a comment here!
Please note that this is an alpha release and I am aware of many (moto)bugs and the demo itself is quite rushed. However it should be good enough to use already.
FAQ: Q: What Godot version should I use? Are there other requirements? A: 4.3.stable.mono. You also should have Blender (3.6 and NOT 4.X) installed.
Q: Can you make a tutorial for X? A: Tutorials will come closer to the final release, not now. I am physically unable to record them now, but I need to make a booth for SAGE 2024 so I'm releasing as it is. The manual how to add new levels is included in the project and TestStage.tscn contains many examples how to use certain features. You can always ask me in the comments or through Discord.
Q: When will be the next update? A: I plan the final release for SAGE 2024 and bugfixes as soon as I could.
Q: Will you add more characters? A: Not soon or maybe never because of life/time constraints. I want to focus on polish and after the final release - on my own indie game.
Q: Can I use it for commercial projects? A: Yes, just remove everything Sonic related. It should all be contained in SonicAssets directoryBadnik Framework tutorial series - Part 1 - First levelGnidel // Gamedev channel2025-09-19 | In this tutorial, we're going to cover the basics of basics of creating the first level in Badnik Framework, a Sonic fan game framework for Godot. There are also some basics of Blender here.
Badnik Framework release video (contains links to downloads): youtu.be/OBZ25jis5wwBadnik Framework - v0.2.0 update (SAGE 2025)Gnidel // Gamedev channel2025-09-19 | We're finally out of alpha! This new release introduces a lot of changes making the framework more polished and with more features. This time the focus has been put on boost gameplay, but there are more gimmicks, ability to swap between characters and playable Shadow! With this release for SAGE 2025, I hope it will help you make something great for SAGE 2026!
This is a beta release. Badnik Framework is a framework to make your own Sonic fan games in Godot. It's designed around multiple styles - both 3D and 2.5D, Adventure or boost.
Do you have questions, feedback or just want to be up to date? Join our Discord server: discord.gg/KjDZksze7F or write a comment here!
Please note that this is an beta release and I am aware of many (moto)bugs. However it should be good enough to use already in your game.
FAQ: Q: What Godot version should I use? Are there other requirements? A: 4.4.1.stable.mono. You also should have Blender (4.5) installed.
Q: Is there a new content in the demo? A: No. There were changes in level design here and there and there were gameplay differences but it's mostly the same.
Q: Github? A: Not at the moment. The .blend files are too big. I plan to convert them to .glb eventually (which will also remove Blender requirement) and only then I could switch from good old zip files to Github.Sonic Dream Team on PC and Android! (fan remake) - Badnik Framework porting testGnidel // Gamedev channel2025-05-08 | I've managed to port a level from Sonic Dream Team into Badnik Framework. And considering that Badnik Framework is for PC and Android - yeah, I can play that on PC and Android now, but not the real SDT, something closer to basic fan remake. Consider it a proof of concept.
It's yet another "yes, I'm still alive and working, but it's mostly fixes, so it's not flashy enough for full devlog yet".
No download for now because it's not ready, as you can see. I also don't plan to port anything past Scrambled Shores even for personal use. No promises about anything.
Badnik Framework is a development kit/engine for 3D and 2.5D Sonic fan games (fangames) for Godot, written in C#.Badnik Framework (Godot) - Sonic Frontiers Cyberspace 2-1 2.5D testGnidel // Gamedev channel2025-03-26 | I'm testing how 2.5D works. I'm still alive, still working on Badnik Framework. Currently I'm working on improving automation and workflow to add new stages. There are also camera improvements like a new mode for 2D that lets you see what's ahead based on where are you going.
This video shows my test subject for 2D stage - Cyberspace 2-1 from Sonic Frontiers (which is based on Sonic Generations Green Hill Act 2). It has 2.5D, loops and rails - everything I need to test those features. It's not fully complete because I didn't import platforms, but I didn't need that to test splines/curves.
Badnik Framework is a development kit/engine for 3D and 2.5D Sonic fan games for Godot, written in C#.Sonic Unleashed mods release: Black Doom and Dooms Eye (rigged)Gnidel // Gamedev channel2025-03-11 | The whole planet is split apart. We're DOOMed!
Shadow the Hedgehog mod in this video was not by me. In this video I used this mod by GPF gamebanana.com/mods/243156Shadow R - RAGE 2025 fan game release!Gnidel // Gamedev channel2025-02-11 | Have you ever wanted to race as your favorite characters from hit video game series Shadow the Hedgehog? You can now in this uRtimate racing fan game made over the weekend!
About Really Amateur Games Expo 2025 from Sonic Fan Games HQ: RAGE 2025 will begin February 5th, and all submissions will be due by February 12th. The goal is to make the stupidest, silliest, and terrible game within the theme of this year, which is to make a sequel to Sonic R!Close to official feel - Badnik Framework Devlog #11 (Sonic in Godot)Gnidel // Gamedev channel2025-01-15 | A small preview before the beta release. New abilities, new objects, improvements, new surprises...
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework (fan game engine) made in Godot for 3D and 2.5D games.This isnt Sonic FrontiersGnidel // Gamedev channel2024-12-20 | This is Badnik Framework.
Just a random video to show that I'm still actively developing Badnik Framework. I've been silent for a while, but the progress is being made. This is a test to see how well it plays using official level layout directly imported without any manual changes.
No download for now, it still needs more polish.Badnik Framework - Alpha v0.1.1 updateGnidel // Gamedev channel2024-09-06 | Here's a new update of Badnik Framework, which upgraded Godot version to 4.3, fixed some bugs (including import issues) and expanded boost mechanics with drift, quick step and improved effects. It's mostly bug fix release.
Do you have questions, feedback or just want to be up to date? Join our Discord server: discord.gg/KjDZksze7F or write a comment here!
Please note that this is an alpha release and I am aware of many (moto)bugs and the demo itself is quite rushed. However it should be good enough to use already.
Requirements: Q: What Godot version should I use? Are there other requirements? A: 4.3.stable.mono. You also should have Blender (3.6 and NOT 4.X) installed.Uekawa shader, boost, drift and quick step - Badnik Framework Devlog #10 (Sonic in Godot)Gnidel // Gamedev channel2024-08-31 | In case if you prefer boost over Adventure/classic hybrid and toon shading over realistic shading.
Just some side features in the meantime when I'm fixing bugs and polishing existing stuff to easily give you more options.
EDIT: Those new moves are now available in update v.0.1.1.
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework (fan game engine) made in Godot for 3D and 2.5D games.Badnik Framework SAGE 2024 TrailerGnidel // Gamedev channel2024-08-07 | Trailer for Sonic Amateur Games Expo 2024. sonicfangameshq.com
Sonic fan game Sonic fan games Godot Sonic engine Sonic framework 2.5D 3DSuper Special Surprise - Badnik Framework Devlog #9 (Sonic in Godot)Gnidel // Gamedev channel2024-05-30 | I've added something nobody asked for... And Super Sonic. Transformation at 2:43, for those impatient.
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework made in Godot for 3D and 2.5D games.Android version - Badnik Framework Devlog #8 (Sonic in Godot)Gnidel // Gamedev channel2024-03-11 | There aren't enough 3D Sonic fan games on Android. Let's change that and make more mobile games together! I've also added settings. Not flashy stuff but had to be done.
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework made in Godot made for 3D and 2.5D games.The Badniks of Badnik Framework - Badnik Framework Devlog #7 (Sonic in Godot)Gnidel // Gamedev channel2024-02-11 | I've implemented some enemies to murder Sonic in your fan games.
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework made in Godot made for 3D and 2.5D games.Results screen and camera improvements- Badnik Framework Devlog #6 (Sonic in Godot)Gnidel // Gamedev channel2024-01-20 | Not everyone enjoys rollercoasters, but everyone enjoys "something" from Sonic Unleashed...
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework made in Godot made for 3D and 2.5D games.Tails, AI companion and multiplayer - Badnik Framework Devlog #5 (Sonic in Godot)Gnidel // Gamedev channel2023-11-19 | Tails joins the adventure! Enjoy his gameplay yourself or as NPC companion like in classics/SA1! But what if you have other companions that want to join your adventure with a spare controller? They can join too in split-screen multiplayer!
Please write your feedback, ideas and suggestions in the comments below!
Badnik Framework is a Sonic fan game framework made in Godot.Boss fight, red rings and wind - Badnik Framework Devlog #4 (Sonic in Godot)Gnidel // Gamedev channel2023-11-13 | Dr. Eggman arrives to conquer your fan games! There are also more additions like flamethrower, moving platforms, red rings and better running effects!
Please write your feedback, ideas and suggestions in the comments below!Rail switching, pulleys and death - Badnik Framework Devlog #3 (Sonic in Godot)Gnidel // Gamedev channel2023-10-09 | Just like the title says - now rail switching is possible and I've also added pulleys, death and checkpoints.
I've also forgot to tell about soap shoes in the video.
I've changed a format of videos to include a voiceover. Please tell me in the comments if you prefer me to talk or not. Please also tell me about your opinion if you like the way mechanics are supposed to work.Rolling physics and 2.5D - Badnik Framework Devlog #2 (Sonic in Godot)Gnidel // Gamedev channel2023-09-21 | This is a showcase of how the framework works for 2.5D games and that rolling physics work. Including loops! It's possible to make Sonic run along any path (configured out of the box in the Godot editor) and switch between them. I still don't have a camera that follows a path, so for now you have a showcase using constant camera. Also, homing attack to switch planes was intentional design decision. Additionally, I've added spin dash.Sonic in Godot - Badnik Framework Devlog #1Gnidel // Gamedev channel2023-09-19 | A new 3D Sonic fangame framework in Godot!
I've been working on my indie game in Unity and suddenly... you know what happened to Unity, so I've decided that I need to learn Godot in order to migrate my unannounced indie game. I never touched Godot in my life, so in order to do that, I've decided to return to my fangame roots for a while and develop a brand new framework for 3D and 2.5D fan games in Godot.
Current features: - Functional physics and controls in two modes (for 3D and 2.5D games). - 360 degree camera. - Rolling with physics. - Homing attack. - Dash and air dash (with optional Magnet Dash). - Double jump (number of jumps configurable). - Rings (they get attracted to player when nearby). - Generic inventory system. It's currently used just for rings, but it's designed around storing Chaos Emeralds, Memory Tokens, Red Rings or whatever you desire there. - Basic UI. - Getting damaged with ring loss. - Rails using in-editor path system. Sonic can crouch to increase the impact of gravity. - Lost World gravity. - Springs. - Dash rings. - Boost pads. - Spikes. - A Spiner enemy. Launching it into enemies can destroy them. - Basic main menu and pause menu with option to restart a level or return to main menu.
Keep in mind that it's an very early work in progress, I've started only after Unity turned into Russian roulette. My goal is to make a framework that will have most of things needed to make a full game.Sonic Stranded died with my HDD. Starting original game.Gnidel // Gamedev channel2021-04-24 | Development of Sonic Stranded took too long for a fan game. Now it would take even longer because my hard drive broke and my backups were old. So I've decided to move on and start development of a new, original game.
"There are two kinds of people: those who do backups and those who will." - someone smart.Vroom vroom! - Sonic Stranded development clipGnidel // Gamedev channel2020-10-31 | Nothing screams Sonic Adventure 3 as I truly imagined it like gimmicky alternate gameplay styles!
This clip shows work in progress of Sonic fan game called Sonic Stranded. Nothing is finished.Sonic Stranded Demo 3.2 Update! New mini-stage and better camera!Gnidel // Gamedev channel2020-09-20 | I took feedback from the SAGE 2020 demo and addressed some of the most requested issues and fixed lots of bugs. I also added a new mini-stage that focuses on rails. Special Stage 6 is new as well. Have fun!
Changelog: - Added a new mini-stage. It's hidden somewhere in the second stage. It's not hard to get. - Changed how Lost World gravity mode works... - ... what broke Special Stage 6, so I made a new one in its place. Also, Special Stage 1 has been scaled down. - Improved camera. - Made the first boss easier. - Made changes in level design. There are new bottom routes in the second stage. - The end screen after collecting a Chaos Emerald now informs about collected Emeralds and ability to transform into Super Sonic. - Now you can crouch on rails and there is notification about rail switching (rail switching was there all along!) - Fixed lots of bugs. Including inability to switch characters for keyboard users. - Changed default keyboard controls. - Added out of bounds secret messages, like in previous demos.
Sonic Stranded is a 3D Sonic fangame combining classic physics-based platforming with freedom of 3D movement from Adventure series and continue the ongoing storyline of the series in a new in brand new environments.Sonic Stranded - SAGE 2020 Demo release!Gnidel // Gamedev channel2020-09-07 | A 3D Sonic fan game with character switching like in Sonic Heroes, custom avatar like in Sonic Forces, classic-like physics combined with Adventure-like gameplay. This demo contains 2 stages which end with bosses, 6 characters including customizable one and 3 Wispons with different abilities. Demo is out, have fun.
Update 3.2: - Added a new mini-stage. It's hidden somewhere in the second stage. It's not hard to get. - Changed how Lost World gravity mode works... - ... what broke Special Stage 6, so I made a new one in its place. Also, Special Stage 1 has been scaled down. - Improved camera. - Made the first boss easier. - Made changes in level design. There are new bottom routes in the second stage. - The end screen after collecting a Chaos Emerald now informs about collected Emeralds and ability to transform into Super Sonic. - Now you can crouch on rails and there is notification about rail switching (rail switching was there all along!) - Fixed lots of bugs. Including inability to switch characters for keyboard users. - Changed default keyboard controls. - Added out of bounds secret messages, like in previous demos.
Update 3.1: - Fixed some bugs - Changed music during second boss - Enemies in the second stage are now stylized
This game was formerly called Sonic Liquid Survival.
Trailer music: Tobu - Higher: youtube.com/watch?v=blA7epJJaR4Sonic Stranded - SAGE 2020 Demo teaser [UNCUT!]Gnidel // Gamedev channel2020-07-31 | Sonic Amateur Games Expo 2020 trailer is out! This is the original video that I sent to SAGE staff. I got 3 good seconds cut from the middle, so here is a full version of that teaser. This teaser features sneak peak at both stages in the next demo.
Music: Onlap - MiracleMotobug bowling - Sonic Stranded developmentGnidel // Gamedev channel2020-06-21 | Do you want to see more of those minor development videos? Or do you want to only get major updates and release announcements? Please tell me in the comments.
I thought that homing attack was missing the sense of impact. I think flying enemies that knock out other enemies will help a lot with that, after all, I enjoyed it in boost games and I want to make my future favorite Sonic game.
I also made some improvements to Motobugs. They are bigger - they are so basic they only worked well in big formations and one larger Motobug increases challenge without decreasing frames per second while looking more menacing. Their wheels also move now and are better optimized, so I can put more of them in the game.
3D Sonic fan game, Bumper Engine, development progressYou know what they say about heroes...Gnidel // Gamedev channel2020-06-09 | Eggman is screwed and so is my framerate. I hope this will be the end of distractions.
Also, Espio, calm down.Rolling with portals - Sonic Stranded stage gimmick testGnidel // Gamedev channel2020-06-06 | Not as good as Valve, but good enough to get away in a fan game which is a Sonic game so it's not a central mechanic. There will be entire stage focused on portals because I think this gimmick has potential for some fun with momentum.
I plan to fix those issues with clipping camera later, so please don't mind them for now.Bumper Engine in 2D - proof of concept Episode 2 Spiral BoogalooGnidel // Gamedev channel2020-06-06 | I did some tweaks to 2D system and experimented with potential of 2.5D not being completely flat and interaction with rails, pulleys, semi-solid platforms and (incomplete) flippers.
I also managed to fix a bug with characters floating slightly above ground and not sticking to it. At least it will benefit Sonic Stranded in some way. Yay. Okay, time to go back to the main game.
Also, I love how Youtube algorithm thinks it's Minecraft.Bumper Engine in 2D - proof of conceptGnidel // Gamedev channel2020-06-02 | This is just a proof of concept with no plans for release. This won't be in Sonic Stranded. Or maybe I'll use it for one side mission.Best friends, together! Partner system. - Sonic StrandedGnidel // Gamedev channel2020-05-26 | Yup, still working. Still making the game even more bloated. I wanted to show you that I have a working partner system.
The NPC character follows the player, can jump over obstacles and use homing attacks. If they are left far behind and are offscreen, they will teleport behind the camera. They also copy the player when they spin dash.
The primary purpose for this is a racing side quest in the hub area.
I plan to expand AI with a slope detection and being more aggressive (they don't jump near enemies unless they detect them as obstacle). I'm not sure if I will make a character switching system like in Heroes or Forces. And of course, minor improvements like making sure it doesn't bug the entire game when combined with Special Stages.
The system is flexible enough to make the NPC controllable with a second controller and it would be cool if I could add local multiplayer like in Sonic Adventure 2 Battle. But that's what-ifs. Online multiplayer might be too big effort because the physics are too complex.
Don't mind misplaced trees in the background. I'm remaking Crystal Coast and there still many leftovers because I'm not far into it. I kept working on new stages that I hope I will make in time for SAGE with 2 or 3 new stages.Will Sonic Liquid Survival survive? New year update.Gnidel // Gamedev channel2019-12-21 | The answer is yes and no. I want to share some info about my plans to downscale the game, and rename it to Sonic Stranded, while playing some very unfinished stages in the background, including 2 stages never seen before.
After the second demo (at SAGE 2019), which I expected end up better, I decided to remove half of playable characters from the storyline in order to focus more on quality of this fan game. The rest are going to be unlockable extras because they are already programmed. Removed characters required changes in the story and changes in the story required changes in the title. Which doesn't sound as silly, so it has some upsides.
Keep in mind that all stages presented here are in EXTREMELY EARLY stages of development (consider them prototypes) which I'm showing because I didn't want this video to be all negativity without anything positive and new.
Characters in the story: - Sonic - Zero
- Shadow
- Blaze - Metal Sonic - Custom Character
Characters not present in the story mode: - Classic Sonic
- Espio
- Mighty - Silver - Amy
#sonic #sonicfangame #sonicliquidsurvival #sonicstranded #sageSonic Liquid Survival - Demo 2 SAGE 2019 Release! Link in the description.Gnidel // Gamedev channel2019-09-26 | Demo of Sonic Liquid Survival for SAGE 2019 is out for you to play! This time with more story, more characters, more stages and more customization! Have fun!
Sonic Liquid Survival is a 3D Sonic fan game inspired by Sonic Adventure series, with momentum based physics like classics, original zones and bosses, many playable characters and completely new story with animated 3D cutscenes. The game was developed in Unity using HedgePhysics and BumperEngine.
#sonicthehedgehog #sonicfangame #sage #sonicamateurgamesexpoI didnt want to add Tails to avoid such sitiations - Sonic Liquid SurvivalGnidel // Gamedev channel2019-09-20 | I love finding random, gamebreaking bugs just before SAGE submission date... This kinda counts as showcase of Amy's abilities, I think.
I wanted to give Amy slower descent when she's swinging her hammer around. However, I didn't notice the synergy between her double jump and this move, resulting in... this.
Thankfully I found out about this before SAGE, not after.Sonic Liquid Survival - Kill it with fire, with your original character.Gnidel // Gamedev channel2019-08-31 | You will be able to play as your own character in Sonic Liquid Survival! Even Demo 2 will have some customization options and in the full game, you will be able to completely recreate your character from Sonic Forces, continuing their story!
Join the tribe at SAGE 2019, September 20th.
#sonicfangame #sonicliquidsurvival #originalthecharacterCould steal doughnutGnidel // Gamedev channel2019-08-27 | "We do what we can because we must."
#sonicthehedgehog #sonicfangame #bumperengine #sonicforces #soniclostworld #ishouldfinishdemo2insteadofplayingaroundIts a boost game now, also SAGE19 demo - Sonic Liquid SurvivalGnidel // Gamedev channel2019-08-20 | Sonic Liquid Survival Demo 2 will be released at SAGE 2019, 27.09.2019! In the previous video I showed how Crystal Coast looks. Now it's time for the second stage - Bright Brook - with new gameplay style for Silver, who advanced from joke mode to OP mode!
Sonic Liquid Survival is a 3D Sonic fan game with a goal of providing unique, memorable experience with original storyline, new locations that each feel different from each other and gameplay being a combination of Adventure and Classic games and minimal automation. More or less more Sonic Utopia style, but with less Green Hill more bizzare story. The game is made using Unity and heavily modified Bumper Engine.Sonic Liquid Survival - Nothing you didnt know beforeGnidel // Gamedev channel2019-07-31 | Just a casual playthrough through Crystal Coast. Demo 2 of Sonic Liquid Survival will be available really soon!
The recent progress has been just insane. At the moment every character except Amy is finished, there are new monitors, stages look better than before (not a big feat to be honest) and there are overall quality of life improvements like better controls (spam-dash!), optimization, new menus and less bugs...
All I need to do is to animate (and I'm not overusing this word) 2 cutscenes for the Demo 2. Once I'm done, it will be in your hands, with 3 stages, 3 bosses and 2 animated cutscenes that I hope will be memorable and will leave you hyped for the next release.
I won't make Amy in time for Demo 2 because her moveset is more complex than other characters combined. However other characters with new abilities are really fun. I especially love playing as Espio and Silver. Additionally, a new "face" will join the game... Can you guess who is it?Sonic Liquid Survival - Poppy Peaks (WIP, heavy spoilers!)Gnidel // Gamedev channel2019-07-10 | Just a reminder that the game is somehow still not dead. Here is a preview of a new, full stage, with a surprising boss!
Since this video, I'm switching my focus from "doing unfocused random stuff that results in random things unsuitable for release as a whole" to "focus on Demo 2 as I truly imagined it". That means - there will be a new version soon! The game changed a lot since the last year, so I hope you'll enjoy it a lot! And I hope this demo will end questions about "Liquid" in title, which will be clear in a cutscene after the third stage.
Please keep in mind that it's still work in progress. Biggest things to improve specifically in this stage: - Rings. checkpoints and item boxes have to be added. - Boss is incomplete. There will be a different method that just running straight until it falls. - I will tone down edginess a bit. - There will be actually be poppies in the stage. - There are some empty, a bit too wide areas. They will be spiced a bit. - Some geometry tweaks and bugfixes. - Frame drops are caused by running in editor.
Sonic Liquid Survival is a 3D Sonic fan game based on Bumper Engine and Hedge Physics, which will focus about original storyline, all new zones and fast-paced physics action with focused level design and gimmicks.Sonic Liquid Survival - new character select screenGnidel // Gamedev channel2019-03-06 | Good bye, good old Bumper Engine character select. You served me well.
This video includes a sneak peak at difference between my plans for characters at the time of Demo 1. But only for characters that were in Demo 1, not new ones! You can also see some of hub world and new art direction.
Yes, Shadow is an Umbra Witch.
#sonicfangame #sonicliquidsurvivalDont cluck with CluckersGnidel // Gamedev channel2019-02-24 | Just a random video to show that development Sonic Liquid Survival is still going fast in the least spoilerish way.
#sonicliquidsurvival #sonicfangameSonic Liquid Survival - Intro cutscene [Heavy WIP]Gnidel // Gamedev channel2018-11-17 | The current version of the first "cutscene" for my 3D Sonic fangame, Sonic Liquid Survival. It's a heavy work in progress, I'm sure a lot of things would change, possibly everything aside from the basic premise.
I decided for more static style only because I want the game to actually be made instead of being buried by overambition (and the game is already overambitious). Maybe at some point I will make them 100% animated with voice acting, but it's something that would be really late in development, after everything playable will be complete and there won't be more rewrites to the story.
I'm sending this video mostly to tell you that the progress has been going strong and I plan to release a demo with 7 or 8 stages for SAGE 2019. No (playable) updates before that, because instead of finishing one stage 100%, I'm working on 5 and a hub at once. That includes creating unique gimmicks and bosses for every stage. Graphics are also going to be better than SAGE 2018 demo.
Sonic Liquid Survival is a 3D Sonic fan game with ambition to be less of a tech demo and more Sonic Adventure 3 as you truly imagined it, with unique zones, story and gameplay elements.
The game is built on Bumper Engine and Hedge Physics, and brings a lot of new features just like... just watch the trailer. And keep in mind I didn't spoil the entire demo in it.
The first demo will be available at Sonic Amateur Games Expo 2018 (SAGE 2018).